For those of you who weren't around for the original FandomCraft...
What is FandomCraft?
This is a single mod that adds tons of content mainly from other popular videogames, as well as movies, TV shows and other media.
This is the only mod that adds all your favourite games and films together in a way that they interact seamlessly with each other for one unique experience.
After an unfortunately-long hiatus, FandomCraft will finally get its updated, re-written release for modern Minecraft.
Keep in mind, this is not an update to the existing FandomCraft.
This is a 100% re-write of the mod, from the ground up, with all new models and textures.
It will NOT be compatible with your old FandomCraft worlds.
What's In This Mod?
The first release will have around 100 items and will mainly target Legend of Zelda, Terraria, Kingdom Hearts and The Elder Scrolls.
Minor content will also include some Metroid, Star Wars and Halo.
I haven't decided whether the first release will include mobs or not, considering the modelling software I used back in the original (Techne) is dead now, so I'll have to find a new one.
More games and movies will be added in each update.
This will also include a number of player-HUD graphic overhauls you can use instead of the Vanilla one.
There will be a one HUD option for each and every game added.
When Will It Come Out?
There is NO ETA on when it will come out, but it will come out.
Sooner rather than later. Check my progress below or on Discord.
Beta Testing and Contributions:
Beta-testing is reserved for those who contribute something to the mod.
Contributors will also have access to the private developers' chat on Discord.
That can mean make a few textures, add some code, make a model, etc.
There are a number of things that I will not ever create myself (Naruto and Attack On Titan to name a couple...), or that are very low priorities (cartoons, or obscure stuff like Homestuck), so if you want things like that added, that's where contributions are most helpful.
If you're just contributing some textures, I'll do the coding part.
If you're interested in making a contribution and beta-testing, head to the FandomCraft Discord and into the Contributions channel.
Progress:
Green: Finished
Blue: Close to Finish
Orange: Started
Red: Not Started
Item List: 100%
Item Code: 90%
Item Textures: 30%
Block List: 100%
Block Code: 70%
Block Textures: 100%
Mob List: 5%
Mob Code: 10%
Mob Textures: 5%
Overlay Code: 65%
Overlay Textures: 100%
Legacy Version Download:
Over 80,000 downloads!
For Minecraft 1.7.10:
Keep in mind, these versions have several bugs that were never fixed.
To play safely, don't kill anything with bare hands and unless you want to allocate a lot of RAM (4-6 GB) into Minecraft, disable Ganon's Tower generation from the config.
*This may be fixed in the 5-Beta Version but it's been years since I've used it or had access to its uncompiled code so I can't be sure. Always back up your saves when using the legacy versions.
i've been following the mod since it's first release, and so far it seems like it's cursed. it constantly dies then gets remade...
i am scared, but hopeful. like always i'll keep a close eye on this and hope that this one gets to come out.
As for mob models, have you seen if there is perhaps anyone around who could help you with that? whether it's them making the models or even someone recommending a new modeling software?
Either way, nice to see it back again, i'll be around keeping watch on it.
As for mob models, have you seen if there is perhaps anyone around who could help you with that? whether it's them making the models or even someone recommending a new modeling software?
The only people who have offered to make models for this are people with poor modelling experience and it would be a nightmare to texture and animate them... As for modelling software, people have only recommended stuff with totally garbage interfaces, don't have direct Minecraft model output, or that are currently unavailable. I'm currently hoping to find one that was a visual clone of Techne at least, but I'm still trying to remember what it's called.
FandomCraft 1.7.10 Legacy Update - BETA available for download.
If anyone is curious about what WOULD have been in the next update of the OLD FandomCraft, I found the v5 Beta of the old mod if you'd like to mess with it.
(Unfortunately this is the original v5 Beta A, as I couldn't find the almost-finished v5 Beta J...)
Keep in mind that this most likely still contains the old bugs, and since it never passed beta it likely has new ones. So I still recommend disabling Ganon's Tower in the config unless you allocate a ton of RAM to your Minecraft profile and wait for it to generate. Also multiplayer isn't compatible with this version.
I only have the compiled version so I can't load it up and go through the mod in Eclipse to remind myself what's new, but I know I was working on the Horror Dimension as well as a bunch of new Horror-movie-themed mobs, and I believe there's some Fable content in there as well.
Remember, this is a BETA update of the old 1.7.10 version of the mod. It will not be updated and has nothing to do with the new FandomCraft Remix.
That said, I can still offer limited support for it if needed, but it's mainly here just to check out what was new.
It should be fully compatible with your old 1.7.10 worlds, HOWEVER do back up your old worlds if you plan on using them in survival.
In other thoughts, the 1.12.2 version will be focused on Legend of Zelda, Terraria and Kingdom Hearts, with additional content from Elder Scrolls, Metroid, Star Wars and Halo.
If there's anything else that anyone would like me to add from the original mod in this version, let me know below.
The only people who have offered to make models for this are people with poor modelling experience and it would be a nightmare to texture and animate them... As for modelling software, people have only recommended stuff with totally garbage interfaces, don't have direct Minecraft model output, or that are currently unavailable. I'm currently hoping to find one that was a visual clone of Techne at least, but I'm still trying to remember what it's called.
There's this cool model creator for 1.12/1.13 called BlockBench.
The new FandomCraft will include a revamped player HUD for each major game added.
You'll be able to cycle through each one and there will be hotkeys to switch instantly to the Vanilla HUD and to your preferred "favourited" HUD, which can be set from the config.
Here's a sneak peek of the Zelda HUD, including a fully-functional temperature/weather tracker from Breath of the Wild.
If you'd like to receive real-time notifications and chat about either the legacy version or the upcoming Remix release, you can now do so from the comfort of your desktop!
The new FandomCraft will include a revamped player HUD for each major game added.
You'll be able to cycle through each one and there will be hotkeys to switch instantly to the Vanilla HUD and to your preferred "favourited" HUD, which can be set from the config.
Here's a sneak peek of the Zelda HUD, including a fully-functional temperature/weather tracker from Breath of the Wild.
If you'd like to receive real-time notifications and chat about either the legacy version or the upcoming Remix release, you can now do so from the comfort of your desktop!
OH MAN THAT LOOKS SO COOL! And how's the model maker?
From now on, progress reports will only be posted to the Discord server.
Updating three different sites every time I share an update is annoying and Discord is just so much easier.
Obviously I'll still answer all questions and post major information and releases on here, but if you want to check out my progress and have a more direct interaction with anything to do with FandomCraft, I suggest you head over there.
OH MAN THAT LOOKS SO COOL! And how's the model maker?
Short answer?
It works well enough. Thanks for the recommendation.
Long answer?
It's not great, but it's better than any other alternative.
Blockbench seems to be missing some pretty major features, such as rotations, joints and transparency support.
The awful controls are at least configurable and the framerate is higher than Techne, so that's at least a small plus.
RIP TECHNE.
I haven't yet exported the model to create the in-game mob, but here's a peek at the first mob of FandomCraft ReMix in comparison:
*Both models and textures are identical.
Obviously it doesn't look as good without Techne's rotation settings and transparent texture support. Hopefully that's something I'll be able to fix in the code.
In the actual game, it should look like the Techne version when I'm done.
Yeah I've seen that but it's a mod. I need software, something that can be opened instantly and not hog system resources while I have a dozen other things open in the background. Waiting for Minecraft to load any time I want to make a model is pretty inconvenient...
Unless there's a source code version that I can use with my 1.12.2 FandomCrafy workspace, it's probably not gonna happen.
The Legend of Zelda portion's code is 100% finished (aside from other mobs I might add and ore generation, which won't happen until near the end). Just need to make about half the textures for it as well as generate the recipes and create dungeons.
The item lists for Terraria, Kingdom Hearts, Elder Scrolls, Metroid and Halo are basically finished (over 300 items), and the Mario list is still being added to.
Legend of Zelda focuses on unique equipment, has about 100 items and will probably end up with about 10 or so mobs.
Kingdom Hearts focuses on collecting items for crafting weapons and magic cards, has about 30 items and should around have 5-10 mobs.
Terraria focuses on unique weapons and armour, has about 90 items and might have 5-10 mobs.
Elder Scrolls focuses on various weapon/tool/armour sets, has about 80 items and will have around 5 mobs.
Metroid will have the Power Suit, Arm Cannon and ammo for it, and I might add Metroids back as a mob.
Halo will have some guns, explosives and ammo and I'll probably add a few Covenant mobs.
Star Wars just includes various lightsabers.
Mario will have various items from throughout the Mario World and Mario Party games, and will probably have around 5 mobs.
Mob lists are still being decided on, but the current mobs include 5 different Bokoblins and 5 different Lynels, from Legend of Zelda: Breath of the Wild.
Legend of Zelda, Kingdom Hearts, Terraria and Mario will each have at least 1 boss to start.
Dungeons are coming back as well, but will stay small for now.
Shrines from Breath of the Wild, underground houses and mini versions of the Dungeon from Terraria, Ayleid Ruins from Oblivion and Dragon Shrines (or whatever they're called) from Skyrim.
The entire mod release is about 30% finished. About 90% of the time and effort left is just making textures, mob models and dungeons.
Keep in mind, all this is just for the FIRST release. Items, blocks and mobs can and probably will be added to these even more in the future.
If anyone has requests on which specific mobs they'd like me to add, or items that keep in the themes I listed for each game above, let me know.
And again, to track updates more closely, join the Discord server and see pictures of what's already been finished.
pdate to lay it all out for you:[/size]
The Legend of Zelda portion's code is 100% finished (aside from other mobs I might add and ore generation, which won't happen until near the end). Just need to make about half the textures for it as well as generate the recipes and create dungeons.
The item lists for Terraria, Kingdom Hearts, Elder Scrolls, Metroid and Halo are basically finished (over 300 items), and the Mario list is still being added to.
Legend of Zelda focuses on unique equipment, has about 100 items and will probably end up with about 10 or so mobs.Kingdom Hearts focuses on collecting items for crafting weapons and magic cards, has about 30 items and should around have 5-10 mobs.Terraria focuses on unique weapons and armour, has about 90 items and might have 5-10 mobs.Elder Scrolls focuses on various weapon/tool/armour sets, has about 80 items and will have around 5 mobs.Metroid will have the Power Suit, Arm Cannon and ammo for it, and I might add Metroids back as a mob.Halo will have some guns, explosives and ammo and I'll probably add a few Covenant mobs.Star Wars just includes various lightsabers.Mario will have various items from throughout the Mario World and Mario Party games, and will probably have around 5 mobs.
Mob lists are still being decided on, but the current mobs include 5 different Bokoblins and 5 different Lynels, from Legend of Zelda: Breath of the Wild.
Legend of Zelda, Kingdom Hearts, Terraria and Mario will each have at least 1 boss to start.
Dungeons are coming back as well, but will stay small for now.Shrines from Breath of the Wild, underground houses and mini versions of the Dungeon from Terraria, Ayleid Ruins from Oblivion and Dragon Shrines (or whatever they're called) from Skyrim.
The entire mod release is about 30% finished. About 90% of the time and effort left is just making textures, mob models and dungeons.
Keep in mind, all this is just for the FIRST release. Items, blocks and mobs can and probably will be added to these even more in the future.
If anyone has requests on which specific mobs they'd like me to add, or items that keep in the themes I listed for each game above, let me know. And again, to track updates more closely, join the Discord server and see pictures of what's already been finished.
Well, for mob suggestions, i'd love to suggest a few!
From Zelda, can't go wrong with Tektites,octoroks (maybe the BOTW ones if possible?) and perhaps Poes as a new night mob. as for dungeon things, Darknuts are always fun, perhaps wizzrobes?
For elderscrolls, maybe falmer/chaurus and their caves as a possible dungeon/world gen?
Kingdom Hearts: i'd really love to see search ghosts or soldiers make it in somehow.
For mario: Dry bones and Peepas could be fun (i really like undead, so it's understandable if you don't take any of these suggestions due to too much ghosts...)
For Terraria: That is a tough one, because terraria has A LOT of nice mobs... i guess some of it's hell mobs could be nice to see in the nether. Otherwise perhaps some of the NPCs could be nice to see?
I don't know too much/not interested in the other games, so i don't really have any suggestions there.
Locked and loaded! =D
i've been following the mod since it's first release, and so far it seems like it's cursed. it constantly dies then gets remade...
i am scared, but hopeful. like always i'll keep a close eye on this and hope that this one gets to come out.
As for mob models, have you seen if there is perhaps anyone around who could help you with that? whether it's them making the models or even someone recommending a new modeling software?
Either way, nice to see it back again, i'll be around keeping watch on it.
The only people who have offered to make models for this are people with poor modelling experience and it would be a nightmare to texture and animate them... As for modelling software, people have only recommended stuff with totally garbage interfaces, don't have direct Minecraft model output, or that are currently unavailable. I'm currently hoping to find one that was a visual clone of Techne at least, but I'm still trying to remember what it's called.
FandomCraft 1.7.10 Legacy Update - BETA available for download.
If anyone is curious about what WOULD have been in the next update of the OLD FandomCraft, I found the v5 Beta of the old mod if you'd like to mess with it.
(Unfortunately this is the original v5 Beta A, as I couldn't find the almost-finished v5 Beta J...)
Keep in mind that this most likely still contains the old bugs, and since it never passed beta it likely has new ones. So I still recommend disabling Ganon's Tower in the config unless you allocate a ton of RAM to your Minecraft profile and wait for it to generate. Also multiplayer isn't compatible with this version.
I only have the compiled version so I can't load it up and go through the mod in Eclipse to remind myself what's new, but I know I was working on the Horror Dimension as well as a bunch of new Horror-movie-themed mobs, and I believe there's some Fable content in there as well.
Remember, this is a BETA update of the old 1.7.10 version of the mod. It will not be updated and has nothing to do with the new FandomCraft Remix.
That said, I can still offer limited support for it if needed, but it's mainly here just to check out what was new.
It should be fully compatible with your old 1.7.10 worlds, HOWEVER do back up your old worlds if you plan on using them in survival.
FandomCraft 5 Beta (Legacy) - 1.7.10 Download Link
In other thoughts, the 1.12.2 version will be focused on Legend of Zelda, Terraria and Kingdom Hearts, with additional content from Elder Scrolls, Metroid, Star Wars and Halo.
If there's anything else that anyone would like me to add from the original mod in this version, let me know below.
==Links==
๐๐๐๐จ๐ง๐ ๐๐ก๐๐ง๐ง๐๐ฅ- https://www.youtube.com/channel/UCQYroXqdZtYBnyspneetBGA/featured
๐๐ง๐ฌ๐ญ๐๐ ๐ซ๐๐ฆ- https://www.instagram.com/cowsdabest_yt/?hl=en
๐๐ฐ๐ข๐ญ๐ญ๐๐ซ- https://twitter.com/cowsdabestyt
๐๐ข๐ฌ๐๐จ๐ซ๐- https://discord.gg/H2NfhpQ
==DISCLAIMER!==
Please credit me if you are going to use it in a video or a map!
Just downloaded it and though I haven't tried making anything yet, I like it so far. I might actually use this. Thanks!
No problem! It's really good.
==Links==
๐๐๐๐จ๐ง๐ ๐๐ก๐๐ง๐ง๐๐ฅ- https://www.youtube.com/channel/UCQYroXqdZtYBnyspneetBGA/featured
๐๐ง๐ฌ๐ญ๐๐ ๐ซ๐๐ฆ- https://www.instagram.com/cowsdabest_yt/?hl=en
๐๐ฐ๐ข๐ญ๐ญ๐๐ซ- https://twitter.com/cowsdabestyt
๐๐ข๐ฌ๐๐จ๐ซ๐- https://discord.gg/H2NfhpQ
==DISCLAIMER!==
Please credit me if you are going to use it in a video or a map!
The new FandomCraft will include a revamped player HUD for each major game added.
You'll be able to cycle through each one and there will be hotkeys to switch instantly to the Vanilla HUD and to your preferred "favourited" HUD, which can be set from the config.
Here's a sneak peek of the Zelda HUD, including a fully-functional temperature/weather tracker from Breath of the Wild.
There is also now a Discord for this mod.
If you'd like to receive real-time notifications and chat about either the legacy version or the upcoming Remix release, you can now do so from the comfort of your desktop!
OH MAN THAT LOOKS SO COOL! And how's the model maker?
==Links==
๐๐๐๐จ๐ง๐ ๐๐ก๐๐ง๐ง๐๐ฅ- https://www.youtube.com/channel/UCQYroXqdZtYBnyspneetBGA/featured
๐๐ง๐ฌ๐ญ๐๐ ๐ซ๐๐ฆ- https://www.instagram.com/cowsdabest_yt/?hl=en
๐๐ฐ๐ข๐ญ๐ญ๐๐ซ- https://twitter.com/cowsdabestyt
๐๐ข๐ฌ๐๐จ๐ซ๐- https://discord.gg/H2NfhpQ
==DISCLAIMER!==
Please credit me if you are going to use it in a video or a map!
From now on, progress reports will only be posted to the Discord server.
Short answer?
It works well enough. Thanks for the recommendation.
Long answer?
It's not great, but it's better than any other alternative.
Blockbench seems to be missing some pretty major features, such as rotations, joints and transparency support.
The awful controls are at least configurable and the framerate is higher than Techne, so that's at least a small plus.
RIP TECHNE.
I haven't yet exported the model to create the in-game mob, but here's a peek at the first mob of FandomCraft ReMix in comparison:
Obviously it doesn't look as good without Techne's rotation settings and transparent texture support. Hopefully that's something I'll be able to fix in the code.
In the actual game, it should look like the Techne version when I'm done.
That's a pretty good bokoblin! Can't wait to see what other mobs you decide to bring in from zelda, (And Especially Terraria!)
There's rotation and I think there's transparency support, I saw it somewhere. Click the X, Y, or, Z to change to X, Y, or Z
==Links==
๐๐๐๐จ๐ง๐ ๐๐ก๐๐ง๐ง๐๐ฅ- https://www.youtube.com/channel/UCQYroXqdZtYBnyspneetBGA/featured
๐๐ง๐ฌ๐ญ๐๐ ๐ซ๐๐ฆ- https://www.instagram.com/cowsdabest_yt/?hl=en
๐๐ฐ๐ข๐ญ๐ญ๐๐ซ- https://twitter.com/cowsdabestyt
๐๐ข๐ฌ๐๐จ๐ซ๐- https://discord.gg/H2NfhpQ
==DISCLAIMER!==
Please credit me if you are going to use it in a video or a map!
Well mine doesn't have that. It might be because the UI is designed for full-HD displays, because I noticed some things are cut off from my screen.
And I have no intention of buying a new monitor just to use one program....
The transparency support is only partial. Anything BEHIND a transparent object just disappears.
So there is a spooky modjam going on right now and i just learned from it about another model maker that i figured i'd mention to you.
https://minecraft.curseforge.com/projects/tabula-minecraft-modeler
This thing.
Yeah I've seen that but it's a mod. I need software, something that can be opened instantly and not hog system resources while I have a dozen other things open in the background. Waiting for Minecraft to load any time I want to make a model is pretty inconvenient...
Unless there's a source code version that I can use with my 1.12.2 FandomCrafy workspace, it's probably not gonna happen.
Looking forward to seeing the final release of this mod, keep up the good work.
The Legend of Zelda portion's code is 100% finished (aside from other mobs I might add and ore generation, which won't happen until near the end). Just need to make about half the textures for it as well as generate the recipes and create dungeons.
The item lists for Terraria, Kingdom Hearts, Elder Scrolls, Metroid and Halo are basically finished (over 300 items), and the Mario list is still being added to.
Legend of Zelda focuses on unique equipment, has about 100 items and will probably end up with about 10 or so mobs.
Kingdom Hearts focuses on collecting items for crafting weapons and magic cards, has about 30 items and should around have 5-10 mobs.
Terraria focuses on unique weapons and armour, has about 90 items and might have 5-10 mobs.
Elder Scrolls focuses on various weapon/tool/armour sets, has about 80 items and will have around 5 mobs.
Metroid will have the Power Suit, Arm Cannon and ammo for it, and I might add Metroids back as a mob.
Halo will have some guns, explosives and ammo and I'll probably add a few Covenant mobs.
Star Wars just includes various lightsabers.
Mario will have various items from throughout the Mario World and Mario Party games, and will probably have around 5 mobs.
Mob lists are still being decided on, but the current mobs include 5 different Bokoblins and 5 different Lynels, from Legend of Zelda: Breath of the Wild.
Legend of Zelda, Kingdom Hearts, Terraria and Mario will each have at least 1 boss to start.
Dungeons are coming back as well, but will stay small for now.
Shrines from Breath of the Wild, underground houses and mini versions of the Dungeon from Terraria, Ayleid Ruins from Oblivion and Dragon Shrines (or whatever they're called) from Skyrim.
The entire mod release is about 30% finished. About 90% of the time and effort left is just making textures, mob models and dungeons.
Keep in mind, all this is just for the FIRST release. Items, blocks and mobs can and probably will be added to these even more in the future.
If anyone has requests on which specific mobs they'd like me to add, or items that keep in the themes I listed for each game above, let me know.
And again, to track updates more closely, join the Discord server and see pictures of what's already been finished.
From Zelda, can't go wrong with Tektites,octoroks (maybe the BOTW ones if possible?) and perhaps Poes as a new night mob. as for dungeon things, Darknuts are always fun, perhaps wizzrobes?
For elderscrolls, maybe falmer/chaurus and their caves as a possible dungeon/world gen?
Kingdom Hearts: i'd really love to see search ghosts or soldiers make it in somehow.
For mario: Dry bones and Peepas could be fun (i really like undead, so it's understandable if you don't take any of these suggestions due to too much ghosts...)
For Terraria: That is a tough one, because terraria has A LOT of nice mobs... i guess some of it's hell mobs could be nice to see in the nether. Otherwise perhaps some of the NPCs could be nice to see?
I don't know too much/not interested in the other games, so i don't really have any suggestions there.
Added a poll for the second update.
Legend of Zelda mobs will include Bokoblin, Lynel, Tektite, Darknut, Like Like, Stalfos, Mothula, Warship, Bombskit, Chilfos and Deku Scrub.
That means I'll probably also add Bokoblin Clubs, [Lynel weapons already added], Darknut Sword & Shield, Chilfos Spear and Deku Nuts.
As for bosses, I'm considering King Dodongo, Armogohma and Gannondorf.
And for those who aren't on Discord for whatever reason... here's some past updates (in no particular order of posting).