So after reading through all the posts I am not too sure on the copy and paste function, can I use it to copy a structure in one map and paste it into another? When I paste it in do I need to select diagonally opposite corners that exactly match the size of cube I copied?
Specifically I have a boat and a skull shaped castle I want to take from an old map and paste in my new one, both a fairly large, I would guess 25,000+ blocks. I have tried MCedit but either I am stupid or it is incredibly awkward to use and there's not a lot of explanation I have found yet.
You can copy and paste from one world to another. And yes, you need to select opposite corners OR select the bottom and use //expand <amount> up to make the cuboid taller.
[*:25a84ygm]Fixed the issue with the super pickaxe not working with bedrock.
[*:25a84ygm]Fixed an issue with the recursive super pickaxe not working properly.
[*:25a84ygm]Added an argument to /listsnapshots to show more snapshots.
[*:25a84ygm]Added an argument to //restore that lets you select a snapshot for restoring without //use.
[*:4yg0ru0e]Fixed issues with /listsnapshot and //restore not working.
[*:4yg0ru0e]Fixed help for //expand and //contract.
[*:4yg0ru0e]/jumpto should work reliably again.
/forestgen seems to place tree trunks very close, and sometimes adjacent, to other generated trunks, which makes for a rather artificial-looking forest. (Because the pure server code never does this.) Any way to get the spacing closer to that of pure server forests?
Does this currently work with the new server update...? We've got quite a big fire on our server right now, and we can't put it up until we can put the fire out.
Ugh. Well, Runecraft is breaking an important of hMod, so the best I can do is change the super pickaxe to use right click as well, but there is not much I can do about the wand.
I may add runes to CraftBook, given that llama has already stated his dislike of "us" hMod people and even sent a flame letter to hey0.
Not sure if someone else already reported this, but I //set a 4x5x1 cuboid to block 79 (ice) and then without selecting another cuboid (i.e. using the same one) I tried to //set the same cuboid to block 54 (chest). It didn't do anything and gave me the following error:
java.lang.NullPointerException
at c.b(SourceFile:108)
at jp.a(SourceFile:281)
at em.a(SourceFile:400)
at em.d(SourceFile:441)
at o.b(SourceFile:26)
at jp.a(SourceFile:281)
at em.a(SourceFile:400)
at em.d(SourceFile:441)
at Server.setBlockAt(Server.java:287)
at ServerInterface.setBlockType(ServerInterface.java:60)
at EditSession.rawSetBlock(EditSession.java:97)
at EditSession.smartSetBlock(EditSession.java:188)
at EditSession.setBlock(EditSession.java:149)
at EditSession.setBlocks(EditSession.java:539)
at WorldEditListener.performCommand(WorldEditListener.java:879)
at WorldEditListener.onCommand(WorldEditListener.java:1706)
at PluginLoader.callHook(PluginLoader.java:348)
at je.d(je.java:463)
at je.a(je.java:430)
at bg.a(SourceFile:24)
at bh.a(SourceFile:218)
at je.a(je.java:56)
at dp.a(SourceFile:85)
at net.minecraft.server.MinecraftServer.h(SourceFile:267)
at net.minecraft.server.MinecraftServer.run(SourceFile:208)
at bw.run(SourceFile:482)
One block of ice melted into water so I //set 54 again. It gave me the same error and didn't change the ice blocks but changed the water block. Just thought I'd give you this bug report.
hey sk89q, great mod my buddies and I are having a blast building castles now! One thing I hope you can help me out with is using tnt. I'd love to make tnt walls going through a mountain, or a tnt cylinder going from the bottom of a mineshaft to the top... As it is now, block 46 is disabled, how can I enable it?
Loving this, especially the random function! I have a strange request, I would love to be able to set the position of the cuboid in the command directly, I say this because I have a few auto run areas on my server, and running a script that could set position and change that part out would be so usefull :smile.gif:
I am thinking something like
//pos1 64,128,53
//pos2 65,128,53
//set 1
(all text lets a bot do certain things without too much code)
Specifically I have a boat and a skull shaped castle I want to take from an old map and paste in my new one, both a fairly large, I would guess 25,000+ blocks. I have tried MCedit but either I am stupid or it is incredibly awkward to use and there's not a lot of explanation I have found yet.
You can copy and paste from one world to another. And yes, you need to select opposite corners OR select the bottom and use //expand <amount> up to make the cuboid taller.
Check out my Minecraft server.
[*:25a84ygm]Fixed the issue with the super pickaxe not working with bedrock.
[*:25a84ygm]Fixed an issue with the recursive super pickaxe not working properly.
[*:25a84ygm]Added an argument to /listsnapshots to show more snapshots.
[*:25a84ygm]Added an argument to //restore that lets you select a snapshot for restoring without //use.
Download: http://github.com/downloads/sk89q/world ... -2.0.1.zip (b123+)
Help support the project and encourage me!
Check out my Minecraft server.
[*:4yg0ru0e]Fixed issues with /listsnapshot and //restore not working.
[*:4yg0ru0e]Fixed help for //expand and //contract.
[*:4yg0ru0e]/jumpto should work reliably again.
Download: http://github.com/downloads/sk89q/world ... -2.0.2.zip (b123+)
Help support the project and encourage me!
Check out my Minecraft server.
Check out my Minecraft server.
How is this done, as a command parameter? And what is the valid range, default value, and a value close to the game's default?
/forestgen radius 0.05
I don't know how the game generates the forests, so its density doesn't apply here.
Check out my Minecraft server.
https://github.com/downloads/sk89q/worl ... _0.2.4.zip
Check out my Minecraft server.
Check out my Minecraft server.
I'm reporting here - viewtopic.php?f=1012&t=29244&p=1257290#p1257290
that the super tool function is having conflicts with the server from updating.
I may add runes to CraftBook, given that llama has already stated his dislike of "us" hMod people and even sent a flame letter to hey0.
Check out my Minecraft server.
One block of ice melted into water so I //set 54 again. It gave me the same error and didn't change the ice blocks but changed the water block. Just thought I'd give you this bug report.
I have one request though: Could you make it possible to load external .schmatics?
Maybe a //load http://url.to.file.scematic
I am thinking something like
//pos1 64,128,53
//pos2 65,128,53
//set 1
(all text lets a bot do certain things without too much code)