[*:lfz98faw]Added a check that will warn you when the region you have selected is larger than the .schematic format can support.
[*:lfz98faw]Implemented smart block queuing that will intelligently create or destroy blocks so that certain blocks (torches, etc.) will spawn correctly (though perhaps not in the right orientation) and will remove correctly (without dropping an item).
[*:lfz98faw]When pasting, if you end up inside a block, you will now be put up top of the paste.
[*:lfz98faw]/editstack and /editstackair allow you to stack/repeat regions a certain number of times (think instant bridge).
[*:lfz98faw]Added /removebelow.
[*:lfz98faw]Added height parameter to /removeabove.
[*:lfz98faw]Added /editwand to give you the wooden axe.
[*:lfz98faw]Added /editlimit to allow you to clamp the number of blocks that can changed in one go at a time. A new "max-blocks-changed" setting lets you configure a default limit.
In coming versions, I will continue cleaning up rough edges for the most part (so far, generating geometric shapes has not been a big priority). I might:
[*:lfz98faw]Implement a threaded block queuing system so that a large number of blocks are never changed at the same time (I once crashed a server doing that, though with no loss of data, and ironically on undo of the original operation).
[*:lfz98faw]Reverse the order of the parameters for /editreplace
[*:lfz98faw]Do something about increasing the time limit for scripts and see if I can increase their performance.
[*:lfz98faw]Give the edit wand the ability to instantly destroy blocks.
I cant get this working for Mac! It seems that the .jar doesnt work on a mac. Look up cuboid plugin, that is made in classes which you can bind to minecraft_server.jar but with the jar you ant do that! any suggestions?
hi I need help with instalation
every time I start my server I have this error message
Exception in thread "main" java.lang.IncompatibleClassChangeError: class WorldEd
it has interface Plugin as super class
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at PluginLoader.load(PluginLoader.java:53)
at etc.getLoader(etc.java:152)
at bp.<init>(bp.java:10)
at net.minecraft.server.MinecraftServer.<init>(SourceFile:40)
at net.minecraft.server.MinecraftServer.main(SourceFile:471)
at Main.main(Main.java:28)
I've been both busy and also bored of Minecraft (waiting for the upcoming update to rekindle my interest), so development is significantly slowed down.
Version 0.7
[*:3mt548xj]The highlight would be that I reorganized a lot of the code. From a technical standpoint, the commands now support non-cuboid regions (spheres, etc.), but there's no way to define non-cuboid regions yet. I already tested all the commands, but there is the risk I broke something.
[*:3mt548xj]/editreplace now has reversed arguments. /editreplace [fromID] toID
[*:3mt548xj]/editstack(air) now has reversed arguments. /editstack count [direction]
[*:3mt548xj]/editstack(air) now can take longer direction names ('up' vs. just 'u').
[*:3mt548xj]New /editdrain lets you re-enact Biblical events.
[*:3mt548xj]Fixed help for /editstack(air) incorrectly referring to the clipboard.
[*:3mt548xj]Removed the dependency on Apache commons and recompiled the JavaScript engine to be smaller. (~0.6 MB less overall)
[*:3le98j4h]All operations now implicitly support working with block data, including sign text. This applies to .schematic loading and saving. This means that signs can be copied and pasted correctly now. Chests, mob spawners, some other special blocks are not fully supported yet.
[*:3le98j4h]Scripting support has been removed. It may return in the future, possibly as an additional plugin.
[*:3le98j4h]/edit command prefix was changed to //.
[*:3le98j4h]Added //expand and //contract to expand and contract the selected region.
[*:3le98j4h]Added /ascend to ascend to the next level up.
[*:3le98j4h]Added /descend to descend down a level.
[*:3le98j4h]Added /toggleeditwand to toggle use of the toggle wand.
[*:3le98j4h]Added //cut that will both copy and remove.
[*:3le98j4h]Added //rotate to rotate the clipboard around the minimum position.
[*:3le98j4h]Added /toggleplace to switch to using position #1 instead of your feet for some commands (such as fill).
[*:3le98j4h]Added /fixwater to level and correct water.
[*:3le98j4h]Fixed help for //stack and //stackair.
[*:3le98j4h]Added super-pick axe mode with command /,
[*:3le98j4h]Re-implemented /forestgen in Java.
[*:3le98j4h]Plugin for hey0's server mod has been renamed to SMWorldEdit.
[*:3le98j4h]//fill routine now keeps a track of visited blocks to prevent infinite recursion caused by inconsistent states.
[*:3le98j4h]All block name lookups now use WorldEdit's own list.
[*:3le98j4h]New syntax to specify block data when specifying block type. Examples:
//set crops:7
//set sign:4|Line1|Line2
[*:3le98j4h]Colored cloth blocks can no longer be created at all (they crash clients).
Upgrade notes:
[*:3le98j4h]v115+ required
[*:3le98j4h]/edit was replaced with //
[*:3le98j4h]Block name lookups are done through WorldEdit's own list now, and there may be differences. See the wiki.
[*:3le98j4h]WorldEdit.jar was renamed to SMWorldEdit.jar. You have to make the appropriate change in your server.properties file.
Enjoy! (work in progress)
viewtopic.php?f=1013&t=49610
Check out my Minecraft server.
~128 diameter sphere
[*:lfz98faw]Added a check that will warn you when the region you have selected is larger than the .schematic format can support.
[*:lfz98faw]Implemented smart block queuing that will intelligently create or destroy blocks so that certain blocks (torches, etc.) will spawn correctly (though perhaps not in the right orientation) and will remove correctly (without dropping an item).
[*:lfz98faw]When pasting, if you end up inside a block, you will now be put up top of the paste.
[*:lfz98faw]/editstack and /editstackair allow you to stack/repeat regions a certain number of times (think instant bridge).
[*:lfz98faw]Added /removebelow.
[*:lfz98faw]Added height parameter to /removeabove.
[*:lfz98faw]Added /editwand to give you the wooden axe.
[*:lfz98faw]Added /editlimit to allow you to clamp the number of blocks that can changed in one go at a time. A new "max-blocks-changed" setting lets you configure a default limit.
In coming versions, I will continue cleaning up rough edges for the most part (so far, generating geometric shapes has not been a big priority). I might:
[*:lfz98faw]Implement a threaded block queuing system so that a large number of blocks are never changed at the same time (I once crashed a server doing that, though with no loss of data, and ironically on undo of the original operation).
[*:lfz98faw]Reverse the order of the parameters for /editreplace
[*:lfz98faw]Do something about increasing the time limit for scripts and see if I can increase their performance.
[*:lfz98faw]Give the edit wand the ability to instantly destroy blocks.
Download for builds 103-111:
http://github.com/downloads/sk89q/worldedit/worldedit-0.6.zip
Usage:
http://github.com/sk89q/worldedit/wiki/Usage
Check out my Minecraft server.
Check out my Minecraft server.
every time I start my server I have this error message
Exception in thread "main" java.lang.IncompatibleClassChangeError: class WorldEd
it has interface Plugin as super class
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at PluginLoader.load(PluginLoader.java:53)
at etc.getLoader(etc.java:152)
at bp.<init>(bp.java:10)
at net.minecraft.server.MinecraftServer.<init>(SourceFile:40)
at net.minecraft.server.MinecraftServer.main(SourceFile:471)
at Main.main(Main.java:28)
Check out my Minecraft server.
and for the version
I dont really know but in my version.txt I see a number 92
or where can I see my server version
2010-09-24 11:56:25 [INFO] Starting minecraft server version 0.2.0_01
2010-09-24 11:56:25
I downloaded the latest version of hey 0 and your worldedit 0.6
Thx
testing this right now
Version 0.7
[*:3mt548xj]The highlight would be that I reorganized a lot of the code. From a technical standpoint, the commands now support non-cuboid regions (spheres, etc.), but there's no way to define non-cuboid regions yet. I already tested all the commands, but there is the risk I broke something.
[*:3mt548xj]/editreplace now has reversed arguments. /editreplace [fromID] toID
[*:3mt548xj]/editstack(air) now has reversed arguments. /editstack count [direction]
[*:3mt548xj]/editstack(air) now can take longer direction names ('up' vs. just 'u').
[*:3mt548xj]New /editdrain lets you re-enact Biblical events.
[*:3mt548xj]Fixed help for /editstack(air) incorrectly referring to the clipboard.
[*:3mt548xj]Removed the dependency on Apache commons and recompiled the JavaScript engine to be smaller. (~0.6 MB less overall)
Download (103+): http://github.com/downloads/sk89q/worldedit/worldedit-0.7.zip
Usage: http://github.com/sk89q/worldedit/wiki/Usage
Check out my Minecraft server.
/editstack # up
Check out my Minecraft server.
[*:3le98j4h]All operations now implicitly support working with block data, including sign text. This applies to .schematic loading and saving. This means that signs can be copied and pasted correctly now. Chests, mob spawners, some other special blocks are not fully supported yet.
[*:3le98j4h]Scripting support has been removed. It may return in the future, possibly as an additional plugin.
[*:3le98j4h]/edit command prefix was changed to //.
[*:3le98j4h]Added //expand and //contract to expand and contract the selected region.
[*:3le98j4h]Added /ascend to ascend to the next level up.
[*:3le98j4h]Added /descend to descend down a level.
[*:3le98j4h]Added /toggleeditwand to toggle use of the toggle wand.
[*:3le98j4h]Added //cut that will both copy and remove.
[*:3le98j4h]Added //rotate to rotate the clipboard around the minimum position.
[*:3le98j4h]Added /toggleplace to switch to using position #1 instead of your feet for some commands (such as fill).
[*:3le98j4h]Added /fixwater to level and correct water.
[*:3le98j4h]Fixed help for //stack and //stackair.
[*:3le98j4h]Added super-pick axe mode with command /,
[*:3le98j4h]Re-implemented /forestgen in Java.
[*:3le98j4h]Plugin for hey0's server mod has been renamed to SMWorldEdit.
[*:3le98j4h]//fill routine now keeps a track of visited blocks to prevent infinite recursion caused by inconsistent states.
[*:3le98j4h]All block name lookups now use WorldEdit's own list.
[*:3le98j4h]New syntax to specify block data when specifying block type. Examples:
//set crops:7
//set sign:4|Line1|Line2
[*:3le98j4h]Colored cloth blocks can no longer be created at all (they crash clients).
Upgrade notes:
[*:3le98j4h]v115+ required
[*:3le98j4h]/edit was replaced with //
[*:3le98j4h]Block name lookups are done through WorldEdit's own list now, and there may be differences. See the wiki.
[*:3le98j4h]WorldEdit.jar was renamed to SMWorldEdit.jar. You have to make the appropriate change in your server.properties file.
Download: http://github.com/downloads/sk89q/worldedit/worldedit-0.8.1.zip
Usage: http://github.com/sk89q/worldedit/wiki/Usage
Check out my Minecraft server.