Though I still would like to see your other pack finished this one is cool as well and I think I am going to use it. For some reason your texture packs just grab me like no other :tongue.gif:.
@Jei- Well I use the same dark blue swatch for both of them. The reason they look different is because the stones have 3 layers of brightness according to the cracks that pop out the most to the one that pops the least giving it that perception of depth. The ore is a flat surface with a colored circuit so it'd look darker. I'll try editing the colors to make it blend better by possibly making the bg color on the ores a bit brighter.
can we have a copy of the terrain/png even as a WIP!? *beg*
im so bored of minecraft the past couple of days and this looks like it would renew my interest for a while ^^ i know there will be missing/weird blocks but i totally dont care! i wanna see it!
The Meaning of Life, the Universe, and Everything.
Join Date:
10/23/2010
Posts:
59
Member Details
hey there, glad to see you back in the saddle again although I am very disheartened that you lost interest in the 128 pack since I do in fact love it regardless of the other 128 packs on this site.....
anyhoo looking forward to this tron pack but hopefully your interest in it doesn't wane.......
I have one question however. Do you think you could make the GUI screens look as if they are holograms? I mean only have the boxes, arrows, and words be transparent, with all the space around them be empty of any texture.
Something kinda like this: (I edited Misa's inventory.png to show what I mean)
Yep, each ore will dictate the circuitry color. Eg: Diamonds= Teal circuit.
Added breaking animation, retextured stone, and added TNT.
"Derezzing" coblestone-
How the stones work with the ores-
TNT next to sand-
Sand would make for some nice floor material too with that texture....
Mobspawner, Water, and Lava.
I LOVE how well the colors work together. The water and lava look amazing.
@Jei- Well I use the same dark blue swatch for both of them. The reason they look different is because the stones have 3 layers of brightness according to the cracks that pop out the most to the one that pops the least giving it that perception of depth. The ore is a flat surface with a colored circuit so it'd look darker. I'll try editing the colors to make it blend better by possibly making the bg color on the ores a bit brighter.
im so bored of minecraft the past couple of days and this looks like it would renew my interest for a while ^^ i know there will be missing/weird blocks but i totally dont care! i wanna see it!
(゚、 。 7
l、 ~ヽ
じしf_, )ノ
anyhoo looking forward to this tron pack but hopefully your interest in it doesn't wane.......
I have one question however. Do you think you could make the GUI screens look as if they are holograms? I mean only have the boxes, arrows, and words be transparent, with all the space around them be empty of any texture.
Something kinda like this: (I edited Misa's inventory.png to show what I mean)
CDR's PTC HD Infinity [128x Texture Pack]
How to find the minecraft.jar file
Modifying the minecraft.jar file
One Stop Mod Shop
why do you do this?
I'm not understanding your question here. Do what?
CDR's PTC HD Infinity [128x Texture Pack]
How to find the minecraft.jar file
Modifying the minecraft.jar file
One Stop Mod Shop