Since I'm stuck at home with Covid. I've started messing around with blockbench. And decided to start working on a mod. Now I'm not a modder in terms of coding. I know little to nothing about coding.
But what I can do is modeling, texturing and animating. And what I want to do is make a mod that adds more D&D style mobs to the game. Goblins, Hobgoblins, Orcs, Ogres, Vampires, Werewolfs. Maybe some more iconic creatures like an Eye of the Beholder, Terrasque, Bolrog, Giants, Mind Flayers, Etc. And the first one I've started working on is a Hobgoblin.
It's just a basic model right now. I'm trying to make them all blend into vanilla as much as possible. And I might be getting a bit too ambitious here. But I want to create a few variants of each mob so there is variety in how you approach them. Because some will group together and support each other.
And I wanna create many unique drops, armors, weapons, baubles/curious. But anyways I'm looking for a coder to help me with this. Because obviously I can only take care of the artistic side of the mod. The coding side will be left up to who ever wishes to collaborate with me on this.
I personally use blockbench because it has everything, modeling/texturing/animating, all in one package. And I'm uncertain weather Blockbench has support for importing Tabula models. I'll have to look into it more. But I'm more then happy to take on any other modelers to this project.
Ooop yeah it does. I've been so focused on just purely modeling that I didn't noticed it had an "import from Tabula" Function in the "Files" section.
No. I just decided to start doing it because I was bored sitting at home all day doing nothing being that I'm in isolation due to covid. I didn't really plan anything other then just working on the models and texturing. It was something that I just started on a whim.