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Quote from Majikal EDIT:// For Windows 7 users, you need to run the program in Windows XP( Service Pack 2) compatibility
Quote from neatht i tried doing that and it didn't work
Quote from linkseyi Download the Other Platforms version and run debug.bat, then tell me if you have any errors.
Quote from neatht i tried and it came up with lines of java starting with at java.awt. when i tried the .jar file it doesn't even start.
Quote from Aviator101 When i make a mod the mob textures dont work. Waht does this mean?
Quote from linkseyi Does it say anywhere "getUIError"? Try and make sure the texture you are using is the same size as the one used for the model in game.
Quote from Aviator101 No the mob texture is still not working
Quote from Etterra Man I can't wait for the update... I want to add in more stuff but there's no scroll bars in the current version lol
Quote from KrustyArts Can we change The Block/Item ID in the new Version?
Quote from linkseyi Does it say anywhere "getUIError"?
Quote from neatht yeah at the top. and i just noticed they all end in (unknown source.)
Quote from linkseyi Download the other platforms version again. I updated it since you last tried.
Quote from evenhasawatermark Does the Tool Material option in that screenshot include making armor out of that material? If not, do you plan on doing that?
Quote from neatht when is the next update coming out.
i dont???
i tried doing that and it didn't work
Download the Other Platforms version and run debug.bat, then tell me if you have any errors.
i tried and it came up with lines of java starting with at java.awt. when i tried the .jar file it doesn't even start.
When i make a mod the mob textures dont work. Waht does this mean?
Does it say anywhere "getUIError"?
Try and make sure the texture you are using is the same size as the one used for the model in game.
No its still not working
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Here's a preview to spike your interest.
I'll make it so you can change the block id's, however the current maximum is 256 (despite speculation), so there's still going to be a squeeze in trying to make compatible mods.
yeah at the top. and i just noticed they all end in (unknown source.)
I fixed that error for the next release.
it still don't work!
I do plan on it eventually, however armor requires a separate renderer, so it'll be fairly complicated.
At latest August 2nd.