Will someone tell me what the 3 types of brick are right there in the terrain pick? well other than red thats just normal, but there are 2 different types? or its just another block thats was changed to look like it...
I'd also like to know what all those extra textures are (down there), just replacements if you prefer the alternative?
Or do they actually have some appearance in the game?
Very nice. I too, dedicate my first post to you, and thank you for not only having an awesome texture pack, but keeping right on the updates :happy.gif:
Awesome texture pack Misa. Best one I've seen on the website. But I don't really know how to use the alternate sprites. Do I just make a backup of the old texture.png and paste the ones I want to use over the old ones? I'm not really sure.
Awesome texture pack Misa. Best one I've seen on the website. But I don't really know how to use the alternate sprites. Do I just make a backup of the old texture.png and paste the ones I want to use over the old ones? I'm not really sure.
Yeah, pick which alternate you want to use from the bottom, then paste it over the texture you want to replace on the top. Then install the altered texture.png
I love this texture pack so much. Misa's done a GREAT job
Installed today with the MCpatcher (without lava/water update) and seems to be working without any problems. Thank you Texture Modders for getting on your texture packs so quickly! You guys are really awesome.
I do have ONE favor of you for two of your textures. Can you add a 2D'ish shadow to your Tracks and Ladders?
It'd be great if you could in your next version update :smile.gif: TY!
version 1.6.5 must be installed prior to installing 1.7.
i just spent an hour beating my head on my desk trying to figure out why it wouldn't install properly.
i had to revert minecraft to an earlier stat due to a technical issues with minecraft upon installing other mods, and thus uninstalled v1.6.5 making the install of v1.7 impossible. Just thought I would throw this tid bit out to anyone having install issues of v1.7.
Time for a bunch of responses and general musings:
Quote from lollerz »
The lapis should look pretty much like the redstone.
Redstone I took some artistic liberty with on this pack, making it more crystaline, translucent and less chalky. Lapis Lazuli is a real mineral though so I made it look the way it should.
Quote from Streptovsky »
Hey Misa I don't know if you already have something in mind or already did it but when it comes to sandstone you think you could make it more reddish than it is right now? Or maybe make an alternate texture for it
It'll be an alternate, but it's upcoming. May take awhile though after the grind of work I had yesterday.
On a slightly related note, I also plan on doing a second release of the main pack with some additions to the old textures that didn't make it in last night (Yeah, I got tired of lightstone looking like oatmeal and popcorn kernals lodged into a burgundy sponge) I'll probably wait for Notch to re-release the new painting he forgot before I release any of that.
Quote from operatorace »
Little pots would be epic!
This reminds me. I'm not entirely satisfied with the work I did on the item icons for the dyes. Mostly the little ceramic mortar stands for them and the lack of centering. I think for the next mini-update I'm going to remove the former and correct the latter. I may decide to leave the mortar on the secondary-color dyes though, since it'd make some sense considering they're mixtures. The raw items like the ink sac, bonemeal, flower petals and cooked cactus shouldn't come 'served on a platter' though. I noticed how tacky this was when I killed an octo/squid last night after uploading the pack.
Quote from bagatur »
edit: when installing with the patcher is "custom lava" and "custom water" supposed to be grayed out ? I cant select those boxes.
Issue with MCPatcher not being updated to support the latest version. You can't check the custom liquids without breaking the game until it's updated.
Quote from lollerz »
Well bettergrass and betterlight works with the addon.
Wild Grass DOES NOT WORK!
Also all the mini map addon works too.
Wild grass needs an update. My pack should support it just fine once it's up to date.
Quote from Puppytime »
Saw Wesley live a few times
Lucky! I wish I made enough money to buy some of his drawings.
Quote from Baleur »
Then there's the question of "sand-looking sandstone" or "white sandstone", depends on if Notch decides to add more variations to the same type of blocks, but judging from the trees, its a possibility
I really do hope so. I've fallen in love with the sandstone. I'd REALLY like to see them give the same three-tile treatment to cobblestone. I'd love to have a stone floor that looks like the current cobblestone, with sides that have larger chunks. I really wish I knew why they opted to remove the three-tile support for the mineral blocks like iron, gold, and diamond... I really liked those that way.
Quote from Kahr »
custom_portal.png
Ooh, nifty.
That was actually an accident to include when I packed everything up. Though I guess it doesn't really matter. It was some work I had done for a custom portal animation which isn't yet implemented. I sent it to xau, and he said he was working on a way to have more custom animated textures. Here's an animated example of what it may look like when actually implemented.
Note: The color-loss from the GIF format doesn't fully capture all the mesmerizing details.
Will someone tell me what the 3 types of brick are right there in the terrain pick? well other than red thats just normal, but there are 2 different types? or its just another block thats was changed to look like it...
Quote from Baleur »
I'd also like to know what all those extra textures are (down there), just replacements if you prefer the alternative?
Quote from Pieman »
...I don't really know how to use the alternate sprites. Do I just make a backup of the old texture.png and paste the ones I want to use over the old ones? I'm not really sure.
Or do they actually have some appearance in the game?
That's an old version of the pack, no longer supported. All those tiles at the bottom were there as alternate art that people could swap around with copy and paste in an image editor(that supports alpha channels) if they didn't like the defaults. From now on I'll provide alternates in a separate file, due to the sheer mass of alternates and the increasing official usage of terrain.png.
Quote from mikules »
I do have ONE favor of you for two of your textures. Can you add a 2D'ish shadow to your Tracks and Ladders?
The thing about that is both of those textures float off of the surfaces they're placed on, so adding a shadow would mean that the shadow was floating, and in the case of tracks, turns would shift the angle of the shadow. Another thing is that those textures only support binary alpha, so the shadows would be purely black and I don't think they'd look any better than what I currently have. Really, someone just needs to improve/rewrite the lighting engine for these things to look right.
Quote from xCR_7 »
hey guys... a hd texture pack patcher for the v1.2 hasnt been released yet
so how can i install this this texture pack??
The current MCPatcher works. You just won't get the custom animated water/lava.
Quote from Nemo187 »
*NOTICE*
version 1.6.5 must be installed prior to installing 1.7.
i just spent an hour beating my head on my desk trying to figure out why it wouldn't install properly.
i had to revert minecraft to an earlier stat due to a technical issues with minecraft upon installing other mods, and thus uninstalled v1.6.5 making the install of v1.7 impossible. Just thought I would throw this tid bit out to anyone having install issues of v1.7.
This sounds like an issue with your current installation, maybe a non-deleted backup file from a patcher. It's not true that you must install 1.6.5 before 1.7 if it's installed properly on a clean installation.
If I missed anyone that required a response, just post again. The work yesterday threw off my regular response system. And to all those who have shown their support, you have my gratitude. A lot of the improvements afterall are made in part by viewers like you!™ Honestly though, the pack is mostly fueled by criticism, good and bad. I may not agree with all of it, but I'll at least attempt to justify why in a response. Everything else that I do agree with or am inspired by has greatly influenced the evolution of the pack. Which is the main reason I made it public to begin with!
As I mentioned earlier in this post, I plan to release a second version. I've no ETA on that yet though. I've got a lot of IRL stuff to catch up on, so I may not seem as active for a few days. (But then again, who knows?) Here's a bit of an early, and unorganized release of some of the alts.
so i cant use misa's Godly water and lava textures <-- Sad Face
Ooh, nifty.
Alternate hosting (I suggest anyhub.net) perhaps?
sadface
Edit* woo, first post :tongue.gif:
Second edit* http://www.megaupload.com/?d=IRY7Q44E
that should work, if it doesn't, gimmie a yell, I can re up
Not a problem. I spent most of the day waiting for this pack after all :smile.gif:
Or do they actually have some appearance in the game?
Yeah, pick which alternate you want to use from the bottom, then paste it over the texture you want to replace on the top. Then install the altered texture.png
Installed today with the MCpatcher (without lava/water update) and seems to be working without any problems. Thank you Texture Modders for getting on your texture packs so quickly! You guys are really awesome.
I do have ONE favor of you for two of your textures. Can you add a 2D'ish shadow to your Tracks and Ladders?
It'd be great if you could in your next version update :smile.gif: TY!
version 1.6.5 must be installed prior to installing 1.7.
i just spent an hour beating my head on my desk trying to figure out why it wouldn't install properly.
i had to revert minecraft to an earlier stat due to a technical issues with minecraft upon installing other mods, and thus uninstalled v1.6.5 making the install of v1.7 impossible. Just thought I would throw this tid bit out to anyone having install issues of v1.7.
Redstone I took some artistic liberty with on this pack, making it more crystaline, translucent and less chalky. Lapis Lazuli is a real mineral though so I made it look the way it should.
It'll be an alternate, but it's upcoming. May take awhile though after the grind of work I had yesterday.
On a slightly related note, I also plan on doing a second release of the main pack with some additions to the old textures that didn't make it in last night (Yeah, I got tired of lightstone looking like oatmeal and popcorn kernals lodged into a burgundy sponge) I'll probably wait for Notch to re-release the new painting he forgot before I release any of that.
This reminds me. I'm not entirely satisfied with the work I did on the item icons for the dyes. Mostly the little ceramic mortar stands for them and the lack of centering. I think for the next mini-update I'm going to remove the former and correct the latter. I may decide to leave the mortar on the secondary-color dyes though, since it'd make some sense considering they're mixtures. The raw items like the ink sac, bonemeal, flower petals and cooked cactus shouldn't come 'served on a platter' though. I noticed how tacky this was when I killed an octo/squid last night after uploading the pack.
Issue with MCPatcher not being updated to support the latest version. You can't check the custom liquids without breaking the game until it's updated.
Wild grass needs an update. My pack should support it just fine once it's up to date.
Lucky! I wish I made enough money to buy some of his drawings.
I really do hope so. I've fallen in love with the sandstone. I'd REALLY like to see them give the same three-tile treatment to cobblestone. I'd love to have a stone floor that looks like the current cobblestone, with sides that have larger chunks. I really wish I knew why they opted to remove the three-tile support for the mineral blocks like iron, gold, and diamond... I really liked those that way.
That was actually an accident to include when I packed everything up. Though I guess it doesn't really matter. It was some work I had done for a custom portal animation which isn't yet implemented. I sent it to xau, and he said he was working on a way to have more custom animated textures. Here's an animated example of what it may look like when actually implemented.
Note: The color-loss from the GIF format doesn't fully capture all the mesmerizing details.
I'll work on getting some mirrors on the main page a bit later. Some posts after this have already provided mirrors, so everyone will just have to use those when the main download is down until I can get around to editing the main post.
http://www.megaupload.com/?d=IRY7Q44E
http://rapidshare.com/files/442552765/Misa__s_HD_Texture_Overhaul_v1.7.zip
That's an old version of the pack, no longer supported. All those tiles at the bottom were there as alternate art that people could swap around with copy and paste in an image editor(that supports alpha channels) if they didn't like the defaults. From now on I'll provide alternates in a separate file, due to the sheer mass of alternates and the increasing official usage of terrain.png.
The thing about that is both of those textures float off of the surfaces they're placed on, so adding a shadow would mean that the shadow was floating, and in the case of tracks, turns would shift the angle of the shadow. Another thing is that those textures only support binary alpha, so the shadows would be purely black and I don't think they'd look any better than what I currently have. Really, someone just needs to improve/rewrite the lighting engine for these things to look right.
The current MCPatcher works. You just won't get the custom animated water/lava.
This sounds like an issue with your current installation, maybe a non-deleted backup file from a patcher. It's not true that you must install 1.6.5 before 1.7 if it's installed properly on a clean installation.
If I missed anyone that required a response, just post again. The work yesterday threw off my regular response system. And to all those who have shown their support, you have my gratitude. A lot of the improvements afterall are made in part by viewers like you!™ Honestly though, the pack is mostly fueled by criticism, good and bad. I may not agree with all of it, but I'll at least attempt to justify why in a response. Everything else that I do agree with or am inspired by has greatly influenced the evolution of the pack. Which is the main reason I made it public to begin with!
As I mentioned earlier in this post, I plan to release a second version. I've no ETA on that yet though. I've got a lot of IRL stuff to catch up on, so I may not seem as active for a few days. (But then again, who knows?) Here's a bit of an early, and unorganized release of some of the alts.