Hello Guys!
I'm new in Linkseyi's Mod Maker and have a question!
I is use the V 0.150 windows, and in creating a block, i like that drop it self, but I don't find this option, is required to chose one item to drop.
In the V 0.143 have the option, Custom Drop (default unchecked), I don't find this option in new version.
Hello Guys!
I'm new in Linkseyi's Mod Maker and have a question!
I is use the V 0.150 windows, and in creating a block, i like that drop it self, but I don't find this option, is required to chose one item to drop.
In the V 0.143 have the option, Custom Drop (default unchecked), I don't find this option in new version.
Thank you Guys!
If you save the block with a random item, exit it, and then go back into it, you can choose the item drop as itself... im guessing linkseyi is working on that
please allow us to turn our moods into source code, that way, you don't have to add dimensions, or creative tabs. Also, allow us to use techne models.
One other thing: I oversaw a discution about how we are not allowed to post our mods in the mods section .is this true? if it is, why so?
it would probably make spam of the same mod like Titanium mod, there would be lots of them with only a little changes like textures, hardness, resistance, etc.
Linkseyi!I am using the 1.7.2 Mod Maker and when I try to load the normal world(not superflat),It gives me the error:
Time: 02.07.14 13:19
Description: Exception in server tick loop
java.lang.NullPointerException: Exception in server tick loop
at link.AdvancedTools.AdvancedTools.onGenLayerInit(AdvancedTools.java:98)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_6_AdvancedTools_onGenLayerInit_InitBiomeGens.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
at net.minecraft.world.biome.WorldChunkManager.getModdedBiomeGenerators(WorldChunkManager.java:249)
at net.minecraft.world.biome.WorldChunkManager.<init>(WorldChunkManager.java:41)
at net.minecraft.world.chunk.storage.AnvilSaveConverter.func_75805_a(SourceFile:129)
at net.minecraft.server.MinecraftServer.func_71237_c(MinecraftServer.java:154)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:59)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:92)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:374)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:669)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.7.0_60, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 263282576 bytes (251 MB) / 385875968 bytes (368 MB) up to 954728448 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.03 FML v7.2.211.1121 Minecraft Forge 10.12.2.1121 5 mods loaded, 5 mods active
mcp{9.03} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
FML{7.2.211.1121} [Forge Mod Loader] (forge-1.7.2-10.12.2.1121.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Forge{10.12.2.1121} [Minecraft Forge] (forge-1.7.2-10.12.2.1121.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
TooManyItems{1.7.2} [TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
AdvancedTools{ModMaker v0.150} [AdvancedTools] (AdvancedTools.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Profiler Position: N/A (disabled)
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
I made a simple mod with a biped model with my skin, and I generated it and nothing went wrong. I had Forge Mod Loader (FML) already installed on my computer, so I put it in the mods folder and started Minecraft. When it loaded, the mod didn't show up on the list, and none of the things I have created were on there. Please help!
Linkseyi!I am using the 1.7.2 Mod Maker and when I try to load the normal world(not superflat),It gives me the error:
Time: 02.07.14 13:19
Description: Exception in server tick loop
java.lang.NullPointerException: Exception in server tick loop
at link.AdvancedTools.AdvancedTools.onGenLayerInit(AdvancedTools.java:98)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_6_AdvancedTools_onGenLayerInit_InitBiomeGens.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
at net.minecraft.world.biome.WorldChunkManager.getModdedBiomeGenerators(WorldChunkManager.java:249)
at net.minecraft.world.biome.WorldChunkManager.(WorldChunkManager.java:41)
at net.minecraft.world.chunk.storage.AnvilSaveConverter.func_75805_a(SourceFile:129)
at net.minecraft.server.MinecraftServer.func_71237_c(MinecraftServer.java:154)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:59)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:92)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:374)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:669)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.7.0_60, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 263282576 bytes (251 MB) / 385875968 bytes (368 MB) up to 954728448 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.03 FML v7.2.211.1121 Minecraft Forge 10.12.2.1121 5 mods loaded, 5 mods active
mcp{9.03} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
FML{7.2.211.1121} [Forge Mod Loader] (forge-1.7.2-10.12.2.1121.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Forge{10.12.2.1121} [Minecraft Forge] (forge-1.7.2-10.12.2.1121.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
TooManyItems{1.7.2} [TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
AdvancedTools{ModMaker v0.150} [AdvancedTools] (AdvancedTools.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Profiler Position: N/A (disabled)
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
Uhm... I plan on making a HUGE mod... And I was wondering if I could post it on this forum as long as you see How good the mod works, etc. Also, I don't plan on making ANY profit; I'm just making this for fun.
Rollback Post to RevisionRollBack
If there is one thing I love more than Minecraft... It's drawing Minecraft...
Time: 02.07.14 13:19
Description: Exception in server tick loop
java.lang.NullPointerException: Exception in server tick loop
at link.AdvancedTools.AdvancedTools.onGenLayerInit(AdvancedTools.java:98)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_6_AdvancedTools_onGenLayerInit_InitBiomeGens.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
at net.minecraft.world.biome.WorldChunkManager.getModdedBiomeGenerators(WorldChunkManager.java:249)
at net.minecraft.world.biome.WorldChunkManager.<init>(WorldChunkManager.java:41)
at net.minecraft.world.chunk.storage.AnvilSaveConverter.func_75805_a(SourceFile:129)
at net.minecraft.server.MinecraftServer.func_71237_c(MinecraftServer.java:154)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:59)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:92)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:374)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:669)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.7.0_60, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 263282576 bytes (251 MB) / 385875968 bytes (368 MB) up to 954728448 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.03 FML v7.2.211.1121 Minecraft Forge 10.12.2.1121 5 mods loaded, 5 mods active
mcp{9.03} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
FML{7.2.211.1121} [Forge Mod Loader] (forge-1.7.2-10.12.2.1121.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Forge{10.12.2.1121} [Minecraft Forge] (forge-1.7.2-10.12.2.1121.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
TooManyItems{1.7.2} [TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
AdvancedTools{ModMaker v0.150} [AdvancedTools] (AdvancedTools.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Profiler Position: N/A (disabled)
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
But Thanks To You I can!
I Think i Found a Glitch...
Whenever I Go into a world it crashes
I Created a Biome And A new mob.
Plz Help
You need to use a very specific version of Forge. I forgot what it was though
Remember, if you need help, please private message me.
Ух ты круто!Молодец.Мне нравиться,продолжай:):creeperdance:
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in pixelmon i do this and i find a home red