Whoops, I think I dropped something... Don't ask me what it is! I have no idea how one would go about using this. I'm not fully trained in the art of copy and pasting in an image editor or anything...
Whoops, I think I dropped something... Don't ask me what it is! I have no idea how one would go about using this. I'm not fully trained in the art of copy and pasting in an image editor or anything...
awww look at that what shes dropped ><"
its a shader/3D anaglyph texture!
Hi Misa I just wanted to say thank you for such a great texture pack, I love coming up on the big diamonds haha.
I was curious if you by chance can add a texture to the three new ores offered in the IndustrialCraft Mod. I don't know if its possible but I find your designing skills to be exactly what I am looking for. If not I completely understand, its kinda weird seeing all the great new texture then randomly coming by some weird looking new ore that is designed from that mod.
Do you mind if I use this texture pack during my LP series? (Currently looking for one, last one I tried was kinda crappy)
Go for it. Just be sure to credit me for my work.
Okay, general announcement regarding Randomobs:
Things are going quite well again. And I now have multiple skins for every single non-Nether mob. I'm thinking about not releasing it as a separate pack, but an addition to my normal pack. This has several advantages:
-It's easier for me to update one big thing than two separate things.
-Randomobs calls up alternate resolution mob skins inside the texture pack zip, so they need to end up there anyway.
-People not using randomobs can choose from the other mob skins as alternates. (Want all black piggies? :P)
-Every new required texture pack update can now include new mob alts as a bonus feature.
I know my support for this is kinda late (Partly due to the slow update to the mod), but now that things seem to be going well I'm predicting a release/texture pack update sometime by the end of this week. Possibly sooner. This update will also include a lot of other things intended for next patch like the animated fire, new font, and a few other goodies and fixes.
For those who are curious, here's the current mob variant count so far:
-11 Chickens
-11 Cows
-41 Creepers
-16 Pigs
-5 Sheep
-22 Skeletons
-12 Slimes
-14 Spiders
-6 Squid
-40 Zombies
These numbers I'm expecting to go up a little bit before release. Stay tuned.
Just a test to see if this crap is working... These new forums are giving me a huge headache...
Not alone. I had to fix so many things on my main post. =/
How are things going, Misa? I feel like I've stalked you for months and never really communicated with you. Your texture pack was the very first I ever installed. ^^
So, yeah. Minecraft is kind of like walking into a high-class auction with top security and a solid reputation only to find out that everyone else in the room is a mugger. Who explodes.
the user evercharmer sad tath he have the premision from your texture pack and tath i stolen from you i have 2questions first is it true tah he have premission second is not a question if its a friend of you say to hin to stop please he stoal my past and my texturepack taths is not ok if you can help me i will be realy lucky
can you make it readable first? then you might get an answer.
Not alone. I had to fix so many things on my main post. =/
How are things going, Misa? I feel like I've stalked you for months and never really communicated with you. Your texture pack was the very first I ever installed. ^^
They're alright, I guess. Also I thought we did talk before. A bit of a back and forth regarding shader maps.
Quote from "jsism" »
Is there a way to change to the previous version where grass was invisible on the sides?
Uncheck Better Grass when you run MCPatcher. This has nothing to do with my pack.
Quote from "Vokolovsky" »
For no apparent reason, my game started crashing at viewing inventory, furnaces, benches etc.
Update to MCPatcher 2.0 or higher. Also if you want a quicker reply next time, check out my tech support chat.
Anyway as a general announcement, I've updated the pack to include the new font, new animated fire, and support for the Randomobs mod. I've also updated the main thread. It's still incomplete so yeah, don't complain just yet. Anyway be sure to read the installation instructions for installing Randomobs properly for my pack. I plan to add more mob skins each update. These mob skins can also be used as alternates for the default skin for people who choose not to use Randomobs.
this is a question about the terms of use. I want to know if i am doing a lets play with your texture pack and someone gives me a donation. Can i accept it.
Whoops, I think I dropped something... Don't ask me what it is! I have no idea how one would go about using this. I'm not fully trained in the art of copy and pasting in an image editor or anything...
<3
awww look at that what shes dropped ><"
its a shader/3D anaglyph texture!
woot
go go go misa
:DD
I was curious if you by chance can add a texture to the three new ores offered in the IndustrialCraft Mod. I don't know if its possible but I find your designing skills to be exactly what I am looking for. If not I completely understand, its kinda weird seeing all the great new texture then randomly coming by some weird looking new ore that is designed from that mod.
thanks again for your hard work and effort
Go for it. Just be sure to credit me for my work.
Okay, general announcement regarding Randomobs:
Things are going quite well again. And I now have multiple skins for every single non-Nether mob. I'm thinking about not releasing it as a separate pack, but an addition to my normal pack. This has several advantages:
-It's easier for me to update one big thing than two separate things.
-Randomobs calls up alternate resolution mob skins inside the texture pack zip, so they need to end up there anyway.
-People not using randomobs can choose from the other mob skins as alternates. (Want all black piggies? :P)
-Every new required texture pack update can now include new mob alts as a bonus feature.
I know my support for this is kinda late (Partly due to the slow update to the mod), but now that things seem to be going well I'm predicting a release/texture pack update sometime by the end of this week. Possibly sooner. This update will also include a lot of other things intended for next patch like the animated fire, new font, and a few other goodies and fixes.
For those who are curious, here's the current mob variant count so far:
-11 Chickens
-11 Cows
-41 Creepers
-16 Pigs
-5 Sheep
-22 Skeletons
-12 Slimes
-14 Spiders
-6 Squid
-40 Zombies
These numbers I'm expecting to go up a little bit before release. Stay tuned.
Not alone. I had to fix so many things on my main post. =/
How are things going, Misa? I feel like I've stalked you for months and never really communicated with you. Your texture pack was the very first I ever installed. ^^
New forums are actually quite great, it's just that millions of posts are affected by the new changes.
Edit : WTH ? HOW I CHANGE MY NAME !!!
can you make it readable first? then you might get an answer.
@EliteASH_11
They're alright, I guess. Also I thought we did talk before. A bit of a back and forth regarding shader maps.
Uncheck Better Grass when you run MCPatcher. This has nothing to do with my pack.
Update to MCPatcher 2.0 or higher. Also if you want a quicker reply next time, check out my tech support chat.
Anyway as a general announcement, I've updated the pack to include the new font, new animated fire, and support for the Randomobs mod. I've also updated the main thread. It's still incomplete so yeah, don't complain just yet. Anyway be sure to read the installation instructions for installing Randomobs properly for my pack. I plan to add more mob skins each update. These mob skins can also be used as alternates for the default skin for people who choose not to use Randomobs.
Pssst. Search button, top right... it works.