I struggled to get logged in on the site just for this texture pack! It looks amazing, I wish notch would make it easier to implement, but that's not the point of the post.
I am also having the problem of not being able to use the texture patched version of MC and login so that I can play multiplayer, I have tried only the texture replacement and also with AO and cant get it to work in multi. Is this the case that its single only? I have searched and can't seem to find a conclusive answer.
2nd question, I love the way you stuck to the original looking graphics, but I really miss the darker beep blue color of the original water, I tried to adjust the color in the .png but did not have any luck. Any way you could let me know how or throw me a darker water png to use? Thanks for the great upgrade!
2nd question, I love the way you stuck to the original looking graphics, but I really miss the darker beep blue color of the original water, I tried to adjust the color in the .png but did not have any luck. Any way you could let me know how or throw me a darker water png to use? Thanks for the great upgrade!
If you are using custom animated water, you need to adjust custom_water_flowing.png and custom_water_still.png instead of the water in terrain.png
Pictures are not working or? if i place one and relog, its gone.
That wouldn't be an issue with my pack, that'd be an issue due to a corrupt save file, a bug in the client (Possibly due to conflicting mods), or editing of that cluster in a third-party level editor.
So I'm not sure if its my computer or minecraft or my luck, or something I did wrong.
But I followed your instructions EXACTLY and I get this error after selecting your pack in game as well as every time I try to start the game after I get the same error.
java.nio.BufferOverflowException
at java.nio.DirectByteBuffer.put(Unknown Source)
at java.nio.ByteBuffer.put(Unknown Source)
at fu.a(SourceFile:148)
at fu.b(SourceFile:355)
at dk.a(SourceFile:81)
at kb.b(SourceFile:331)
at net.minecraft.client.Minecraft.run(SourceFile:622)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 265ce979 ----------
So I'm not sure if its my computer or minecraft or my luck, or something I did wrong.
But I followed your instructions EXACTLY and I get this error after selecting your pack in game as well as every time I try to start the game after I get the same error.
java.nio.BufferOverflowException
at java.nio.DirectByteBuffer.put(Unknown Source)
at java.nio.ByteBuffer.put(Unknown Source)
at fu.a(SourceFile:148)
at fu.b(SourceFile:355)
at dk.a(SourceFile:81)
at kb.b(SourceFile:331)
at net.minecraft.client.Minecraft.run(SourceFile:622)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 265ce979 ----------
First post, first paragraph, bold text. "Search this topic" feature works as well.
Well its not an error with his program. It works fine. I can rune 32x32 packs no problem. Soon as I switch to 64x64 or 128x128 I get this error. So it has something to do with the pack not that patcher.
I'll post the problem in his topic to see what he says anyway.
Well its not an error with his program. It works fine. I can rune 32x32 packs no problem. Soon as I switch to 64x64 or 128x128 I get this error. So it has something to do with the pack not that patcher.
No. I assure you it is not a problem with this pack in particular.
At default Minecraft will support up to 32x32 with or without the patcher, it'll just looked bugged on a couple tiles if not patched. If you're having trouble with my pack, you'll also be having trouble with any pack that's 64x64 and up with custom water and lava. 99% of the time it's the patcher having issues with the latest version and HD support. Often solved by not checking custom water or lava. Aside from that and the other workarounds listed on the first post and in the instructions, there's not a single bit of further technical support (or alteration to the pack) I can provide for getting this pack to run.
I simply provide the HD art resources, the patcher provides the means to make them actually work with the game.
Misa, if you're looking for further ideas for updating your pack, maybe you'd be interested in doing some alternate painting textures that are home furnishings and other details (larger bookshelves, cabinets, tapestries, curtains, vents, wallpaper, wood panels, etc.) instead of actual paintings.
Painterly and JohnSmith have done some of these, but I don't think anyone's done any in higher resolution than 32x32. And you might think of some ideas for home detailing that no one else has thought of yet.
This is the best pack i have ever used. The only thing I don't like is the way the gravel looks. Hard to tell if its gravel or sand in dim light and in inventory its not appealing. That's the only thing I do not like. This pack is amazing though. Thank you for sharing it.
This mod is by FAR my favorite mod. I dont imagine myself playing minecraft without it.
But the only thing that would be awesome if you make it better, is the GUI of containers, inventory and crafting.
Hi Misa, I'm not sure if this is a question for you or Xau, but here goes.
I've installed your textures including custom_* and enabled custom and animated water & lava in Xau' patcher.
Still water looks amazing, still lava and flowing lava look fine.
Flowing water is moving at turbo fast speeds, it looks like a raging torrent that will rip my legs off if I dare to step in it. Is this the intended appearance of your custom water?
Misa, if you're looking for further ideas for updating your pack, maybe you'd be interested in doing some alternate painting textures that are home furnishings and other details (larger bookshelves, cabinets, tapestries, curtains, vents, wallpaper, wood panels, etc.) instead of actual paintings.
I'm kinda trying to stay compatible with the vanilla game for online play. It'd be kinda silly to go onto a server that has, say, a building with an art gallery that's covered with a drawn curtain here, an air vent there, etc. Or inversely to make a server that has a house with all these decorations that just appear to be paintings covering your windows in a horribly tacky way. If custom decals for this kinda thing are made standard for the game, then yeah, I'll do 'em. I like the concept, but at this point it just seems like wasted effort.
Quote from xgatto »
But the only thing that would be awesome if you make it better, is the GUI of containers, inventory and crafting.
Okay, how? I need something more to go off of than 'make it better.'
Quote from lordemperor »
Flowing water is moving at turbo fast speeds, it looks like a raging torrent that will rip my legs off if I dare to step in it. Is this the intended appearance of your custom water?
Yeah, though I doubt it'd rip your legs off. Until there is a way to set a gradation between slightly angled water and vertical water fall, flowing water is set up best for vertical waterfalls. (since slow-flowing waterfalls look like viscous blue sludge) I may work on it a bit more later though. Animations that tile both ways aren't easy to just apply a simple fix to.
If you want slower flowing water you can just delete custom_water_flowing.png, and it'll revert to the older whitewater that's not animated but flows slowly. Also someone in this thread made an alternate flowing water based off of my flowing lava if you want to try that out.
What should i do? This came up when I tried to run minecraft after i patched...
Could not find the main class: net.minecraft.client.Minecraft. Program will exit.
Exception in thread "main"
What should i do? This came up when I tried to run minecraft after i patched...
Could not find the main class: net.minecraft.client.Minecraft. Program will exit.
Exception in thread "main"
You should learn how to use texture packs. It's written all over the forums how to patch to higher res packs.
Rollback Post to RevisionRollBack
"This may hurt a little, but it's something you'll get used to...."
If you're not using this mod, you don't need to download or install v1.6.5 if you already installed v.1.6.
This only affects those using the latest version of Wild Grass.
I am also having the problem of not being able to use the texture patched version of MC and login so that I can play multiplayer, I have tried only the texture replacement and also with AO and cant get it to work in multi. Is this the case that its single only? I have searched and can't seem to find a conclusive answer.
2nd question, I love the way you stuck to the original looking graphics, but I really miss the darker beep blue color of the original water, I tried to adjust the color in the .png but did not have any luck. Any way you could let me know how or throw me a darker water png to use? Thanks for the great upgrade!
That wouldn't be an issue with my pack, that'd be an issue due to a corrupt save file, a bug in the client (Possibly due to conflicting mods), or editing of that cluster in a third-party level editor.
But I followed your instructions EXACTLY and I get this error after selecting your pack in game as well as every time I try to start the game after I get the same error.
First post, first paragraph, bold text. "Search this topic" feature works as well.
I'll post the problem in his topic to see what he says anyway.
No. I assure you it is not a problem with this pack in particular.
At default Minecraft will support up to 32x32 with or without the patcher, it'll just looked bugged on a couple tiles if not patched. If you're having trouble with my pack, you'll also be having trouble with any pack that's 64x64 and up with custom water and lava. 99% of the time it's the patcher having issues with the latest version and HD support. Often solved by not checking custom water or lava. Aside from that and the other workarounds listed on the first post and in the instructions, there's not a single bit of further technical support (or alteration to the pack) I can provide for getting this pack to run.
I simply provide the HD art resources, the patcher provides the means to make them actually work with the game.
Painterly and JohnSmith have done some of these, but I don't think anyone's done any in higher resolution than 32x32. And you might think of some ideas for home detailing that no one else has thought of yet.
MadocComadrin wrote:
I'm highly insulted that you believe we are furries or sexually confused.
But the only thing that would be awesome if you make it better, is the GUI of containers, inventory and crafting.
Thanks anyways for the mod, is awesome
I've installed your textures including custom_* and enabled custom and animated water & lava in Xau' patcher.
Still water looks amazing, still lava and flowing lava look fine.
Flowing water is moving at turbo fast speeds, it looks like a raging torrent that will rip my legs off if I dare to step in it. Is this the intended appearance of your custom water?
I'm kinda trying to stay compatible with the vanilla game for online play. It'd be kinda silly to go onto a server that has, say, a building with an art gallery that's covered with a drawn curtain here, an air vent there, etc. Or inversely to make a server that has a house with all these decorations that just appear to be paintings covering your windows in a horribly tacky way. If custom decals for this kinda thing are made standard for the game, then yeah, I'll do 'em. I like the concept, but at this point it just seems like wasted effort.
Okay, how? I need something more to go off of than 'make it better.'
Yeah, though I doubt it'd rip your legs off. Until there is a way to set a gradation between slightly angled water and vertical water fall, flowing water is set up best for vertical waterfalls. (since slow-flowing waterfalls look like viscous blue sludge) I may work on it a bit more later though. Animations that tile both ways aren't easy to just apply a simple fix to.
If you want slower flowing water you can just delete custom_water_flowing.png, and it'll revert to the older whitewater that's not animated but flows slowly. Also someone in this thread made an alternate flowing water based off of my flowing lava if you want to try that out.
Oh yeah, and the texture pack has been updated!
Could not find the main class: net.minecraft.client.Minecraft. Program will exit.
Exception in thread "main"
You should learn how to use texture packs. It's written all over the forums how to patch to higher res packs.
"This may hurt a little, but it's something you'll get used to...."
"This may hurt a little, but it's something you'll get used to...."
http://www.minecraftforum.net/viewtopic.php?f=25&t=100771
If you're not using this mod, you don't need to download or install v1.6.5 if you already installed v.1.6.
This only affects those using the latest version of Wild Grass.