1. I load my world, but I can't see/find any of my structures.
2. On my mac, I am not running a conventional mouse, at this point my scroll wheel is not scrolling.... so - is there a keyboard shortcut that we can use to scroll with?
Update to last post - I reloaded the world and now my structures do show up.
Still need a way to zoom in/out via keyboard.
Also, would be nice if there was a way to free rotate the map...
I'm surprised by two things:
1.) That you have a Mac with no trackpad/scroll wheel
2.) That I genuinely hadn't considered this situation!
There are a couple little tweaks I've been toying with in the development version, nothing big, so I'll add some keyboard keys to zoom, test it, then push out an update soon.
Free rotating the map is a no-go unfortunately, due to the way the map is generated. It's not really 3D, just a clever way of drawing the data so it looks 3D. The trick only works at the 4 angles available. It's not impossible, just none of the work has been done or even planned. It's on my radar and I think it would be awesome but the amount of work it would be isn't worth it at the moment.
Edit: Alright, that went smoothly. Update is out. Use a/z to zoom. Link Removed here or use the update functionality.
Update to last post - I reloaded the world and now my structures do show up.
Still need a way to zoom in/out via keyboard.
Also, would be nice if there was a way to free rotate the map...
I'm surprised by two things:
1.) That you have a Mac with no trackpad/scroll wheel
2.) That I genuinely hadn't considered this situation!
There are a couple little tweaks I've been toying with in the development version, nothing big, so I'll add some keyboard keys to zoom, test it, then push out an update soon.
Free rotating the map is a no-go unfortunately, due to the way the map is generated. It's not really 3D, just a clever way of drawing the data so it looks 3D. The trick only works at the 4 angles available. It's not impossible, just none of the work has been done or even planned. It's on my radar and I think it would be awesome but the amount of work it would be isn't worth it at the moment.
Edit: Alright, that went smoothly. Update is out. Use a/z to zoom. Link Removed here or use the update functionality.
Thanks! Will check it out tonight.
Note: I do have a multi-button/wheeled mouse - but just within the last week or so the scrolling isn't working on the wheel - all apps - so it's either the mouse itself or the driver... will have to deal with it soon - But THANKS again for your fast response!
Update to last post - I reloaded the world and now my structures do show up.
Still need a way to zoom in/out via keyboard.
Also, would be nice if there was a way to free rotate the map...
I'm surprised by two things:
1.) That you have a Mac with no trackpad/scroll wheel
2.) That I genuinely hadn't considered this situation!
There are a couple little tweaks I've been toying with in the development version, nothing big, so I'll add some keyboard keys to zoom, test it, then push out an update soon.
Free rotating the map is a no-go unfortunately, due to the way the map is generated. It's not really 3D, just a clever way of drawing the data so it looks 3D. The trick only works at the 4 angles available. It's not impossible, just none of the work has been done or even planned. It's on my radar and I think it would be awesome but the amount of work it would be isn't worth it at the moment.
Edit: Alright, that went smoothly. Update is out. Use a/z to zoom. Link Removed here or use the update functionality.
Thanks! Will check it out tonight.
Note: I do have a multi-button/wheeled mouse - but just within the last week or so the scrolling isn't working on the wheel - all apps - so it's either the mouse itself or the driver... will have to deal with it soon - But THANKS again for your fast response!
what kind of mouse do you have? if its an apple mighty mouse than roll the scrol wheel around on a clean peice of paper
Love the new features! It also seems much faster than the last version I tried out. Thanks very much. Just a heads-up, though: the depth slider's level number disappears when I resize the window and there's no way to get it back except restarting the app. This is on 10.6.4. No big deal, but I wanted you to be aware of it if you hadn't seen it yourself.
The "save slice sequence" feature could use a cancel button. As it is now, you have to force quit.
Also a quick question: is there a texture-pack associated with the colours you labeled "+DK's Preferred?"
Love the new features! It also seems much faster than the last version I tried out. Thanks very much. Just a heads-up, though: the depth slider's level number disappears when I resize the window and there's no way to get it back except restarting the app. This is on 10.6.4. No big deal, but I wanted you to be aware of it if you hadn't seen it yourself.
The "save slice sequence" feature could use a cancel button. As it is now, you have to force quit.
Also a quick question: is there a texture-pack associated with the colours you labeled "+DK's Preferred?"
Thanks for the two notes, they're on the list, should be easy fixes. Just an oversight on the slice counter and the cancel thing I just plain forgot.
The DK's Preferred is loosely based on the JohnSmith texture pack.
An update with added compatibility for the Halloween update (plus other bug fixes) is coming but there's a slight hiccup. The grass and tree leaf textures no longer have any color information in them! Note the beautiful pumpkins and the flay gray grass!
Fantastic app - does everything needed, on OSX, without command lines and libraries!
One single suggestion: When using the slices (pulling the bottom slider), could there be an option to show just the current slice (and not the layers above / below it) in the cave view? It'd make planning my connecting tunnels a doddle!
Is there any way this program can make changes to the map itself? i.e. place/remove blocks in the program in such a way that it would alter the game data to reflect this? I've got this mountain I need to build to hide the second entrance to the Nether in one of my worlds. (It spawned out in the open and I don't like things like that out where people can see and access them freely).
1. I load my world, but I can't see/find any of my structures.
2. On my mac, I am not running a conventional mouse, at this point my scroll wheel is not scrolling.... so - is there a keyboard shortcut that we can use to scroll with?
Still need a way to zoom in/out via keyboard.
Also, would be nice if there was a way to free rotate the map...
I'm surprised by two things:
1.) That you have a Mac with no trackpad/scroll wheel
2.) That I genuinely hadn't considered this situation!
There are a couple little tweaks I've been toying with in the development version, nothing big, so I'll add some keyboard keys to zoom, test it, then push out an update soon.
Free rotating the map is a no-go unfortunately, due to the way the map is generated. It's not really 3D, just a clever way of drawing the data so it looks 3D. The trick only works at the 4 angles available. It's not impossible, just none of the work has been done or even planned. It's on my radar and I think it would be awesome but the amount of work it would be isn't worth it at the moment.
Edit: Alright, that went smoothly. Update is out. Use a/z to zoom.
Link Removed here or use the update functionality.
Thanks! Will check it out tonight.
Note: I do have a multi-button/wheeled mouse - but just within the last week or so the scrolling isn't working on the wheel - all apps - so it's either the mouse itself or the driver... will have to deal with it soon - But THANKS again for your fast response!
what kind of mouse do you have? if its an apple mighty mouse than roll the scrol wheel around on a clean peice of paper
The "save slice sequence" feature could use a cancel button. As it is now, you have to force quit.
Also a quick question: is there a texture-pack associated with the colours you labeled "+DK's Preferred?"
Thanks for the two notes, they're on the list, should be easy fixes. Just an oversight on the slice counter and the cancel thing I just plain forgot.
The DK's Preferred is loosely based on the JohnSmith texture pack.
I'll have to wait and see how Zahl updates mcmap.
all you gotta do is click that picture
Yes. Check the mcmap thread for an example image (and the command line version, which you can get right now).
Link Removed
One single suggestion: When using the slices (pulling the bottom slider), could there be an option to show just the current slice (and not the layers above / below it) in the cave view? It'd make planning my connecting tunnels a doddle!
http://fightprotestwithlogic.blogspot.com/
Long answer: I'm not the developer, but given that Zahl's mcmap can't edit either, I seriously doubt this one can either.