[13:01:45] [Server thread/WARN]: java.lang.NullPointerException
[13:01:45] [Server thread/WARN]: at org.bukkit.craftbukkit.v1_7_R4.util.CraftMagicNumbers.getBlock(CraftMagicNumbers.java:80)
[13:01:45] [Server thread/WARN]: at org.bukkit.craftbukkit.v1_7_R4.util.CraftMagicNumbers.getBlock(CraftMagicNumbers.java:36)
[13:01:45] [Server thread/WARN]: at org.bukkit.craftbukkit.v1_7_R4.block.CraftBlock.getNMSBlock(CraftBlock.java:55)
[13:01:45] [Server thread/WARN]: at org.bukkit.craftbukkit.v1_7_R4.block.CraftBlock.setTypeIdAndData(CraftBlock.java:129)
[13:01:45] [Server thread/WARN]: at org.bukkit.craftbukkit.v1_7_R4.block.CraftBlock.setTypeId(CraftBlock.java:124)
[13:01:45] [Server thread/WARN]: at org.bukkit.craftbukkit.v1_7_R4.block.CraftBlock.setTypeId(CraftBlock.java:120)
[13:01:45] [Server thread/WARN]: at ru.alastar.MultisWorker.run(MultisWorker.java:73)
[13:01:45] [Server thread/WARN]: at org.bukkit.craftbukkit.v1_7_R4.scheduler.CraftTask.run(CraftTask.java:53)
[13:01:45] [Server thread/WARN]: at org.bukkit.craftbukkit.v1_7_R4.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:349)
[13:01:45] [Server thread/WARN]: at net.minecraft.server.v1_7_R4.MinecraftServer.v(MinecraftServer.java:600)
[13:01:45] [Server thread/WARN]: at net.minecraft.server.v1_7_R4.DedicatedServer.v(DedicatedServer.java:258)
[13:01:45] [Server thread/WARN]: at net.minecraft.server.v1_7_R4.MinecraftServer.u(MinecraftServer.java:558)
[13:01:45] [Server thread/WARN]: at net.minecraft.server.v1_7_R4.MinecraftServer.run(MinecraftServer.java:469)
[13:01:45] [Server thread/WARN]: at net.minecraft.server.v1_7_R4.ThreadServerApplication.run(SourceFile:628)
[13:01:47] [Server thread/INFO]: [UOConverter] [MWorker]13.13315%
[13:01:49] [Server thread/WARN]: java.lang.NullPointerException
[13:01:51] [Server thread/WARN]: java.lang.NullPointerException
[13:01:53] [Server thread/WARN]: java.lang.NullPointerException
the beginning of the log is....
[12:58:31] [Server thread/INFO]: Starting minecraft server version 1.7.10
[12:58:31] [Server thread/INFO]: Loading properties
[12:58:31] [Server thread/INFO]: Default game type: SURVIVAL
[12:58:31] [Server thread/INFO]: Generating keypair
[12:58:31] [Server thread/INFO]: Starting Minecraft server on *:25565
[12:58:31] [Server thread/INFO]: This server is running CraftBukkit version git-Bukkit-1.7.9-R0.2-20-g0b2ed13-b3108jnks (MC: 1.7.10) (Implementing API version 1.7.10-R0.1-SNAPSHOT)
[13:01:45] [Server thread/WARN]: java.lang.NullPointerException
[13:01:45] [Server thread/WARN]: at org.bukkit.craftbukkit.v1_7_R4.util.CraftMagicNumbers.getBlock(CraftMagicNumbers.java:80)
[13:01:45] [Server thread/WARN]: at org.bukkit.craftbukkit.v1_7_R4.util.CraftMagicNumbers.getBlock(CraftMagicNumbers.java:36)
[13:01:45] [Server thread/WARN]: at org.bukkit.craftbukkit.v1_7_R4.block.CraftBlock.getNMSBlock(CraftBlock.java:55)
[13:01:45] [Server thread/WARN]: at org.bukkit.craftbukkit.v1_7_R4.block.CraftBlock.setTypeIdAndData(CraftBlock.java:129)
[13:01:45] [Server thread/WARN]: at org.bukkit.craftbukkit.v1_7_R4.block.CraftBlock.setTypeId(CraftBlock.java:124)
[13:01:45] [Server thread/WARN]: at org.bukkit.craftbukkit.v1_7_R4.block.CraftBlock.setTypeId(CraftBlock.java:120)
[13:01:45] [Server thread/WARN]: at ru.alastar.MultisWorker.run(MultisWorker.java:73)
[13:01:45] [Server thread/WARN]: at org.bukkit.craftbukkit.v1_7_R4.scheduler.CraftTask.run(CraftTask.java:53)
[13:01:45] [Server thread/WARN]: at org.bukkit.craftbukkit.v1_7_R4.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:349)
[13:01:45] [Server thread/WARN]: at net.minecraft.server.v1_7_R4.MinecraftServer.v(MinecraftServer.java:600)
[13:01:45] [Server thread/WARN]: at net.minecraft.server.v1_7_R4.DedicatedServer.v(DedicatedServer.java:258)
[13:01:45] [Server thread/WARN]: at net.minecraft.server.v1_7_R4.MinecraftServer.u(MinecraftServer.java:558)
[13:01:45] [Server thread/WARN]: at net.minecraft.server.v1_7_R4.MinecraftServer.run(MinecraftServer.java:469)
[13:01:45] [Server thread/WARN]: at net.minecraft.server.v1_7_R4.ThreadServerApplication.run(SourceFile:628)
[13:01:47] [Server thread/INFO]: [UOConverter] [MWorker]13.13315%
[13:01:49] [Server thread/WARN]: java.lang.NullPointerException
[13:01:51] [Server thread/WARN]: java.lang.NullPointerException
[13:01:53] [Server thread/WARN]: java.lang.NullPointerException
the beginning of the log is....
[12:58:31] [Server thread/INFO]: Starting minecraft server version 1.7.10
[12:58:31] [Server thread/INFO]: Loading properties
[12:58:31] [Server thread/INFO]: Default game type: SURVIVAL
[12:58:31] [Server thread/INFO]: Generating keypair
[12:58:31] [Server thread/INFO]: Starting Minecraft server on *:25565
[12:58:31] [Server thread/INFO]: This server is running CraftBukkit version git-Bukkit-1.7.9-R0.2-20-g0b2ed13-b3108jnks (MC: 1.7.10) (Implementing API version 1.7.10-R0.1-SNAPSHOT)
I've developed a visual editor to add new database entries, but it still working out of IDE only. Does it crashes your server? Oh, I found exact version of my server's core: 1.7.10-1.1240.06.213
I could probably figure out how to use that ( unless you finish it ) and no it doesn't crash it....just throws all those errors and possibly misses alot. I also havent been able to find that bukkit build....you wouldnt have it for download would you?
actually after thinking about it a bit I would be willing to donate some money to the cause if that helped get it rolling
I could probably figure out how to use that ( unless you finish it ) and no it doesn't crash it....just throws all those errors and possibly misses alot. I also havent been able to find that bukkit build....you wouldnt have it for download would you?
actually after thinking about it a bit I would be willing to donate some money to the cause if that helped get it rolling
Probably because it's not a pure craftbukkit, it's cauldron server. So I try to build visual editor, but it verry tough in use.
It will be great if you post some wishes about my plugin, because I dont have any ideas and any testing info.
Ok sounds good let me take a day or so and come up with some good things. If I can help in any way I would be very happy to do so. what plugins did you have running do you remember?
The best thing I could think of would be to rebuild the plugin with the newest bukkit and worldedit and make it so it uses a text or cs or xml or something file that makes it easy to add or subtract to the database for the user. Im not a coder so I have no idea how hard or how easy that would be. The plug itself is brilliant for someone that wants to do this sort of thing and it runs great on the cauldron build you spoke of. All the other issues can be easily manually fixed.
Ok sounds good let me take a day or so and come up with some good things. If I can help in any way I would be very happy to do so. what plugins did you have running do you remember?
I noticed when loading your land map it was asking for bibliocraft...was just wondering if there were others.
The best thing I could think of would be to rebuild the plugin with the newest bukkit and worldedit and make it so it uses a text or cs or xml or something file that makes it easy to add or subtract to the database for the user. Im not a coder so I have no idea how hard or how easy that would be. The plug itself is brilliant for someone that wants to do this sort of thing and it runs great on the cauldron build you spoke of. All the other issues can be easily manually fixed.
would it be possible to get a copy of your update 3.0 version committed on May 28, 2016? its on git hub but I cant download it to compile it.
as far as I can see the newest version places roofs 1 block higher than the walls and it doesnt place beaches because of a mismatch in naming i think. the 3.0 version puts everything right where it should be and all it needs is a more detailed data base....thats all i have so far...if i have an example of a flat file DB I can do the research and work on that.
I noticed when loading your land map it was asking for bibliocraft...was just wondering if there were others.
The best thing I could think of would be to rebuild the plugin with the newest bukkit and worldedit and make it so it uses a text or cs or xml or something file that makes it easy to add or subtract to the database for the user. Im not a coder so I have no idea how hard or how easy that would be. The plug itself is brilliant for someone that wants to do this sort of thing and it runs great on the cauldron build you spoke of. All the other issues can be easily manually fixed.
would it be possible to get a copy of your update 3.0 version committed on May 28, 2016? its on git hub but I cant download it to compile it.
as far as I can see the newest version places roofs 1 block higher than the walls and it doesnt place beaches because of a mismatch in naming i think. the 3.0 version puts everything right where it should be and all it needs is a more detailed data base....thats all i have so far...if i have an example of a flat file DB I can do the research and work on that.
Oh, it was so long time ago, I dont remember anything but bibliocraft. It very good idea to place databse in xml files, so I will implement this in next version, also i will rebuild it for the newer versions of WE and craftbukkit.
Oh, i didnt know about roof tiles, i'll check it. I can't understand an issue about beaches, can you post some screenshots with missed beaches?
And I have an idea to start a mode to add needed items and UO game mechanics
I moved database format to json and still thinking of cave\dungeon generation. You had and issue about buildings height: I looked into the v3 code and current release and didn't find any differences in generation.
you are awesome!!! this thing works great thank you for all the help and for writing this in the first place. two thumbs up for you sir!!!!
what is a good program for editing .bin files? id like to mess around some and see if i can add to the database if thats ok?
do you know what these mean?
the beginning of the log is....
[12:58:31] [Server thread/INFO]: Starting minecraft server version 1.7.10
[12:58:31] [Server thread/INFO]: Loading properties
[12:58:31] [Server thread/INFO]: Default game type: SURVIVAL
[12:58:31] [Server thread/INFO]: Generating keypair
[12:58:31] [Server thread/INFO]: Starting Minecraft server on *:25565
[12:58:31] [Server thread/INFO]: This server is running CraftBukkit version git-Bukkit-1.7.9-R0.2-20-g0b2ed13-b3108jnks (MC: 1.7.10) (Implementing API version 1.7.10-R0.1-SNAPSHOT)
I've developed a visual editor to add new database entries, but it still working out of IDE only. Does it crashes your server? Oh, I found exact version of my server's core: 1.7.10-1.1240.06.213
I could probably figure out how to use that ( unless you finish it ) and no it doesn't crash it....just throws all those errors and possibly misses alot. I also havent been able to find that bukkit build....you wouldnt have it for download would you?
actually after thinking about it a bit I would be willing to donate some money to the cause if that helped get it rolling
Probably because it's not a pure craftbukkit, it's cauldron server. So I try to build visual editor, but it verry tough in use.
It will be great if you post some wishes about my plugin, because I dont have any ideas and any testing info.
Ok sounds good let me take a day or so and come up with some good things. If I can help in any way I would be very happy to do so. what plugins did you have running do you remember?
The best thing I could think of would be to rebuild the plugin with the newest bukkit and worldedit and make it so it uses a text or cs or xml or something file that makes it easy to add or subtract to the database for the user. Im not a coder so I have no idea how hard or how easy that would be. The plug itself is brilliant for someone that wants to do this sort of thing and it runs great on the cauldron build you spoke of. All the other issues can be easily manually fixed.
What kind of plugins did you mean?
I noticed when loading your land map it was asking for bibliocraft...was just wondering if there were others.
The best thing I could think of would be to rebuild the plugin with the newest bukkit and worldedit and make it so it uses a text or cs or xml or something file that makes it easy to add or subtract to the database for the user. Im not a coder so I have no idea how hard or how easy that would be. The plug itself is brilliant for someone that wants to do this sort of thing and it runs great on the cauldron build you spoke of. All the other issues can be easily manually fixed.
would it be possible to get a copy of your update 3.0 version committed on May 28, 2016? its on git hub but I cant download it to compile it.
as far as I can see the newest version places roofs 1 block higher than the walls and it doesnt place beaches because of a mismatch in naming i think. the 3.0 version puts everything right where it should be and all it needs is a more detailed data base....thats all i have so far...if i have an example of a flat file DB I can do the research and work on that.
Oh, it was so long time ago, I dont remember anything but bibliocraft. It very good idea to place databse in xml files, so I will implement this in next version, also i will rebuild it for the newer versions of WE and craftbukkit.
Oh, i didnt know about roof tiles, i'll check it. I can't understand an issue about beaches, can you post some screenshots with missed beaches?
And I have an idea to start a mode to add needed items and UO game mechanics
Heres one so far
What's the map and coords?
Its the felucca map and the coords are 134.562 / 77.26207 /1474.547
Maybe because of these errors in the console?
I didn't notice any errors but that doesn't mean there werent any...Im going to rerun it later....how is the new version coming?
I reran it a few times and I haven't had that problem again Im guessing I just screwed it up somehow.
Glad to hear it, i'm planning to do some stuff later - I have some other project to do. But I promise to implement something cool next update
SWEET!! you da man! any idea on a time frame?My project kind of revolvs around this plug now
Hows things going? any luck on the plugin?
I moved database format to json and still thinking of cave\dungeon generation. You had and issue about buildings height: I looked into the v3 code and current release and didn't find any differences in generation.
cool thank you is there a new download? and the height thing may have been my fault. THANKS!!