@necrodoom: You can't possibly be using the very latest version on hMod because I deleted the code from the current versions.
@spencer119: Don't know what to tell you.
@bollum: It's being worked on by someone else.
Is there a simple "/remove" type command? I've been running this on my server fine for a while now but I can't seem to find a command to remove the cuboid that I selected. For example, in the Single Player Command mod, after you set two positions, you can use /remove to get rid of the selected area.
Hey, I am having a problem with this in my server.
Using the latest version of CraftBukkit and have permmisions set correctly (I think?) using the Permissions plugin, whenever I try to use //wand I get:
//wand Usage: Gives you the "edit wand"
This goes for many other commands. When I manually give myself the wooden axe, I can use it to select points but no other commands work. They all give me the usage... I know it's probably something stupid.
Don't know what to tell me? Your a plugin creator i send u a bug your supposed to give me an answer..Just tell me why its spamming my console..
Didn't you say on the last page your running hMod/kMod?
I'm gonna guess thats the reason for the spamming..
ANYWAY, I was just editing a lake and this mod corrupted a huge part of my map.
Any chance of making some sort of chunk resetting tool in this so I can fix that..?
(what I was doing was removing the water so I could smooth out the sea bed a bit. It was about 300,000 blocks... I've done 260k before with no problem at all)
Hey there, first, I just wanted to say that this is a fantastic and super useful mod. It has really helped us quickly establish really complex rail systems connecting multiple towns, in a significantly smaller amount of time than it would've taken without it!!!
I do have a question regarding the copy/paste function... especially in conjunction with 'flip'.
Can one create a mirrored set of blocks this way? For example... if I were to create this shape:
+_| can I then paste it as |_+ ? Including X, Y, Z axis?
Also, I'm having some trouble with the mod that I wasn't having before.
Regardless of what I do, when I copy paste, it seems to ALWAYS include the 'air' blocks.
When I first used it, it used to intersect the blocks I was pasting INTO the existing blocks, rather than deleting chunks around them with 'air'.
Is there a way to turn copy/paste of air on & off altogether? I know there is 'copyair/pasteair', but I am only using Copy/paste... For example, if I wanted to build a hill, using a chunk that's like a quarter of a pyramid, having it staggering up and overlaying on top of everything I've already pasted in so far. Does this make sense?
@Grimmz: //set 0
@MonarchyX: Upgrade CraftBukkit
@spencer1194: With that attitude, no one needs to help you. Either way, I don't know the solution to your problem.
@Flenix: Corrupted? I also have a world check script (checkworld.py - viewtopic.php?f=1022&t=127216)
@thedarkcloak: Yes, though it doesn't really flip blocks (stairs, etc.) right. Non-air pasting will be back in the next version.
@Mackan90096: Yes! viewtopic.php?f=25&t=156902
@SlowRiot: http://wiki.sk89q.com/wiki/WorldEdit/Re ... dom_blocks
@Skate: Err, that's unrelated to WorldEdit.
@SlowRiot: I currently have no plans to update it for hMod/kMod, sorry.
[*:29ylco3a]Fixed /forestgen having an incorrect number of maximum arguments.
[*:29ylco3a]Re-added Sun Rhino implementation as a separate library bundled in during creation of the .jar.
[*:29ylco3a]Unified file selection and checking API.
[*:29ylco3a]Fixed CraftScripts not properly loading files from the current working directory as defined by the implementation.
[*:29ylco3a]Enabled queue on EditSessions given to scripts.
[*:29ylco3a]Improved draw.js to be more user friendly.
[*:29ylco3a]Fixed /forestgen having an incorrect number of maximum arguments.
[*:29ylco3a]Fixed /removenear not taking a default size argument.
[*:29ylco3a]Improved overall performance.
Please forgive me if the answer to this question is an obvious one. I have not been able to find an answer. When using WorldEdit and WorldGuard, can I disable the WorldEdit creation commands but still allow players the use of //wand for region creation? The wiki says in one place to give players permission to /worldeditselect but without /worldedit, they can't make any selections even if they've already spawned a wand. Thank you for your time.
Whenever I try a command it says "Please report this error: [see console]
java.lang.noclassDeffounderror: org/bukkit/BlockChangeDelegate"
Update CraftBukkit.
Quote from mchavez »
Please forgive me if the answer to this question is an obvious one. I have not been able to find an answer. When using WorldEdit and WorldGuard, can I disable the WorldEdit creation commands but still allow players the use of //wand for region creation? The wiki says in one place to give players permission to /worldeditselect but without /worldedit, they can't make any selections even if they've already spawned a wand. Thank you for your time.
MChavez
Update to 3.x and give worldedit.selection (or if you use Permissions, worldedit.selection.*).
I have a question.
Are the clipboard and history stored in memory?
I just cut a too big chunk on our SMP server which caused a huge lag (people timed out)... so I thought maybe it would be a good idea to set an option so that if something copied or cut is over a certain number of blocks, to store it in a file instead of in memory and break the task to do it bit-by-bit to avoid big memory usage. Same for history. It would take longer for big tasks but it wouldn't hog all the resources.
:/
I was using this thread as a commands reference. :/
The wiki has one, and better yet, there's a one-page printable reference.
Quote from Gallion »
I have a question.
Are the clipboard and history stored in memory?
I just cut a too big chunk on our SMP server which caused a huge lag (people timed out)... so I thought maybe it would be a good idea to set an option so that if something copied or cut is over a certain number of blocks, to store it in a file instead of in memory and break the task to do it bit-by-bit to avoid big memory usage. Same for history. It would take longer for big tasks but it wouldn't hog all the resources.
Yes, in memory? How big was the area? The history/clipboard is quite fast, relatively.
Quote from Gallion »
Also, a command to regenerate chunks or parts of a landscape using the inbuilt generator would be great.
Yeah, it's on the to do list.
Quote from TehKrush »
Forestgen isn't working for me.. I type /forestgen, and it says 15 trees created, but there's nothing. This is in SSP btw.
@spencer119: Don't know what to tell you.
@bollum: It's being worked on by someone else.
Check out my Minecraft server.
Using the latest version of CraftBukkit and have permmisions set correctly (I think?) using the Permissions plugin, whenever I try to use //wand I get:
//wand Usage: Gives you the "edit wand"
This goes for many other commands. When I manually give myself the wooden axe, I can use it to select points but no other commands work. They all give me the usage... I know it's probably something stupid.
Don't know what to tell me? Your a plugin creator i send u a bug your supposed to give me an answer..Just tell me why its spamming my console..
Didn't you say on the last page your running hMod/kMod?
I'm gonna guess thats the reason for the spamming..
ANYWAY, I was just editing a lake and this mod corrupted a huge part of my map.
Any chance of making some sort of chunk resetting tool in this so I can fix that..?
(what I was doing was removing the water so I could smooth out the sea bed a bit. It was about 300,000 blocks... I've done 260k before with no problem at all)
Paving the way to a better world!
I do have a question regarding the copy/paste function... especially in conjunction with 'flip'.
Can one create a mirrored set of blocks this way? For example... if I were to create this shape:
+_| can I then paste it as |_+ ? Including X, Y, Z axis?
Also, I'm having some trouble with the mod that I wasn't having before.
Regardless of what I do, when I copy paste, it seems to ALWAYS include the 'air' blocks.
When I first used it, it used to intersect the blocks I was pasting INTO the existing blocks, rather than deleting chunks around them with 'air'.
Is there a way to turn copy/paste of air on & off altogether? I know there is 'copyair/pasteair', but I am only using Copy/paste... For example, if I wanted to build a hill, using a chunk that's like a quarter of a pyramid, having it staggering up and overlaying on top of everything I've already pasted in so far. Does this make sense?
Thank you in advance!
@MonarchyX: Upgrade CraftBukkit
@spencer1194: With that attitude, no one needs to help you. Either way, I don't know the solution to your problem.
@Flenix: Corrupted? I also have a world check script (checkworld.py - viewtopic.php?f=1022&t=127216)
@thedarkcloak: Yes, though it doesn't really flip blocks (stairs, etc.) right. Non-air pasting will be back in the next version.
@Mackan90096: Yes! viewtopic.php?f=25&t=156902
@SlowRiot: http://wiki.sk89q.com/wiki/WorldEdit/Re ... dom_blocks
@Skate: Err, that's unrelated to WorldEdit.
@SlowRiot: I currently have no plans to update it for hMod/kMod, sorry.
Check out my Minecraft server.
Check out my Minecraft server.
This is primarily a bug fix release.
[*:29ylco3a]Fixed /forestgen having an incorrect number of maximum arguments.
[*:29ylco3a]Re-added Sun Rhino implementation as a separate library bundled in during creation of the .jar.
[*:29ylco3a]Unified file selection and checking API.
[*:29ylco3a]Fixed CraftScripts not properly loading files from the current working directory as defined by the implementation.
[*:29ylco3a]Enabled queue on EditSessions given to scripts.
[*:29ylco3a]Improved draw.js to be more user friendly.
[*:29ylco3a]Fixed /forestgen having an incorrect number of maximum arguments.
[*:29ylco3a]Fixed /removenear not taking a default size argument.
[*:29ylco3a]Improved overall performance.
Download: https://github.com/downloads/sk89q/worl ... it-3.2.zip
Check out my Minecraft server.
java.lang.noclassDeffounderror: org/bukkit/BlockChangeDelegate"
MChavez
Update CraftBukkit.
Update to 3.x and give worldedit.selection (or if you use Permissions, worldedit.selection.*).
Check out my Minecraft server.
http://wiki.sk89q.com/wiki/WorldEdit/Quick_start
Check out my Minecraft server.
I was using this thread as a commands reference. :/
Are the clipboard and history stored in memory?
I just cut a too big chunk on our SMP server which caused a huge lag (people timed out)... so I thought maybe it would be a good idea to set an option so that if something copied or cut is over a certain number of blocks, to store it in a file instead of in memory and break the task to do it bit-by-bit to avoid big memory usage. Same for history. It would take longer for big tasks but it wouldn't hog all the resources.
EDIT: Wow, posted in wrong WorldEdit thread..
Mod Archive
The wiki has one, and better yet, there's a one-page printable reference.
Yes, in memory? How big was the area? The history/clipboard is quite fast, relatively.
Yeah, it's on the to do list.
Wait for a SPC update.
Check out my Minecraft server.