All I did was I placed a few items in my inventory to test it out, downloaded the level.dat and placed it into my world1 folder. I entered the world and press i, then Minecraft freezes and then crashes. I am on Linux, if that helps. I was probably running Minecraft, but I doubt it was the problem since I was only on the menu screen.
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Has anyone really been far even as decided to use even go want to do look more like?
Sorry if I'm trolling to some people..
but wouldn't it be easier to use InvGrid or another downloadable program? I don't see the appeal in a web-based editor, especially when this gets popular and the server's gonna be on high load.
All I did was I placed a few items in my inventory to test it out, downloaded the level.dat and placed it into my world1 folder. I entered the world and press i, then Minecraft freezes and then crashes. I am on Linux, if that helps. I was probably running Minecraft, but I doubt it was the problem since I was only on the menu screen.
That's strange indeed. I haven't been able to test it out on linux yet, but will when I get a chance. What browser are you using? Firefox? Did you remember to back up your level.dat before-hand? Would you be willing to try it again to see if it does the same thing? Sorry for all the questions, but I do want to make sure my tool works correctly for everyone.
EDIT: Also, if you can somehow send me the level.dat file, I can check it out to see if it's the correct format. (maybe just check your browser cookies and send me the "_session" one for my site.. I can grab the file from my server if I have that info).
In the past when I've had issues with the generated level.dat file, Minecraft would either show me that the world was zero size or I would have no inventory.
Sorry if I'm trolling to some people..
but wouldn't it be easier to use InvGrid or another downloadable program? I don't see the appeal in a web-based editor, especially when this gets popular and the server's gonna be on high load.
I created this tool just for fun, but I imagine it would be easier to use and keep updated than a platform-specific tool like InvGrid, etc. It's cross-platform and usable anywhere without having to install potentially harmful software on your computer. Also, I'm keeping an eye on server load and will definitely upgrade to a better server when the need arises. I'm using Amazon's cloud so it's relatively quick and easy to upgrade servers. This is just one option to edit your inventory, and the web-based approach is definitely not for everyone. That said, I'd love to hear others' opinions on why they do or do not use my tool.
Thanks, this helps a lot. Now only if there was a way to give infinite health. LOL
No infinite health unfortunately. But if you set the damage on your armor to a negative number ( I tried -1000 ) you'll be near-invincible.
I like that it is web based, works great no freeze or crash. My son is unable to use the loleditor that I was using, but he has no issues with this one.
As far as the health, I did figure out the neg number trick I use -3200 and have a 64 stack of armor in each armor slot. Works very well. Now I can go to the nether world without being on peaceful mode. Those dang ghast are everywhere. LOL
Again thanks this works great, when the others were still having trouble getting updated, your lil editor saved the day. LOL
I just fixed an issue with how I was setting cookies. Somehow an extra cookie was being set that shouldn't have been and therefore my tool would get confused and wouldn't be able to find the correct download file. I believe I finally have this resolved, so please try again.
Ugh, well here's one downfall of a web-based utility.. I can break stuff on you :-(
BUT, I think I finally got the bugs worked out. I too just noticed that you couldn't download and that should be fixed now. Thanks for the feedback and hanging in there while I got this fixed. Try again and let me know of any more probs
[*:lb7sm5mk] Don't use "relative position" to move an element. Really, don't use that. Most of times people might think they need it, they actually want "absolute position". I say this because I've worked with HTML/CSS for quite some time.
[*:lb7sm5mk] Use "position: relative" just to set a reference for other elements. When you do that, all elements inside this one will have this object as a reference for "absolute position".
[*:lb7sm5mk] Use "position: absolute" to actually put elements into their desired locations. That usually means these objects are inside some other that has either "position: absolute" or "position: relative".
[*:lb7sm5mk] Rule of thumb: if you use "position: relative", don't set top/left/right/bottom. Only set such coordinates if you use "position: absolute".
Thanks CrazyTerabyte, I"ll try that out. I'm not great with html so I threw together this page based on what i know. But I did think that position: absolute is relative to the nearest positioned ancestor, which would be the html document itself I'd think. In other words, if I used absolute, I wouldn't be able to have everything centered on the page. It'd all have to be left-aligned in order to position correctly. I'm probably wrong though as it's been a while since I've researched any of this, but I'll play with it and see if I can get it to work.
Ok, I updated my css using absolute position, with the slots themselves being 'relative'. This appears to work great on firefox and chrome. CrazyTerabyte, can you check it out on Opera?
When an element does not have any kind of position applied to it, it's the same as position: static. This is also called "normal flow", and that's what happens with paragraphs of *this* text, for instance.
When an element has position: absolute, it is removed from the normal flow. In other words, the other elements will render as if that positioned element didn't exist.
However... When an element has position: relative, it is NOT removed from the normal flow. It will be "pseudo-rendered" as if it was in the normal flow, and then, after that, it will be moved according to top/left/right/bottom values. This means that relative-positioned elements will leave an empty space where they were before moving. And since people (that's not just you) don't know or don't understand this, weird positioning and weird bugs happen.
That's why I developed the rule of thumb I described above. It helps avoiding such weird bugs.
And thanks! it now works well on Opera! I was thinking about testing this on IE... but no. IE must die. Painfully. IE must go to Nether and die by Ghasts, Zombie Pigmen and finally burn in a huge lava lake. :wink.gif:
Hahaha, IE must indeed die painfully. The page does render better in IE8 now, but there is still some javascript issues that I'm not going to waste time working out.
And thanks for the info, I think I knew some of that at one time but am a bit rusty with my css.
No infinite health unfortunately. But if you set the damage on your armor to a negative number ( I tried -1000 ) you'll be near-invincible.
but wouldn't it be easier to use InvGrid or another downloadable program? I don't see the appeal in a web-based editor, especially when this gets popular and the server's gonna be on high load.
That's strange indeed. I haven't been able to test it out on linux yet, but will when I get a chance. What browser are you using? Firefox? Did you remember to back up your level.dat before-hand? Would you be willing to try it again to see if it does the same thing? Sorry for all the questions, but I do want to make sure my tool works correctly for everyone.
EDIT: Also, if you can somehow send me the level.dat file, I can check it out to see if it's the correct format. (maybe just check your browser cookies and send me the "_session" one for my site.. I can grab the file from my server if I have that info).
In the past when I've had issues with the generated level.dat file, Minecraft would either show me that the world was zero size or I would have no inventory.
I created this tool just for fun, but I imagine it would be easier to use and keep updated than a platform-specific tool like InvGrid, etc. It's cross-platform and usable anywhere without having to install potentially harmful software on your computer. Also, I'm keeping an eye on server load and will definitely upgrade to a better server when the need arises. I'm using Amazon's cloud so it's relatively quick and easy to upgrade servers. This is just one option to edit your inventory, and the web-based approach is definitely not for everyone. That said, I'd love to hear others' opinions on why they do or do not use my tool.
I like that it is web based, works great no freeze or crash. My son is unable to use the loleditor that I was using, but he has no issues with this one.
As far as the health, I did figure out the neg number trick I use -3200 and have a 64 stack of armor in each armor slot. Works very well. Now I can go to the nether world without being on peaceful mode. Those dang ghast are everywhere. LOL
Again thanks this works great, when the others were still having trouble getting updated, your lil editor saved the day. LOL
Bookmarked.
Ponies.
Proud Moderator of Underground Miner, a now-dead server. 4 years of moderating, and it was a good time.
There's got to be a way around these idiotic spawning rules.
I saw a few issues with errors coming up when trying to download. I have an attempted fix, so let me know if any of you get any more errors.
I don't have a Mac, but try here:
~/Library/Application support/minecraft/saves/World1/level.dat
BUT, I think I finally got the bugs worked out. I too just noticed that you couldn't download and that should be fixed now. Thanks for the feedback and hanging in there while I got this fixed. Try again and let me know of any more probs
Basically...
[*:lb7sm5mk] Don't use "relative position" to move an element. Really, don't use that. Most of times people might think they need it, they actually want "absolute position". I say this because I've worked with HTML/CSS for quite some time.
[*:lb7sm5mk] Use "position: relative" just to set a reference for other elements. When you do that, all elements inside this one will have this object as a reference for "absolute position".
[*:lb7sm5mk] Use "position: absolute" to actually put elements into their desired locations. That usually means these objects are inside some other that has either "position: absolute" or "position: relative".
[*:lb7sm5mk] Rule of thumb: if you use "position: relative", don't set top/left/right/bottom. Only set such coordinates if you use "position: absolute".
https://denilson.sa.nom.br/
When an element has position: absolute, it is removed from the normal flow. In other words, the other elements will render as if that positioned element didn't exist.
However... When an element has position: relative, it is NOT removed from the normal flow. It will be "pseudo-rendered" as if it was in the normal flow, and then, after that, it will be moved according to top/left/right/bottom values. This means that relative-positioned elements will leave an empty space where they were before moving. And since people (that's not just you) don't know or don't understand this, weird positioning and weird bugs happen.
That's why I developed the rule of thumb I described above. It helps avoiding such weird bugs.
In case you wanna learn more, take a look here:
http://www.w3.org/TR/CSS21/visuren.html#comparison
(has some nice images showing what happens on each case)
And thanks! it now works well on Opera! I was thinking about testing this on IE... but no. IE must die. Painfully. IE must go to Nether and die by Ghasts, Zombie Pigmen and finally burn in a huge lava lake. :wink.gif:
https://denilson.sa.nom.br/
And thanks for the info, I think I knew some of that at one time but am a bit rusty with my css.