I loved primordial desert especially, but I remember not liking that all of the dungeon entrances connected to the same dungeon. I felt like it could be improved upon if there were multiple dungeons, with a bit more planning (so you don't gt trap filled corridors leading to dead ends) and some boss room at the end. That would be cool. (I know I've said all this in a previous post, but that was four years ago. Holy thought cohesion, batman!)
Anyway, good to know that you're alive and doing stuff! If I ever get back into Minecraft, I'll be sure to give these a go again!
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They never all led to the same dungeon. There always were multiple dungeons. And I dont think bosses would be a good idea at all for this generator. Its not meant to be an RPG gameplay, its just surviving in a desert while exploring underground dungeons and almost constantly being close to starving.
The Meaning of Life, the Universe, and Everything.
Join Date:
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Posts:
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Discord:
PsychedeliCon#5929
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Actually I think the bosses would do quite good as an option in the generator, perhaps a hidden special or something. The dungeons could have sealed boss rooms, but well... I dont think a feature like this should have priority.
Currently the dungeons in Primordial Desert do try to link together, and we definitely need to add some variety there. While bosses aren't our current priority - we've got other stuff that we're working on at the moment - they might at least be possible soon.
It would be cool if you could change the block id's of certain planetoids or a way to generate ore planetoids with custom ore so you could play this with mods
We have customization of planetoids planned; one of my goals for it is to allow users to set ids for some planetoid types by number so that you can add in non-vanilla blocks. It won't be in the next release, but maybe the one after that.
Thanks Mike. I've updated the thread with details on the new generators.
Building_Inspector - we've noticed an issue where Vastwood takes up a huge amount of memory when generating a larger map. I'm working on a fix for that, but for now, maybe try a 32 or 64 size maps. The number is in chunks per side.
Great stuff! Dungeon Adventure is awesome, but I always get sad when I finish it 'cause I was having so much dang fun! If it isn't too much trouble, it would be cool to let us pick the amount we want, at least to 6 or 7. Thanks!
Hi everyone. I used to log into this forum under another username, but that was years ago and I didn't post much of note. I was delighted to see you're back Seibai, as I used to (and still do) play hours and hours of your old planetoid map generators. I've used most of your new Worldmaker generators and found the results lots of fun. However, my most important issues are:
-On some Random Adventure maps the resources are very poor; for instance no ores appear to spawn in the forest crater map (which is also very difficult due to the slimes spawning everywhere and tree roots grown into the dungeons). Respawning can also be difficult if beds are not pre-made. Maybe I'm not looking hard enough for wool or string to make one, but even when I get them I can't sleep to set my spawn with slimes bouncing all around my tree base. I'd like if the size of those maps could be customized like the other world types. Finally, it's taken me several tries to find all 3 possible sets of maps, though if you want to keep the randomness that's fine.
-Like TCLG I'd like the size/density customization options reintroduced to Planetoids. Imagine a 128 radius planet! XD
-I'm glad chests were added to Primordial Desert again, but it would be better if an oasis was either guaranteed near your spawn or if oasis frequency, dune size, shape and other features could be customized.(Does any old version of PD have those options?) On some maps the dunes are so steep that you can barely get around without constant digging and the oases are compressed into lines 1 or 2 blocks wide.
Not to get anyone's hopes up, as it will be a long time before we're ready to release a version with all these options - perhaps February - here's a list of what we're currently considering enabling for customization:
General:
- technical tweaks
- map boundary width and style (options to include moat, wall, and "average slope")
Planetoids:
- planetoid shape, size, and spacing
- planetoid type frequency
- planetoid ores and relative frequencies (hopefully implemented in a way to permit non-vanilla blocks without the generator needing to know anything about mods)
Primordial Desert:
- dune parameters
- oasis, dungeon entrance, and volcano frequency
Dungeon Adventure:
- number and sequence of submaps
Some of these options were not ideas we'd had before they were posted here, so thank you for bringing them up!
You're welcome Isabirch. There's certainly no rush. Personally, I'd most like to see the planet customization options restored, but whatever you decide is fine with me.
I take back what I said about the dungeon maps; I know now that they generate in more than 3 combinations. Took me a few tries to figure it out! Those worlds are so creative; some of them could even hold up as map generators of their own.
Oh, man! I remember these! Loads of fun.
I loved primordial desert especially, but I remember not liking that all of the dungeon entrances connected to the same dungeon. I felt like it could be improved upon if there were multiple dungeons, with a bit more planning (so you don't gt trap filled corridors leading to dead ends) and some boss room at the end. That would be cool. (I know I've said all this in a previous post, but that was four years ago. Holy thought cohesion, batman!)
Anyway, good to know that you're alive and doing stuff! If I ever get back into Minecraft, I'll be sure to give these a go again!
They never all led to the same dungeon. There always were multiple dungeons. And I dont think bosses would be a good idea at all for this generator. Its not meant to be an RPG gameplay, its just surviving in a desert while exploring underground dungeons and almost constantly being close to starving.
Huh. I guess I was wrong on that. It has been four years after all. And you're right that bosses probably wouldn't fit the tone.
Actually I think the bosses would do quite good as an option in the generator, perhaps a hidden special or something. The dungeons could have sealed boss rooms, but well... I dont think a feature like this should have priority.
Currently the dungeons in Primordial Desert do try to link together, and we definitely need to add some variety there. While bosses aren't our current priority - we've got other stuff that we're working on at the moment - they might at least be possible soon.
It would be cool if you could change the block id's of certain planetoids or a way to generate ore planetoids with custom ore so you could play this with mods
We have customization of planetoids planned; one of my goals for it is to allow users to set ids for some planetoid types by number so that you can add in non-vanilla blocks. It won't be in the next release, but maybe the one after that.
i used seibai's generator a long time ago and hes still alive?
...
time for nostalgia to kick in.
Just breakdancing along...
Okay sure im a brony but DO YOU THINK I FLIPPIN CARE?! AM I PROUD OF IT?...Okay maybe but...DEAL WITH IT DANGIT!
Seibai, maybe you should add the two new generators to this thread as well? ...
Omgerd...he's (or they're) back! WB Sebai! Was always a big fan, really liked the golden tunnels map especially!
Just discovered this today so I'll have some feedback after i get to play more.
Only thing I've noticed so far is that it seems when the map size is ) 100ish - it crashes. Is that 100x100 chunks?
Thanks Mike. I've updated the thread with details on the new generators.
Building_Inspector - we've noticed an issue where Vastwood takes up a huge amount of memory when generating a larger map. I'm working on a fix for that, but for now, maybe try a 32 or 64 size maps. The number is in chunks per side.
I make map generators
Will do. Just kind of monkeying around to see how far the rabbit hole goes...ya know, sideways
128 worked just fine for me... you sure you have enough RAM?
Which options would be most valuable? I'm likely to work on implementing options that I know people want next.
LOL now i have to wait till midnight so i can download it lol
Great stuff! Dungeon Adventure is awesome, but I always get sad when I finish it 'cause I was having so much dang fun! If it isn't too much trouble, it would be cool to let us pick the amount we want, at least to 6 or 7. Thanks!
Hi everyone. I used to log into this forum under another username, but that was years ago and I didn't post much of note. I was delighted to see you're back Seibai, as I used to (and still do) play hours and hours of your old planetoid map generators. I've used most of your new Worldmaker generators and found the results lots of fun. However, my most important issues are:
-On some Random Adventure maps the resources are very poor; for instance no ores appear to spawn in the forest crater map (which is also very difficult due to the slimes spawning everywhere and tree roots grown into the dungeons). Respawning can also be difficult if beds are not pre-made. Maybe I'm not looking hard enough for wool or string to make one, but even when I get them I can't sleep to set my spawn with slimes bouncing all around my tree base. I'd like if the size of those maps could be customized like the other world types. Finally, it's taken me several tries to find all 3 possible sets of maps, though if you want to keep the randomness that's fine.
-Like TCLG I'd like the size/density customization options reintroduced to Planetoids. Imagine a 128 radius planet! XD
-I'm glad chests were added to Primordial Desert again, but it would be better if an oasis was either guaranteed near your spawn or if oasis frequency, dune size, shape and other features could be customized.(Does any old version of PD have those options?) On some maps the dunes are so steep that you can barely get around without constant digging and the oases are compressed into lines 1 or 2 blocks wide.
Anyway thanks for bearing with me
Not to get anyone's hopes up, as it will be a long time before we're ready to release a version with all these options - perhaps February - here's a list of what we're currently considering enabling for customization:
General:
- technical tweaks
- map boundary width and style (options to include moat, wall, and "average slope")
Planetoids:
- planetoid shape, size, and spacing
- planetoid type frequency
- planetoid ores and relative frequencies (hopefully implemented in a way to permit non-vanilla blocks without the generator needing to know anything about mods)
Primordial Desert:
- dune parameters
- oasis, dungeon entrance, and volcano frequency
Dungeon Adventure:
- number and sequence of submaps
Some of these options were not ideas we'd had before they were posted here, so thank you for bringing them up!
You're welcome Isabirch. There's certainly no rush. Personally, I'd most like to see the planet customization options restored, but whatever you decide is fine with me.
I take back what I said about the dungeon maps; I know now that they generate in more than 3 combinations. Took me a few tries to figure it out! Those worlds are so creative; some of them could even hold up as map generators of their own.
Perhaps an option to generate an endless cavern with no/littlie lights, similar to the Deep Dark? Mineral rich to reward to bold player...