Alrighty everyone. Patch 0.2.2 should now be available to download, most changes are to do with the Stop Time ability and it's hunger use. A few other fixes but also a Config addition for saving stands across deaths. Also thanks to ba70000 and Mel for their bug reports, 1 I couldn't find without Mel was a crash when trying to launch a server with the mod installed. Should be fixed now, let me know if it's still causing problems.
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Working on several mods, some are Bleach, Jojo's Bizarre Adventure, Medacraft, Legacy of Kain, Jak and Daxter.
You're welcome for the update, 2 days early for Christmas too, so I hope you've enjoyed.
I've got no idea where this crash using the Stand Arrow for the Emperor came from, I didn't touch anything to do with the Emperor's Stand Arrow. Very strange, but I'll look into it still. As for the Knife, it's an update issue, I've known about it but keep forgetting to look into it.
As for Star Platinum, it's very frustrating that it has this deactivation bug I've checked the code several times and there's no difference to how the World's works so it should be deactivating. This is also why it continues to drain hunger, it's not deactivating properly so it still registers as active. I'll see what I can do for these, if I can make a patch really quickly it'll be out before New Years, if they're more difficult for whatever reason then they will have to wait til after I finish the 1.12 update, I keep pushing it back, although there is a crashing bug in this one. We'll see what happens.
Thanks again for finding things, and Discord is free to use if you can actually get the program but posting on here is great for me, keeps the topic active.
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Working on several mods, some are Bleach, Jojo's Bizarre Adventure, Medacraft, Legacy of Kain, Jak and Daxter.
There's always something relevent in a crash report, for that one it's referencing (ItemStandArriw.java : 107). The ticking memory is the issue, as in the mod is constantly running the same function but not getting a proper reply back, thus crashing. I've looked at the line it references, and I've added a != null check so that it will give a reply if not it skips it. Happens a lot of times in many programs, thus why programmers normally code in backup checks. I just didnt.
I've also had Mel message me through Discord with bug reports, most recent involving Optifine, this is beginning to become a bigger problem than what I would like it to be. It would also appear the Mel has found a Stop Time deactivation issue with The World, so either you're both doing something weird or you're not noticing the other stand also doing the same. Either way it would appear that I need to look at and possibly re-do the whole ability completely. Or at least the checks for deactivating it.
The Stand Arrow for The Emperor not disappearing was because of the crash. It crashed before deleting the arrow but after it gave you the stand. I don't know why it crashed, but rest assured all the testing I've done my side after building the mod and using it like a released mod shows that it doesnt crash, if it ends up crashing still I dont know whats happenning then.
Also due to another crashing bug for servers Mel has found, I will need to make another patch sometime before New Years for definite. Whether more show up or if I don't fix it, I have no idea. Look out for it though.
Rollback Post to RevisionRollBack
Working on several mods, some are Bleach, Jojo's Bizarre Adventure, Medacraft, Legacy of Kain, Jak and Daxter.
I did a bit of re-testing to see The World's Time Stop ability deactivation issue. I must have missed it.
I noticed something, but it was not similar to Star Platinum's issue which was shown in the video in my previous post, which was:
- Upon deactivation, "gotime.ogg" plays twice at the same time, as if the ability was deactivated twice at the same time.
This happens both on automatic deactivation and manual deactivation.
Was it the same as Mel's?
EDIT: Somehow, I was able to run 2 instances of Minecraft using 2 different accounts in one computer; I was able to perform some sort of "multiplayer" by creating a LAN server on one, and having the other join it.
Would this be a valid way of "multiplayer testing"?
If yes, then I will use this technique to help identify bugs on multiplayer.
First of all, I'm a huge Jojo fan and when I discovered this mod a year or so ago I was kinda let down since it was for 1.6.4 and was incomplete (Obviously that with so many characters it's expected for the mod to not be complete). However the design, powers and overall mechanics really appealed to me. Huge thanks both to the mod creator and you.
I wanted to ask if you were planning on adding more stands? And if so which? I personally think you should add part 5 stands since they are pretty interesting in my opinion.
Also I wanted to ask if maybe you could add a an "Awakening Arrow" which could give stands such as Killer Queen, Silver Chariot and Gold Experience (If he gets added) their upgraded abilities/forms.
I did a bit of re-testing to see The World's Time Stop ability deactivation issue. I must have missed it.
I noticed something, but it was not similar to Star Platinum's issue which was shown in the video in my previous post, which was:
- Upon deactivation, "gotime.ogg" plays twice at the same time, as if the ability was deactivated twice at the same time.
This happens both on automatic deactivation and manual deactivation.
Was it the same as Mel's?
EDIT: Somehow, I was able to run 2 instances of Minecraft using 2 different accounts in one computer; I was able to perform some sort of "multiplayer" by creating a LAN server on one, and having the other join it.
Would this be a valid way of "multiplayer testing"?
If yes, then I will use this technique to help identify bugs on multiplayer.
This would not be a valid way I'm afraid, at least not for direct server running, it would however work to find out how things work with more than 1 player. The reason for this is that launching through a LAN is just extending a client (integrated server) world, whereas a server itself is a dedicated server. It launches different things, say with client you need to know about the keybinds and renders, server doesnt need to know, its why in the modding theres a client proxy and a server proxy. But thank you for trying. I do in fact use this myself when making a mod, and now recently have a computer run server that will launch to test set up problems now.
First of all, I'm a huge Jojo fan and when I discovered this mod a year or so ago I was kinda let down since it was for 1.6.4 and was incomplete (Obviously that with so many characters it's expected for the mod to not be complete). However the design, powers and overall mechanics really appealed to me. Huge thanks both to the mod creator and you.
I wanted to ask if you were planning on adding more stands? And if so which? I personally think you should add part 5 stands since they are pretty interesting in my opinion.
Also I wanted to ask if maybe you could add a an "Awakening Arrow" which could give stands such as Killer Queen, Silver Chariot and Gold Experience (If he gets added) their upgraded abilities/forms.
Keep up the good work!
Well you're welcome, always nice to hear more people finding this mod again and liking it. I do plan to add more mods, preferably from Part 3 first as that's where they were first introduced and the mod is missing at least 2 iconic ones. Hierophant Green and The Fool. But I do hope to get every stand in the mod eventually. Echoes is high on the list because the Egg form is already in and I just need models for the Acts. As for an Awakening Arrow, eventually as Requim's are still a part of Jojo's just like any other stand, they are however lower down on the list of priority.
Thanks for playing, and stay tuned for future updates.
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Working on several mods, some are Bleach, Jojo's Bizarre Adventure, Medacraft, Legacy of Kain, Jak and Daxter.
The "disc used for debug" item made the client's ( is this the right word for someone who joined the server? ) game crash, with the crash report displaying "Rendering issue" as the problem.
The Time Stop ability does not work on other players.
They could move while having the debuff on them.
There were three kinds of debuff applied, if I remember correctly: Slowness, Mining Fatigue and Blindness
Those were what I found so far. I think these issues were on my side though, since I used only one computer.
Maybe both the first and second accounts were counted as a single entity ( again, due to using only one computer), and since the ability does not affect the user, it did not affect the second account? I don't know. I'll leave this to you.
If you would ever try and re-write the Time Stop ability's code, I found a mod that does a good job of portraying it here, although it is applied through the use of an item. The mod is called "TimeStopper". If you ever have the time, please take a look at its code. The mod also only worked in version 1.6.4 and below.
What it does:
Upon usage, the item 'sticks' to the target.
Anything near the target will also freeze in place. ( the mobs will not turn around whatsoever )
Any damage the target takes will stack, and will be applied only after the effect ends. ( I wanted to suggest this one )
I haven't used that mod yet, so I might have missed some of its features. ( I tried looking for a review of it in Youtube )
Could you send the crash report for the rendering issue because that item doesn't do anything with the rendering side of things so it could be something to do with stands or your RAM or something else entirely.
Time Stop ability, as mentioned by you and Mel, appears to be very buggy in general, definitely doesn't work how it should in multiplayer but still works fine against other entities that aren't players. I'm looking at ways to disable the jumping effect of a player which will resolve temporarily some of the issues but most will likely stay. There are a few hunger issues, which I've tried to look into and rewritten how the player is told that time is no longer stopped, from my side I can only test so much and it appears to be fine, but besides that it might still be broke.
I haven't had a chance to look at that mod you sent a link for, but I will do at some point. If it does work then it'll be great news for the mod. If it doesn't and that mod is stuck in 1.6.4 because of the whole client merged with server thing, then that means they weren't able to get it working with multiplayer. It may still prove helpful though so I won't just ignore it. If it does come down to it in the end then I'll more than likely have to rewrite the entire time stop ability, the good thing is that my current set up means its just 1 file that will need editing. I might need to think about using Packets to send information to and from the client/server to update positions of players but we'll see.
Anyways, as for the mod, I've gone through every other bug that you and Mel have sent me and I believe I've fixed them. I've also found a few myself whilst looking in the code, will all be documented in the changelogs so no worries. A bonus is that a server should now launch with the mod installed even if it's not 100% multiplayer compatible.
P.S. The Entity Knife thats created when thrown renders a block or two away from where it hits, I know the cause of this, but it will require rewriting the entire file which I won't be doing yet as the knife works perfectly fine right now, just looks a little weird.
Rollback Post to RevisionRollBack
Working on several mods, some are Bleach, Jojo's Bizarre Adventure, Medacraft, Legacy of Kain, Jak and Daxter.
Ah ha, I see what the issue is with that crash. It most likely wouldn't occur often if at all and you just managed to luck out on it happenning. Either way I know what might cause it and I'll be rewriting that little bit of code right now.
EDIT:
I'm calling it quits on trying to fix all the issues for the Stop Time, however you'll be glad to know I fixed the hunger issue, had to rewrite the code line by line but I realised where I went wrong. It was like you said, where it was deactivating the ability, but not deactivating anything else. The code itself was confusing me because of the way I named things and I never ended up telling the stand that the ability was disabled and that it should update its reference to show its disabled, which never happened so would always take hunger.
This all means I'll be finalising the patch today I hope. If you have anything extra you've found or thought of and releasing it todayish for New Years, Happy New Year all!
First of all, thank you so much for all the hard work you've put in this mod. You've done a wonderful job on making this mod even better. I hope you've been taking a break every now and then, since doing a lot of coding is taxing.
The Time Stop ability seems to be a very problematic one. Should I continue reporting any issues about it, if it has any in the next patch?
It can be quite worthwhile making a nicely made mod. I get a nice feeling just knowing I've released an update. So thank you for your appreciation as that does help too. I've taken breaks... if you count work as breaks... or if you count making a random other mod (LockiesChests) as a break...
And it is being problematic, and I already know about some issues on multiplayer side, you can report them if you wish, if you can just confirm / deny if some of them are fixed or still broken, that way I can have a fresh list. It definitely has issues, I have nowhere near fixed it.
Beyond that, I've uploaded the patch and now updating posts.
Version 0.2.3 should now be available to download, more bug fixes and a few changes. Read the changelogs
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Working on several mods, some are Bleach, Jojo's Bizarre Adventure, Medacraft, Legacy of Kain, Jak and Daxter.
I had to set up my own Dedicated Server on my PC in order to test it, any crash that occured it was close it all down, edit in eclipse, test it still worked in eclipse, export and place in both my Minecraft and the server mods folders. Such a long process. Not even everything works on servers. The particle effect of The Hand when sneaking for instance, that doesn't work. I'll solve it eventually but for now at least it works.
Very strange, code itself doesn't say to do this, it says to delete the Stand Arrow in case it hasn't. Although I could have messed it up and caused that. Won't make much difference really, players can either destroy that arrow or have an emperor backup.
It's possible, I haven't touched the code from VG in regards to the emperor apart from making it 1.7.10 compatible, I still intend to go through and update the code itself. Along with extra powers because at the moment its just an unlimited bow that can shoot through walls.
Suggestion noted, I do have Mel who's collecting sounds for me, hence why The Hand has 2 sounds added. Mel is getting more already, even new ones for old sounds.
For those interested, I won't be doing another patch update for 1.7.10 until I make the 0.3.0 update. This will again be after I've released a 1.12.2 version of the mod for all of you waiting for it there. I am now not certain when I can get it out, it's updated but I have to now check against everything I've done in the 1.7.10 version and make sure it's in, then hopefully have plenty of time to still add new stuff. I hope you will all enjoy it when that happens.
P.S. I believe the Stop Time ability is now even more bugged than before. Any and all bugs with the actual effect of this ability, do not report, I will be recoding the entire ability at some point after the 1.12.2 releases. If theres anything in terms of hunger usage or crashings, then you can.
Rollback Post to RevisionRollBack
Working on several mods, some are Bleach, Jojo's Bizarre Adventure, Medacraft, Legacy of Kain, Jak and Daxter.
Knowing that the mod itself is working on dedicated servers is enough; things like particle effects can come at a late time.
Since this is not the only mod you're working on, it only makes sense. Please take your time.
because at the moment its just an unlimited bow that can shoot through walls
This bit actually made me laugh because of how accurate this is. Before, I wanted to tell you, from a game balance perspective, how broken the Stand was while playing. Players could just spam the right mouse button and, with its homing ability, kill anything that goes near the center of the screen.
But both making the game work on servers and crash fixes were the priority at that time, so balancing issues could possibly be addressed at a later point. Probably after the 1.12.2 version of the mod. And also other aesthetic reasons such as particles and Optifine.
Speaking of aesthetic reasons,
Suggestion noted, I do have Mel who's collecting sounds for me, hence why The Hand has 2 sounds added. Mel is getting more already, even new ones for old sounds.
I personally liked the sound files Mel provided for The Hand. I should pm them regarding the replacement of some sound files, again for aesthetic reasons.
P.S. I believe the Stop Time ability is now even more bugged than before. Any and all bugs with the actual effect of this ability, do not report, I will be recoding the entire ability at some point after the 1.12.2 releases. If theres anything in terms of hunger usage or crashings, then you can.
Please don't forget to take a look at the code of the TimeStop mod I have provided in one of my previous posts!
I will edit this post to provide a video about The Emperor's issues shortly.
As always, thanks for the hard work!
EDIT: The video regarding The Emperor's issues is shown below.
It seems that using the arrow actually does not give you another arrow; instead, the arrow is thrown upon use.
It also seems that the bullet really does target the nearest entity with a health bar; in this case, your avatar.
Almost forgot, need to post here to bump it up to the front page.
UPDATE!!!
Version 1.12.2 is now out, Please check changelogs in the OP, and report any bugs or issues, or hell, any kind of feedback. I hope you all have fun with it, and don't expect an update for a while, I have many mods to work on now, and I said I'd update those before working more on Jojo's.
I will promise though, that the next Jojo's update will be mostly new stuff, mainly stands.
Rollback Post to RevisionRollBack
Working on several mods, some are Bleach, Jojo's Bizarre Adventure, Medacraft, Legacy of Kain, Jak and Daxter.
Oh, right! I even asked you to add a Hunger cost in my previous post! How could I forget something like that...
Anyway, having it scale with exp sounds nice, looking forward to it.
The next patch looks very promising! I'm excited!
Alrighty everyone. Patch 0.2.2 should now be available to download, most changes are to do with the Stop Time ability and it's hunger use. A few other fixes but also a Config addition for saving stands across deaths. Also thanks to ba70000 and Mel for their bug reports, 1 I couldn't find without Mel was a crash when trying to launch a server with the mod installed. Should be fixed now, let me know if it's still causing problems.
Hi!
Thanks for the update, @KnightDemon!
The mod is starting to become really nice, and it's all thanks to you!
I have seen @Mel's pm, and it made me happy! The more, the merrier!
Sadly, as I mentioned in my reply, I do not have Discord or anything similar to it, like Skype.
Posting in this thread is, currently, the only way I know to help.
Anyway, I've come to report some bugs for version 0.2.2:
- Using the Stand Arrow for The Emperor crashes the game. ( see attached pictures )
- Silver Chariot's special ability ( Shift + Space ) executes the Hunger message upon activation
- The Knife item stops midair upon hitting a block.
- Star Platinum issues
I have provided a video to show both Star Platinum and the Knife item's issue(s):
As always, thank you for the hard work, @Mel and @KnightDemon!
Merry Christmas, and, since January is fast approaching, let me greet you all with a Happy New Year!
You're welcome for the update, 2 days early for Christmas too, so I hope you've enjoyed.
I've got no idea where this crash using the Stand Arrow for the Emperor came from, I didn't touch anything to do with the Emperor's Stand Arrow. Very strange, but I'll look into it still. As for the Knife, it's an update issue, I've known about it but keep forgetting to look into it.
As for Star Platinum, it's very frustrating that it has this deactivation bug I've checked the code several times and there's no difference to how the World's works so it should be deactivating. This is also why it continues to drain hunger, it's not deactivating properly so it still registers as active. I'll see what I can do for these, if I can make a patch really quickly it'll be out before New Years, if they're more difficult for whatever reason then they will have to wait til after I finish the 1.12 update, I keep pushing it back, although there is a crashing bug in this one. We'll see what happens.
Thanks again for finding things, and Discord is free to use if you can actually get the program but posting on here is great for me, keeps the topic active.
Was there anything relevant to the crashing issue in the crash report?
Sadly, I do not know what 'Ticking memory connection' means...
These were what I did while testing:
Since you did not touch anything related to The Emperor, I'm starting to think that the problem was on my side. From my experience,
And yes, that was also one of the reasons why I keep posting in the thread: to keep the topic active.
If, for some reason, a person visits this thread through the videos I have published ( probably unlikely ), then they would see all this.
I look forward to the 1.12 update!
There's always something relevent in a crash report, for that one it's referencing (ItemStandArriw.java : 107). The ticking memory is the issue, as in the mod is constantly running the same function but not getting a proper reply back, thus crashing. I've looked at the line it references, and I've added a != null check so that it will give a reply if not it skips it. Happens a lot of times in many programs, thus why programmers normally code in backup checks. I just didnt.
I've also had Mel message me through Discord with bug reports, most recent involving Optifine, this is beginning to become a bigger problem than what I would like it to be. It would also appear the Mel has found a Stop Time deactivation issue with The World, so either you're both doing something weird or you're not noticing the other stand also doing the same. Either way it would appear that I need to look at and possibly re-do the whole ability completely. Or at least the checks for deactivating it.
The Stand Arrow for The Emperor not disappearing was because of the crash. It crashed before deleting the arrow but after it gave you the stand. I don't know why it crashed, but rest assured all the testing I've done my side after building the mod and using it like a released mod shows that it doesnt crash, if it ends up crashing still I dont know whats happenning then.
Also due to another crashing bug for servers Mel has found, I will need to make another patch sometime before New Years for definite. Whether more show up or if I don't fix it, I have no idea. Look out for it though.
I certainly will!
I did a bit of re-testing to see The World's Time Stop ability deactivation issue. I must have missed it.
I noticed something, but it was not similar to Star Platinum's issue which was shown in the video in my previous post, which was:
- Upon deactivation, "gotime.ogg" plays twice at the same time, as if the ability was deactivated twice at the same time.
Was it the same as Mel's?
EDIT: Somehow, I was able to run 2 instances of Minecraft using 2 different accounts in one computer; I was able to perform some sort of "multiplayer" by creating a LAN server on one, and having the other join it.
Would this be a valid way of "multiplayer testing"?
If yes, then I will use this technique to help identify bugs on multiplayer.
First of all, I'm a huge Jojo fan and when I discovered this mod a year or so ago I was kinda let down since it was for 1.6.4 and was incomplete (Obviously that with so many characters it's expected for the mod to not be complete). However the design, powers and overall mechanics really appealed to me. Huge thanks both to the mod creator and you.
I wanted to ask if you were planning on adding more stands? And if so which? I personally think you should add part 5 stands since they are pretty interesting in my opinion.
Also I wanted to ask if maybe you could add a an "Awakening Arrow" which could give stands such as Killer Queen, Silver Chariot and Gold Experience (If he gets added) their upgraded abilities/forms.
Keep up the good work!
This would not be a valid way I'm afraid, at least not for direct server running, it would however work to find out how things work with more than 1 player. The reason for this is that launching through a LAN is just extending a client (integrated server) world, whereas a server itself is a dedicated server. It launches different things, say with client you need to know about the keybinds and renders, server doesnt need to know, its why in the modding theres a client proxy and a server proxy. But thank you for trying. I do in fact use this myself when making a mod, and now recently have a computer run server that will launch to test set up problems now.
Well you're welcome, always nice to hear more people finding this mod again and liking it. I do plan to add more mods, preferably from Part 3 first as that's where they were first introduced and the mod is missing at least 2 iconic ones. Hierophant Green and The Fool. But I do hope to get every stand in the mod eventually. Echoes is high on the list because the Egg form is already in and I just need models for the Acts. As for an Awakening Arrow, eventually as Requim's are still a part of Jojo's just like any other stand, they are however lower down on the list of priority.
Thanks for playing, and stay tuned for future updates.
I found some things using LAN, which were:
Those were what I found so far. I think these issues were on my side though, since I used only one computer.
Maybe both the first and second accounts were counted as a single entity ( again, due to using only one computer), and since the ability does not affect the user, it did not affect the second account? I don't know. I'll leave this to you.
If you would ever try and re-write the Time Stop ability's code, I found a mod that does a good job of portraying it here, although it is applied through the use of an item. The mod is called "TimeStopper". If you ever have the time, please take a look at its code. The mod also only worked in version 1.6.4 and below.
What it does:
I haven't used that mod yet, so I might have missed some of its features. ( I tried looking for a review of it in Youtube )
As always, thank you for the hard work!
I haven't had a chance to look at that mod you sent a link for, but I will do at some point. If it does work then it'll be great news for the mod. If it doesn't and that mod is stuck in 1.6.4 because of the whole client merged with server thing, then that means they weren't able to get it working with multiplayer. It may still prove helpful though so I won't just ignore it. If it does come down to it in the end then I'll more than likely have to rewrite the entire time stop ability, the good thing is that my current set up means its just 1 file that will need editing. I might need to think about using Packets to send information to and from the client/server to update positions of players but we'll see.
Anyways, as for the mod, I've gone through every other bug that you and Mel have sent me and I believe I've fixed them. I've also found a few myself whilst looking in the code, will all be documented in the changelogs so no worries. A bonus is that a server should now launch with the mod installed even if it's not 100% multiplayer compatible.
P.S. The Entity Knife thats created when thrown renders a block or two away from where it hits, I know the cause of this, but it will require rewriting the entire file which I won't be doing yet as the knife works perfectly fine right now, just looks a little weird.
The crash report can be found here.
For some reason, I could not reproduce it this time. Weird. It probably is on my side.
I look forward to the next patch!
Ah ha, I see what the issue is with that crash. It most likely wouldn't occur often if at all and you just managed to luck out on it happenning. Either way I know what might cause it and I'll be rewriting that little bit of code right now.
EDIT:
I'm calling it quits on trying to fix all the issues for the Stop Time, however you'll be glad to know I fixed the hunger issue, had to rewrite the code line by line but I realised where I went wrong. It was like you said, where it was deactivating the ability, but not deactivating anything else. The code itself was confusing me because of the way I named things and I never ended up telling the stand that the ability was disabled and that it should update its reference to show its disabled, which never happened so would always take hunger.
This all means I'll be finalising the patch today I hope. If you have anything extra you've found or thought of and releasing it todayish for New Years, Happy New Year all!
First of all, thank you so much for all the hard work you've put in this mod. You've done a wonderful job on making this mod even better. I hope you've been taking a break every now and then, since doing a lot of coding is taxing.
The Time Stop ability seems to be a very problematic one. Should I continue reporting any issues about it, if it has any in the next patch?
Happy New Year!
It can be quite worthwhile making a nicely made mod. I get a nice feeling just knowing I've released an update. So thank you for your appreciation as that does help too. I've taken breaks... if you count work as breaks... or if you count making a random other mod (LockiesChests) as a break...
And it is being problematic, and I already know about some issues on multiplayer side, you can report them if you wish, if you can just confirm / deny if some of them are fixed or still broken, that way I can have a fresh list. It definitely has issues, I have nowhere near fixed it.
Beyond that, I've uploaded the patch and now updating posts.
Version 0.2.3 should now be available to download, more bug fixes and a few changes. Read the changelogs
Thank you for another awesome update!
Making this mod playable on dedicated servers is really impressive!
Listed below are some of the things I have found while playing. You probably knew of these, but I'll list them anyway:
I could also provide a .ogg sound file that could be used upon spawning Sticky Fingers, but I do not know how to attach sound files in a post.
Cheers!
I had to set up my own Dedicated Server on my PC in order to test it, any crash that occured it was close it all down, edit in eclipse, test it still worked in eclipse, export and place in both my Minecraft and the server mods folders. Such a long process. Not even everything works on servers. The particle effect of The Hand when sneaking for instance, that doesn't work. I'll solve it eventually but for now at least it works.
For those interested, I won't be doing another patch update for 1.7.10 until I make the 0.3.0 update. This will again be after I've released a 1.12.2 version of the mod for all of you waiting for it there. I am now not certain when I can get it out, it's updated but I have to now check against everything I've done in the 1.7.10 version and make sure it's in, then hopefully have plenty of time to still add new stuff. I hope you will all enjoy it when that happens.
P.S. I believe the Stop Time ability is now even more bugged than before. Any and all bugs with the actual effect of this ability, do not report, I will be recoding the entire ability at some point after the 1.12.2 releases. If theres anything in terms of hunger usage or crashings, then you can.
Knowing that the mod itself is working on dedicated servers is enough; things like particle effects can come at a late time.
Since this is not the only mod you're working on, it only makes sense. Please take your time.
This bit actually made me laugh because of how accurate this is. Before, I wanted to tell you, from a game balance perspective, how broken the Stand was while playing. Players could just spam the right mouse button and, with its homing ability, kill anything that goes near the center of the screen.
But both making the game work on servers and crash fixes were the priority at that time, so balancing issues could possibly be addressed at a later point. Probably after the 1.12.2 version of the mod. And also other aesthetic reasons such as particles and Optifine.
Speaking of aesthetic reasons,
I personally liked the sound files Mel provided for The Hand. I should pm them regarding the replacement of some sound files, again for aesthetic reasons.
Please don't forget to take a look at the code of the TimeStop mod I have provided in one of my previous posts!
I will edit this post to provide a video about The Emperor's issues shortly.
As always, thanks for the hard work!
EDIT: The video regarding The Emperor's issues is shown below.
It seems that using the arrow actually does not give you another arrow; instead, the arrow is thrown upon use.
It also seems that the bullet really does target the nearest entity with a health bar; in this case, your avatar.
Cheers!
Almost forgot, need to post here to bump it up to the front page.
UPDATE!!!
Version 1.12.2 is now out, Please check changelogs in the OP, and report any bugs or issues, or hell, any kind of feedback. I hope you all have fun with it, and don't expect an update for a while, I have many mods to work on now, and I said I'd update those before working more on Jojo's.
I will promise though, that the next Jojo's update will be mostly new stuff, mainly stands.
The update is out at last! It definitely was worth waiting for!
Big thanks to both you and Mel!