Among many other delights in the next update, GSv21, will contain lots and lots of new paintings...all of which can be displayed at the same time! Here are some screenshots as proof:
For those whose interest has been piqued, click on the spoiler below for more pics.
The paintings on display in the screenshots above are just a few of what may eventually end up in the GSv21 or future updates. As I'm currently trying to figure out how to make the terracotta texture changes as painless as possible, I'm realizing the process is not going to be as quick as I thought it might be.
Wow, look at all those, you really went to town on the discovery optifine allows virtually unlimited paintings.
Are some of those paintings your redstone pipes? I see one where it looks like a pipe connects to a random piece of machinery on the wall. if so, I must say that is an ingenious inspiration. Though are those paintings like that even if not using the pipe add-on pack? if so why not make the pipes default?
Wow, look at all those, you really went to town on the discovery optifine allows virtually unlimited paintings.
Are some of those paintings your redstone pipes? I see one where it looks like a pipe connects to a random piece of machinery on the wall. if so, I must say that is an ingenious inspiration. Though are those paintings like that even if not using the pipe add-on pack? if so why not make the pipes default?
Haha! I've got the Misa pack to thank partly for that discovery! Like...why are there multiple painting sheets in an optifine folder called 'random'! Mmmm? This looks interesting!
Pipes always used to be default for 7 years, but with the crazy fixed tint color system Mojang employed around 1.8/1.9 for its redstone dust it was more complicated to have non-red glowing copper pipes as default than to have it as an add-on. It could be that I'm wrong about it being fixed, but Norzeteus allowed me to use part of the code he used for his redstone pipes to fix my copper pipes. The more traditional crystal trail solution I came up with before I got the pipes working again was really too good to just abandon, but I couldn't figure a way to have it the other way around, ie. standard pipes and the redstone crystal trail as an add-on.
I'm also hoping to have some more options for redstone dust in the future. Time permitting!
I'm so excited to see all those new paintings! Can't wait to get some more free time to build in minecraft again
Adding lots of extra paintings has come to a temporary halt while I work on glazed_terracotta and let me tell you it's turning out to be surprisingly difficult! creating new paintings is really good fun, and I've got lots of ideas for more practical paintings of various sizes once these flippin' glazed blocks are out of the kiln!
Rotating glazed terracotta blocks is very frustrating and time consuming, but satisfying when a design works! Thought I'd better start on switching all the terracotta mesa biome blocks to more natural looking designs...per the poll on the first page...all for the next update, but also needed to have the glazed blocks ready too.
This one Art Deco design has taken me me a couple of days to get to the stage where I'm happy with it in what it produces when placing the block in various orientations! Yeah...I'm slow! I get it!
Four more on the back-burner and 11 more to start from scratch.
I'm looking for designs that are architecturally pleasing as well as providing some useful decorative functionality for floors and walls both interior and exterior. I'm also into 'Art Deco' at the moment, as you can see from the above screenshot. I know, Art Deco is not strictly Steampunk, but I also love the Bioshock world view and that has very successfully merged the art and the genre.
It's not so much the rotating of blocks in game that's the problem at the moment as the work involved in creating designs that satisfyingly interlock when rotating the glazed terracotta block. When I've finished all these terrible torturous terracotta designs I will find the 'Terracotta Rotation Wrench' really useful, because swiveling around all over to place blocks is not my idea of fun!
Just a little heads up...don't use Optifine pre5+ until I update to GSv21. MCPatcher is no longer supported in pre5 and I will need to update for this.
If you really want to try out Optifine pre5+ and you have the heart to tinker with my pack, you can try the following that worked for me:
Just copy the entire contents of Glimmars Steampunk WIP v20/assets/minecraft/mcpatcher folder in my resource pack over to the /optifine folder.
edit: Optifine from pre5 onwards isn't backwards compatible with the old mcpatcher folder, meaning the mcpatcher format is no longer supported with MC1.13+. With all the other changes introduced by Mojang this was the sensible time for Optifine to introduce this change.
Phew! Nobody knew glazed_terracotta could be so complicated! Well I think some dude said this on the news once.
It certainly was a real pain to do, but it's all done. So now begins the task of shifting all my strange terracotta textures to concrete and possibly concrete powder and make 16 natural dry clay replacements for those Mesa biomes and of course for building purposes.
I'll show you all the results in a vid as soon as I can before uploading GSv21. GS glazed_terracotta is now a mixture of Victorian/Art Deco/Surreal/theatre/circus/architectural exterior/interior wall/floor surfaces, tile, wallpaper, fabric, painted, ceramic, marble materials, depending on how you use them.
Here's a little sneak preview of terracotta evolving into something more natural looking:
......New Natural Terracotta WIP
There are two cracked looking blocks in the middle foreground, these are clay to give you an idea of how it matches up with plain terracotta (the most abundant in the mesa landscape here). All the colored terracotta blocks have many random variations for a more pleasing look, but terracotta has the most due to it's abundance and white terracotta has the next most random collection of textures as I feel it might prove the most useful for building on a city scale.
The sad part of this is that I haven't revisited my city of Newglim yet as nothing will look the same now. However, I have mentioned that I was going to start another more up-to-date world without so many flaws along with my wife (she doesn't have any flaws either!).
Once all the terracotta is done I will move the majority of the old terracotta tile, marble and brick textures to concrete. I had wanted to use concrete powder for some extra building materials without realizing that it behaves just like sand and gravel, so it's capabilities for structural work are pretty stilted...so in the short term I may just use a stand-in 64x powdery texture until I think of something more useful that I and others can use. I am very open to suggestions on this matter.
.......GSv21 Lot's of Extra Paintings!
Among many other delights in the next update, GSv21, will contain lots and lots of new paintings...all of which can be displayed at the same time! Here are some screenshots as proof:
For those whose interest has been piqued, click on the spoiler below for more pics.
The paintings on display in the screenshots above are just a few of what may eventually end up in the GSv21 or future updates. As I'm currently trying to figure out how to make the terracotta texture changes as painless as possible, I'm realizing the process is not going to be as quick as I thought it might be.
Wow, look at all those, you really went to town on the discovery optifine allows virtually unlimited paintings.
Are some of those paintings your redstone pipes? I see one where it looks like a pipe connects to a random piece of machinery on the wall. if so, I must say that is an ingenious inspiration. Though are those paintings like that even if not using the pipe add-on pack? if so why not make the pipes default?
I'm so excited to see all those new paintings! Can't wait to get some more free time to build in minecraft again
Haha! I've got the Misa pack to thank partly for that discovery! Like...why are there multiple painting sheets in an optifine folder called 'random'! Mmmm? This looks interesting!
Pipes always used to be default for 7 years, but with the crazy fixed tint color system Mojang employed around 1.8/1.9 for its redstone dust it was more complicated to have non-red glowing copper pipes as default than to have it as an add-on. It could be that I'm wrong about it being fixed, but Norzeteus allowed me to use part of the code he used for his redstone pipes to fix my copper pipes. The more traditional crystal trail solution I came up with before I got the pipes working again was really too good to just abandon, but I couldn't figure a way to have it the other way around, ie. standard pipes and the redstone crystal trail as an add-on.
I'm also hoping to have some more options for redstone dust in the future. Time permitting!
Adding lots of extra paintings has come to a temporary halt while I work on glazed_terracotta and let me tell you it's turning out to be surprisingly difficult! creating new paintings is really good fun, and I've got lots of ideas for more practical paintings of various sizes once these flippin' glazed blocks are out of the kiln!
Rotating glazed terracotta blocks is very frustrating and time consuming, but satisfying when a design works! Thought I'd better start on switching all the terracotta mesa biome blocks to more natural looking designs...per the poll on the first page...all for the next update, but also needed to have the glazed blocks ready too.
Thanks, mate!
......Light Blue Glazed Terracotta Taster
This one Art Deco design has taken me me a couple of days to get to the stage where I'm happy with it in what it produces when placing the block in various orientations! Yeah...I'm slow! I get it!
Four more on the back-burner and 11 more to start from scratch.
I'm looking for designs that are architecturally pleasing as well as providing some useful decorative functionality for floors and walls both interior and exterior. I'm also into 'Art Deco' at the moment, as you can see from the above screenshot. I know, Art Deco is not strictly Steampunk, but I also love the Bioshock world view and that has very successfully merged the art and the genre.
Hope you like.
Pretty
Thank you.
I'm now at the halfway point. Trying my best to not stick with one style as previously mentioned...Art Deco. This might be somewhat limiting.
......Cyan Glazed Terracotta
Switched previous cyan_glazed_terracotta Art Deco design to light_blue_glazed_terracotta and did this new design in it's place.
These are looking great Glim.
Ah..many thanks for the encouragement.
It's a hard slog at the moment trying to come up with a good mix of designs where patterns work in all planes of orientation.
At least I've passed the halfway mark now.
If you find arranging the glazed terracotta hard, I've found a tool someone made to rotate the blocks.
It's called "Terracotta Rotation Wrench" made using datapacks.
It can be found here if interested: https://xisumavoid.com/vanillatweaks/
Hi, mate. Good to see you around.
It's not so much the rotating of blocks in game that's the problem at the moment as the work involved in creating designs that satisfyingly interlock when rotating the glazed terracotta block. When I've finished all these terrible torturous terracotta designs I will find the 'Terracotta Rotation Wrench' really useful, because swiveling around all over to place blocks is not my idea of fun!
Thanks for the info.
Could you use the debug stick in the mean time? Never tried it on terracotta.
yes
Does anyone know how you get that terracotta rotation wrench in the game after you have installed the resource pack?
I think Xisuma has a video about it
Just a little heads up...don't use Optifine pre5+ until I update to GSv21. MCPatcher is no longer supported in pre5 and I will need to update for this.
If you really want to try out Optifine pre5+ and you have the heart to tinker with my pack, you can try the following that worked for me:
Just copy the entire contents of Glimmars Steampunk WIP v20/assets/minecraft/mcpatcher folder in my resource pack over to the /optifine folder.
edit: Optifine from pre5 onwards isn't backwards compatible with the old mcpatcher folder, meaning the mcpatcher format is no longer supported with MC1.13+. With all the other changes introduced by Mojang this was the sensible time for Optifine to introduce this change.
Phew! Nobody knew glazed_terracotta could be so complicated! Well I think some dude said this on the news once.
It certainly was a real pain to do, but it's all done. So now begins the task of shifting all my strange terracotta textures to concrete and possibly concrete powder and make 16 natural dry clay replacements for those Mesa biomes and of course for building purposes.
I'll show you all the results in a vid as soon as I can before uploading GSv21. GS glazed_terracotta is now a mixture of Victorian/Art Deco/Surreal/theatre/circus/architectural exterior/interior wall/floor surfaces, tile, wallpaper, fabric, painted, ceramic, marble materials, depending on how you use them.
Thanks for your patience.
Can't wait
Here's a little sneak preview of terracotta evolving into something more natural looking:
......New Natural Terracotta WIP
There are two cracked looking blocks in the middle foreground, these are clay to give you an idea of how it matches up with plain terracotta (the most abundant in the mesa landscape here). All the colored terracotta blocks have many random variations for a more pleasing look, but terracotta has the most due to it's abundance and white terracotta has the next most random collection of textures as I feel it might prove the most useful for building on a city scale.
The sad part of this is that I haven't revisited my city of Newglim yet as nothing will look the same now. However, I have mentioned that I was going to start another more up-to-date world without so many flaws along with my wife (she doesn't have any flaws either!).
Once all the terracotta is done I will move the majority of the old terracotta tile, marble and brick textures to concrete. I had wanted to use concrete powder for some extra building materials without realizing that it behaves just like sand and gravel, so it's capabilities for structural work are pretty stilted...so in the short term I may just use a stand-in 64x powdery texture until I think of something more useful that I and others can use. I am very open to suggestions on this matter.
Thanks for looking in.