The Meaning of Life, the Universe, and Everything.
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I noticed there's a villager profession in the pack which doesn't show up! The Stone Mason is just called the Mason in Java edition. Just rename the profession texture from stonemason.png to mason.png to fix this. (Remember to also do this for zombie villagers)
I noticed there's a villager profession in the pack which doesn't show up! The Stone Mason is just called the Mason in Java edition. Just rename the profession texture from stonemason.png to mason.png to fix this. (Remember to also do this for zombie villagers)
Thanks for your notes as always! All fixed. Give it a go.
The blaze is the Bedrock Edition's version (they don't allow transparency in their blaze). But I fixed the one in the panorama just for you
I don't think I agree about the blackstone, they look fine to my eyes. No?
The Meaning of Life, the Universe, and Everything.
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Nice!
For some reason the default health icons are red now. I assume these red ones are supposed to be for hardcore mode (the lower row of icons), but you also made the default survival icons red too. (Not 100% sure if this was intentional or not)
A couple of other small issues which I'll just post here:
- The ender dragon's projectile is missing (dragon_fireball.png in the ender dragon folder)
- The ender dragon's exploding texture still has the second copy of the wing texture from before 1.15.
- The frosted ice textures (these show up when you use boots with the frost walker enchantment) are a recolour of the old defaults. These should probably be updated.
- The OptiFine zombie variant with the droopy eye looks a bit flat compared to the regular zombies because it doesn't have any hair. Could you give it some? https://i.imgur.com/rXfWqjh.png
Re: blackstone bricks, I think they don't blend too well with the normal blackstone compared to the polished blackstone. For example, this bastion has an obvious line where the two meet. That's what I mean when I say I think darkening the bricks slightly would make the bastions look better.
The Meaning of Life, the Universe, and Everything.
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Oh, I also just noticed that the bamboo item and dead coral (the ones named "Dead Brain Coral" etc.) are missing. Not sure how I didn't spot these earlier, sorry!
Oh, I also just noticed that the bamboo item and dead coral (the ones named "Dead Brain Coral" etc.) are missing. Not sure how I didn't spot these earlier, sorry!
Ah good to know. I'll get these changes done ASAP. Thanks for your dilligent playtesting!
The Meaning of Life, the Universe, and Everything.
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Hey, quick heads up, today's 1.16.2 game update increases the pack format from 5 to 6, so you'll need to update pack.mcmeta. (Don't worry, your pack is still compatible with all 1.15/1.16 versions) You should also go ahead and update the planetminecraft and curseforge downloads again.
Speaking of curseforge, the little tagline for the pack there needs updating too.
One last thing: the peonies have these white pixels on them that look unintended.
Hey, quick heads up, today's 1.16.2 game update increases the pack format from 5 to 6, so you'll need to update pack.mcmeta. (Don't worry, your pack is still compatible with all 1.15/1.16 versions) You should also go ahead and update the planetminecraft and curseforge downloads again.
Speaking of curseforge, the little tagline for the pack there needs updating too.
One last thing: the peonies have these white pixels on them that look unintended.
All updated and fixed! Except the blackstone bricks, I'm going to have to disagree with you on that one. Thanks again for your suggestions. Let me know if you spy anything else that needs attention. Enjoy!
The Meaning of Life, the Universe, and Everything.
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Great! Love how the ice looks as it cracks. I take it changing the health icons to be red was intentional, then?
The only slight issue I see is that the peony still looks like it has an additional pixel when it's in the inventory, but not when you place it down. I'm guessing one of those pixels is still there at very low opacity. Not enough to warrant an update on its own, though.
BTW the Jolicraft site still says the Bedrock version is for 1.15
The Meaning of Life, the Universe, and Everything.
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Noticed that you fixed the outline on the redstone torch disappearing when it's unpowered. However the redstone repeater and comparator still have this issue:
Not sure how to fix.
It also looks like the texture for the end gateway beam stopped supporting transparency at some point.
The health icons in hardcore mode are identical to the regular health icons. You should probably give those a different colour than the standard red (maybe darker red?).
I'll also go ahead and list the remaining default/missing textures I've identified in the pack.
When the player has a map open in their hands the default texture shows up. (looks like this is map_background_checkerboard.png in the map folder)
map_icons.png might be worth customizing
The conduit "wind" effects (run the game without optifine to test these, for some reason they don't appear with it installed)
The conduit's break_particle.png (shows up when you mine a conduit)
The Illusioner (illager mob that doesn't appear in survival, uses Vindicator/Evoker model. Use /summon minecraft:illusioner to see it in-game)
wither_armor.png in entity>wither (the shield which appears when the wither drops below 50% HP, basically just scrolls left to right across the wither's body)
bars.png in the gui folder (boss health bars, you can use the exp bar as a base)
The exclamation marks in world_selection.png (these show up when you hover over a world from an older version in the world selection menu)
unknown_pack.png and unknown_server.png in the misc folder
forcefield.png in the misc folder (this texture shows up when you reach the world border, it's seen pretty often on servers. You can bring it close to spawn with /worldborder set <size>)
The underwater vignette; underwater.png in the misc folder is a recolour of the default texture
The tutorial icons in toasts.png are default textures
checkbox.png in gui (This is used for a checkbox which I think only shows up the first time you open the multiplayer menu.)
You'll need to make a new installation in the launcher to test those last two.
I adore this pack, I really do. The lack of focus on hyper-realism is easy on the eyes and the GPU. But there's something that's always bothered me about jolicraft: the lack of support of forge mods. I don't want to play modded minecraft with the default texture pack, but at the same time I don't want the cartoonyness of Jolicraft's textures the clash with the rest of the blocks. And I especially don't want to dump all that extra work on you considering we've got such a big update on the horizon. So I was wondering if you could set up a community managed repository to make Jolicraft style textures for minecraft mods. It would certainly solve my problem as I wouldn't have to shop around to get textures for the latest versions of these mods.
How would you like a FREE SKIN PACK of SPOOKY COSTUMES!?!? Bedrock users can find it available for FREE in the Minecraft Marketplace. It's easy to find, just head over to the Halloween section of the Marketplace and you'll see it on the first page.
The Meaning of Life, the Universe, and Everything.
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Always nice nabbing stuff for free on the marketplace. Sadly I don't think those skins will work with Java though, only the Bedrock versions support HD skins.
Anyway just posting to give a heads-up: there's a patch coming out this Thursday which is adding a "Social Interactions" menu when playing multiplayer. From what I can tell, here are the new textures which need to be added:
1. There's a new texture in the gui folder called social_interactions.png
2. A new tutorial icon has been added to toasts.png next to the wood icon
Here's a couple more issues to fix, too. I've put them inside this spoiler.
Simple issue to spot with the bed here. One half of the bottom texture is flipped incorrectly. (I'm pretty sure it's like this on all the beds, too)
Comparing how the chests look with 1.14 Jolicraft:
vs. how they look now:
It looks like you made some small mistakes when you updated the chests for 1.15. For the single chest the interior is oriented upside down (rotated 180 degrees) from how it used to be, similar to that issue the ender chest had a while ago. (the exterior textures are all vertically mirrored too, but that's not really important.)
The bigger issue here is the double chest's interior texture though. It's pretty jarring to see that in-game once you notice it for the first time.
The double trapped chest's interior is also upside down from what it used to be.
Always nice nabbing stuff for free on the marketplace. Sadly I don't think those skins will work with Java though, only the Bedrock versions support HD skins.
Anyway just posting to give a heads-up: there's a patch coming out this Thursday which is adding a "Social Interactions" menu when playing multiplayer. From what I can tell, here are the new textures which need to be added:
1. There's a new texture in the gui folder called social_interactions.png
2. A new tutorial icon has been added to toasts.png next to the wood icon
Here's a couple more issues to fix, too. I've put them inside this spoiler.
Simple issue to spot with the bed here. One half of the bottom texture is flipped incorrectly. (I'm pretty sure it's like this on all the beds, too)
Comparing how the chests look with 1.14 Jolicraft:
vs. how they look now:
It looks like you made some small mistakes when you updated the chests for 1.15. For the single chest the interior is oriented upside down (rotated 180 degrees) from how it used to be, similar to that issue the ender chest had a while ago. (the exterior textures are all vertically mirrored too, but that's not really important.)
The bigger issue here is the double chest's interior texture though. It's pretty jarring to see that in-game once you notice it for the first time.
The double trapped chest's interior is also upside down from what it used to be.
Ah thank you! I'll add these to the to-do list. I've started on the previous list you kindly provided. I'll have it ready soon!
Merry Christmas Andre! Hope you're having a nice time.
Speaking of Christmas, I noticed that a certain type of block doesn't seem to have a texture in your pack and as a matter of fact, it's lack of inclusion throws into question whether you even know it exists.
See, every Christmas eve until boxing day since 2012, Minecraft's chests have a habit of turning into presents:
And as you can see, this overrides the jolicraft textures. If it were possible, could you please take time out of your day to patch this?
This is a weird request, but any plans on making a PBR addition to the base texture pack so that textures have a little bit of depth. I've attached an image to show what I mean although that one is a little more aggressive than what I mean. You can also see it in the beginning of this video . Either way this is one of the best texture packs and a can't wait for new updates.
Thanks Joliceur, not only for creating this wonderful pack but keeping it updated through all the years. Looking forward to 1.17; Jolicraft is one of the essentials I wait on before moving to a new patch.
Albeit, I've made a lot of small modifications to your pack to suit my own needs. I've got a few technical questions:
1) What program do you use to create the textures?
2) In many parts of your textures, on flat surfaces (i.e. places that don't have fine details e.g. wool, stone, interior of wood planks, etc), there's a lot of small variance in shading. Do you use a tool to achieve this effect or is it done by hand?
I ask this because when I make my own textures, I can't get the shading to look right and it always comes out as overly cartoonish or low-resolution compared to yours. An apt comparison might be the difference between Legend of Zelda 1 and 3 graphics. I end up relying on mix-and-matching parts and colorization tools instead. Any insight would be appreciated.
I noticed there's a villager profession in the pack which doesn't show up! The Stone Mason is just called the Mason in Java edition. Just rename the profession texture from stonemason.png to mason.png to fix this. (Remember to also do this for zombie villagers)
Thanks for your notes as always! All fixed. Give it a go.
The blaze is the Bedrock Edition's version (they don't allow transparency in their blaze). But I fixed the one in the panorama just for you
I don't think I agree about the blackstone, they look fine to my eyes. No?
Nice!
For some reason the default health icons are red now. I assume these red ones are supposed to be for hardcore mode (the lower row of icons), but you also made the default survival icons red too. (Not 100% sure if this was intentional or not)
A couple of other small issues which I'll just post here:
- The ender dragon's projectile is missing (dragon_fireball.png in the ender dragon folder)
- The ender dragon's exploding texture still has the second copy of the wing texture from before 1.15.
- The frosted ice textures (these show up when you use boots with the frost walker enchantment) are a recolour of the old defaults. These should probably be updated.
- The OptiFine zombie variant with the droopy eye looks a bit flat compared to the regular zombies because it doesn't have any hair. Could you give it some? https://i.imgur.com/rXfWqjh.png
Re: blackstone bricks, I think they don't blend too well with the normal blackstone compared to the polished blackstone. For example, this bastion has an obvious line where the two meet. That's what I mean when I say I think darkening the bricks slightly would make the bastions look better.
Oh, I also just noticed that the bamboo item and dead coral (the ones named "Dead Brain Coral" etc.) are missing. Not sure how I didn't spot these earlier, sorry!
Ah good to know. I'll get these changes done ASAP. Thanks for your dilligent playtesting!
Hey, quick heads up, today's 1.16.2 game update increases the pack format from 5 to 6, so you'll need to update pack.mcmeta. (Don't worry, your pack is still compatible with all 1.15/1.16 versions) You should also go ahead and update the planetminecraft and curseforge downloads again.
Speaking of curseforge, the little tagline for the pack there needs updating too.
One last thing: the peonies have these white pixels on them that look unintended.
All updated and fixed! Except the blackstone bricks, I'm going to have to disagree with you on that one. Thanks again for your suggestions. Let me know if you spy anything else that needs attention. Enjoy!
Great! Love how the ice looks as it cracks. I take it changing the health icons to be red was intentional, then?
The only slight issue I see is that the peony still looks like it has an additional pixel when it's in the inventory, but not when you place it down. I'm guessing one of those pixels is still there at very low opacity. Not enough to warrant an update on its own, though.
BTW the Jolicraft site still says the Bedrock version is for 1.15
Apparently that extra pixel still shows up if you use OptiFine:
It probably just didn't get erased fully, and is instead at like 1% opacity.
In case you're looking for something else to add, there's an unused illager mob called the Illusioner that isn't in the pack.
Noticed that you fixed the outline on the redstone torch disappearing when it's unpowered. However the redstone repeater and comparator still have this issue:
Not sure how to fix.
It also looks like the texture for the end gateway beam stopped supporting transparency at some point.
The health icons in hardcore mode are identical to the regular health icons. You should probably give those a different colour than the standard red (maybe darker red?).
I'll also go ahead and list the remaining default/missing textures I've identified in the pack.
You'll need to make a new installation in the launcher to test those last two.
I adore this pack, I really do. The lack of focus on hyper-realism is easy on the eyes and the GPU. But there's something that's always bothered me about jolicraft: the lack of support of forge mods. I don't want to play modded minecraft with the default texture pack, but at the same time I don't want the cartoonyness of Jolicraft's textures the clash with the rest of the blocks. And I especially don't want to dump all that extra work on you considering we've got such a big update on the horizon. So I was wondering if you could set up a community managed repository to make Jolicraft style textures for minecraft mods. It would certainly solve my problem as I wouldn't have to shop around to get textures for the latest versions of these mods.
ATTENTION JOLICRAFTERS!
How would you like a FREE SKIN PACK of SPOOKY COSTUMES!?!? Bedrock users can find it available for FREE in the Minecraft Marketplace. It's easy to find, just head over to the Halloween section of the Marketplace and you'll see it on the first page.
Java users, I wouldn't leave you guys out of the fun. Grab the pack of skins here: http://www.jolicraft.com/download/SpookyCostumes.zip
Happy TRICK OR TREATING!
Always nice nabbing stuff for free on the marketplace. Sadly I don't think those skins will work with Java though, only the Bedrock versions support HD skins.
Anyway just posting to give a heads-up: there's a patch coming out this Thursday which is adding a "Social Interactions" menu when playing multiplayer. From what I can tell, here are the new textures which need to be added:
1. There's a new texture in the gui folder called social_interactions.png
2. A new tutorial icon has been added to toasts.png next to the wood icon
Here's a couple more issues to fix, too. I've put them inside this spoiler.
Simple issue to spot with the bed here. One half of the bottom texture is flipped incorrectly. (I'm pretty sure it's like this on all the beds, too)
Comparing how the chests look with 1.14 Jolicraft:
vs. how they look now:
It looks like you made some small mistakes when you updated the chests for 1.15. For the single chest the interior is oriented upside down (rotated 180 degrees) from how it used to be, similar to that issue the ender chest had a while ago. (the exterior textures are all vertically mirrored too, but that's not really important.)
The bigger issue here is the double chest's interior texture though. It's pretty jarring to see that in-game once you notice it for the first time.
The double trapped chest's interior is also upside down from what it used to be.
Ah thank you! I'll add these to the to-do list. I've started on the previous list you kindly provided. I'll have it ready soon!
Going to try out this skin pack later, looks great as always! I just wanted to know if Spooky Jolicraft works for 1.16.
Merry Christmas Andre! Hope you're having a nice time.
Speaking of Christmas, I noticed that a certain type of block doesn't seem to have a texture in your pack and as a matter of fact, it's lack of inclusion throws into question whether you even know it exists.
See, every Christmas eve until boxing day since 2012, Minecraft's chests have a habit of turning into presents:
And as you can see, this overrides the jolicraft textures. If it were possible, could you please take time out of your day to patch this?
This is a weird request, but any plans on making a PBR addition to the base texture pack so that textures have a little bit of depth. I've attached an image to show what I mean although that one is a little more aggressive than what I mean. You can also see it in the beginning of this video . Either way this is one of the best texture packs and a can't wait for new updates.
Oh my gosh i remember this pack from YEARS ago, I cant believe its still alive, Thats so awesome!
This texture pack is amazing!!!
Also ghast looks like the eye of cthulhu from terraria.
Thanks Joliceur, not only for creating this wonderful pack but keeping it updated through all the years. Looking forward to 1.17; Jolicraft is one of the essentials I wait on before moving to a new patch.
Albeit, I've made a lot of small modifications to your pack to suit my own needs. I've got a few technical questions:
1) What program do you use to create the textures?
2) In many parts of your textures, on flat surfaces (i.e. places that don't have fine details e.g. wool, stone, interior of wood planks, etc), there's a lot of small variance in shading. Do you use a tool to achieve this effect or is it done by hand?
I ask this because when I make my own textures, I can't get the shading to look right and it always comes out as overly cartoonish or low-resolution compared to yours. An apt comparison might be the difference between Legend of Zelda 1 and 3 graphics. I end up relying on mix-and-matching parts and colorization tools instead. Any insight would be appreciated.