This is a weird request, but any plans on making a PBR addition to the base texture pack so that textures have a little bit of depth. I've attached an image to show what I mean although that one is a little more aggressive than what I mean. You can also see it in the beginning of this video . Either way this is one of the best texture packs and a can't wait for new updates.
Thanks Joliceur, not only for creating this wonderful pack but keeping it updated through all the years. Looking forward to 1.17; Jolicraft is one of the essentials I wait on before moving to a new patch.
Albeit, I've made a lot of small modifications to your pack to suit my own needs. I've got a few technical questions:
1) What program do you use to create the textures?
2) In many parts of your textures, on flat surfaces (i.e. places that don't have fine details e.g. wool, stone, interior of wood planks, etc), there's a lot of small variance in shading. Do you use a tool to achieve this effect or is it done by hand?
I ask this because when I make my own textures, I can't get the shading to look right and it always comes out as overly cartoonish or low-resolution compared to yours. An apt comparison might be the difference between Legend of Zelda 1 and 3 graphics. I end up relying on mix-and-matching parts and colorization tools instead. Any insight would be appreciated.