Work in progress - fist mob and soft-depend on Albedo
(Library. Soft means you may not to install it)
The first mob is firefly. It is not finished yet and has a very stupid AI, but I'm working on it. If you install Albedo, firefly will light 2 blocks around it. Otherwise, they will be only bright mobs.
Work in progress - fist mob and soft-depend on Albedo
(Library. Soft means you may not to install it)
The first mob is firefly. It is not finished yet and has a very stupid AI, but I'm working on it. If you install Albedo, firefly will light 2 blocks around it. Otherwise, they will be only bright mobs.
Screenshot Without Albedo:
Screenshot With Albedo:
Mobs! i look forward to some. i really wish i could suggest some mobs, but unfortunately the only things i'd ever suggest are basic demons, or my nether dragon/red dragon suggestion i made awhile back.
i suppose something that could be neat is nether themed creatures that could provide a way to get certain overworld exclusive items, so that way a nether survival would be more possible. likewise any structures that could use dungeon loot could also help towards that. i dunno if you'd be interested in either of those ideas, but i could try to flesh some of them out and come up with more whenever i get home from work.
ivuul, if you can suggest something interesting — I probably will accept it. Some structures like dungeons are already implemented in my mod (but at this time there is only one subterranean structure with chest and small trap). I also want to make possible nether survival, in next versions I want to finish my tool system and implement more food (at this time you can eat only black apples)
Well... i worked all night on this while i was at work (it was a VERY VERY slow work night.) i don't really think i'm usually that great at suggestions, but i hope you enjoy and/or consider them nonetheless.
So, this is probably the most overused nether themed suggestion i've ever seen but i'll suggest it anyways, the first major important thing: Why not allow netherrak coal,iron,gold,diamond,lapis and emerald spawn throughout the nether?
The Fire Beetle!
large orange beetles that would either be Neutral or Hostile, tamable through the use of either perhaps a black apple, a netherwart or mushroom type?
Biomes they spawn in:
Normal Nether (Uncommonly)
Nether Grasslands (Uncommonly)
Gravel Deserts (Rarely)
(Potential NetherEx support if possible): Torrid Wastelands (Commonly)
The Fire Beetles roam usually alone, they spend their time roaming looking for food, and will become undyingly loyal to any kind soul who feeds them. the Fire Beetle is a bit of a force to be reckoned with, their hardened shell keeps them alive for quite a while in fights, a tamed Fire Beetle can take out enemies hostile to their master. perhaps if the nether ores makes it in (Or if not, perhaps modded support for modded in nether ores.) the Fire Beetle could be attracted to lingering around ores or even spawning near large ore clusters.
tamed fire beetles also have a special ability. right clicking them will have them open their shells allowing you to place item inside as portable storage. the Fire Beetle will also slowly smelt any ores that is stored within it. when an ore is inside the Fire Beetle, smoke particles will come from it.
They can also sit still and not move if you sneak + right click on them with an empty hand. as for what wild Fire Beetles could drop? i suppose they could potentially drop some Fire Beetle meat for some new food, perhaps when cooked their meat could give some fire resistance? or maybe it can just be a good food. they could also potentially drop some smelted ore such as iron and gold ingots, and/or perhaps their shells? No idea what it could be used for, i'm just kinda spit balling at this point.
Stats:
HP: 25 hearts
Damage: (Easy) 1 heart (Normal) 2 hearts and sets the player on fire (Hard) 3 hearts, sets the player on fire. these states are unarmored, tweak if you wish, i'm not good at balancing.
Nether counterparts to some of the overworld animals
The Teslamb!
The Teslamb are demonic 3 eyed sheep that can come in many colors, and can be sheared for their respective wool colors, they have two states that they can be in:
The Calm State
1. Their third eye is closed in this state
2. They are neutral in this state, attacking one will cause it to instantly go into it's Static State (more on this in a moment.), all other nearby calm teslambs will flee in fear.
3. Calm Teslambs can be bred via nether wart or perhaps nether grass (i haven't been able to play the mod too much yet, can you obtain nether grass in survival normally?) or perhaps any other plant idea?
4. Calm Teslambs can be peacefully and safely sheared for their wool.
The Static State
Teslambs might spawn in this state, but they will calm down after the length of one in game day, they can instantly be tossed into this state if they are harmed in any way.
1. Static Teslambs third eye opens up, lightning particles circle their wool.
2. Static Teslambs will fire off bolts of lightning to any nearby mobs that isn't the player,another Teslamb, or a players pet.
3. Static Teslambs will zap players who shear them in this state, dealing damage and not shearing the wool.
4. Static Teslambs will ruthlessly try to zap any players who try to fight them, they have a short charge up before they toss their bolts, allowing a player to dodge or block with their shield if they have one.
On Death Teslambs drop their wool (not nearly as much as you'd get via shearing.) and Mutton.
Teslambs can be found in the following biomes:
Normal Nether (Uncommonly)
Nether Jungle (Commonly)
Nether Grasslands (Commonly)
(Potential NetherEx support.) Fungi Forest (Commonly)
Stats:
HP: 4 hearts like normal sheep.
Damage: (Easy) 1 heart, (Normal) 3 hearts, (Hard) 3 and a half hearts.
Duplicow
A shadowy shimmering cow creature that seems to leave behind clones of itself that slowly copy it's movements before disappearing.
be careful, if you accidentally attack a duplicow clone, it will disappear blinding the player and allow the normal duplicow to flee
The Duplicow is entirely passive, attacking the real duplicow will cause it's clones to despawn.
when standing around, it might spawn clones around to throw players who are hunting them off.
They can be bred but i'm not sure what should be used for it, they can drop Wraith leather and multiplying beef, and can be milked giving a source of milk in the nether in the form of shimmermilk, a milk that seems to shimmer slightly..
Likewise, perhaps there can be Wraith Leather Armor, a type of shimmering armor that is the same DEF and Durability of normal leather armor (or maybe slightly better since it's a nether armor set?) Wraith Leather can also be used in place of leather for any recipe.
Large Chicken like birds with feathers made of flames, they live in groups and prey on Pigzombies that trespass in their nesting grounds. they lay eggs in the form of a block on the ground, then they will stay by the eggs protecting them from anything, including players.
Fyre Fowls can be led and bred via rotten flesh once bred they will manually lay an egg, eggs that were laid by Fyre Fowl breeding can be safely harvested by the player without worry that the Fyre Fowl parents will attempt to fight them. on death they drop Phoenix Feathers which can be used in place of Feathers in recipes, they also drop raw Fyre Fowl which is the nether version of raw chicken.
They are only found in the normal nether biome semi commonly and
(If Netherex support is possible.) the Torrid Wastelands (Commonly)
Stats:
6 Hearts
Damage: (Easy) 2 hearts, (Normal) 3 hearts, sets the player on fire., (Hard) 3 and a half hearts, sets the player on fire.
the Lavafin
A special of slightly large (about an entire block big.) fish that can be found passively swimming in the lava, they like to sometimes leap out from the lava into the air and fall back into the lava. if you can (somehow) kill one they will drop themselves as an item which can be eaten (no need to cook it!) the nether version of a fish!
If the Lavafin leaps out of the lava and somehow lands on land, it'll flop until it finds lava again kinda like a guardian when it gets stranded.
Stats:
HP: 1 heart
Lava Fishing!
Wish you could go on a fishing trip, but you're too busy stuck in hell with crying sky demons and necrotic pigs? Worry not, just find yourself an Underworld Fishing Pole in a Nether Fortress chest! (or possibly another structure loot.) and get fishin'!
The Underworld Fishing Pole allows you to fish in large enough lava sources, potential outcomes you may get from fishing include:
Lavafin
Obsidian Block
A Zombie Pigman (Will actually just spawn a neutral zombie pigman in the lava that you were fishing at.
Ghast Tear
Phoenix Feather
Rotten Flesh
Scorch snapper (Another fish type, no idea what it could be used for outside of food.
Skeletal Fish (Can be turned into Bonemeal
Skeleton Skull
Wither Skull (Rarest potential item.)
Diamond (Another rare potential item)
Feel free to come up with any additional ideas for things to be able to fish up!
That's about it for me, i hope you enjoyed them. sorry for any potential spelling mistakes, i'm very tired from work.
This is the most amazing mod I have seen in a long time.
Would it be okay if I use some of this stuff in an episode of a minecraft animation that I am working on? Credit to you and the mod will be given in description, and in ending credits of course. In one of the episodes the main characters go to the nether, so it would be cool if contents of this mod were in the background.
ivuul, thank you for your ideas, I am interested in fishing, "phoenix" and sheeps, but they need advanced AI. I will think more about them later. Bees probably not (I saw some kind of them in other mods), but maybe I will make some alternative. I like an idea of mobs, that will interact with environment. Lava fish... I will think about it.
ivuul, thank you for your ideas, I am interested in fishing, "phoenix" and sheeps, but they need advanced AI. I will think more about them later. Bees probably not (I saw some kind of them in other mods), but maybe I will make some alternative. I like an idea of mobs, that will interact with environment. Lava fish... I will think about it.
But i never suggested any kinda bees. unless you're talking about the Fire Beetles. in which case, damn... i put most of my effort into that one.
Thank you for considering some of them either way.
i'm guessing the Duplicow and nether ores probably didn't catch your interest?
Hello ! I've just discovered this mod and wow, it's really good !
I'm impatient to see the future of this mod ^‿^
Here have some ideas for your mod :
Suggestion:
Big eyes blocs are good but i think that an animated texture would be very cool ! (the pupil moving in different directions, like it's alive !)
Here's my creature suggestion:
1. The Gloom-shroom thrower, or Gribshroom (or another name) Description: Into the mushroom forest, a strange and big figure moves. It walks slowly and heavily, sometimes it moans :a deep, inarticulate sound made of pain.
He is searching for food, and nothing will stop him. His back is covered of terrible excrescences... theses are in fact parasites toxic mushrooms.
Appearance and habitat:
-> In the mushroom forest biome
-Big quadrupedal humanoïd beast with dark skin and glowing eyes.
-Size of idk, maybe 2 players in length? He could break blocks when walking but only mushroom blocks.
-On his back there will be a big amount of little mushroom that would be yellow-green, with maybe other normal mushroom.
Comportment:
It's an aggresive monster. It is very territorial.
Attacks player, passives creatures. (zombie pigmen ?) Attacks:
When he will see you, he will shoot with theses mushrooms on you; it would produce a big cloud of spores (particles) that will quickly despawn.
This cloud would infliges you with slowness 2, blindness and some poison. Theses debuffs serve him to let him come enough near to you and then he will crush you with his arms.
Stats & rewards:
- This monster is quite tanky : ~60 HP but a good defense against ranged weapons and knockback.
- This monster is very slow, so you can avoid him with some luck.
-After been killed, he would dropps a lot of mushrooms and MAYBE some hide of this creature, to make an armor with it ( good as iron, with a strong resistance to any poison!)
Thanks for making this mod so good, keep it up !
(By the way, sorry for my bad english, it's not my native language ^^)
Rollback Post to RevisionRollBack
Support Ice and Fire , This is terribly awesome !:D
darkraptor6, thank you for your suggestion, but I think that the mob that can break blocks will completely destroy biome, where he will spawn. I think, that some smaller creatures can have same attacks, like beetles, for example.
darkraptor6, thank you for your suggestion, but I think that the mob that can break blocks will completely destroy biome, where he will spawn. I think, that some smaller creatures can have same attacks, like beetles, for example.
Oh yeah i see ^^
Do you have plans for some herbivores-neutral beasts ?
Or little critters for the jungle ?
Dude, this mod gives such an immersion, those textures are just amazing. Congrats, pal!
Btw, here some suggestion on mobs:
I tried to keep them as simple as possible, since AI is quite a problem for you right now. However maybe the triggers might be a problem as well. All of them is just blind attackers but have some space for new features in the future.
Daedric Nymph:
Beahavior: Just a nymph that wander in your biomes but have a chance to attack when breaking plants near them. Could easily have Zombie Pigman AI with some adjustments. However they should be a lot stronger.
Appearance: Sorta of a Spriggan from skyrim. Colors could variate depending on the color scheme of the biome.
Drops: Plants and some Cincinnasite.
Bulb Crab:
Beahavior: Originally a food source for beings that have long gone, they are crabs that live in stasis inside a bulb that will generate in some biome of yours. The bulb breaks when a player come to close. The crab then jump and attach to the player's head similar giving damage(silverfish equivalent) and nausea III for 5 secs until the player kills it aimig up. Basically Brain Slime from Primitive mobs.
Appearance: A twisted crab. (*GASP*)
Drops: Itself, that could be eaten and receive fire resistance for a short time(15 secs). Could also be used to create a new potion effect or as a food source(fish equivalent). The bulb could also be farmable, or not.
Blood Seeker:
Behavior: Every time a player take damage on nether it has a chance to spawn. When it spawns he just go after the player until the player reach full health again, then the mob loses aggro and despawn after 3 seconds or so if it not identifies any other target. Can perceive player through blocks until it has no full health.
Appearence: It could be some sort of wolf, greater in size and in a more twisted shape. Color could be shades of black with red details.
Drops: A super rare chance(1/250 or something like that) of dropping a teasure enchantment:
Bleeding: A damage overtime that increases based on the missed health of the mob. Has three levels, that increases power and duration.
Fixed some bugs, including stalagnate grow
Added plant pots (for decorative plants)
Added 2 furnaces (from netherrack and nether brick + cincinnasite)
- Can store fuel energy
- Furnace from cincinnasite works x2 faster, than normal one
Added quartz glass, framed quartz glass and cincinnasite bars
- Full blocks
- Panes
Added first mob - firefly
- Spawns in Grasslands and Nether Jungle
- Is neutral ambient creature
- Support for albedo or optifine dynamic lights - will light blocks around itself
Respawn statue
- Monument, that can respawn you near it
- You must sacrifice glowstone dust to it for spawn point
Pedestal block
- decorative block, can be used for column and as statues basement
Improved ore dictionary, added new keys
Work in progress - fist mob and soft-depend on Albedo
(Library. Soft means you may not to install it)
The first mob is firefly. It is not finished yet and has a very stupid AI, but I'm working on it. If you install Albedo, firefly will light 2 blocks around it. Otherwise, they will be only bright mobs.
Screenshot Without Albedo:
Screenshot With Albedo:
Mobs! i look forward to some. i really wish i could suggest some mobs, but unfortunately the only things i'd ever suggest are basic demons, or my nether dragon/red dragon suggestion i made awhile back.
i suppose something that could be neat is nether themed creatures that could provide a way to get certain overworld exclusive items, so that way a nether survival would be more possible. likewise any structures that could use dungeon loot could also help towards that. i dunno if you'd be interested in either of those ideas, but i could try to flesh some of them out and come up with more whenever i get home from work.
ivuul, if you can suggest something interesting — I probably will accept it. Some structures like dungeons are already implemented in my mod (but at this time there is only one subterranean structure with chest and small trap). I also want to make possible nether survival, in next versions I want to finish my tool system and implement more food (at this time you can eat only black apples)
Well... i worked all night on this while i was at work (it was a VERY VERY slow work night.) i don't really think i'm usually that great at suggestions, but i hope you enjoy and/or consider them nonetheless.
So, this is probably the most overused nether themed suggestion i've ever seen but i'll suggest it anyways, the first major important thing: Why not allow netherrak coal,iron,gold,diamond,lapis and emerald spawn throughout the nether?
The Fire Beetle!
large orange beetles that would either be Neutral or Hostile, tamable through the use of either perhaps a black apple, a netherwart or mushroom type?
Biomes they spawn in:
Normal Nether (Uncommonly)
Nether Grasslands (Uncommonly)
Gravel Deserts (Rarely)
(Potential NetherEx support if possible): Torrid Wastelands (Commonly)
The Fire Beetles roam usually alone, they spend their time roaming looking for food, and will become undyingly loyal to any kind soul who feeds them. the Fire Beetle is a bit of a force to be reckoned with, their hardened shell keeps them alive for quite a while in fights, a tamed Fire Beetle can take out enemies hostile to their master. perhaps if the nether ores makes it in (Or if not, perhaps modded support for modded in nether ores.) the Fire Beetle could be attracted to lingering around ores or even spawning near large ore clusters.
tamed fire beetles also have a special ability. right clicking them will have them open their shells allowing you to place item inside as portable storage. the Fire Beetle will also slowly smelt any ores that is stored within it. when an ore is inside the Fire Beetle, smoke particles will come from it.
They can also sit still and not move if you sneak + right click on them with an empty hand. as for what wild Fire Beetles could drop? i suppose they could potentially drop some Fire Beetle meat for some new food, perhaps when cooked their meat could give some fire resistance? or maybe it can just be a good food. they could also potentially drop some smelted ore such as iron and gold ingots, and/or perhaps their shells? No idea what it could be used for, i'm just kinda spit balling at this point.
Stats:
HP: 25 hearts
Damage: (Easy) 1 heart (Normal) 2 hearts and sets the player on fire (Hard) 3 hearts, sets the player on fire. these states are unarmored, tweak if you wish, i'm not good at balancing.
Nether counterparts to some of the overworld animals
The Teslamb!
The Teslamb are demonic 3 eyed sheep that can come in many colors, and can be sheared for their respective wool colors, they have two states that they can be in:
The Calm State
1. Their third eye is closed in this state
2. They are neutral in this state, attacking one will cause it to instantly go into it's Static State (more on this in a moment.), all other nearby calm teslambs will flee in fear.
3. Calm Teslambs can be bred via nether wart or perhaps nether grass (i haven't been able to play the mod too much yet, can you obtain nether grass in survival normally?) or perhaps any other plant idea?
4. Calm Teslambs can be peacefully and safely sheared for their wool.
The Static State
Teslambs might spawn in this state, but they will calm down after the length of one in game day, they can instantly be tossed into this state if they are harmed in any way.
1. Static Teslambs third eye opens up, lightning particles circle their wool.
2. Static Teslambs will fire off bolts of lightning to any nearby mobs that isn't the player,another Teslamb, or a players pet.
3. Static Teslambs will zap players who shear them in this state, dealing damage and not shearing the wool.
4. Static Teslambs will ruthlessly try to zap any players who try to fight them, they have a short charge up before they toss their bolts, allowing a player to dodge or block with their shield if they have one.
On Death Teslambs drop their wool (not nearly as much as you'd get via shearing.) and Mutton.
Teslambs can be found in the following biomes:
Normal Nether (Uncommonly)
Nether Jungle (Commonly)
Nether Grasslands (Commonly)
(Potential NetherEx support.) Fungi Forest (Commonly)
Stats:
HP: 4 hearts like normal sheep.
Damage: (Easy) 1 heart, (Normal) 3 hearts, (Hard) 3 and a half hearts.
Duplicow
A shadowy shimmering cow creature that seems to leave behind clones of itself that slowly copy it's movements before disappearing.
be careful, if you accidentally attack a duplicow clone, it will disappear blinding the player and allow the normal duplicow to flee
The Duplicow is entirely passive, attacking the real duplicow will cause it's clones to despawn.
when standing around, it might spawn clones around to throw players who are hunting them off.
They can be bred but i'm not sure what should be used for it, they can drop Wraith leather and multiplying beef, and can be milked giving a source of milk in the nether in the form of shimmermilk, a milk that seems to shimmer slightly..
Likewise, perhaps there can be Wraith Leather Armor, a type of shimmering armor that is the same DEF and Durability of normal leather armor (or maybe slightly better since it's a nether armor set?) Wraith Leather can also be used in place of leather for any recipe.
Biomes: Normal Nether: semi commonly
Nether Jungle (Commonly)
Nether Grasslands (Semi commonly)
Mushroom Forest (Semi Commonly)
(Potential Nether Ex Support) Fungi Forest (Semi Commonly)
Stats:
HP: 5 hearts.
Fyre Fowl
Large Chicken like birds with feathers made of flames, they live in groups and prey on Pigzombies that trespass in their nesting grounds. they lay eggs in the form of a block on the ground, then they will stay by the eggs protecting them from anything, including players.
Fyre Fowls can be led and bred via rotten flesh once bred they will manually lay an egg, eggs that were laid by Fyre Fowl breeding can be safely harvested by the player without worry that the Fyre Fowl parents will attempt to fight them. on death they drop Phoenix Feathers which can be used in place of Feathers in recipes, they also drop raw Fyre Fowl which is the nether version of raw chicken.
They are only found in the normal nether biome semi commonly and
(If Netherex support is possible.) the Torrid Wastelands (Commonly)
Stats:
6 Hearts
Damage: (Easy) 2 hearts, (Normal) 3 hearts, sets the player on fire., (Hard) 3 and a half hearts, sets the player on fire.
the Lavafin
A special of slightly large (about an entire block big.) fish that can be found passively swimming in the lava, they like to sometimes leap out from the lava into the air and fall back into the lava. if you can (somehow) kill one they will drop themselves as an item which can be eaten (no need to cook it!) the nether version of a fish!
If the Lavafin leaps out of the lava and somehow lands on land, it'll flop until it finds lava again kinda like a guardian when it gets stranded.
Stats:
HP: 1 heart
Lava Fishing!
Wish you could go on a fishing trip, but you're too busy stuck in hell with crying sky demons and necrotic pigs? Worry not, just find yourself an Underworld Fishing Pole in a Nether Fortress chest! (or possibly another structure loot.) and get fishin'!
The Underworld Fishing Pole allows you to fish in large enough lava sources, potential outcomes you may get from fishing include:
Lavafin
Obsidian Block
A Zombie Pigman (Will actually just spawn a neutral zombie pigman in the lava that you were fishing at.
Ghast Tear
Phoenix Feather
Rotten Flesh
Scorch snapper (Another fish type, no idea what it could be used for outside of food.
Skeletal Fish (Can be turned into Bonemeal
Skeleton Skull
Wither Skull (Rarest potential item.)
Diamond (Another rare potential item)
Feel free to come up with any additional ideas for things to be able to fish up!
That's about it for me, i hope you enjoyed them. sorry for any potential spelling mistakes, i'm very tired from work.
This is the most amazing mod I have seen in a long time.
Would it be okay if I use some of this stuff in an episode of a minecraft animation that I am working on? Credit to you and the mod will be given in description, and in ending credits of course. In one of the episodes the main characters go to the nether, so it would be cool if contents of this mod were in the background.
Yekul10
Yekul10, you can use some stuff in your animation. Will you post your result here?
i've edited my suggestions adding some basic stats for the mobs, i'm not good with balancing but i guess it's just a basic idea.
What do you think of them if i may ask?
ivuul, thank you for your ideas, I am interested in fishing, "phoenix" and sheeps, but they need advanced AI. I will think more about them later. Bees probably not (I saw some kind of them in other mods), but maybe I will make some alternative. I like an idea of mobs, that will interact with environment. Lava fish... I will think about it.
But i never suggested any kinda bees. unless you're talking about the Fire Beetles. in which case, damn... i put most of my effort into that one.
Thank you for considering some of them either way.
i'm guessing the Duplicow and nether ores probably didn't catch your interest?
Yes, fire beetles (I perceived them as bees, sorry). Duplicow is too hard for realization and may affect performance.
Sure, but it's my first big project, so it may take a year or two.
Yekul10
I'm impatient to see the future of this mod ^‿^ Here have some ideas for your mod :
Suggestion: Big eyes blocs are good but i think that an animated texture would be very cool ! (the pupil moving in different directions, like it's alive !)
Here's my creature suggestion:
Description: Into the mushroom forest, a strange and big figure moves. It walks slowly and heavily, sometimes it moans :a deep, inarticulate sound made of pain.
He is searching for food, and nothing will stop him. His back is covered of terrible excrescences... theses are in fact parasites toxic mushrooms.
Appearance and habitat:
-> In the mushroom forest biome
-Big quadrupedal humanoïd beast with dark skin and glowing eyes. -Size of idk, maybe 2 players in length? He could break blocks when walking but only mushroom blocks. -On his back there will be a big amount of little mushroom that would be yellow-green, with maybe other normal mushroom.
Comportment: It's an aggresive monster. It is very territorial. Attacks player, passives creatures. (zombie pigmen ?)
Attacks: When he will see you, he will shoot with theses mushrooms on you; it would produce a big cloud of spores (particles) that will quickly despawn. This cloud would infliges you with slowness 2, blindness and some poison. Theses debuffs serve him to let him come enough near to you and then he will crush you with his arms.
Stats & rewards: - This monster is quite tanky : ~60 HP but a good defense against ranged weapons and knockback. - This monster is very slow, so you can avoid him with some luck.
-After been killed, he would dropps a lot of mushrooms and MAYBE some hide of this creature, to make an armor with it ( good as iron, with a strong resistance to any poison!)
Thanks for making this mod so good, keep it up ! (By the way, sorry for my bad english, it's not my native language ^^)
Support Ice and Fire , This is terribly awesome !:D
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2498069-ice-and-fire-dragons-in-a-whole-new-light
Made by Ceetronn
darkraptor6, thank you for your suggestion, but I think that the mob that can break blocks will completely destroy biome, where he will spawn. I think, that some smaller creatures can have same attacks, like beetles, for example.
Work In Progress - plant pots and respawn statue.
Plant Pots will allow you to plant some nether plants as decorations.
Screenshot:
Respawn Statue can save you spawn point, but you must sacrifice glowstone for it.
Additional, but not necessary, block for it - Pedestal. Can also be used in architecture.
Screenshots:
Oh yeah i see ^^
Do you have plans for some herbivores-neutral beasts ?
Or little critters for the jungle ?
Support Ice and Fire , This is terribly awesome !:D
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2498069-ice-and-fire-dragons-in-a-whole-new-light
Made by Ceetronn
darkraptor6, yes, I have. I already work on some small creatures - fireflies.
Holy crap! That looks really good!
Dude, this mod gives such an immersion, those textures are just amazing. Congrats, pal!
Btw, here some suggestion on mobs:
I tried to keep them as simple as possible, since AI is quite a problem for you right now. However maybe the triggers might be a problem as well. All of them is just blind attackers but have some space for new features in the future.
Daedric Nymph:
Beahavior: Just a nymph that wander in your biomes but have a chance to attack when breaking plants near them. Could easily have Zombie Pigman AI with some adjustments. However they should be a lot stronger.
Appearance: Sorta of a Spriggan from skyrim. Colors could variate depending on the color scheme of the biome.
Drops: Plants and some Cincinnasite.
Bulb Crab:
Beahavior: Originally a food source for beings that have long gone, they are crabs that live in stasis inside a bulb that will generate in some biome of yours. The bulb breaks when a player come to close. The crab then jump and attach to the player's head similar giving damage(silverfish equivalent) and nausea III for 5 secs until the player kills it aimig up. Basically Brain Slime from Primitive mobs.
Appearance: A twisted crab. (*GASP*)
Drops: Itself, that could be eaten and receive fire resistance for a short time(15 secs). Could also be used to create a new potion effect or as a food source(fish equivalent). The bulb could also be farmable, or not.
Blood Seeker:
Behavior: Every time a player take damage on nether it has a chance to spawn. When it spawns he just go after the player until the player reach full health again, then the mob loses aggro and despawn after 3 seconds or so if it not identifies any other target. Can perceive player through blocks until it has no full health.
Appearence: It could be some sort of wolf, greater in size and in a more twisted shape. Color could be shades of black with red details.
Drops: A super rare chance(1/250 or something like that) of dropping a teasure enchantment:
Bleeding: A damage overtime that increases based on the missed health of the mob. Has three levels, that increases power and duration.
New Release
Changes:
Fixed some bugs, including stalagnate grow
Added plant pots (for decorative plants)
Added 2 furnaces (from netherrack and nether brick + cincinnasite)
- Can store fuel energy
- Furnace from cincinnasite works x2 faster, than normal one
Added quartz glass, framed quartz glass and cincinnasite bars
- Full blocks
- Panes
Added first mob - firefly
- Spawns in Grasslands and Nether Jungle
- Is neutral ambient creature
- Support for albedo or optifine dynamic lights - will light blocks around itself
Respawn statue
- Monument, that can respawn you near it
- You must sacrifice glowstone dust to it for spawn point
Pedestal block
- decorative block, can be used for column and as statues basement
Improved ore dictionary, added new keys
Screenshots:
Downloads
Made an account purely to say that this mod looks amazing, keep up the good work 👍