I think I know what you mean. Let's see: First of all, download the AMIDST program [jar file]. Then, open it! IS NOT A MOD, BUT AN INDEPENDENT PROGRAM ITSELF! [SO DO NOT PLACE IT IN THE MOD'S FOLDER]
Now, you can either select a folder with the world you are playing or you can copy the seed [Open your Minecraft Launcher, select the world you are playing with currently. Then click in "Re-Create". After it, select "More World Options" (Click!) and you will see your World's seed]. Copy and paste your seed in the "seed search bar" of the AMIDST program (and select the version you are playing with)]. Enjoy!
P.S: If you speak Spanish [I don't know why Big Alan assumed you do (Update: Now I know lol)], then speak to me in the language. I can speak it fluently; so no problems for me explain it again to you (in that language).
will amidst explorer/amidst eventually be able to locate the new end dungeons?
I've made an attempt at adding support for finding End Cities.
It's a bit rudimentary because I don't see a way of getting good accuracy without fully generating some of the land/chunks, but I'll throw it out there as an "experimental" build.
Does AMIDST Include mod support somehow? I've been searching for hours in my Thaumcraft world for a village with no luck.
If the Mod does not effect world generation it doesn't matter.
i.e. I use WorldEdit (others too), the world is generated the same in vanilla as it is with WE active. I can open a vanilla 1.8.0 seed with AmidstExporter and my Modded world is exactly the same (changes I made with WE won't be displayed).
Providing Mods you utilize don't effect village generation AE should work for you too. Regardless AE will not change what your Modded world has created. They may be different seen with your launcher or AE, but AE won't change your Modded world.
HTH
Lou
If the Mod does not effect world generation it doesn't matter.
i.e. I use WorldEdit (others too), the world is generated the same in vanilla as it is with WE active. I can open a vanilla 1.8.0 seed with AmidstExporter and my Modded world is exactly the same (changes I made with WE won't be displayed).
Providing Mods you utilize don't effect village generation AE should work for you too. Regardless AE will not change what your Modded world has created. They may be different seen with your launcher or AE, but AE won't change your Modded world.
HTH
Lou
I uh... hate to be that guy... but how are we feeling about igloos?
Igloos have been added, but I haven't compiled a release that includes those changes yet - I came across suspicious behavior in the snapshot while adding the extra strongholds, so a bug report has been filed with Mojang and now I'll wait for new snapshots or issue updates to see if the stronghold algorithm is changing. Everything should be sorted before 1.9 comes out tho.
I've made an attempt at adding support for finding End Cities.
I tried it out, about 3 out of 4 of the "likely end cities" i tried had actual end cities. None of the "possible end cities" had anything; they were all over the void. Which is good enough for me! Thank you sir, this is awesome!
So I'm curious. Earlier you had speculated that End Cities must be generated by on chunk load, rather than deterministically by the terrain generator, to avoid generating them over the void. Do you still think that is the case? How did you manage to make this possible?
I tried it out, about 3 out of 4 of the "likely end cities" i tried had actual end cities. None of the "possible end cities" had anything; they were all over the void. Which is good enough for me! Thank you sir, this is awesome!
So I'm curious. Earlier you had speculated that End Cities must be generated by on chunk load, rather than deterministically by the terrain generator, to avoid generating them over the void. Do you still think that is the case? How did you manage to make this possible?
Cheers,
The cities are generated the first time a chunk is loaded, but after the stage where the terrain of the chunk has been generated. The positions of cities is determined the same way as temples and ocean monuments etc. — a deterministic pseudo-random lottery that every chunk is entered into. The lottery doesn't take the presence of land into account, so when a chunk wins the lottery it performs two extra tests to see if the terrain is suitable before generating a city.
This is probably TMI, but...
Void usually fails the first test and always fails the second test, the "possible end cities" are the lottery-winning chunks which pass the first test, while "likely end cities" are the lottery-winning chunks which pass the first test and seem likely to pass the second test. I can't accurately perform the second test (land altitude) without generating the full terrain of the
chunk, so AmidstExporter guesses. I was thinking of giving the cities a likelyhood "star rating", because some of those "possible end cities" will actually have cities, but it's probably overcomplicating the UI and not adding much when you already have "likely end cities".
The reason all of this turned out to be possible is that Minecraft uses a 2D noise algorithm to decide where island "cores" are, and how big they are, so Amidst can generate this 2D blueprint and use it to guess which
cities are likely to be over land without needing to generate the actual 3D terrain. At some point I may see if it's possible to know where the miniature islands will appear, but it will depend on whether they are built on a similar 2D blueprint system.
Biomes are indicated by the color. Open a world, move the cursor and watch the upper right corner.
Open a world, Click "Map" then "Layers". You can opt to display "Village Icons" and a bunch of other things.
Have you ever heard patience is a virtue?
Lou
Nothing done with AE will effect any world. Just for fun click "File", "New", "From random seed".
"From file or folder" is for existing worlds. It won't display or alter/negate any changes you've made (I use WorldEdit).
OSX 10.10.5, APP opens, says "Please select a Minecraft version:" Lists "DrunkenZing" (My online tag), and "forge", then to the right the bother say "unknown" in black, and "missing" in gray, with an arrow the same color. Help?
OSX 10.10.5, APP opens, says "Please select a Minecraft version:" Lists "DrunkenZing" (My online tag), and "forge", then to the right the bother say "unknown" in black, and "missing" in gray, with an arrow the same color. Help?
1.8.8
I don't think it's udated beyond 1.8. Try that, it's probably the same world.
I always recommend that the .jar files be downloaded and used since it's guaranteed to work if Minecraft itself works.
I only download the .exe files to get the program icons to use on my desktop.
Rollback Post to RevisionRollBack
There are no dangerous weapons. There are only dangerous people. R.A. Heinlein
If you aren't part of the solution, then you obviously weren't properly dissolved.
I think I know what you mean. Let's see: First of all, download the AMIDST program [jar file]. Then, open it! IS NOT A MOD, BUT AN INDEPENDENT PROGRAM ITSELF! [SO DO NOT PLACE IT IN THE MOD'S FOLDER]
Now, you can either select a folder with the world you are playing or you can copy the seed [Open your Minecraft Launcher, select the world you are playing with currently. Then click in "Re-Create". After it, select "More World Options" (Click!) and you will see your World's seed]. Copy and paste your seed in the "seed search bar" of the AMIDST program (and select the version you are playing with)]. Enjoy!
P.S: If you speak Spanish [I don't know why Big Alan assumed you do (Update: Now I know lol)], then speak to me in the language. I can speak it fluently; so no problems for me explain it again to you (in that language).
HERE IS THE LATEST VERSION [WORKS EVEN FOR 1.8]: https://github.com/skiphs/AMIDST/releases/tag/3.7
Minecraft Fan! And modder wanna be!
I've made an attempt at adding support for finding End Cities.
It's a bit rudimentary because I don't see a way of getting good accuracy without fully generating some of the land/chunks, but I'll throw it out there as an "experimental" build.
v1.41 at https://github.com/Treer/AmidstExporter/releases
Does AMIDST Include mod support somehow? I've been searching for hours in my Thaumcraft world for a village with no luck.
Nope, it doesn't. Only vanilla.
Minecraft Fan! And modder wanna be!
If the Mod does not effect world generation it doesn't matter.
i.e. I use WorldEdit (others too), the world is generated the same in vanilla as it is with WE active. I can open a vanilla 1.8.0 seed with AmidstExporter and my Modded world is exactly the same (changes I made with WE won't be displayed).
Providing Mods you utilize don't effect village generation AE should work for you too. Regardless AE will not change what your Modded world has created. They may be different seen with your launcher or AE, but AE won't change your Modded world.
HTH
Lou
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
Thanks <3
Seriously!? You're awesome!
I uh... hate to be that guy... but how are we feeling about igloos?
Igloos have been added, but I haven't compiled a release that includes those changes yet - I came across suspicious behavior in the snapshot while adding the extra strongholds, so a bug report has been filed with Mojang and now I'll wait for new snapshots or issue updates to see if the stronghold algorithm is changing. Everything should be sorted before 1.9 comes out tho.
I tried it out, about 3 out of 4 of the "likely end cities" i tried had actual end cities. None of the "possible end cities" had anything; they were all over the void. Which is good enough for me! Thank you sir, this is awesome!
So I'm curious. Earlier you had speculated that End Cities must be generated by on chunk load, rather than deterministically by the terrain generator, to avoid generating them over the void. Do you still think that is the case? How did you manage to make this possible?
Cheers,
The cities are generated the first time a chunk is loaded, but after the stage where the terrain of the chunk has been generated. The positions of cities is determined the same way as temples and ocean monuments etc. — a deterministic pseudo-random lottery that every chunk is entered into. The lottery doesn't take the presence of land into account, so when a chunk wins the lottery it performs two extra tests to see if the terrain is suitable before generating a city.
This is probably TMI, but...
Void usually fails the first test and always fails the second test, the "possible end cities" are the lottery-winning chunks which pass the first test, while "likely end cities" are the lottery-winning chunks which pass the first test and seem likely to pass the second test. I can't accurately perform the second test (land altitude) without generating the full terrain of the
chunk, so AmidstExporter guesses. I was thinking of giving the cities a likelyhood "star rating", because some of those "possible end cities" will actually have cities, but it's probably overcomplicating the UI and not adding much when you already have "likely end cities".
The reason all of this turned out to be possible is that Minecraft uses a 2D noise algorithm to decide where island "cores" are, and how big they are, so Amidst can generate this 2D blueprint and use it to guess which
cities are likely to be over land without needing to generate the actual 3D terrain. At some point I may see if it's possible to know where the miniature islands will appear, but it will depend on whether they are built on a similar 2D blueprint system.
It only shows where the three strongholds are, and it doesn't show a map of the world.
Help.
Biomes are indicated by the color. Open a world, move the cursor and watch the upper right corner.
Open a world, Click "Map" then "Layers". You can opt to display "Village Icons" and a bunch of other things.
Have you ever heard patience is a virtue?
Lou
Nothing done with AE will effect any world. Just for fun click "File", "New", "From random seed".
"From file or folder" is for existing worlds. It won't display or alter/negate any changes you've made (I use WorldEdit).
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
I downloaded it, all it gave me was Minecraft Stronghold Finder v42
There is nothing in the upper right corner.
And it only has 7 boxes,
Seed
Stronghold 1 X and Y
Stronghold 2 X and Y
Stronghold 3 X and Y
OSX 10.10.5, APP opens, says "Please select a Minecraft version:" Lists "DrunkenZing" (My online tag), and "forge", then to the right the bother say "unknown" in black, and "missing" in gray, with an arrow the same color. Help?
1.8.8
If you're using AmidstExporter you/your system is the problem!
I don't think it's udated beyond 1.8. Try that, it's probably the same world.
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
If you downloaded it from the ad.fly link on the first page of this thread, it says underneath:
So perhaps that link took you to an ancient version from before it was called AMIDST?
The Mac should be able to run the .jar version from here - https://github.com/skiphs/AMIDST/releases
If double-clicking on the .jar file doesn't work, then try opening a terminal, going to the folder with the .jar file, and typing:
java -jar ./Amidst-3.7.jar
If the program he downloaded says "Minecraft Stronghold Finder v42" then he downloaded one of the very early versions of Amidst.
The latest versions of Amidst and AmidstExporter are found at:
for Amidst:https://github.com/skiphs/AMIDST/releases
for AmidstExporter:https://github.com/Treer/AMIDST/releases
I always recommend that the .jar files be downloaded and used since it's guaranteed to work if Minecraft itself works.
I only download the .exe files to get the program icons to use on my desktop.
There are no dangerous weapons. There are only dangerous people. R.A. Heinlein
If you aren't part of the solution, then you obviously weren't properly dissolved.
The latest release of Amidst, version 4.6 can be found here:
https://github.com/toolbox4minecraft/amidst/releases
You should probably also read this:
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-tools/2970854-amidst-map-explorer-for-minecraft-1-14
You can find me on the Minecraft Forums Discord server.
https://discord.gg/wGrQNKX
Thanks gents;
I forget they almost never tell us it's a Mac, then get upset when we can't magically determine that!
Lou
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
Lol my first line I made sure I made it clear I was on a mac, too many people dont. Thanks, ill boot up linux
And people assume you have a Mac