Love the texture pack, but is there any way you could bring back the old brighter stone? I liked that better personally.
There are a ton of alternate textures in the alternates.png file that comes with the pack. I don't recall the actual stone texture ever being a different shade, but there is a very light stone slab in there.
I´ve said this before and im saying it again: This is the only texture pack thats make minecraft worth playing.
Hope you be able to keep track to minecraft releases, at least for every big update version. Anyway, thanks a lot for the work Misa, I really love it. Keep it up
Misa, i got an idea: what if you used your CTM wool method with logs, so they have different top textures? If you don't want, at last you can do it with birch, so the interior isn't brown.
Also, maybe the player could blink?
I have a great idea, you should also make a texture pack ( very similar to this on ) except for mo creatures! It would be amazing to see the horses look AWESOME.
Regarding the logs, only the jungle logs will have CTM as they're the only ones that naturally spawn in trunk-sizes larger than one block. Jungle logs previously were the only logs that had CTM on the sides. The only reason the logs' tops had CTM applied was because I couldn't do it just for jungle logs at the time. I wanted the other logs to remain viable as log fences for fortresses 'n' such and even worked my CTM around that fact to a degree. Now that logs can be rotated, having CTM on oak logs might produce some undesirable results for things like log cabins.
Couple this with the fact that CTM for tree rings with actual tiling is absurdly complicated to produce. I'm not even sure I'll be able to completely convert the jungle log tops into full CTM textures. (IE: Removing the old log fence compromise.) I am always looking for spots to add random texture support to though, so the other three logs may still get some love in that department--we'll see. Also I am working on generally improving the looks and functions of wooden materials in general to make up for the minor loss. For example I have added unique tops/bottoms to the spruce planks too that make for a much nicer flooring material while still making perfect physical sense.
Will this pack go to 256x or at least 128x as I really do love the texture pack but I am too used to the LB's 256x detail, but I like Misa's creativity a lot more even if its not on the realistic aspect
It's very VERY nice. However as soon as I saw the wood, i stopped liking it. It's to sameold sameold, and can be painful to see (literally), with all those harsh lines
The download is taking SO long as opposed to previous downloads of previous versions of this pack! Why is that so?
The pack gets larger with each update? The server you're downloading from is having high traffic at the moment? Your own connection is slow? Could be anything. None of which I have much of any real control over. If one of the first two download links is going slow, try the third one.
How to install this texture pack to 1.3.1?? If I installed it normaly mc goes to crash if I try find this texture pack in curse client it don't find anything so How?? In previous versions it's work perfectly but now it's horrible.
Not sure why you'd be trying to find this on the Curse Client. That thing doesn't even support high resolution texture packs (which this is). You need to follow the installation instructions and ensure the latest MCPatcher is properly installed. If you're still having problems with crashes after that, check out the performance guide on my FAQ. There is nothing changed from previous pack versions that'd make it crash outright unless you're just failing to install it properly.
I love the Texturepack, but i dont see a big difference between normal swords and enchanted
Is there a way how i can can change it ?
Kinda odd considering I like just recently updated the glint.png file to make it even more noticeable than it's been for the longest time. Anyway you could always edit that file and just add a lot of white dots to it. I guess I could play with it some more later to give it a static glowing color with the typical effect as an overlay.
It's very VERY nice. However as soon as I saw the wood, i stopped liking it. It's to sameold sameold, and can be painful to see (literally), with all those harsh lines
Odd that a single texture would turn you off from the countless hours of other work put into making this pack as feature-rich as it is without any need for additional mods. Not sure what you expect with wood as you didn't even bother to say. But that's kinda how constructive criticism works. You need to suggest how it could be improved if you expect me to address the issue at all.
As it is, there's 4 types of wood, and some of them are radically different from the horizontal plank designs of default. The main reason the default oak wood planks are the way they are is because this pack is aimed at being compatible with the default textures along with many other texture packs that don't deviate too much from the original designs. I've taken creative liberties in many places, but for the most part, common textures are designed to be fairly compatible with other texture packs when playing online.
Of course if you don't like the default look, a quick poke around the pack's files would reveal ALTERNATES.png, a file I've included with alternate textures that people can manually customize their pack with. I also take requests (within reason--I don't do alternates for mod support) for new textures to add to that.
Anyway real reason I'm posting is to announce that the pack's been updated with a few new goodies on top of the 1.3 support. Namely a complete redesign of wheat (yep, finally) and log tops on different types of wood reflecting the appropriate color of the wood. There's a couple other things in there too, so as always, check the changelog.
There are a ton of alternate textures in the alternates.png file that comes with the pack. I don't recall the actual stone texture ever being a different shade, but there is a very light stone slab in there.
Hope you be able to keep track to minecraft releases, at least for every big update version. Anyway, thanks a lot for the work Misa, I really love it. Keep it up
Also, maybe the player could blink?
Already done.
It's not what he means. It's for the different colored logs.
Someone's enjoying the new rotating logs
Couple this with the fact that CTM for tree rings with actual tiling is absurdly complicated to produce. I'm not even sure I'll be able to completely convert the jungle log tops into full CTM textures. (IE: Removing the old log fence compromise.) I am always looking for spots to add random texture support to though, so the other three logs may still get some love in that department--we'll see. Also I am working on generally improving the looks and functions of wooden materials in general to make up for the minor loss. For example I have added unique tops/bottoms to the spruce planks too that make for a much nicer flooring material while still making perfect physical sense.
You didn't install the HD texture fix, you need 2.4.1 or later and make sure the hd texture fix is checked when you install the mod.
(2.4.0 does NOT work with 1.3-PR)
Did you check the HD Textures box?
Get a clean Minecraft jar and try again. You obviously aren't doing something right and think you're smart enough to skip steps.
Cheers, this pack is a monster.
Going to the section labeled "Download and Installation" would probably be a good place to start. You know how to read, yes?
The glitch was with MCPatcher and it was fixed a few days ago. Be sure to grab the latest version.
Not sure why you'd be trying to find this on the Curse Client. That thing doesn't even support high resolution texture packs (which this is). You need to follow the installation instructions and ensure the latest MCPatcher is properly installed. If you're still having problems with crashes after that, check out the performance guide on my FAQ. There is nothing changed from previous pack versions that'd make it crash outright unless you're just failing to install it properly.
Kinda odd considering I like just recently updated the glint.png file to make it even more noticeable than it's been for the longest time. Anyway you could always edit that file and just add a lot of white dots to it. I guess I could play with it some more later to give it a static glowing color with the typical effect as an overlay.
Odd that a single texture would turn you off from the countless hours of other work put into making this pack as feature-rich as it is without any need for additional mods. Not sure what you expect with wood as you didn't even bother to say. But that's kinda how constructive criticism works. You need to suggest how it could be improved if you expect me to address the issue at all.
As it is, there's 4 types of wood, and some of them are radically different from the horizontal plank designs of default. The main reason the default oak wood planks are the way they are is because this pack is aimed at being compatible with the default textures along with many other texture packs that don't deviate too much from the original designs. I've taken creative liberties in many places, but for the most part, common textures are designed to be fairly compatible with other texture packs when playing online.
Of course if you don't like the default look, a quick poke around the pack's files would reveal ALTERNATES.png, a file I've included with alternate textures that people can manually customize their pack with. I also take requests (within reason--I don't do alternates for mod support) for new textures to add to that.
Anyway real reason I'm posting is to announce that the pack's been updated with a few new goodies on top of the 1.3 support. Namely a complete redesign of wheat (yep, finally) and log tops on different types of wood reflecting the appropriate color of the wood. There's a couple other things in there too, so as always, check the changelog.