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I decided to post new version, sadly, without cave generation :C
1) Moved from .bin to .json
2) Rebuilt for older versions
How to detect unknown clilocs and replace them:
1) use /uotool command to bound tool to your hand
2) Right click black wool block
3) You will see and id of missing cliloc in chat
4) Look it in UOFiddler or another UO content browser
5) Create file with ID.json name in /schemas folder
6) Place code like posted below(Without comments):
{ "blocks": [ [ //first block { "x": 0, //example x of block "y": 0, // example y "z": 0 // example z }, { "useModifier": true, //Always true "matId": 5, // Block id "subId": 0, // Block subId "biomeid": 16, // dont use "fill": false // always false } ], [ //next block { "x": 1, //example x of block "y": 3, // example y "z": 4 // example z }, { "useModifier": true, //Always true "matId": 3, // Block id "subId": 1, // Block subId "biomeid": 14, //dont use "fill": false //always false } ] ] }
Can Ilshenar and Malas be reuploaded? Only half of Malas map shows up. Has anyone been able to create Ter Mur or Stygian Abyss?
Or can someone please send me LandConverter(RunUO 2,3) [/b]link is broken.
lancefer at gmail
1) Are Ilshenar and Malas broken? Its strange because i generated all maps for myself before without problems.
2) The silliest thing is that i m lost this file too
3) I ll make an application to convert any map to conv files, making it with runuo a little bit complicated and absolutely stupid
Finally, i released converting tool:
https://www.dropbox.com/s/hhrquyo7miosm15/UOHeightmapExporter.exe?dl=0
It requires installed uo client. To export conv files choose second option.
And I realized why I did it with runuo scripts - dungeons. My program exports only maps, but RunUO script takes the dungeons too. So I rewrited it:
https://www.dropbox.com/s/04t9p0ypdr7h3cl/LandConverter.cs?dl=0
https://ibb.co/bVbYH5
Got this with UOHeightmapExporter.exe
I ran it in my C:\Program Files (x86)\Electronic Arts\Ultima Online Classic directory.
Oh, i totally forgot about libraries, I reuploaded it.
https://www.dropbox.com/s/ec4xg9iz4avy33m/UOHeightmapExporter.zip?dl=0
Has anyone had any contact with Buzz96? I really need to contact him. Thanks I have sent him a private message, but he hasnt been active in 2 years.
I decided to post new version, sadly, without cave generation :C
1) Moved from .bin to .json
2) Rebuilt for older versions
How to detect unknown clilocs and replace them:
1) use /uotool command to bound tool to your hand
2) Right click black wool block
3) You will see and id of missing cliloc in chat
4) Look it in UOFiddler or another UO content browser
5) Create file with ID.json name in /schemas folder
6) Place code like posted below(Without comments):
Can Ilshenar and Malas be reuploaded? Only half of Malas map shows up. Has anyone been able to create Ter Mur or Stygian Abyss?
Or can someone please send me LandConverter(RunUO 2,3) [/b]link is broken.
lancefer at gmail
1) Are Ilshenar and Malas broken? Its strange because i generated all maps for myself before without problems.
2) The silliest thing is that i m lost this file too
3) I ll make an application to convert any map to conv files, making it with runuo a little bit complicated and absolutely stupid
Finally, i released converting tool:
https://www.dropbox.com/s/hhrquyo7miosm15/UOHeightmapExporter.exe?dl=0
It requires installed uo client. To export conv files choose second option.
And I realized why I did it with runuo scripts - dungeons. My program exports only maps, but RunUO script takes the dungeons too. So I rewrited it:
https://www.dropbox.com/s/04t9p0ypdr7h3cl/LandConverter.cs?dl=0
https://ibb.co/bVbYH5
Got this with UOHeightmapExporter.exe
I ran it in my C:\Program Files (x86)\Electronic Arts\Ultima Online Classic directory.
Oh, i totally forgot about libraries, I reuploaded it.
https://www.dropbox.com/s/ec4xg9iz4avy33m/UOHeightmapExporter.zip?dl=0
Has anyone had any contact with Buzz96? I really need to contact him. Thanks I have sent him a private message, but he hasnt been active in 2 years.