This is a fantastic program, just took me too long to find it.
I had been working on a world created under MC 1.0 and with new updates the biome was all screwd up. Using Wordedit (Bukkit plugin) did not do the job well, but BiomePainter really fixed the biomes.
I hate Taiga snow especially in deserts, water freezes up and the whole world becomes boring.
Thank you for your excellent work.
Sammi
I don't have a Mac, but I'd guess you need to first, in the terminal, change to the directory (folder) where BiomePainter.exe is. You can do that using the "cd" command (change directory). Here's a quick explanation I was able to find: http://guides.macrumors.com/cd.
I've been busy lately, thank you Dweller Benthos, and everyone else who has helped answer questions.
Hey, and thanks alot for quick answers. BiomePainter now runs smoothly on my mac!
Thanks again!
So, I'm new here, and I'm thinking of making a map, and I would like to make sure that I can actually have appropriate biomes for the different areas in the map.
And thus, my search for biome-editing tools/mods began. And here, it may have ended.
Just to make sure, does the latest version work with the current version of Minecraft?
My 0,0,0 region is in the middle of an ocean. Never understood that. I suspect it has something to do with the world having survived the Anvil conversion previously. If my bed gets destroyed and I die, I respawn underwater.
But I get what you're saying. Not ideal, so I may have to check this other mod you mentioned, and just ban slimes.
UPDATE: Alas, can't seem to easily get CJB mods to work with Optifine.
I'll keep playing with Biome Painter, that would be the best solution.
If all you need is the mob filter, just install modloader and player API, then install optifine, then put the CJB Main and CJB Mob filter zip files in your mods folder. You don't need all the other CJB files unless you want them, and the only conflict it has with optifine is xray, and if you install optifine after CJB, that will be taken care of.
Just realized that CJB needs forge now, not modloader, so you'd need to install forge first, not modloader, then the others in the same order. You may also need to install CJB More info in order to turn off some of the info settings if you don't want them.
Never mind, CJB has discontinued working on his mods, and I don't know of another that does the same thing, so Biome Painter is about the only way to go in your case.
As far as finding your region in biome painter, you will just have to start at the 0,0 region and use the navigation buttons to scroll through the regions until you find the one you need. If you remember which way you went from spawn when you first started the map, that might help. Or get Minutor, which is a nice map viewer program that you can easily scroll around in and find what direction you need to go in order to edit the area you need in Biome Painter.
So, I'm new here, and I'm thinking of making a map, and I would like to make sure that I can actually have appropriate biomes for the different areas in the map.
And thus, my search for biome-editing tools/mods began. And here, it may have ended.
Just to make sure, does the latest version work with the current version of Minecraft?
Thanks!
Just tested it again, everything seems to work fine with 1.4. The only thing that could cause the program not to work is if they make changes to the save format for Minecraft, which hasn't happend since 1.2, when the new height limit and biomes actually being saved with everything else were added.
I'm having trouble using the "Set chunks in selection to be populated" option. I understand that blocks and terrain will NOT be changed but that trees and ores will be repopulated based on the new biome. I have an Ice plains biome which I want to turn into an area of taiga. I've successfully changed the biome (I can see that by pressing F3 in minecraft) but the vegetation isn't changing. I can see that I've also marked the chunks properly with the tool and it saves / reloads the region fine with the chunks selected.
Is this chunk information getting cached somewhere and how do I reload it? I've tried running the world as both a singleplayer and multiplayer game and nothing is getting repopulated. The world originated as a SMP server which I downloaded to my local machine and would like to re-upload once add in my changes. What am I missing? Thanks!
Update: Some more info. I'm trying to fix a biome shift error where I had a generated ice plains continent which got changed to an ocean biome when the new biome code came out. Now Biome Painter has correctly changed the biome (as stated above). It snows properly and minecraft states I'm in a taiga biome yet nothing I select is getting repopulated with new trees (again stated above). However, after some more digging with MCEdit I also cannot delete and regenerate chunks in the new biome I created. It's still creating newly regenerated chunks as if it were still an ocean biome. Is that ocean biome also getting saved somewhere else? Any ideas on what else I need to try? Thanks.
I'm having trouble using the "Set chunks in selection to be populated" option. I understand that blocks and terrain will NOT be changed but that trees and ores will be repopulated based on the new biome. I have an Ice plains biome which I want to turn into an area of taiga. I've successfully changed the biome (I can see that by pressing F3 in minecraft) but the vegetation isn't changing. I can see that I've also marked the chunks properly with the tool and it saves / reloads the region fine with the chunks selected.
Is this chunk information getting cached somewhere and how do I reload it? I've tried running the world as both a singleplayer and multiplayer game and nothing is getting repopulated. The world originated as a SMP server which I downloaded to my local machine and would like to re-upload once add in my changes. What am I missing? Thanks!
Update: Some more info. I'm trying to fix a biome shift error where I had a generated ice plains continent which got changed to an ocean biome when the new biome code came out. Now Biome Painter has correctly changed the biome (as stated above). It snows properly and minecraft states I'm in a taiga biome yet nothing I select is getting repopulated with new trees (again stated above). However, after some more digging with MCEdit I also cannot delete and regenerate chunks in the new biome I created. It's still creating newly regenerated chunks as if it were still an ocean biome. Is that ocean biome also getting saved somewhere else? Any ideas on what else I need to try? Thanks.
The biome data is stored with the chunk, so deleting the chunk in MCEdit is going to regenerate it with the original ocean biome.
I just tested it now and I'm having trouble reproducing the issue. I know you already said, but you're sure the area is saved as taiga and not ice plains? And that the chunk(s) is highlighted yellow after you set the area to be repopulated? Is the ground made of grass? If it were sand, I don't think it would generate trees. I'm just trying to think of possibilities.
Thanks for telling me to check the ground to make sure it was grass. It gave me the idea to remove the snow manually from an area in-game and then selecting that grass area with BiomePainter to have the chunks repopulated. And wouldn't you know it I go back into the game and I have new pine trees in my created taiga biome!
So for anyone with the same problem I had to remove the pre-existing snow for the trees to get to grow with the repopulate chunk tool. I'm thinking I should be able to remove the snow with MCEdit and then repop the chunks to save me a ton of snow shoveling haha.
Thanks for telling me to check the ground to make sure it was grass. It gave me the idea to remove the snow manually from an area in-game and then selecting that grass area with BiomePainter to have the chunks repopulated. And wouldn't you know it I go back into the game and I have new pine trees in my created taiga biome!
So for anyone with the same problem I had to remove the pre-existing snow for the trees to get to grow with the repopulate chunk tool. I'm thinking I should be able to remove the snow with MCEdit and then repop the chunks to save me a ton of snow shoveling haha.
Thanks again!
Any time! Thanks for using my program. I'm just glad it worked for you.
Have you made a selection using the left mouse button? Like in this video: (not mine, just found it).
You are awesome! I was in "chunk view" instead of "camera view" so I couldn't use fill and replace (lol such a newbie). Thanks so much for your help and thanks for the awesome program! I can finally fix my SMP world!
Hi Matt, I recently found your program while searching for a way to edit the biomes in a group adventure map project we have going... Having used the program with an SMP minecraft map just for testing I have to say the program is great, easy to use and easy to understand, really great...
However, a quick question. Do you know whether this program is compatible with the 'Feed the beast' mod pack http://feed-the-beas...east.com This is the mod we run on the server and are using to create our map, however when I tried to load up the level.dat file i get an error message saying 'no region files (*.mca) could be found' do you know anything about this mod pack and whether there is any way for the biome painter to work?
Thanks in advance, Slovakcat
In your world's save folder, where the level.dat file is, then in the "region" folder, are there any files ending .mca? Also, what version of Minecraft do you use?
The minecraft version used by 'Feed the Beast' is currently 1.4.2 my own vanilla minecraft is running version 1.4.6
I am currently testing this all on a single player world as a test (so as not to mess up our build map) which is running feed the beast. In the region folder there are two files: r.0.0.mca and r.0.-1.mca
I attempted to open this save using vanilla minecraft, wherein I could edit the biomes, however any blocks placed from the feed the beast mos (tekkit machine blocks and such) dissapeared.
Hope that is enough information for you to help, thanks for the quick reply
Hmmm. If you open your level.dat in a program like NBT Edit (or if you could upload a copy I could look at it) what does it have for the "version" tag. For example, one I'm looking at has a version of 19133. It it's greater than that, then it may be a bug in Biome Painter where it tries to compensate for a change in the directory structure of a Minecraft save they announced a long time ago but haven't done yet. I'm trying to think of what else it could be.
In the minecraft saves folder along with the level.dat file there is also a level.dat_mcr and level.dat_old not sure if those are important, just noticed them now
Thank you. It looks like that isn't the issue. In the folder where level.dat is, there's a region folder that then contains r.0.0.mca? As in: .minecraft/saves/world_folder_name/region/r.0.0.mca? Does Feed the Beast do anything with custom dimensions? My program assumes there's at least a standard Minecraft overworld dimension. If that isn't there, that could explain why it's not working.
I've manged to get it working after a bit of experimenting. I copied and pasted the r.0.0.mca file over from the region folder and put it into the same folder as the level.dat file. Everything is working fine now!
Feed the beast does have several mods which work with custom dimensions, so I just isolated the standard overworld .mca file, as there were several others in that folder for the other worlds generated ,and it seems to work.
Thanks for the help, your mod is really great and will save us a lot of hassle in the production of our map
I'm just glad it's working for you now. Thanks for your patience.
New version! Please see the original post for the download link. An important change is:
Block colors are now split between two files: Blocks.default.txt and Blocks.user.txt. The former shouldn't be edited manually. Updated versions of the file can be downloaded from the "Check for updates" option in the Help menu. This checks the Blocks.default.txt file on GitHub.com, which will be updated with new blocks as they're added to the game. Entries in Blocks.user.txt will never be overwritten by Biome Painter and always override values in Blocks.default.txt.
Biome definitions are similarly split between two files, Biomes.default.txt and Biomes.user.txt.
Other changes include:
Being able to open level.dat files with BiomePainter.exe in addition to the open file menu.
The ability to temporarily use a different seed for a world when filling or replacing with biomes from a specific Minecraft version, with the option to save the updated seed to the world (see Edit > Edit world seed).
Undo and redo buttons have tool tips describing what would be un- or re-done. Buttons and menus are also disabled when there's nothing to do.
I had been working on a world created under MC 1.0 and with new updates the biome was all screwd up. Using Wordedit (Bukkit plugin) did not do the job well, but BiomePainter really fixed the biomes.
I hate Taiga snow especially in deserts, water freezes up and the whole world becomes boring.
Thank you for your excellent work.
Sammi
Hey, and thanks alot for quick answers. BiomePainter now runs smoothly on my mac!
Thanks again!
So, I'm new here, and I'm thinking of making a map, and I would like to make sure that I can actually have appropriate biomes for the different areas in the map.
And thus, my search for biome-editing tools/mods began. And here, it may have ended.
Just to make sure, does the latest version work with the current version of Minecraft?
Thanks!
If all you need is the mob filter, just install modloader and player API, then install optifine, then put the CJB Main and CJB Mob filter zip files in your mods folder. You don't need all the other CJB files unless you want them, and the only conflict it has with optifine is xray, and if you install optifine after CJB, that will be taken care of.
Just realized that CJB needs forge now, not modloader, so you'd need to install forge first, not modloader, then the others in the same order. You may also need to install CJB More info in order to turn off some of the info settings if you don't want them.
Never mind, CJB has discontinued working on his mods, and I don't know of another that does the same thing, so Biome Painter is about the only way to go in your case.
As far as finding your region in biome painter, you will just have to start at the 0,0 region and use the navigation buttons to scroll through the regions until you find the one you need. If you remember which way you went from spawn when you first started the map, that might help. Or get Minutor, which is a nice map viewer program that you can easily scroll around in and find what direction you need to go in order to edit the area you need in Biome Painter.
D_B
To tell them how to live is to prevent them living.
Just tested it again, everything seems to work fine with 1.4. The only thing that could cause the program not to work is if they make changes to the save format for Minecraft, which hasn't happend since 1.2, when the new height limit and biomes actually being saved with everything else were added.
I don't have a Mac to try myself, but you might be able to use it by installing Mono. Check out this post:
http://www.minecraftforum.net/topic/1119044-tool-biome-painter-09-edit-your-minecraft-worlds-biomes/page__st__160#entry18708397
I'm having trouble using the "Set chunks in selection to be populated" option. I understand that blocks and terrain will NOT be changed but that trees and ores will be repopulated based on the new biome. I have an Ice plains biome which I want to turn into an area of taiga. I've successfully changed the biome (I can see that by pressing F3 in minecraft) but the vegetation isn't changing. I can see that I've also marked the chunks properly with the tool and it saves / reloads the region fine with the chunks selected.
Is this chunk information getting cached somewhere and how do I reload it? I've tried running the world as both a singleplayer and multiplayer game and nothing is getting repopulated. The world originated as a SMP server which I downloaded to my local machine and would like to re-upload once add in my changes. What am I missing? Thanks!
Update: Some more info. I'm trying to fix a biome shift error where I had a generated ice plains continent which got changed to an ocean biome when the new biome code came out. Now Biome Painter has correctly changed the biome (as stated above). It snows properly and minecraft states I'm in a taiga biome yet nothing I select is getting repopulated with new trees (again stated above). However, after some more digging with MCEdit I also cannot delete and regenerate chunks in the new biome I created. It's still creating newly regenerated chunks as if it were still an ocean biome. Is that ocean biome also getting saved somewhere else? Any ideas on what else I need to try? Thanks.
The biome data is stored with the chunk, so deleting the chunk in MCEdit is going to regenerate it with the original ocean biome.
I just tested it now and I'm having trouble reproducing the issue. I know you already said, but you're sure the area is saved as taiga and not ice plains? And that the chunk(s) is highlighted yellow after you set the area to be repopulated? Is the ground made of grass? If it were sand, I don't think it would generate trees. I'm just trying to think of possibilities.
Thanks for telling me to check the ground to make sure it was grass. It gave me the idea to remove the snow manually from an area in-game and then selecting that grass area with BiomePainter to have the chunks repopulated. And wouldn't you know it I go back into the game and I have new pine trees in my created taiga biome!
So for anyone with the same problem I had to remove the pre-existing snow for the trees to get to grow with the repopulate chunk tool. I'm thinking I should be able to remove the snow with MCEdit and then repop the chunks to save me a ton of snow shoveling haha.
Thanks again!
Any time! Thanks for using my program. I'm just glad it worked for you.
Have you made a selection using the left mouse button? Like in this video: (not mine, just found it).
You are awesome! I was in "chunk view" instead of "camera view" so I couldn't use fill and replace (lol such a newbie). Thanks so much for your help and thanks for the awesome program! I can finally fix my SMP world!
In your world's save folder, where the level.dat file is, then in the "region" folder, are there any files ending .mca? Also, what version of Minecraft do you use?
Hmmm. If you open your level.dat in a program like NBT Edit (or if you could upload a copy I could look at it) what does it have for the "version" tag. For example, one I'm looking at has a version of 19133. It it's greater than that, then it may be a bug in Biome Painter where it tries to compensate for a change in the directory structure of a Minecraft save they announced a long time ago but haven't done yet. I'm trying to think of what else it could be.
Thank you. It looks like that isn't the issue. In the folder where level.dat is, there's a region folder that then contains r.0.0.mca? As in: .minecraft/saves/world_folder_name/region/r.0.0.mca? Does Feed the Beast do anything with custom dimensions? My program assumes there's at least a standard Minecraft overworld dimension. If that isn't there, that could explain why it's not working.
I'm just glad it's working for you now. Thanks for your patience.
Other changes include:
For the full list please see the changelog at https://github.com/m.../CHANGELOG.txt.