It looks like my Texture Pack is currently incompatible with the most recent texture pack support update. As soon as Notch or the community addresses the issue with high resolution packs for the new version of Minecraft, be assured that I'll release the next version of my pack to be fully compatible with it, with all the minor improvements I've been adding to it for next weekend's update.
Addressing some feedback:
Quote from xuerebx »
My only minor complaint is that the hell gold block doesn't seem to have that glow effect.
This is addressed next patch.
Quote from Dogchief_NL »
When i install this i get the black screen of death and i'm a experienced modder....
I want it soo bad but it crashes the game =(
Following the clean install instructions on the main page which I've addressed 4 times now would've fixe it, but with the latest update, installation is subject to change. Expect a more compatible version soon if Notch fixes HD texture support.
Quote from mappam »
My only problem with it is that the Snow and Wool look almost the same
Addressed next patch. Even though I think there was enough of a hue and texture difference alteady, I forget that I'm still using CRT's, which generally have a higher color gamut and contrast ratio than modern LCD's. To accommodate though, I've darkened and browned cloth a tiny bit.
Quote from Jlane409 »
WHY THE HELL DOES GOLD ORE LOOK LIKE A BOOGER SMASHED ON A WALL??????
Because oxidized gold found in quartz veins is green? And quartz is the most common substrate for gold. I never really thought of it looking like a booger. Only in fantasy and fiction though does gold stick out of walls in big shiny crystalline nuggets. I might redo it though to resemble gold in black shale or something. I'll think about it.
To accommodate though, I've darkened and browned cloth a tiny bit.
oh nooo I use cloth for "marble" columns D: I always differentiate cloth from snow by knowing that cloth doesn't appear naturally, and snow sits on top of things. Not sure it needs color changes.
But of course, I still have the old version and can always edit it back in :wink.gif:
And since everyone has a pet block change: I'd still like to see half step blocks lighter somehow than smoothstone so they look like highlights as with the standard pack. Then again, I have no problem with red clay changing the highlights on the Enterprise someone built so yeah, not everything needs to look just like the vanilla textures.
Which is to say, really looking forward to the update being ready to go with the latest MC version! I think I miss your textures more than ambient occlusion and minimaps.
Hey Misa, I just noticed that your ice texture is not transparent, in other words, I can't see through it. From what I understand, the Ice block supports the ability to be semi transparent.
Would you be kind enough to change that? Thanks.
It is transparent. It's not blatantly invisible with minor blemishes or anything, but it is definitely semi-transparent. I made it that way since a meter thick chunk of naturally-occurring ice would block a lot of visibility in reality, that and without refraction, too much transparency makes a mass of ice look 2D.
But yeah... Try standing beneath a block of ice and looking at the sky through it and you should see it with no problem. It's just not as easy to see a sea floor when looking through it from above. But even there, you can clearly see edges of a body of water through it.
I just now loaded up a map that had a small ice hut I built in an old snow level using buckets of water, and I can see a mountain on the other side of it just fine... If you're mixing and matching some of my textures with others, make sure your graphics editor supports the full range of alpha channels, and that you're clearing out the space where the ice goes before adding mine on top of it.
Sorry for double post but I noticed something strange.
When first loading up a save, it shows the full image for teh portal (like in terrain.png) and then as soon as it stops loading (after about a split second) the portal goes back into it's glitched state.
I'm not sure whether this will be of help or not, but every bit counts I guess...