Hi, I'm Doctor Moonbad, and I'm not a real Doctor.
Welcome to Barbecue's work-in-progress page. Here you can ask questions, make suggestions and know more about this mod.
Barbecue is a mod about a set of Blocks called "Cells" that can generate resources passively, without costs, in a sloppy manner: they basically pop out from the top of the cells, and more, they have a little random touch to them. The original intent of the mod was to use it as an alternative to more costly options such as the ones in Environmental Tech and Project E.
As you can guess, they aren't easy to craft, and because their yields are fairly random, and also take quite some time to generate anything, this is what makes them balanced, but of course, they aren't unfair. There are 5 types of cells:
Coal Cell
Iron Cell
Gold Cell
Emerald Cell
Diamond Cell
And each one of them can yield the respective resources:
Dirt Block, Cobblestone, Coal Ore.
Cobblestone, Coal Ore, Iron Ore.
Coal Ore, Iron Ore, Gold Ore.
Iron Ore, Gold Ore, Emerald Ore.
Gold Ore, Emerald Ore, Diamond Ore.
As you can see, each cell upgrades the possible resources, making them much better over time: the resources mentioned first for each cell have a 25% chance of spawning, while the ones mentioned second will only spawn if the first fails to spawn, and a chance of 50% passes. The last and most valuable resource also spawns only if the two other ones fail to spawn.
Hi, I'm Doctor Moonbad, and I'm not a real Doctor.
Welcome to Barbecue's work-in-progress page. Here you can ask questions, make suggestions and know more about this mod.
Barbecue is a mod about a set of Blocks called "Cells" that can generate resources passively, without costs, in a sloppy manner: they basically pop out from the top of the cells, and more, they have a little random touch to them. The original intent of the mod was to use it as an alternative to more costly options such as the ones in Environmental Tech and Project E.
As you can guess, they aren't easy to craft, and because their yields are fairly random, and also take quite some time to generate anything, this is what makes them balanced, but of course, they aren't unfair. There are 5 types of cells:
And each one of them can yield the respective resources:
As you can see, each cell upgrades the possible resources, making them much better over time: the resources mentioned first for each cell have a 25% chance of spawning, while the ones mentioned second will only spawn if the first fails to spawn, and a chance of 50% passes. The last and most valuable resource also spawns only if the two other ones fail to spawn.
Here are some screenshots of the mod on Imgur: https://imgur.com/a/3dcZYui
A download link will soon be provided for testing after I receive some criticism here on the forums, so make sure to post your thoughts.