So.. The slime finder causes my IE9 to crash (just the one tab, though) when I try to find the slime chunks. Is this because I'm using 1.9pre3? And if it is, can you make this compatble with 1.9pre3? I'd really like to find some slimes...
The slime finder has nothing to do with your minecraft installation. I'm guessing it's either your Java applet support or your browser itself that's causing the problem. Easiest workaround to try would be using another web browser (firefox or chrome).
The slime finder has nothing to do with your minecraft installation. I'm guessing it's either your Java applet support or your browser itself that's causing the problem. Easiest workaround to try would be using another web browser (firefox or chrome).
i cant get it to work, i have the right x and z and its below 16 but i cant get the slimes to spawn
also when i try to put the mod in .minecraft and i click login it just gets stuck on updating minecraft
As mentioned in the first post, it can take hours for a slime to spawn. The bigger your spawning area and the more caves you light up, the faster they'll spawn. However, to get really fast spawns, you need to light up all caves and the surface (for night time).
Did you delete the META-INF folder? Also, make sure you use the right version. There's no mod for 1.9 PR.
Any chance that I might be able to get a serverside version of this tool so I can host it on my server?
I run a small private server that I and a few of my friends use and this would be a great tool to have.
Are you talking about the mod or the online tool? If you're talking about the latter, just tell your friends to insert the seed they can see when pressing F3 while playing on the server. I wrote this in JSP (Java Server Pages), which is not supported by most web providers.
Are you talking about the mod or the online tool? If you're talking about the latter, just tell your friends to insert the seed they can see when pressing F3 while playing on the server. I wrote this in JSP (Java Server Pages), which is not supported by most web providers.
Yeah I am talking about the online tool, I am already running tomcat(its my server, it sits in my machine room next to the web/mail server and the firewall all on a 50Mb buisness cable connection)
It'd be nice to have a place where they could just look at it without having to dig up the seed.
Some of my players aren't very technical.
Anyone else having problems getting slime to spawn in 1.8 using Craftbukkit? One of the guys on my server has massive rooms built down where these chunks intersect, and not a single slime will spawn. The rooms are the right size, have ample light, but nothing. We've been sitting with huge empty rooms since 1.8 launched, no slimes.
Yeah I am talking about the online tool, I am already running tomcat(its my server, it sits in my machine room next to the web/mail server and the firewall all on a 50Mb buisness cable connection)
It'd be nice to have a place where they could just look at it without having to dig up the seed.
Some of my players aren't very technical.
Well, if they're not technical enough to copy a seed I doubt that they're technical enough to understand the coordinate system. I could add an option to insert the seed into the URL (like mcslimes.appspot.com/seed/) or an option to generate a high resolution saveable image if that's what you're looking for.
However, if you really want to have your own online app, send me your seed and email and I'll see what I can do.
I think this will suffice as proof that most likely either your mod doesn't work anymore or slime spawning mechanics have somehow changed.
Basically , as I had real difficulties in spawning slime , I just used MCEdit to remove any caves in a range of 200 Blocks (or fill them up with lava), and added so much glowstone that it is utterly impossible that I lack light, still no slimes are spawning :dry.gif:
Does anyone have an Idea what I've been doing wrong?
Anyone else having problems getting slime to spawn in 1.8 using Craftbukkit? One of the guys on my server has massive rooms built down where these chunks intersect, and not a single slime will spawn. The rooms are the right size, have ample light, but nothing. We've been sitting with huge empty rooms since 1.8 launched, no slimes.
I was having problems too with craftbukkit. Do you own the server? And is there Essentials? Because in the config for essentials some mobs may be set to not spawn by default. Make sure to set it to false. If you are not the owner, ask the owner to do so
this is conffusing (to me) can you just tell what chunks spawn slimes?
It's different for every seed, so you kinda have to use the site, sorry.
If you press F3 ingame it should show you the seed; just type that into the box on the website and put in a range and it should show you which coordinates the chunks are in that can spawn slimes
- 18 September: (Mod) added 1.8 download for use with ZanMinimap and Rei's Minimap
- 14 September: (Mod) added 1.8 download (plain mod)
- 05 August: (Mod) added download for use with Rei's Minimap and ImprovedChat
- 29 July: (Mod) added download for use with ZanMinimap
- 13 July: (Map Generator) added text seed support and random seed option
1.8 Note
A quick look into the slime class file and some vanilla observations suggest that slime spawn hasn't changed. They may be affected by some general spawning changes though. Let me know if you know more :smile.gif:
Online Map Generator
As you can see, there are both large holes and clusters. This is absolutely random. Hope this explains why people are claiming they still get no slimes even though they made their room 10m bigger..
Note that the right screenshot is outdated, the tool will only display one coordinate, which is exactly the border (at whole number).
Seed!??!?
To make this work, you need to have access to your world file or its seed. If you do, just upload the level.dat using the form and the seed will be automatically parsed for you. If you're on SMP, however, you need to use the ingame mod and log on to the server to find out the seeed your world's using.
1.8 implemented this feature into vanilla minecraft!
Ingame Mod
This mod expands your F3 screen to show the world seed (pre 1.8) as well as whether or not slimes can spawn in your current chunk. You need to manually copy the .class file into your minecraft.jar (open with WinRAR or the like) and make sure to delete meta-inf folder if it's still in there.
If this doesn't help there are lots of tutorials out there, e.g. .
Finding the exact borders:
- with mod : look straight (!) down and watch the f3 text that says "Slimes: Yes" (or No). you need to place your cursor/camera so that it doesn't move if you rotate (it's easier than it sounds, just clarifying..). then move around and you can see the Slimes text changing as your cursor moves between the block
- without mod: do the same looking down thing and watch your X and Z coordinates while you move around. it will be at a whole number when crossing blocks. if that whole number is a multiple of 16, you're looking at a chunk border. do this for both x and z and you found a corner.
the multiples of 16 are displayed in the image of the online tool (the screenshot with 2 coordinates being displayed is outdated). make your area smaller if they don't show up.
Still no Slimes?
- without mod: double checked x,z coordinates?
- while standing on the spawning ground, your y coordinate must be 16.6 or less.
- room at least 2 high? :tongue.gif:
- one block above your ground, don't place anything except a few torches for lighting the room (you dont need it for slimes, just to prevent other mobs from spawning)
- don't play on peaceful!
- don't be closer than 24m to your room and don't go more than 128m away from it
- wait long enough (if your room is closed, you dont need to be around, just come back every once in a while, they won't despawn unless you walk far enough away (>128m)). obviously, don't pause the game
If you still don't get spawns after several hours (for a 16x16 room I'd say), check if other hostiles are spawning if you kill the light. It should take a slime approx. 10 times longer to spawn than other hostiles.
If no hostiles are spawning, your world's hostile spawning might be jammed by slimes. If you're alone / on SSP, walk 250m in any direction and go back. Hostiles should spawn again.
If none of this helps, report here.
Formula:
In case anyone is interested in the actual formula (in java):
xPosition and zPosition are chunk coordinates.
To sum it up, it generates a random number (0-9) that's always the same for the same chunk and world seed. if that number equals zero (10%), the chunk will spawn slimes. The constant numbers were picked randomly I guess.
You could also eliminate the Random stuff by looking up Java's Random algorithm.
Well the Mod works, i found ONE medium Slime, but it didnt drop slime balls :sleep.gif:.
But now the slimes dont keep spawning. Maybe its because of SMP?
You need to bring the big/medium slimes down to exactly 0 HP without any overkill. Only then they will split to smaller slimes. The smallest slimes can then be killed as usual and will drop slimeballs.
It's all about luck, even with a big room it can take hours.
Of course, you can insert the seed manually. The mod is mainly for double checking and finding the exact borders.
The slime finder has nothing to do with your minecraft installation. I'm guessing it's either your Java applet support or your browser itself that's causing the problem. Easiest workaround to try would be using another web browser (firefox or chrome).
There's a vid linked in the first post.
Now to make sticky pistons...
It was the browser. Thanks :biggrin.gif:
also when i try to put the mod in .minecraft and i click login it just gets stuck on updating minecraft
I run a small private server that I and a few of my friends use and this would be a great tool to have.
P.S. How do I change from Newly Spawned?
<------------
As mentioned in the first post, it can take hours for a slime to spawn. The bigger your spawning area and the more caves you light up, the faster they'll spawn. However, to get really fast spawns, you need to light up all caves and the surface (for night time).
Did you delete the META-INF folder? Also, make sure you use the right version. There's no mod for 1.9 PR.
Not completely sure, but it's very likely.
Are you talking about the mod or the online tool? If you're talking about the latter, just tell your friends to insert the seed they can see when pressing F3 while playing on the server. I wrote this in JSP (Java Server Pages), which is not supported by most web providers.
minecraft-1.8.1.jar is just a backup that was created for you. So use minecraft.jar.
PS: submit more posts I guess.
Yeah I am talking about the online tool, I am already running tomcat(its my server, it sits in my machine room next to the web/mail server and the firewall all on a 50Mb buisness cable connection)
It'd be nice to have a place where they could just look at it without having to dig up the seed.
Some of my players aren't very technical.
It's not. :sad.gif: I wish.
Check out my stream at http://www.twitch.tv/nekhs - times are erratic, duration goes as long as I feel like it.
Well, if they're not technical enough to copy a seed I doubt that they're technical enough to understand the coordinate system. I could add an option to insert the seed into the URL (like mcslimes.appspot.com/seed/) or an option to generate a high resolution saveable image if that's what you're looking for.
However, if you really want to have your own online app, send me your seed and email and I'll see what I can do.
Can you upload the map?
I was having problems too with craftbukkit. Do you own the server? And is there Essentials? Because in the config for essentials some mobs may be set to not spawn by default. Make sure to set it to false. If you are not the owner, ask the owner to do so
It's different for every seed, so you kinda have to use the site, sorry.
If you press F3 ingame it should show you the seed; just type that into the box on the website and put in a range and it should show you which coordinates the chunks are in that can spawn slimes
You need to bring the big/medium slimes down to exactly 0 HP without any overkill. Only then they will split to smaller slimes. The smallest slimes can then be killed as usual and will drop slimeballs.
It's all about luck, even with a big room it can take hours.