As a reminder, the Fish entities, dolphin, turtle, and turtle helmet still don't textures. as I am not skilled at biological entity texturing. I've spent a whole day trying to texture each of those things only to trash all my work at the end of the day because it was crap. As such The pack could use help on these from anyone willing to contribute.
Hi, Thanks for the update and fixes
Quick note... in the Misa pack there are some redundant files that could be removed to save a few more MBs.
In the /assets/minecraft/front folder you have the files for the program "MinecraftTextureStudio"
In the /assets/minecraft/textures/gui/container folder is the Photoshop file "inventory.psd"
Rollback Post to RevisionRollBack
Just because I don't care what you think of me does not mean I will put up with your nonsense.
I tried myself on the sea turtle. For me this was my first time texturing someting biological too. I hope you guys like it. If not I still gained a lot of experience ^^
- I replicated Misa's mcpatcher enhanced clock as best I could, complete with spinning gears and clock hands. [does not require optifine]
- Integrated Misa's Nether bricks into the vanilla pack.
- Changed red nether bricks to fit Misa's nether bricks(Sorry, Guks, but yours just didn't fit the style when used along side Misa's nether bricks in builds.)
- Also deleted now redundant files as a result of these changes.
Are Misa's Snow Golem overlays possible w/o MCPatcher? I kinda miss seeing those snowman faces without having to shear the pumpkin off.
Also, do you guys know about LB Photo Realism Reload! I find that its mob textures go well with this pack.
Golems always have a carved pumpkin head. You can replace the standard snow golem texture with your favorite Misa variant, but you'll always have to shear the pumpkin.
If I recall correctly, the overlays Misa made would make the Snow Golem's Pumpkin head invisible, showing only the custom heads she made. Maybe a feature MCPatcher had that OptiFine doesn't? I can still see the overlays in the optifine folder of the Updated pack.
That was a bug in mcpatcher for a long time, Misa compensated for it by having separate rules for the underside of blocks, Sp614x fixed this in a recent update to optifine. I'll fix and reupload the pack when my computer is working again.
Updated these two packs. Nothing too major, I just optimized Optifine rules for the latest version of Optifine. Also cleaned up dead tube coral texture and fixed yellow stained glass not connecting.
The Meaning of Life, the Universe, and Everything.
Join Date:
10/27/2012
Posts:
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I made a Texturepack which is based on what i liked about Misas back in Beta (with Wildgrass etc.) it currently uses a lot of Textures from the Original as well as from the patches since 1.6, some who like Misas may like it as well, even tho i only Textures i did where Blocks and some others details.
Its hard to say that this isnt advertising, so if you think that it is inappropriate i will delete this comment.
If you still want to take a look here is a link to my Planetminecraft Post:
I made a Texturepack which is based on what i liked about Misas back in Beta (with Wildgrass etc.) it currently uses a lot of Textures from the Original as well as from the patches since 1.6, some who like Misas may like it as well, even tho i only Textures i did where Blocks and some others details.
Its hard to say that this isnt advertising, so if you think that it is inappropriate i will delete this comment.
If you still want to take a look here is a link to my Planetminecraft Post:
I like a lot of the textures in this pack, and the overall design, it looks like a great pack, however, most probably by accident, you are using at least one of my textures without permission...namely the HD 'alex' character skin. I've got a feeling that this must have been offered to 'Misas HD Realistic Overhaul' at some stage in the past, so I am not blaming you.
I have sent a post to you asking that you remove it.
Hi, Thanks for the update and fixes
Quick note... in the Misa pack there are some redundant files that could be removed to save a few more MBs.
In the /assets/minecraft/front folder you have the files for the program "MinecraftTextureStudio"
In the /assets/minecraft/textures/gui/container folder is the Photoshop file "inventory.psd"
Just because I don't care what you think of me does not mean I will put up with your nonsense.
I tried myself on the sea turtle. For me this was my first time texturing someting biological too. I hope you guys like it. If not I still gained a lot of experience ^^
http://www.mediafire.com/view/dwmp2bct3oorivd/big_sea_turtle.png/file
Helping hand on Misa's server (<- Link) Check by for the latest updates to Misa's Resource Pack!
Even though I just recently updated these, I've updated them again.
Added turtle texture(thanks Maxi!), added turtle helmet texture, updated scute texture, updated contributions text, Deleted redundant files(thanks Liam.) Downloads:
Download Misa updated v1.3.1 (81MB)
Added turtle variations for optifine(four common variations and four very rare variations):
Download Giam's Alternate Misa-style Patch 1.13 (26MB)
Wow! That's one turtle!
I've replaced Misa's Mojang logo with the latest official logo but with the same colors she used:
The above image was uploaded to Imgur which (if I'm not mistaken) doesn't compress .png's, so you guys can just copy/save it.
Update:
Gave the Mojang logo I made a faint, dark red glow like Misa's—
A mini patch with updated Mojang logo + the Java Edition logo on the main menu removed—« https://goo.gl/fdxijX ».
You must construct additional Updates!
Updated the main pack with three little changes:
- I replicated Misa's mcpatcher enhanced clock as best I could, complete with spinning gears and clock hands. [does not require optifine]
- Integrated Misa's Nether bricks into the vanilla pack.
- Changed red nether bricks to fit Misa's nether bricks(Sorry, Guks, but yours just didn't fit the style when used along side Misa's nether bricks in builds.)
- Also deleted now redundant files as a result of these changes.
Download Misa updated v1.13.1
Are Misa's Snow Golem overlays possible w/o MCPatcher? I kinda miss seeing those snowman faces without having to shear the pumpkin off.
Also, do you guys know about LB Photo Realism Reload! I find that its mob textures go well with this pack.
Mirror up.
Golems always have a carved pumpkin head. You can replace the standard snow golem texture with your favorite Misa variant, but you'll always have to shear the pumpkin.
and you can't have mob variants without optifine.
If I recall correctly, the overlays Misa made would make the Snow Golem's Pumpkin head invisible, showing only the custom heads she made. Maybe a feature MCPatcher had that OptiFine doesn't? I can still see the overlays in the optifine folder of the Updated pack.
That was a bug in mcpatcher for a long time, Misa compensated for it by having separate rules for the underside of blocks, Sp614x fixed this in a recent update to optifine. I'll fix and reupload the pack when my computer is working again.
Updated these two packs. Nothing too major, I just optimized Optifine rules for the latest version of Optifine. Also cleaned up dead tube coral texture and fixed yellow stained glass not connecting.
Download Misa updated v1.13.1
Download Giammod Alternate Misa-style Patch 1.13
Has anyone, by chance, saved the old alternative player skins Misa made in the Alpha/Beta days?
The fish do not change.
No one as made fish yet for the pack.
Well, thank you for that, Guks.
I've made changes to my Project folders and reuploaded these two packs:
First, the Official base pack:
-Large number of superfluous files deleted.
-Optifine codes fixed.
-fixed dead tube coral texture.
-Fixed a couple files using incorrect names.
-Restored Misa's single-block sand texture.
-Re-added mossy cobblestone walls, I guess it got lost somehow.
-Random Husks moved off this pack and onto my alternate patch, because they are not official Misa.
Download Misa updated v1.13.1 (80.23MB)
Next, My unofficial patch:
-Random Husks moved here.
-Fixed culling issue with open trapdoors.
-Improved Optifine code.
-Removed mossier sides to mossy cobblestone, I decided I just don't like it that much.
-Added the mysterious lever_base texture.
Download Gimmod Alternate Misa-style 1.13 patch (26.35MB)
Comments on Guks changes detailed above:
-First off, Thanks for hunting down all those unneeded files and broken name files.
-The light blue concrete was colored to match Misa's pallet, and until and unless she changes it I'm leaving the concrete the way it is.
-The Birch Planks are programmed the way Misa had it in her pack.
-I believe the Rain file direction is intentional as it is like that in all Misa's packs. So I'll leave it
-I don't know where lever_base came from, but I like it, so I added it to the patch.
-The concrete properties are fine.
-I'll deal with .png formats later.
I made a Texturepack which is based on what i liked about Misas back in Beta (with Wildgrass etc.) it currently uses a lot of Textures from the Original as well as from the patches since 1.6, some who like Misas may like it as well, even tho i only Textures i did where Blocks and some others details.
Its hard to say that this isnt advertising, so if you think that it is inappropriate i will delete this comment.
If you still want to take a look here is a link to my Planetminecraft Post:
https://www.planetminecraft.com/texture_pack/emfires-64x64-realistic-texturepack-rerelease/
I like a lot of the textures in this pack, and the overall design, it looks like a great pack, however, most probably by accident, you are using at least one of my textures without permission...namely the HD 'alex' character skin. I've got a feeling that this must have been offered to 'Misas HD Realistic Overhaul' at some stage in the past, so I am not blaming you.
I have sent a post to you asking that you remove it.
Best wishes and thanks in advance.
Glimmar
He must have taken it from an older version of the pack as your Alex skin was removed within the last couple months, if you recall.