Wow, that makes so much more sense! This post you just wrote should be copied into the wiki ;D
I keep thinking that one of these days I'd like to write up a full tutorial here on the forum that could be easily copied to the wiki. Unfortunately, I haven't had the time to make a set of sample lightmaps that demonstrate the concepts I'm trying to teach.
Is there a huge reason you removed AA for 1.7.2? I understand why for mipmapping and AF, but why AA? The fxaa and antialias filters suck. All they do is make things blurry.
I keep thinking that one of these days I'd like to write up a full tutorial here on the forum that could be easily copied to the wiki. Unfortunately, I haven't had the time to make a set of sample lightmaps that demonstrate the concepts I'm trying to teach.
Thank you for the compliment, though.
Me again! xD I've remade my lightmap to follow your advice, but for some reason the "lightning" color seems to be taking over, during normal day and night, even when there is no lightning. I've tried giving it a gradient like you said and everything..., I just don't know what I'm doing wrong!
Aside from areas lit by light sources, EVERYTHING is of the lightning color. It's quite broken looking, hehe!
Me again! xD I've remade my lightmap to follow your advice, but for some reason the "lightning" color seems to be taking over, during normal day and night, even when there is no lightning. I've tried giving it a gradient like you said and everything..., I just don't know what I'm doing wrong!
Aside from areas lit by light sources, EVERYTHING is of the lightning color. It's quite broken looking, hehe!
Me again! xD I've remade my lightmap to follow your advice, but for some reason the "lightning" color seems to be taking over, during normal day and night, even when there is no lightning. I've tried giving it a gradient like you said and everything..., I just don't know what I'm doing wrong!Aside from areas lit by light sources, EVERYTHING is of the lightning color. It's quite broken looking, hehe!
I followed the guide on the MCPatcher wiki, not as clear as it could be but it was helpful with the lightmaps for the Overworld as well as the Nether and The End.
I never took any of those steps, I must admit, I merely noted that the client log files complained about assets\virtual\mcpatcher.json and assets\virtual\launcher_profiles.json missing, and manually copied them from the minecraft root folder where they normally are to that directory, after which it worked. If I read you right and HD Fonts worked in some texture packs without using the fix I mentioned, I think you might possibly be having another issue.
That is what I'm thinking. I have tried patching over and over again to see if that mcpatcher folder would be created, but it hasn't. I'm just giving up for now and waiting for another update,
Thank you for trying to help me. I will look at my logs to see if anything mentions the mcpatcher.json and launcher_profiles.json.
I know it might be a lot to ask, but could anyone that has HD font see if the mcpatcher folder is present in their resource packs under assets\minecraft. It would help me out a lot if someone could somehow get that folder to me. I have no way of obtaining it.
Here is an image of what happens. On the left is when I clicked "Test Minecraft" in mcpatcher. On the right is minecraft opened in the launcher with the profile that was created. HD font doesn't seem to work.
---- Minecraft Crash Report ---- // Quite honestly, I wouldn't worry myself about that. Time: 12/1/13 8:49 PM Description: Unexpected error java.lang.ArrayIndexOutOfBoundsException: -1 at
...
mod_ZanMinimap{0.9.4} [Zan's Minimap] (ZansMinimap1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
A known problem with Zan's minimap and MCPatcher. There's a fix in 4.3.1-beta1 but it doesn't work with the forge version unfortunately. I should have both versions working in 4.3.1 final.
EDIT: Well-- actually it works for the dirt, but any tall grass or ferns planted on the dirt:1 uses that dirt texture too--biome colored. Saplings, flowers, and double tall ferns or grass work as expected.
Should be fixed in 4.3.1-beta1. Could you confirm, in case I still need to look into this?
Just wondering, are custom skies with the blending mode set to replace supposed to just disappear at the fade out time? They currently don't seem to fade out at all, they just immediately disappear which really looks peculiar and it's sorta stopping me from wanting to use it even though it looks the best.
Well replace is inherently all-or-nothing, that's kind of what the word means. Maybe you want alpha blending?
Something changed with the minecraft launcher a few days ago, which means it isn't looking for things in quite the same directories as before. For me, the solution to this was to copy my launcher_profiles.json and mcpatcher.json files in .minecraft into assets\virtual, after which the fonts return to looking normal. (If this is your problem, your client logs atm should contain an error about the json parser not finding those two files in that directory.) Hope this helps.
Yes, Mojang retroactively changed the assets directory to assets/virtual/legacy, which confused a lot of things (font spacing, configuration, etc.). Oddly, it didn't break 1.7.3, which I have working in a dev version, but only 1.7.2 and earlier. Fixed for the next release.
This is one of the things I'd looked a lot but don't trust anymmore because it stopped working when I have mass convered ressource packs Now I'm currently making a tool to convert any version of texture pack to any more recent one (it's hard to make it but for now there are things like "smooth biome converter that ransform a old-misa-like biome map to a full biome map" that works very well). My aim is to have the ability to convert ressources of old minecraft versions to latest one automaticaly.
Finally sat down and looked at this. The 1.4 to 1.5 conversion should work in the next release.
You probably already know this, but for the benefit of others, texture packs can be converted from the command line:
java -jar mcpatcher-x.y.z.jar -convert15 <path to 1.4 texture pack>
or
java -jar mcpatcher-x.y.z.jar -convert16 <path to 1.5 texture pack>
Bug Report - MCPatcher 4.3.1 BETA, Minecraft 13w48b: Random CTM for Iron Bars seemingly forces the rendering to change regardless of whether or not you specify any renderpass. Causes you to see both sides of the bars when looking at one side.
Is there a huge reason you removed AA for 1.7.2? I understand why for mipmapping and AF, but why AA? The fxaa and antialias filters suck. All they do is make things blurry.
MCPatcher's mipmapping, AA, and aniso filtering implementation were tied together. When I removed one, I had to remove them all.
EDIT: Well-- actually it works for the dirt, but any tall grass or ferns planted on the dirt:1 uses that dirt texture too--biome colored. Saplings, flowers, and double tall ferns or grass work as expected.
Should be fixed in 4.3.1-beta1. Could you confirm, in case I still need to look into this?
MCPatcher is updated to 4.3.1 with numerous bugfixes and support for the 1.7.3 prerelease. Note that Mojang changed the way assets are organized. To avoid problems, please ensure your Mojang launcher is up to date (1.3.6 or newer) and start the game at least once from the launcher before using MCPatcher.
See OP for full list of changes and download links. The main download may not update right away, so try the alternate link if you are still getting the 4.3.0 version.
Do I just still have certain places too bright? I know the lightning is taking over as it was originally purple, and everything turned purple xD Then I changed it back to yellow, and everything is yellow. The game looks quite funky!
MCPatcher is updated to 4.3.1 with numerous bugfixes and support for the 1.7.3 prerelease. Note that Mojang changed the way assets are organized. To avoid problems, please ensure your Mojang launcher is up to date (1.3.6 or newer) and start the game at least once from the launcher before using MCPatcher.
See OP for full list of changes and download links. The main download may not update right away, so try the alternate link if you are still getting the 4.3.0 version.
Thanks SO much! Great work! Hd font is working now.
Well replace is inherently all-or-nothing, that's kind of what the word means. Maybe you want alpha blending?
Yea, I know it would just replace the whole sky, I just wish that it would actually fade out like the other blending modes when you specify it too instead of just disappearing or at least having a way of making it do that.
It's not too much of an issue though, I think I'll just stick with the multiply blending mode. Thanks anyway though!
EDIT: I've noticed that with the latest release and 1.7.3 my ctm files aren't overwriting the ctm files of another pack as they are supposed to when more than one resource pack is loaded. It was working fine with 4.3.0 and 1.7.2 but seems to be bugged either with 1.7.3 or 4.3.1.
EDIT2: Ok, it still shows up in my inventory with the correct texture, it's just when it's placed down it's the wrong texture.
It appears there might be a bug with the fonts. I've used Sphax as well to verify it wasn't a specific texture pack. For some reason, all my text has a black border/shadow around it. Any fix?
Do I just still have certain places too bright? I know the lightning is taking over as it was originally purple, and everything turned purple xD Then I changed it back to yellow, and everything is yellow. The game looks quite funky!
You made the lightning column two columns, when it is supposed to be one. Just crop the rightmost column out.
When I try to open up mcpatcher on 1.7.2 my client wont open. It will simply load, then not actually play. I have SPC 1.7.2 beta, Too many items 1.7.2 beta, and x-ray 1.7.2 beta. But hte client wont open. I can use any other game profile, just not one with mcpatcher. please help me.
Thank you for the compliment, though.
Mods I work on and maintain:
TabbyChat | Mine Little Pony
My Blog
Me again! xD I've remade my lightmap to follow your advice, but for some reason the "lightning" color seems to be taking over, during normal day and night, even when there is no lightning. I've tried giving it a gradient like you said and everything..., I just don't know what I'm doing wrong!
Aside from areas lit by light sources, EVERYTHING is of the lightning color. It's quite broken looking, hehe!
I followed the guide on the MCPatcher wiki, not as clear as it could be but it was helpful with the lightmaps for the Overworld as well as the Nether and The End.
https://bitbucket.or.../wiki/Lightmaps
Here's my John Smith Legacy JimStoneCraft Edition light map I just put together that may help.
Mine is twice as wide to give more colour transition to the day.
https://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Minecraft
That is what I'm thinking. I have tried patching over and over again to see if that mcpatcher folder would be created, but it hasn't. I'm just giving up for now and waiting for another update,
Thank you for trying to help me. I will look at my logs to see if anything mentions the mcpatcher.json and launcher_profiles.json.
I know it might be a lot to ask, but could anyone that has HD font see if the mcpatcher folder is present in their resource packs under assets\minecraft. It would help me out a lot if someone could somehow get that folder to me. I have no way of obtaining it.
Here is an image of what happens. On the left is when I clicked "Test Minecraft" in mcpatcher. On the right is minecraft opened in the launcher with the profile that was created. HD font doesn't seem to work.
A known problem with Zan's minimap and MCPatcher. There's a fix in 4.3.1-beta1 but it doesn't work with the forge version unfortunately. I should have both versions working in 4.3.1 final.
Should be fixed in 4.3.1-beta1. Could you confirm, in case I still need to look into this?
Well replace is inherently all-or-nothing, that's kind of what the word means. Maybe you want alpha blending?
Yes, Mojang retroactively changed the assets directory to assets/virtual/legacy, which confused a lot of things (font spacing, configuration, etc.). Oddly, it didn't break 1.7.3, which I have working in a dev version, but only 1.7.2 and earlier. Fixed for the next release.
Finally sat down and looked at this. The 1.4 to 1.5 conversion should work in the next release.
You probably already know this, but for the benefit of others, texture packs can be converted from the command line:
Fixed.
MCPatcher's mipmapping, AA, and aniso filtering implementation were tied together. When I removed one, I had to remove them all.
Disable Smooth biome colors and/or reduce the block blend radius in the Options tab under Custom Colors.
Confirmed. The beta fixes it.
Thanks.
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See OP for full list of changes and download links. The main download may not update right away, so try the alternate link if you are still getting the 4.3.0 version.
Sure! It was pretty close to this:
Do I just still have certain places too bright? I know the lightning is taking over as it was originally purple, and everything turned purple xD Then I changed it back to yellow, and everything is yellow. The game looks quite funky!
Thanks SO much! Great work! Hd font is working now.
Yea, I know it would just replace the whole sky, I just wish that it would actually fade out like the other blending modes when you specify it too instead of just disappearing or at least having a way of making it do that.
It's not too much of an issue though, I think I'll just stick with the multiply blending mode. Thanks anyway though!
EDIT: I've noticed that with the latest release and 1.7.3 my ctm files aren't overwriting the ctm files of another pack as they are supposed to when more than one resource pack is loaded. It was working fine with 4.3.0 and 1.7.2 but seems to be bugged either with 1.7.3 or 4.3.1.
EDIT2: Ok, it still shows up in my inventory with the correct texture, it's just when it's placed down it's the wrong texture.
I haven't tested it, so this is just theory, but you could do something like this:
That would theoretically change the first destroy stage to 0.png when its on some stone. Again, haven't tested it.
Mods I work on and maintain:
TabbyChat | Mine Little Pony
My Blog
It's in the opening post: http://www.minecraftforum.net/topic/1496369-173pre-172-164-and-earlierupdate-127-mcpatcher-hd-fix-431/
the link is for the 4.3.0, it doesn't support the 1.7.3 lol I've tried :/
Edit: nevermind xD was on the "alternate download" link
You made the lightning column two columns, when it is supposed to be one. Just crop the rightmost column out.
Putting the CENDENT back in transcendent!