http://dd-studios.net/index.php/mcanimator-tutorials , we are writing there all the tutorials and tips. We are writing right now the tutorial on how to export and add the mobs into your mod. Please give us few days!
There's only one tutorial
EDIT: Anyway please add more tutorials as fast as you can! I really need a tut on adding the mob into the game and tut on how to call anims that I made
There's only one tutorial
EDIT: Anyway please add more tutorials as fast as you can! I really need a tut on adding the mob into the game and tut on how to call anims that I made
Doing it, we'll write here as soon as they will be ready
Open only McAnimator. All the files extracted to folder. Video card ATI Mobility Radeon HD 3450.
fps 26-32 in vanila minecraft v.1.8.1, no texture pack, 6 chunks
Still weird. Maybe the 3 threads that the MCAnimator run have a bottleneck somewhere and your pc is not using multithreading. You should wait this upcoming version which will add a Log to examine problems and errors correctly. Sorry to not being able to do much for the moment
If you want, I've made some models for my mod, with simple animation yet effective. You can contact me on private message if you want the screens or even the model itself.
Sure! We would need some models for the tutorials and for some screenshots. Going to contact you
when I try to down it disintegrates and the rotation point is transformed into a blue ball with 2 blue lines
Hello diumix,
really weird thing as we never saw that blue line, so let's understand what's happening first.
Did you create this model from scratch? Or did you import it from a Techne model?
Does this happen only when you change Y position (moving down)?
If you want, you can send us the model via PM and we will directly check it. We won't use or upload the model anywhere, it's just for understanding what's wrong with it
From what little I've used of it, I have to say it seems pretty nice.
Just a couple of little things that bothered me: (Note: Using the OSX Version)
When I accidentally input a typo into one of the boxes, it likes to give me an error message and stop responding properly, which is irritating, since I basically lose all my work on that project. For some reason, it still functions somewhat normally, but the model stops changing, and (if I remember correctly) the buttons get stuck once pressed.
The text boxes are a bit finicky.
They aren't huge issues, especially once I get used to saving periodically. You've got a great program here! Keep up the good work!
Ok thanks for the info. We have been able to reproduce the error and we're working on it. Seems that it's bugged when you move the root box (parent of all your boxes called "Body"), as moving it makes everything look wrong. This not happens with other parent boxes (like pie, cuello, cola, etc.). Expect a fix in the next upcoming version
From what little I've used of it, I have to say it seems pretty nice.
Just a couple of little things that bothered me: (Note: Using the OSX Version)
When I accidentally input a typo into one of the boxes, it likes to give me an error message and stop responding properly, which is irritating, since I basically lose all my work on that project. For some reason, it still functions somewhat normally, but the model stops changing, and (if I remember correctly) the buttons get stuck once pressed.
The text boxes are a bit finicky.
They aren't huge issues, especially once I get used to saving periodically. You've got a great program here! Keep up the good work!
Thanks for your compliments!
Other people reported the bug about input crash yesterday. We know what's wrong (actually my fault) and the next version will fix it along with some other important fixes and some new features.
Can you explain us the second problem, please?
Other people reported the bug about input crash yesterday. We know what's wrong (actually my fault) and the next version will fix it along with some other important fixes and some new features.
Ah, then sorry to pile on to something you've already been working on. I've been known to just skim over threads with more than one page of responses...
It's not really an issue, just a minor annoyance from time to time, and nothing really worth attention. When editing, for example, the position text fields by typing numbers in manually, the changes don't always take properly. Also, when using the "up" and "down" arrows after putting a decimal number in the aforementioned way, it will sometimes replace it with very small number (something along the lines of 0.0000000000xx, with x being nonzero digits). I'm not sure, but it seems to happen more often for me when crossing between positive/negative, and vice versa.
Ah, then sorry to pile on to something you've already been working on. I've been known to just skim over threads with more than one page of responses...
It's not really an issue, just a minor annoyance from time to time, and nothing really worth attention. When editing, for example, the position text fields by typing numbers in manually, the changes don't always take properly. Also, when using the "up" and "down" arrows after putting a decimal number in the aforementioned way, it will sometimes replace it with very small number (something along the lines of 0.0000000000xx, with x being nonzero digits). I'm not sure, but it seems to happen more often for me when crossing between positive/negative, and vice versa.
Could be caused by the float precision. It hasn't happened here yet, we'll try to reproduce the bug
Asked for examples of how to do this Mod together with the program's model.
Excuse me, I'm not English
The steps are:
1. You create the model into the MCAnimator
2. You export it
3. You add the files into your mod correctly
4. You code the new stuff like when activating animations, etc.
Is it still possible to use setRotationAngles() for a standard walking animation in model class? When i use vanillas ModelRenderer everything works as expected, but with MCAModelRenderer nothing happens (no movements of legs or arms or whateever). Was just wondering, cause MCAnimator even generates this void in models class. Here is just a snipped of the code that I put in my entites model class:
Hello Chris,
setRotationAngles() is normally called from the method render(...) of the same model class.
MCA models don't use setRotationAngles because we aren't using the rotateAngleX, rotateAngleY, rotateAngleZ. These are euler angles and they don't allow animations. Instead we use something a bit more complex called rotationMatrix (it's a MCAModelRenderer variable).
To code manually an animation, like walking, you need to edit the rotationMatrix value.
We haven't implemented an official way of doing this yet, but we'll do in the next days, probably in the upcoming 1.2 version
There's only one tutorial
EDIT: Anyway please add more tutorials as fast as you can! I really need a tut on adding the mob into the game and tut on how to call anims that I made
Doing it, we'll write here as soon as they will be ready
Still weird. Maybe the 3 threads that the MCAnimator run have a bottleneck somewhere and your pc is not using multithreading. You should wait this upcoming version which will add a Log to examine problems and errors correctly. Sorry to not being able to do much for the moment
Sure! We would need some models for the tutorials and for some screenshots. Going to contact you
when I try to down it disintegrates and the rotation point is transformed into a blue ball with 2 blue lines
Hello diumix,
really weird thing as we never saw that blue line, so let's understand what's happening first.
Did you create this model from scratch? Or did you import it from a Techne model?
Does this happen only when you change Y position (moving down)?
If you want, you can send us the model via PM and we will directly check it. We won't use or upload the model anywhere, it's just for understanding what's wrong with it
Ok, what about our previous question?
ps. we got the model, we will check it carefully and will find the problem asap!
is not imported from techne
Just a couple of little things that bothered me: (Note: Using the OSX Version)
Ok thanks for the info. We have been able to reproduce the error and we're working on it. Seems that it's bugged when you move the root box (parent of all your boxes called "Body"), as moving it makes everything look wrong. This not happens with other parent boxes (like pie, cuello, cola, etc.). Expect a fix in the next upcoming version
Thanks for your compliments!
Other people reported the bug about input crash yesterday. We know what's wrong (actually my fault) and the next version will fix it along with some other important fixes and some new features.
Can you explain us the second problem, please?
Ah, then sorry to pile on to something you've already been working on. I've been known to just skim over threads with more than one page of responses...
It's not really an issue, just a minor annoyance from time to time, and nothing really worth attention. When editing, for example, the position text fields by typing numbers in manually, the changes don't always take properly. Also, when using the "up" and "down" arrows after putting a decimal number in the aforementioned way, it will sometimes replace it with very small number (something along the lines of 0.0000000000xx, with x being nonzero digits). I'm not sure, but it seems to happen more often for me when crossing between positive/negative, and vice versa.
Could be caused by the float precision. It hasn't happened here yet, we'll try to reproduce the bug
-It could use a better gui.
-Please replace the MCA textures on that block and make it something else (hurts eyes)
-Also your pixel net is like 2x2 pixels instead of 1x1
If I export the model in a java file I can change the valué Y it happens.
MCAnimator in eclipse
what do you mean?
I'm using the mac version, and the "new project" menu won't stay open. It like blinks for a second and then it closes.Never mind, fixed it. How do I pan or zoom? I can rotate the camera, but not pan or zoom.
All this stuff is planned for the upcoming versions, but thanks for the feedback
Can you please write the correct question? This sentence doesn't make sense...
What do you mean as zoom? You cannot zoom, but you can move around the scene with WASD or arrows
Excuse me, I'm not English
The steps are:
1. You create the model into the MCAnimator
2. You export it
3. You add the files into your mod correctly
4. You code the new stuff like when activating animations, etc.
We've almost finished a tutorial for the point 3 and our next guide will be for point 4. Please check out our official tutorials so far at: http://www.dd-studios.net/index.php/mcanimator-tutorials
Hello Chris,
setRotationAngles() is normally called from the method render(...) of the same model class.
MCA models don't use setRotationAngles because we aren't using the rotateAngleX, rotateAngleY, rotateAngleZ. These are euler angles and they don't allow animations. Instead we use something a bit more complex called rotationMatrix (it's a MCAModelRenderer variable).
To code manually an animation, like walking, you need to edit the rotationMatrix value.
We haven't implemented an official way of doing this yet, but we'll do in the next days, probably in the upcoming 1.2 version