Initially I started with multiplayer hax made by decompiling with IntelliJ IDEA / fernflower, and then I mapped the source code (bloody obfuscated) and made some sick mods out of it...
BTW It is 1.8.1 and it can use realms Hax lol.
Optimisation is due to modification of server-side class files, so they will enhance singleplayer by A LOT, but probs not multiplayer. That is when u use optifine integration.
BTW Now that I have time, I'm going to be starting individual mod review in a different section - but they must be launched from Ashmod Collections (coz I hate Optifine's method, it's a trek) Cya there.
I still would like to know what mods, all you've said is "Ashland Collection" which sounds like a modpack.
From what I've gathered, this is a custom launcher that takes .jar's (against eula) and distributed them to people who use your launcher.
Just to clear up this mess, this is my perspective (Tell me if I'm wrong):
He decompiled minecraft (And apparently the minecraft decompiler) and made some mods with this decompiled code (basically what fml does with mcp) which he calls "Ashmods Collection" this is know as jar modding and was the only way to mod till things like fml where created.
Those mods usually require you to open a jar and change some stuff in there, very complicated if you don't know what you do. This was a problem one of the last jar mods had to deal with: Optifine. So they created a neat little program to do it for you.
He now made a universal program that does that for you, for any (modern) jar mod you throw at it.
It apparently also does some more shady stuff with client only modding that allows any user to do sone shady stuff on servers, not a good thing but not forbidden by the forum rules as long it isn't designed for greefing. And he also claims it does some minecraft client optimization.
Makes more sense then the way he put it, but just want to point out that the former way of modding really wasn't hard, it just was harder than drag'n'drop... it pretty much was drag'n'drop now that I think about it. You just had to delete meta-inf. Deleting mods was the hard part.
With hard I meant that you had to know how to decompress and recompress a jar and how jars are generally structured which is not as common knowledge as sone meight think. But you're right if you had basic knowledge about computers it wasn't hard, but much harder then dragging a jar into the mods folder
I'm talking about jar modding, not sure what you're talking about. For me you just need to open up the jar with win-rar (or 7zip etc) & drag'n'drop.
I still would like to know what mods, all you've said is "Ashland Collection" which sounds like a modpack.
From what I've gathered, this is a custom launcher that takes .jar's (against eula) and distributed them to people who use your launcher.
It doesn't violate EULA, if you think it does plz report it and see what happens
100% Correct!!!
free minecraft?
Makes more sense then the way he put it, but just want to point out that the former way of modding really wasn't hard, it just was harder than drag'n'drop... it pretty much was drag'n'drop now that I think about it. You just had to delete meta-inf. Deleting mods was the hard part.
No if you don't have an account you can only play demo.
I'm talking about jar modding, not sure what you're talking about. For me you just need to open up the jar with win-rar (or 7zip etc) & drag'n'drop.
It's a trek. Discussion closed.