Hey still doesn't work. would it be cuz i copied all the src files of the old version to my folder. And i just realized that the copy command doesn't work too.
//smooth raises water as part of its smoothing, which is especially annoying when trying to smooth something partially under sea level. Is it possible to have a parameter to ignore water when using //smooth?
[*:p0adkyyg]Blocks should now be set and removed correctly so that they don't drop items.
[*:p0adkyyg]/fixwater and /fixlava should no longer cross solely diagonally connected pools.
[*:p0adkyyg]Fixed //smooth lifting water upwards.
[*:p0adkyyg]Added //shift to move the selection.
[*:p0adkyyg]Added //flip to flip the clipboard.
[*:p0adkyyg]; instead of | can be used when specifying extra tile entity data for blocks that support them.
[*:p0adkyyg]Items are now dropped by the super pickaxe (configurable).
[*:p0adkyyg]The info tool is governed by the permission /infotool and the tree tool is now governed by the /treetool permission.
[*:p0adkyyg]New info tool (//tool info) that tells you information about the block that you right click with a pickaxe on, including the type of mob spawned by a mob spawner.
[*:p0adkyyg]Mob spawners are now supported for all operations. To specify a mob type, use syntax like //set mobspawner;Pig or //set mobspawner|Pig
[*:p0adkyyg]Added a catch for the IOException now thrown by recent versions of hMod.
when placing a mob spawner, mobs spawn, but i cant hit them at all, if i destroy spawner flame particles stay, and if i log off, it doesnt matter if mob spawners still exists or not, all mobs spawned disappear and mob spawner stops working, and the fire particles disappear. it seems the mobs spawned stay client side only, though i can place a saddle on the pigs.
First off... thanks again for writing such an awesome plugin, but I seem to be having some difficulties with the //restore function. It's currently giving me the error, "failed to load snapshot: invalid CEN header (bad signature)." I have tested the .zip that I'm trying to load with 7zip, and every check I've done hasn't showed anything wrong with the archive. Any ideas on why this would be happening?
Thanks for a great mod. I just made a giant flat city with streets on our SMP server, 40 people+ building there now.
Might I direct your attention to my new script for WorldEdit, made with autohotkey? Basically it's a script that gives hotkeys for the most common commands, for instance Ctrl-C to copy, Ctrl-V to paste and so on. Check it out and tell me what you think.
First off... thanks again for writing such an awesome plugin, but I seem to be having some difficulties with the //restore function. It's currently giving me the error, "failed to load snapshot: invalid CEN header (bad signature)." I have tested the .zip that I'm trying to load with 7zip, and every check I've done hasn't showed anything wrong with the archive. Any ideas on why this would be happening?
Try installing TrueZIP (check the docs).
Quote from avien »
Thanks for a great mod. I just made a giant flat city with streets on our SMP server, 40 people+ building there now.
Might I direct your attention to my new script for WorldEdit, made with autohotkey? Basically it's a script that gives hotkeys for the most common commands, for instance Ctrl-C to copy, Ctrl-V to paste and so on. Check it out and tell me what you think.
Very cool! I probably should install it myself, seeing as though the commands can get quite tedious.
I cant save schematics (im trying to backup everything on my server, so incase beta does something to wreck it) and I need to use //copy, however //copy makes me get this error :
java.lang.VerifyError: (class: ServerInterface, method: generateTree signat
(LEditSession;Lcom/sk89q/worldedit/Vector;)Z) Incompatible object argument
unction call
at EditSession.rawGetBlock(EditSession.java:248)
at EditSession.getBlock(EditSession.java:238)
at CuboidClipboard.copy(CuboidClipboard.java:212)
at WorldEditListener.performCommand(WorldEditListener.java:1116)
at WorldEditListener.onCommand(WorldEditListener.java:1988)
at PluginLoader.callHook(PluginLoader.java:481)
at Player.command(Player.java:121)
at Player.chat(Player.java:93)
at jh.a(jh.java:442)
at bh.a(SourceFile:24)
at bi.a(SourceFile:223)
at jh.a(jh.java:42)
at dr.a(dr.java:76)
at net.minecraft.server.MinecraftServer.h(SourceFile:269)
at net.minecraft.server.MinecraftServer.run(SourceFile:210)
at bx.run(SourceFile:484)
I seem to be having a problem with the super pick-axe tree tool. No matter where I try to place a tree, the tool says "Notch won't let you put a tree there." For the /pinegen and /forestgen, it doesn't generate any trees at all.
Any chance of getting a rotate command? Either for copy/paste or simply the selected cubiod? That would be really helpful.
Quote from Z0mb1n3 »
I seem to be having a problem with the super pick-axe tree tool. No matter where I try to place a tree, the tool says "Notch won't let you put a tree there." For the /pinegen and /forestgen, it doesn't generate any trees at all.
It Isn't workin for me for some reason
whenever I load my server with hmod i get
[SEVERE] Exception while loading plugin
java.lang.ClassNotFoundException: Worldedit
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at PluginLoader.load(PluginLoader.java:336)
at PluginLoader.loadPlugin(PluginLoader.java:290)
at PluginLoader.loadPlugins(PluginLoader.java:277)
at etc.getLoader(etc.java:271)
at ks.a(ks.java:185)
at ff.f(SourceFile:1400)
at fm.f(SourceFile:29)
at net.minecraft.server.MinecraftServer.h(SourceFile:271)
at net.minecraft.server.MinecraftServer.run(SourceFile:216)
at cj.run(SourceFile:490)
do i have to add a line in groups to give admins the right to use it?
It Isn't workin for me for some reason
whenever I load my server with hmod i get
[SEVERE] Exception while loading plugin
java.lang.ClassNotFoundException: Worldedit
do i have to add a line in groups to give admins the right to use it?
You need to capitalize the "e" in WorldEdit.
Quote from atomizer_ »
Quote from lenny939393 »
hmm, i installed it as the instruction said and in the .bat it says it have loaded worldedit but when i get ingame i do //wand but it says unknown command did i miss something? :S (and added it to plugins like: "plugins:CraftBook,WorldEdit" is that wrong?) i have installe hMod and CraftBook without problems and they work. i'm probably just beeing noob here but anyone know why it wont work? >.<
You need to add yourself as a hMod admin, in users.txt in the hmod folder or you just get 'unknown command' for all WorldEdit commands.
I seem to have this working, however, I wanted to import a part of a corrupted map I cut out and saved to a schematic with MCEdit. When I try to //load it, it can't be found since MCEdit saves it as a .schematic.zip file. If I rename it to name.schematic instead of name.schematic.zip, I'm told it's not readable because it isn't in GZIP format. Is this a recent change to the way MCEdit writes schematics? I've never used MCEdit or WorldEdit before.
The developer of MCedit gave me a heads up a while back about an addition of a new format, but he said it was only for really large schematics if I remember right. I don't recall the specifics of this format though, but you should be able to save in both the old and new formats.
I have this idea for an SMP server that NEEDS this mod:*
The server will be called "SIEGE" and will be hosted in a small area to reduce lag (about 160x120)§
The server will be set to "Easy" to allow for mobs to spawn while letting players endure more damage
The map will contain:1 Castle
1 Barracks
3 (or more) Forts
Various hills, caves and mabye breastworks (small walls of dirt)
The goal for the Barracks team (Peasants) is:
to steal/destroy the objective (flag made of ) in the castle, they could also win by signifcantly destroying the castle. every kill you get (enemy killed) will give you more "coins/Credits/Gold" to be used with Craftbook Signs
The goal for the Castle team (Obsidian knights) is to defend the objective, or alternatly Destroy the massive Gold block inside the Barracks. every kill you get (enemy killed) will give you more "coins/Credits/Gold" to be used with Craftbook Signs
Both teams may also score a "Win" if they manage to capture and hold all 3 (or 5) of the forts for a certain amount of time.
The main point of this server is that the knights are better equiped (with obsidian armor and cannons/TNT)
while the Peasants have bows and swords.
The conditons of the castle will be:
You start with obsidian armor (obsidian items mod)
you start with iron swords
you start with TNT (with TNT Controll mod TNT will be 2.5 times as powerful)
you get to use the Cannons inbuilt in the castle (2 "IMPERIAL AVENGERS", 3 "MINIMPERIAL AVENGERS")#
you get to use workshop/ Armory
The conditions of the Barracks will be:
You start with Leather Armor
you start with iron swords
you start with Bows (303's Arrows)
you get Hints (Hint: The castle basement/dungeon is full of placed TNT here is ...)
you get to use the farm (food)
you get to use the Diamond mine (enriched with diamond ores By me :wink.gif:
In additon the map will contain four (or more)
tresure chests:
1. Diamond Set: Full diamond gear!
2.FOOOD!: 64 stack of golden apples (NBTedit)
3.Explosive Arrow FUN!:64 TNT (2.5 times remeber) 64 Exarrows 64 Mob arrows (imagain raining random mobs
!!!)
4. Random useless stuff: 128 rails 5 minecarts 64 neitherrack 64 Bucket of lava (NBTedit again) Iron pickaxe. (if you can do something with this ill be impressed!)
Also if this mod is included: Complete restes of the map after one team has won (so that I dont have to reconstruct the whole map every time)
*(other mods needed to make this work will be: 303's Arrows, obsidian items, TNT Controll, Craftbook Gate signs and Item signs, Skeleton Prefixes, some sort of portal mod, Some sort of Freindly fire mod and PVP Free zones.)
§ This is up for discussion
Rollback Post to RevisionRollBack
Quote from Aqualize »
it will obviously be CHOCOLATE ORE
used to make cocoa beans and CHOCOLATE CAKE and CHOCOLATE INGOTS
CHOCOLATE INGOTS will be used to make CHOCOLATE TOOLS which are obviously much stronger than diamond and also may be eaten if you are hungry.
You can also remove the need to use double slashes with a configuration option now. It may conflict with other plugins that use all the same command names though.
Hey still doesn't work. would it be cuz i copied all the src files of the old version to my folder. And i just realized that the copy command doesn't work too.
[*:p0adkyyg]Blocks should now be set and removed correctly so that they don't drop items.
[*:p0adkyyg]/fixwater and /fixlava should no longer cross solely diagonally connected pools.
[*:p0adkyyg]Fixed //smooth lifting water upwards.
[*:p0adkyyg]Added //shift to move the selection.
[*:p0adkyyg]Added //flip to flip the clipboard.
[*:p0adkyyg]; instead of | can be used when specifying extra tile entity data for blocks that support them.
[*:p0adkyyg]Items are now dropped by the super pickaxe (configurable).
[*:p0adkyyg]The info tool is governed by the permission /infotool and the tree tool is now governed by the /treetool permission.
[*:p0adkyyg]New info tool (//tool info) that tells you information about the block that you right click with a pickaxe on, including the type of mob spawned by a mob spawner.
[*:p0adkyyg]Mob spawners are now supported for all operations. To specify a mob type, use syntax like //set mobspawner;Pig or //set mobspawner|Pig
[*:p0adkyyg]Added a catch for the IOException now thrown by recent versions of hMod.
Download: http://github.com/downloads/sk89q/world ... it-2.3.zip
Check out my Minecraft server.
http://www.minecraftforum.net/viewtopic.php?f=1&t=23440
Check out my Minecraft server.
http://www.sk89q.com/projects/worldedit/
Check out my Minecraft server.
Might I direct your attention to my new script for WorldEdit, made with autohotkey? Basically it's a script that gives hotkeys for the most common commands, for instance Ctrl-C to copy, Ctrl-V to paste and so on. Check it out and tell me what you think.
Try installing TrueZIP (check the docs).
Very cool! I probably should install it myself, seeing as though the commands can get quite tedious.
Check out my Minecraft server.
http://hudson.lukegb.com/job/WorldEdit/ ... ldEdit.jar
Check out my Minecraft server.
Can you make another Region operations to make a frame out:
[] [] []
[] [] []
[] [] []
I have this same problem.
Love this mod to death overall
https://github.com/downloads/sk89q/worl ... -2.3.3.zip
Check out my Minecraft server.
whenever I load my server with hmod i get
[SEVERE] Exception while loading plugin
java.lang.ClassNotFoundException: Worldedit
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at PluginLoader.load(PluginLoader.java:336)
at PluginLoader.loadPlugin(PluginLoader.java:290)
at PluginLoader.loadPlugins(PluginLoader.java:277)
at etc.getLoader(etc.java:271)
at ks.a(ks.java:185)
at ff.f(SourceFile:1400)
at fm.f(SourceFile:29)
at net.minecraft.server.MinecraftServer.h(SourceFile:271)
at net.minecraft.server.MinecraftServer.run(SourceFile:216)
at cj.run(SourceFile:490)
do i have to add a line in groups to give admins the right to use it?
You need to capitalize the "e" in WorldEdit.
The developer of MCedit gave me a heads up a while back about an addition of a new format, but he said it was only for really large schematics if I remember right. I don't recall the specifics of this format though, but you should be able to save in both the old and new formats.
Check out my Minecraft server.
Check out my Minecraft server.
I have this idea for an SMP server that NEEDS this mod:*
The server will be called "SIEGE" and will be hosted in a small area to reduce lag (about 160x120)§
The server will be set to "Easy" to allow for mobs to spawn while letting players endure more damage
The map will contain:1 Castle
1 Barracks
3 (or more) Forts
Various hills, caves and mabye breastworks (small walls of dirt)
The goal for the Barracks team (Peasants) is:
to steal/destroy the objective (flag made of ) in the castle, they could also win by signifcantly destroying the castle. every kill you get (enemy killed) will give you more "coins/Credits/Gold" to be used with Craftbook Signs
The goal for the Castle team (Obsidian knights) is to defend the objective, or alternatly Destroy the massive Gold block inside the Barracks. every kill you get (enemy killed) will give you more "coins/Credits/Gold" to be used with Craftbook Signs
Both teams may also score a "Win" if they manage to capture and hold all 3 (or 5) of the forts for a certain amount of time.
The main point of this server is that the knights are better equiped (with obsidian armor and cannons/TNT)
while the Peasants have bows and swords.
The conditons of the castle will be:
You start with obsidian armor (obsidian items mod)
you start with iron swords
you start with TNT (with TNT Controll mod TNT will be 2.5 times as powerful)
you get to use the Cannons inbuilt in the castle (2 "IMPERIAL AVENGERS", 3 "MINIMPERIAL AVENGERS")#
you get to use workshop/ Armory
The conditions of the Barracks will be:
You start with Leather Armor
you start with iron swords
you start with Bows (303's Arrows)
you get Hints (Hint: The castle basement/dungeon is full of placed TNT here is ...)
you get to use the farm (food)
you get to use the Diamond mine (enriched with diamond ores By me :wink.gif:
In additon the map will contain four (or more)
tresure chests:
1. Diamond Set: Full diamond gear!
2.FOOOD!: 64 stack of golden apples (NBTedit)
3.Explosive Arrow FUN!:64 TNT (2.5 times remeber) 64 Exarrows 64 Mob arrows (imagain raining random mobs
!!!)
4. Random useless stuff: 128 rails 5 minecarts 64 neitherrack 64 Bucket of lava (NBTedit again) Iron pickaxe. (if you can do something with this ill be impressed!)
Also if this mod is included: Complete restes of the map after one team has won (so that I dont have to reconstruct the whole map every time)
*(other mods needed to make this work will be: 303's Arrows, obsidian items, TNT Controll, Craftbook Gate signs and Item signs, Skeleton Prefixes, some sort of portal mod, Some sort of Freindly fire mod and PVP Free zones.)
§ This is up for discussion
Fixes issues with chests:
http://github.com/downloads/sk89q/world ... -2.3.4.zip
You can also remove the need to use double slashes with a configuration option now. It may conflict with other plugins that use all the same command names though.
Check out my Minecraft server.