Traceback (most recent call last):
File "mcedit.py", line 3242, in <module>
File "mcedit.py", line 3237, in main
File "mcedit.py", line 1579, in main
File "mcedit.py", line 821, in __init__
File "mcedit.py", line 710, in __init__
File "OpenGL\platform\baseplatform.pyo", line 335, in __call__
File "OpenGL\error.pyo", line 208, in glCheckError
OpenGL.error.GLError: GLError(
err = 1286,
baseOperation = glFramebufferTexture2DEXT,
cArguments = (
GL_FRAMEBUFFER_EXT,
GL_COLOR_ATTACHMENT0_EXT,
GL_TEXTURE_2D,
1L,
0,
)
)
any help?
Rollback Post to RevisionRollBack
Give me an internet, or Chuck Norris will kill you!!!
Okay, everytime I open it closes quickly.
Here's the error:
OpenGL.error.NullFunctionError: Attempt to call an undefined function glGenFramebuffersEXT, check for bool(glGenFramebuffersEXT) before calling
Ugh. That function should be available everywhere, but I have a workaround. It'll be in the next update or two.
@DEElekgolo: Radiosity and AO might be good for high-def renders, but when all I want to do is exactly mimic the lighting Minecraft uses, I'll just stick with the cellular-automaton model.
Tried Alpha 9 and 8, got the same log message as ILM for both which is:
Traceback (most recent call last):
File "mcedit.py", line 3242, in <module>
File "mcedit.py", line 3237, in main
File "mcedit.py", line 1579, in main
File "mcedit.py", line 821, in __init__
File "mcedit.py", line 714, in __init__
AssertionError
Damnit, it's gotta be the framebuffer thing again. I'll have that fixed in a day or two.
I'm glad that somebody has made a map editing tool with an actual 3d interface, allthough I just find the controls slightly awkward to use, because you can never see how far away the selection block is infront of you.
Perhaps you should make the selection block controlled independantly from the camera if chosen?
The selection box IS independent from the camera! After you mark the corners with the blue and yellow blocks, you can fly around and see where all the edges are. I think it's not obvious because after placing the second (yellow) selection corner, you still see the big yellow selection-planning-area everywhere...
Also, I should add, when I load a save into mcEdit, it doesn't render the whole landscape in the editor, only small slices of it which are near the player.
Tap 'f' to increase the view distance. It's low by default because of poor performance.
I mean the highlighter itself, before a selection becomes properly 'selected'.
I'll see what I can do about that. In the meantime,Alpha 11Alpha 12Alpha 13 shouldn't crash. Thanks everyone for telling me about it, since I didn't get that crash on either of my test machines.
I mean the highlighter itself, before a selection becomes properly 'selected'.
I'll see what I can do about that. In the meantime,Alpha 11Alpha 12Alpha 13 shouldn't crash. Thanks everyone for telling me about it, since I didn't get that crash on either of my test machines.
Crashes on startup. The map editor window doesn't even get up and running.
Crashes on startup. The map editor window doesn't even get up and running.
I've finally discovered that one and fixed it. Mind giving Alpha 14 a try?
It's working for me! Thanks!
Also, it looks like the torches did get fixed as well. This is great, because I was dreading having to rebuild my 7 segment display 5 more times.....
EDIT: Copied the displays correctly. Thanks a lot!
One thing though. The notes said you set the skylight data to 0 to let the game recalc it. It seems that that may be affecting your editor as well. After pasting a new chunk, it reloads, but doesn't relight. It also doesn't let me paste anything else after the first one.
After pasting a new chunk, it reloads, but doesn't relight. It also doesn't let me paste anything else after the first one.
It'll relight if you launch the game, load your level, exit, and then reload the level in MCEdit. Ugly, but it'll show you weirdness in the game's lighting if you paste certain buildings.
You can't paste anything? Do you mean you can't pick the clone tool or the crane afterward?
No, but you can look at a picture of what MCEdit sees.
That is after about twenty minutes.
Please tap 'r', then tap '0' (zero) twice, then aim your camera at whatever chunks are visible. Send me a screenshot showing all of the purple text that just appeared.
any help?
I think I've fixed that crash. Please try alpha 10, just posted.
"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum
Have your friend look in the MCEditData folder for a file called "mcedit.log" and see if he can get its contents to me. Also, try the newest version.
(I'm gonna have automatic crash-reporting soon, I swear!)
"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum
Ugh. That function should be available everywhere, but I have a workaround. It'll be in the next update or two.
@DEElekgolo: Radiosity and AO might be good for high-def renders, but when all I want to do is exactly mimic the lighting Minecraft uses, I'll just stick with the cellular-automaton model.
"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum
Please try a few earlier versions and tell me if any of them work.
"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum
Damnit, it's gotta be the framebuffer thing again. I'll have that fixed in a day or two.
"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum
The selection box IS independent from the camera! After you mark the corners with the blue and yellow blocks, you can fly around and see where all the edges are. I think it's not obvious because after placing the second (yellow) selection corner, you still see the big yellow selection-planning-area everywhere...
Tap 'f' to increase the view distance. It's low by default because of poor performance.
"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum
I'll see what I can do about that. In the meantime,
Alpha 11Alpha 12Alpha 13 shouldn't crash. Thanks everyone for telling me about it, since I didn't get that crash on either of my test machines."We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum
The wierd thing is that some of them copy correctly, and others don't....
Also, the newest version of the client crashes on startup for me still. Alpha 9 is works still.
Windows 7 32 bit,
Nvidia GeForce 8600M GT
If there's any other information that would help you, just let me know!
The wierd thing is that some of them copy correctly, and others don't....
Also, the newest version of the client crashes on startup for me still. Alpha 9 is works still.
Windows 7 32 bit,
Nvidia GeForce 8600M GT
If there's any other information that would help you, just let me know!
Crashes on startup. The map editor window doesn't even get up and running.
I've finally discovered that one and fixed it. Mind giving Alpha 14 a try?
"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum
It's working for me! Thanks!
Also, it looks like the torches did get fixed as well. This is great, because I was dreading having to rebuild my 7 segment display 5 more times.....
EDIT: Copied the displays correctly. Thanks a lot!
One thing though. The notes said you set the skylight data to 0 to let the game recalc it. It seems that that may be affecting your editor as well. After pasting a new chunk, it reloads, but doesn't relight. It also doesn't let me paste anything else after the first one.
It'll relight if you launch the game, load your level, exit, and then reload the level in MCEdit. Ugly, but it'll show you weirdness in the game's lighting if you paste certain buildings.
You can't paste anything? Do you mean you can't pick the clone tool or the crane afterward?
"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum
That failsafe against save corruption is itself failing. Your saves should be safe, though.
I've fixed that problem and added a few new things in alpha 15.
"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum
It should be loading plenty of chunks, but it can take a while. Mind uploading the save for me to look at?
"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum
That is after about twenty minutes.
Please tap 'r', then tap '0' (zero) twice, then aim your camera at whatever chunks are visible. Send me a screenshot showing all of the purple text that just appeared.
"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum