on rather or not mods that edit the base.jar are even legal at all. Thats why a lot of clients and such are stopping the support for edited.jar files.
Not that I'm against not modifying the jar, but mcpatcher doesn't actually redistribute any Minecraft classes. It gets complicated when you want to include this in modpacks.
Alright, I'm trying to do the thing where I randomize each tile of the horizontal connected texture bookshelves. I'm starting with the non-connected bookshelf (tile 3.png of the horizontal CTM texture). I've got the base textures for the horizontal CTM in "assets\minecraft\mcpatcher\ctm\bookshelf" and inside that folder is another folder called "single" where the randomized tiles for tile 3 are kept. There are two randomized tiles so far, 0.png and 1.png. The properties file for that randomization is also in the "~\ctm\bookshelf\single" folder, and is titled "single.properties". The properties reads thusly:
How soon can we expect support for 1.7.5?
When i try to patch it for 1.7.5 the Random Creatures, Connected Textures, Custom Colors, and Better Glass modules are greyed out
Alright, so im not too sure if someone has asked yet or not, but i have been having trouble in that my mcpatcher fails to register that i have anything past 1.6.4 minecraft version. I play on a server for 1.7.2 and would like to have a texture pack, but havent been able to do to this, anyone know a way to help me out?
Alright, so im not too sure if someone has asked yet or not, but i have been having trouble in that my mcpatcher fails to register that i have anything past 1.6.4 minecraft version. I play on a server for 1.7.2 and would like to have a texture pack, but havent been able to do to this, anyone know a way to help me out?
Use the latest version of MCPatcher. I'm running 1.7.4 with it without any issues, so I'm certain that it works.
Damn. Is that, or something sim'ler, something that might be added in the (not necessarily near) future?
The question of random paintings and biome-specific paintings gets brought up from time to time and I'm not sure if Kahr has ever officially weighed in on the subject. The fact is that paintings have more in common with mobs than with blocks (both mobs and paintings being entities) so it's possible this could eventually become an extension of RandomMobs. And no, it doesn't work currently; partly because paintings are stored differently than other entity textures.
The question of random paintings and biome-specific paintings gets brought up from time to time and I'm not sure if Kahr has ever officially weighed in on the subject. The fact is that paintings have more in common with mobs than with blocks (both mobs and paintings being entities) so it's possible this could eventually become an extension of RandomMobs. And no, it doesn't work currently; partly because paintings are stored differently than other entity textures.
I have been looking through the options and I cannot find what you are talking about. I really need to increase the amount of RAM that is being used.
The game crashes with an out of memory error or I get white boxes in place of some of the textures.
This mainly happens with 32-bit OSes and 256x texture packs, but there are things you can try:
If you are running a 64-bit OS, download the 64-bit version of Java. Select the version for your OS here.. The first few lines of the patcher log tell you what version of Java you are running.
In the patcher options panel, there are options to set the Java heap and direct memory sizes. If you are running 32-bit, decrease the value to 512. If you are running 64-bit, try increasing it to 2048 or 3072. Note: This setting only affects the Test Minecraft button
Okay, wow, just downloaded MC patch 4.3.2 and used it to patch a fresh copy of 1.7.5, but even on a brand new world my game crashes as soon as I start minecraft. Help?
I'm having problems with my new random ctm'd 'grass_side_overlay' since updating to MC 1.7.5 using MCPatcher 4.3.2. The grass overlay has just completely disappeared!
It worked beautifully with MC 1.7.4 and MCPatcher 4.3.1_01 and here's what it looks like with that particular profile combination:
Funnily enough it works fine with snapshot 14w08a too using MCPatcher 4.3.2, but didn't work with snapshot 14w05b with the appropriate patch, which was the last snapshot I worked with.
In the case of my 14w05b snapshot, my random 'grass_side_overlay' textures were ignored and the default 'minecraft/textures/blocks single grass_side_overlay texture was used instead!
As it worked fine in 1.7.4 and works fine with snapshot 14w08a I'm assuming there's something different about the way MCPatcher works with 1.7.5. and nothing majorly wrong with my .properties file. Am I right in thinking your latest version 4.3.2 does patch both 1.7.5 and snapshot 14w08a...as two separate patched profiles of course?
Although I can edit stuff in 14w08a, I'd still like to be able to edit stuff using 1.7.5 too if at all possible.
Mods I work on and maintain:
TabbyChat | Mine Little Pony
My Blog
https://account.mojang.com/documents/minecraft_eula
It kinda has been said by mojang.
It's also been a large debate really...
http://www.minecraftforum.net/topic/1629910-many-minecraft-mods-illegally-redistribute-mojang-assets/
on rather or not mods that edit the base.jar are even legal at all. Thats why a lot of clients and such are stopping the support for edited.jar files.
Not that I'm against not modifying the jar, but mcpatcher doesn't actually redistribute any Minecraft classes. It gets complicated when you want to include this in modpacks.
Mods I work on and maintain:
TabbyChat | Mine Little Pony
My Blog
For some reason, all instances of tile 3 are still showing as just the base horizontal CTM texture with no randomization. What am I doing wrong?
Also, in case its relevant, tile 3.png (the base texture) is animated.
Also check me out on:
WordPress, Etsy, and Spore.
Issue: Iron bars only show one side of a texture, when combining blocks of iron bars they become invis all but outside bar.(can get ss if helps)
When turning off connected textures the issue is corrected
mcpatcher 4.3.1_01
forge 1.7.2-10.120.1024
ropes+ 1.7.2
Spiffy-skins 1.7.2
voxelmap 1.7.2
BDcraft texture pack 1.7
When i try to patch it for 1.7.5 the Random Creatures, Connected Textures, Custom Colors, and Better Glass modules are greyed out
Still not working.
Also: Tile 3 is already part of the tileset.
Also check me out on:
WordPress, Etsy, and Spore.
Also check me out on:
WordPress, Etsy, and Spore.
Damn. Is that, or something sim'ler, something that might be added in the (not necessarily near) future?
Also check me out on:
WordPress, Etsy, and Spore.
But to answer your question... uh... maybe?
Okey-dokey.
Also check me out on:
WordPress, Etsy, and Spore.
Mods I work on and maintain:
TabbyChat | Mine Little Pony
My Blog
EDIT: Nevermind, just saw the updated information for texture artists section in the OP. Thanks for updating it, kahr!
It worked beautifully with MC 1.7.4 and MCPatcher 4.3.1_01 and here's what it looks like with that particular profile combination:
Funnily enough it works fine with snapshot 14w08a too using MCPatcher 4.3.2, but didn't work with snapshot 14w05b with the appropriate patch, which was the last snapshot I worked with.
In the case of my 14w05b snapshot, my random 'grass_side_overlay' textures were ignored and the default 'minecraft/textures/blocks single grass_side_overlay texture was used instead!
As it worked fine in 1.7.4 and works fine with snapshot 14w08a I'm assuming there's something different about the way MCPatcher works with 1.7.5. and nothing majorly wrong with my .properties file. Am I right in thinking your latest version 4.3.2 does patch both 1.7.5 and snapshot 14w08a...as two separate patched profiles of course?
Although I can edit stuff in 14w08a, I'd still like to be able to edit stuff using 1.7.5 too if at all possible.