Yes, I am using VS 2013. I did compile for 'Any CPU', but I have a XP 32-bit old PC that couldn't run it. Though it IS really old... so I didn't know if it was an appropriate and conclusive test.
Yes, I am using VS 2013. I did compile for 'Any CPU', but I have a XP 32-bit old PC that couldn't run it. Though it IS really old... so I didn't know if it was an appropriate and conclusive test.
It may be because Windows XP only supports .NET up to 2.0. Most applications made in Visual Studio now will be .NET 4.0.
Make sure you try to install The .NET 4.0 Client Profile on your computer and then try to run it.
Good idea. I have to admit I tested on it a bit too early. I hadn't figure the .NET 4.0 issue yet.
Thinking about it, the error that occurred whenever I tried to launch it was an instant message box saying "This application is not 32-bit" or something as drastic. I don't think it's a .NET issue... I'll still try it though.
Good idea. I have to admit I tested on it a bit too early. I hadn't figure the .NET 4.0 issue yet.
Thinking about it, the error that occurred whenever I tried to launch it was an instant message box saying "This application is not 32-bit" or something as drastic. I don't think it's a .NET issue... I'll still try it though.
Ah, well I know for a fact I've had applications set to "Any CPU" configuration, and never had any such issue of it declaring it a "non 32-bit" application.
Have you considered placing your program on Sourceforge? While doing so would mean making your program's code visible to others, it would provide an excellent platform from which to share your program.
I have tried the program on XP 32-bit and unfortunately you cannot install .NET 4.5 on this OS. I will add a note to the prerequisites.
In that case you have the option of either programming it using only .NET 2.0 standards (you can change which .NET Framework is used in the program's configuration settings in Visual Studio) or dropping support for Windows XP systems.
It would limit the Classes you have access to, which may or may not effect your ability to code the program.
It also has varying syntax as well, which may end up stumping you.
Though I imagine a program which works largely with just compiling a set of strings using variables, you don't need fancy schmancy classes and the like.
You've seen right. Though the real hard part is making the interface work with what it has to do. Once I figured how to link each strings together depending on conditions, the pattern was quite easy.
I'll take a look into it later. Thanks for the tip.
SorenIX, thanks a lot for making this. This is a lot eaiser to use than MCEdit for me.I'm running the executable in Windows 7 64-bit, and things are mostly going well. A couple bugs that I have noticed:
When I try to make an item with enchantments and/or potion effects but no attribute modification, there is an extraneous ",]" that shows up in the generated command. For instance, if I want to generate a command to give a Sharpness I Diamond Sword to everyone within 1 block, the generated command is /give @a[r=1] diamond_sword 1 0 {ench:[{id:16,lvl:1}],]}
After I generate the command to give something with a potion effect, the left-hand panel in the potions area showing my active potion effects disappears. It still works properly, as I can add and remove potion effects and see the changes in the generated command, I just can't see the list of active effects.A great job! You've made things much easier for me. Thanks.
Quick bug fix! Thank you very much for your bug report wdtboss! Wish I had more of these!
I haven't been developing much of it lately! With the holidays and all I've put it aside a bit! In about a week I should come up with a nice update including some of the stated things to do in a prior post.
Have a nice end of holidays everyone and thanks for your support!
Perhaps I should make a better welcoming UI. Perhaps a menu dividing between a sort of How To Use, Contact Me/Bug Report and the actual UI for the Item Generation? This could be opening doors for further available commands other than /give.
Oh and I wanted to know what OS you were using on that picture to have the buttons' back color transparent?
Perhaps I should make a better welcoming UI. Perhaps a menu dividing between a sort of How To Use, Contact Me/Bug Report and the actual UI for the Item Generation? This could be opening doors for further available commands other than /give.
Oh and I wanted to know what OS you were using on that picture to have the buttons transparent?
Oh yes, I find that often when I work on a tool, it tends to exceed its designed parameters.
Suddenly you've got a complicated, versatile tool that suits the interests of many people. A broadened target audience, and plenty of bad memories from that one night you couldn't figure out why Some_Method() was causing all those exceptions! I totally encourage you to expand this tool.
Hello hello! A little report here on what to expect in the next update.
- A shiny main menu with a few Minecraft features!
- A new way to contact me with quick anonymous (or not) e-mails to report stuff!
- A new form with different settings (currently only one)
- More items! More icons!
- A little GCG Assistant to help a bit with resolution issues
- Couple of bug Fixes
- A small (or big) How To Use guide
- Arguments if all is going well!
A couple of these are done already! :3 Can't wait to update it! But since I decided to make this version the official release (version 1.0.0) because it's fairly stable and will be fairly complete, you will have to wait a bit!
Here's a sneak peek for the fans! <3
On this, it's 4am and I'm tired. Goodnight everyone!
It may be because Windows XP only supports .NET up to 2.0. Most applications made in Visual Studio now will be .NET 4.0.
Make sure you try to install The .NET 4.0 Client Profile on your computer and then try to run it.
Thinking about it, the error that occurred whenever I tried to launch it was an instant message box saying "This application is not 32-bit" or something as drastic. I don't think it's a .NET issue... I'll still try it though.
Ah, well I know for a fact I've had applications set to "Any CPU" configuration, and never had any such issue of it declaring it a "non 32-bit" application.
If this continues to be an issue, however, you could look into compiling two versions of the executable and then let users decide which version they need.
http://msdn.microsoft.com/en-us/library/ms165408.aspx
Have you considered placing your program on Sourceforge? While doing so would mean making your program's code visible to others, it would provide an excellent platform from which to share your program.
In that case you have the option of either programming it using only .NET 2.0 standards (you can change which .NET Framework is used in the program's configuration settings in Visual Studio) or dropping support for Windows XP systems.
Edit: 2 Errors already fixed and 11 Warnings. I think it's fixable.
I don't have much knowledge in .NET, but I'm figuring these namespaces didn't exist back in 2.0. Any idea how I should proceed to fix it?
It would limit the Classes you have access to, which may or may not effect your ability to code the program.
It also has varying syntax as well, which may end up stumping you.
Though I imagine a program which works largely with just compiling a set of strings using variables, you don't need fancy schmancy classes and the like.
I'll take a look into it later. Thanks for the tip.
When I try to make an item with enchantments and/or potion effects but no attribute modification, there is an extraneous ",]" that shows up in the generated command. For instance, if I want to generate a command to give a Sharpness I Diamond Sword to everyone within 1 block, the generated command is /give @a[r=1] diamond_sword 1 0 {ench:[{id:16,lvl:1}],]}
After I generate the command to give something with a potion effect, the left-hand panel in the potions area showing my active potion effects disappears. It still works properly, as I can add and remove potion effects and see the changes in the generated command, I just can't see the list of active effects.A great job! You've made things much easier for me. Thanks.
Quick bug fix! Thank you very much for your bug report wdtboss! Wish I had more of these!
I haven't been developing much of it lately! With the holidays and all I've put it aside a bit! In about a week I should come up with a nice update including some of the stated things to do in a prior post.
Have a nice end of holidays everyone and thanks for your support!
I look forward to the next batch of updates!
Haha. I understand your pain. One way of promoting feedback on your program is to emphasize it inside the program.
A simple banner such as this may prove useful.
Providing alternate forms of contact may help as well, since some users may not have a forum account, or want to be bothered to log in.
Perhaps I should make a better welcoming UI. Perhaps a menu dividing between a sort of How To Use, Contact Me/Bug Report and the actual UI for the Item Generation? This could be opening doors for further available commands other than /give.
Oh and I wanted to know what OS you were using on that picture to have the buttons' back color transparent?
Oh yes, I find that often when I work on a tool, it tends to exceed its designed parameters.
Suddenly you've got a complicated, versatile tool that suits the interests of many people. A broadened target audience, and plenty of bad memories from that one night you couldn't figure out why Some_Method() was causing all those exceptions! I totally encourage you to expand this tool.
(You still haven't answered my question about the OS in my previous post!)
Windows 7 64-bit.
I have all the fancy Aero and Themes disabled. I like my PCs to run as efficiently as possible, sparing little resource for luxury. ( ^.^)b
- A shiny main menu with a few Minecraft features!
- A new way to contact me with quick anonymous (or not) e-mails to report stuff!
- A new form with different settings (currently only one)
- More items! More icons!
- A little GCG Assistant to help a bit with resolution issues
- Couple of bug Fixes
- A small (or big) How To Use guide
- Arguments if all is going well!
A couple of these are done already! :3 Can't wait to update it! But since I decided to make this version the official release (version 1.0.0) because it's fairly stable and will be fairly complete, you will have to wait a bit!
Here's a sneak peek for the fans! <3
On this, it's 4am and I'm tired. Goodnight everyone!