what do we need to do in order to get our Mob to spawn in Minecraft.
Heres what I did
1. tested in test_game.bat And saw my mob
2. re obfuscated EntityMob, RenderMob, ModelMob
4. it generated EntityMob.class, RenderMob.class, ModelMob.class, im.class, om.class, qk.class
3. put the class folders in my Minecraft.jar
4.deleted META-INF
5.started Minecraft
6.Ran around looking for flying pigs but couldn't find any :sad.gif:
This seems like a great idea! I'll add your support banner! :biggrin.gif:
But umm, whenever I turn on mcp integration and I click save, it causes the program to stop responding and close. If I just click save without MCP, it says "mob saved".
Could you help me with this? Has anyone else got this?
what do we need to do in order to get our Mob to spawn in Minecraft.
Heres what I did
1. tested in test_game.bat And saw my mob
2. re obfuscated EntityMob, RenderMob, ModelMob
4. it generated EntityMob.class, RenderMob.class, ModelMob.class, im.class, om.class, qk.class
3. put the class folders in my Minecraft.jar
4.deleted META-INF
5.started Minecraft
6.Ran around looking for flying pigs but couldn't find any :sad.gif:
what do we need to do in order to get our Mob to spawn in Minecraft.
Heres what I did
1. tested in test_game.bat And saw my mob
2. re obfuscated EntityMob, RenderMob, ModelMob
4. it generated EntityMob.class, RenderMob.class, ModelMob.class, im.class, om.class, qk.class
3. put the class folders in my Minecraft.jar
4.deleted META-INF
5.started Minecraft
6.Ran around looking for flying pigs but couldn't find any :sad.gif:
Did you add it to the MobSpawnerBase class?
Can you help me? you said "You will have to fix that manualy"...... how?
I'm not to good with editing computer settings and such
what do we need to do in order to get our Mob to spawn in Minecraft.
Heres what I did
1. tested in test_game.bat And saw my mob
2. re obfuscated EntityMob, RenderMob, ModelMob
4. it generated EntityMob.class, RenderMob.class, ModelMob.class, im.class, om.class, qk.class
3. put the class folders in my Minecraft.jar
4.deleted META-INF
5.started Minecraft
6.Ran around looking for flying pigs but couldn't find any :sad.gif:
Did you add it to the MobSpawnerBase class?
Can you help me? you said "You will have to fix that manualy"...... how?
I'm not to good with editing computer settings and such
The only way you would be able to fix it is if you knew java and I can't really help you there. I only know C++ they're sorta the same but not really.
i dont see why people despise a mod like this. It is basically like saying "oh ugay u made it ezy to make new mobs and therefore u r gay becuxz i wuld rather spend days coding to make a single mob lolol it removes the challenge of it"
1: Your mods kinda remove the challenge...
2: We still can't delve into the more advanced areas of mob making, such as allignments in the humans+ mod.
Rollback Post to RevisionRollBack
You are now reading this. You just lost the game.
You have just read this. You are also manually breathing.
i dont see why people despise a mod like this. It is basically like saying "oh ugay u made it ezy to make new mobs and therefore u r gay becuxz i wuld rather spend days coding to make a single mob lolol it removes the challenge of it"
1: Your mods kinda remove the challenge...
2: We still can't delve into the more advanced areas of mob making, such as allignments in the humans+ mod.
You hit it dead on. Plus it would make it easier to do something like humans+ because the model work, drops, damage etc would be done. You would just need to edit the code to make an alignment. Which would obviously still require knowledge of modding so it's not like a flood of new mods would come onto the forums.
everytime i save my mob it says mob maker.exe has stopped working i have it on clean mcp what should i do help me please:( does the mcp should have extracted minecraft.jar ? also when i make the java file does it rename it to mymobname.class? mymobnameentity.class? mymobnamemodel.class? ?how can i make it compatible with modloader ? do i need to add it on the spawnlist ? and recompile wont work it says javac not found but ive installed jdk
everytime i save my mob it says mob maker.exe has stopped working i have it on clean mcp what should i do help me please:( does the mcp should have extracted minecraft.jar ? also when i make the java file does it rename it to mymobname.class? mymobnameentity.class? mymobnamemodel.class? ?how can i make it compatible with modloader ? do i need to add it on the spawnlist ? and recompile wont work it says javac not found but ive installed jdk
keep on working...... this will be the most epi thing in the world and ur gonna become famous. though it would of been cool if you could make ur own body.... anyways, i believe that i will post a vieo of the mobs i make.
everytime i save my mob it says mob maker.exe has stopped working i have it on clean mcp what should i do help me please:( does the mcp should have extracted minecraft.jar ? also when i make the java file does it rename it to mymobname.class? mymobnameentity.class? mymobnamemodel.class? ?how can i make it compatible with modloader ? do i need to add it on the spawnlist ? and recompile wont work it says javac not found but ive installed jdk
Did you add the Java SDKs paths?
yes the bin directory is set help me please :sad.gif: im on x64 system
[/quote]yes the bin directory is set help me please :sad.gif: im on x64 system[/quote]
man i have noticed im getting this when i integrate it to mcp when i use it standalone it works why ? i have a clean mcp does it work without using the mcp ?
and it saved the mob name as modelmob,entitiymob ,java but why it didnt save as modelpuppymob.java ? as the name of my mob ? so if i compile it it will replace other mobs ?
okay ill just work without mcp , i fixed that error iadded now the javac directory it works but where are the classes saved ? i used this program to make a mob without mcp then i used mcp to recompile it when it finish do i need modloader ? and do i need to add it to spawnlist ?
yes the bin directory is set help me please :sad.gif: im on x64 system
Quote from nadine »
man i have noticed im getting this when i integrate it to mcp when i use it standalone it works why ? i have a clean mcp does it work without using the mcp ?
and it saved the mob name as modelmob,entitiymob ,java but why it didnt save as modelpuppymob.java ? as the name of my mob ? so if i compile it it will replace other mobs ?
Think its the way rubix programmed it. It does the same thing with drops. They use the same variable so u get an error when u compile if you made it drop more than one item. So to put it simply u can only make one mob using it at the moment, Otherwise it will overwrite your old one.
Heres what I did
1. tested in test_game.bat And saw my mob
2. re obfuscated EntityMob, RenderMob, ModelMob
4. it generated EntityMob.class, RenderMob.class, ModelMob.class, im.class, om.class, qk.class
3. put the class folders in my Minecraft.jar
4.deleted META-INF
5.started Minecraft
6.Ran around looking for flying pigs but couldn't find any :sad.gif:
Did that... but what do you mean "You will have to fix that yourself"... how?
So yeah
HELP PLZ :biggrin.gif:
But umm, whenever I turn on mcp integration and I click save, it causes the program to stop responding and close. If I just click save without MCP, it says "mob saved".
Could you help me with this? Has anyone else got this?
Could someone give me some special ed help and maybe instructions with a bit more detail?
Fixed this problem. :biggrin.gif: But there's still my other one. :sad.gif:
<!-- l -->List of all my other mods,creations,maps,etc..:
viewtopic.php?f=1039&t=325080&p=4488802#p4488802
<!-- l -->Did you add it to the MobSpawnerBase class?
Can you help me? you said "You will have to fix that manualy"...... how?
I'm not to good with editing computer settings and such
The only way you would be able to fix it is if you knew java and I can't really help you there. I only know C++ they're sorta the same but not really.
1: Your mods kinda remove the challenge...
2: We still can't delve into the more advanced areas of mob making, such as allignments in the humans+ mod.
You have just read this. You are also manually breathing.
You hit it dead on. Plus it would make it easier to do something like humans+ because the model work, drops, damage etc would be done. You would just need to edit the code to make an alignment. Which would obviously still require knowledge of modding so it's not like a flood of new mods would come onto the forums.
<!-- l -->List of all my other mods,creations,maps,etc..:
viewtopic.php?f=1039&t=325080&p=4488802#p4488802
<!-- l -->Edit:
I Plan on updating it with a more Original Pic...Updated.
Did you add the Java SDKs paths?
yes the bin directory is set help me please :sad.gif: im on x64 system
<!-- l -->List of all my other mods,creations,maps,etc..:
viewtopic.php?f=1039&t=325080&p=4488802#p4488802
<!-- l -->man i have noticed im getting this when i integrate it to mcp when i use it standalone it works why ? i have a clean mcp does it work without using the mcp ?
and it saved the mob name as modelmob,entitiymob ,java but why it didnt save as modelpuppymob.java ? as the name of my mob ? so if i compile it it will replace other mobs ?
<!-- l -->List of all my other mods,creations,maps,etc..:
viewtopic.php?f=1039&t=325080&p=4488802#p4488802
<!-- l -->
<!-- l -->List of all my other mods,creations,maps,etc..:
viewtopic.php?f=1039&t=325080&p=4488802#p4488802
<!-- l -->Think its the way rubix programmed it. It does the same thing with drops. They use the same variable so u get an error when u compile if you made it drop more than one item. So to put it simply u can only make one mob using it at the moment, Otherwise it will overwrite your old one.