Left To Die is a mod based around the prehistory era when Undeads would roam and dominate the whole world. You and other strangers went back in time through a time machine and found yourself stranded in a world full of Undeads. You also seem to notice that there is a certain infection in the air which the Undead are immune to. However, other survivors will help you out with a supply drop full of anti-infection syringes that help reduce your infection level. Now you must find tools, equipment, and weapons to defend yourself in a world devoid of resources. After slaying a couple Undeads, you notice they have materials that you need! Can you face the Undead Horde and survive?!
Hardcore RPG Mobs
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Undead: Undeads roams around the world in packs/groups and are pretty scattered. Pack/Group sizes are determined by the difficulty system which is fully customizeable. Undeads also help each other out when they sense danger or when one of their member in a group is attacked. Undeads comes in different types and levels each having their own strength. The type of Undead and the level of Undead is also determined by the difficulty system. Undeads drop essential loot to build up equipment and weapons to defend yourself since the world has no ores. The loot drop highly depends on the type of the Undead and their level. There are also Undead base/camps around the world randomly generated and there could be loot inside of their base.
Warrior:
Warriors are strong, ruthless Undeads that doesn't care about wearing any protection or defense. Their goal is to just mainly attack anyone that they can get their hands on. They carry different types of axes depending on their level. Higher leveled Warrior can attack fast, can attack further, can damage more, move fast, have higher health and are smarter. Warriors usually drop bones, flares, coals, redstones, iron ores, gold ores, lapis and diamonds depending on the level.
Ranger:
Rangers are fast, agile and accurate Undeads that are more defensive and give cover to Warriors and Knights. Their goal is to keep whoever is attacking the Undeads backed off so that other Undeads can go kill off the attacker. They carry bow with infinite arrow and can wear different types of Armor depending on the level. Higher leveled Ranger can pull bow faster, can spam bow, more accurate, move fast, strafe more and quickly, have higher health and are smarter. Rangers usually drop bones, flares, coals, redstones, iron ores, gold ores, lapis and diamonds depending on the level.
Knight:
Knights are fast, strong and agile Undeads that are on a horse and provide a huge boost to a group of Undead. Their goal is to reach the attacker faster than anyone in the group and kill off the attacker before it can hurt their group. They wear strong armor to keep themselves protected on the horse back and they never leave their horse. Higher leveled Knight can move faster with the horse, have better horse armor, can hit further, can attack fast, can damage more, have higher health and are smarter. Knights usually drop flares, coals, redstones, iron ores, gold ores, lapis and diamonds depending on the level.
Dire Wolf:
Dire Wolves are big, fast and deadly animals that are tamed by the Undead to kill you. Their goal is to stop the attacker from reaching their group and they are highly trained to kill you. They are also known to leap and can carry bad diseases. Dire Wolves drop tooth that can be used to craft sharpened sword of any type(iron, gold, diamond).
Undead New AI:
Undead have a new AI system that have realistic sight vision and ability to work as a group rather than individuals. They are also high on alert and can also spread infection to survivors if they are hit a lot.
Undead Base:
Undead have a base where they live. Warning: don't enter their base. ___________________________
Infection System
___________________________
Infection System in Left To Die works in the basis that the infection is airborne. So no matter what you do, you will also have some infection on your system. However, it's essential to control the infection level to stay alive. Things that increases infection level and how fast that level increases depends on how many times you are attacked by an Undead and if that attack has resulted on an infectious hit. To lower the rate at which your infection increase and lower your infection in general, you will need to use Anti-Infective Syringes from the Supply Drop. Because if you don't have the infection level maintained, you will start to take damage. The speed at which you take the damage depends on badly infected you are. You can keep track of the infection level on the bar at the top right(The bar is W.I.P). You also don't lose infection when you die so be aware of that.
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Supply Drop System
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When you kill an Undead, there is a chance that you will get a flare, depending on the Undead type and level. When you get the flare, right click on the ground to call for help from other survivors. After some time, hopefully a survivor will answer you by dropping a supply drop. A supply drop is a really strong block to break so you will need a diamond pickaxe probably. After you break open the supply drop, you will get items such as anti-infective syringes, foods, obsidian, diamond sword, diamond pickaxe, etc. However be warned that after you call for help by putting up the flare, it will alert a lot of Undeads to check out the spot where the flare was used. So make sure to be stealthy.
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Crafting System
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You can craft yourself strong sharpened sword of gold, iron or diamond by using diamond/gold/iron blocks instead of ingots and putting two dire wolf on both sides of the top row. Sharpened sword are twice as strong as their regular counter-part and are essential to kill off higher level Undeads.
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Custom Difficulty System
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The difficulty system in Left To Die is based on how many days you have survived. The first day is considered a peaceful day where no Undeads will spawn. Take this day to prepare yourself and your base and to make sure you have stone tools and weapons and have some food supply.
After the first day, the undeads will start spawning in packs. The number of Undeads in a pack won't be that large at Easy difficulty which is the first difficulty. Also the Undeads that are spawned will be weaker and have weaker levels.
On the 8th day, the difficulty will be normal and more higher levelled Undeads will start spawning. Undeads such as Rangers, Knights will spawn more frequently and in larger groups. Also there will be more dire wolves per groups.
On the 19th day, the difficulty will be hard and even more higher levelled Undeads will start spawning. Undeads such as Rangers, Knights will spawn even more frequently and in larger groups/packs. Pack sizes now will be pretty big. Also there will be more dire wolves per groups.
On the 32nd day, the difficulty will be extreme and the highest levelled Undeads will start spawning. If you survived thus far, I am impressed.
Undeads such as Rangers, Knights will spawn in huge groups. There will be a huge amount of dire wolves as well. This is the last difficulty and the hardest to stay alive in.
If you can survive atleast 40 days without dying at all, you have won life!
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Every aspect of this mod is fully customizeable, including difficulty levels, pack sizes, infection system, every Undead attributes/stat, etc.
I will put some configuration presets soon which will improve the mod on other mods/modpack.
# Configuration file
general {
misc {
# Allows you to enable/disable ore generation. [default: true]
B:"Disable Ore Generation"=true
# This allows to enable/disable vanilla or other animals to spawn. [default: true]
B:"Other Animals Enabled"=true
# This allows to enable/disable vanilla or other mobs to spawn. [default: false]
B:"Other Mobs Enabled"=false
# The amount of days when no mobs will spawn. [range: 0 ~ 30, default: 1]
I:"Peaceful Days"=1
}
infection {
# How much health it will damage you when you are fully infected every infection frequency. [range: 0.0 ~ 100.0, default: 1.5]
S:"Infection Damage Amount"=1.5
# How much infection level to increase every infection frequency. [range: 0.0 ~ 100.0, default: 1.0]
S:"Infection Level Per Frequency"=1.0
# Allows to enable/disable infection system.. [default: true]
B:"Infections Enabled"=true
# Chance in percentage where a hit will result in an infectious hit. [range: 0 ~ 100, default: 30]
I:"Infectious Hit Chance"=30
# Number of infectious hits before it has negative outcome. [range: 1 ~ 10000, default: 10]
I:"Max Infectious Hits"=10
# The starting time in tick when it increases the infection level. [range: 30 ~ 10000, default: 600]
I:"Starting Infection Frequency"=600
}
undead {
# Specify starting from which day, the difficulty will be easy. [range: 0 ~ 999, default: 0]
I:"Undead Easy Difficulty"=0
# Number of undeads in a group. [range: 1 ~ 10, default: 1]
I:"Undead Easy Group Size"=1
# Specify starting from which day, the difficulty will be extreme. [range: 0 ~ 999, default: 32]
I:"Undead Extreme Difficulty"=32
# Number of undeads in a group. [range: 1 ~ 10, default: 8]
I:"Undead Extreme Group Size"=8
# Specify starting from which day, the difficulty will be hard. [range: 0 ~ 999, default: 19]
I:"Undead Hard Difficulty"=19
# Number of undeads in a group. [range: 1 ~ 10, default: 5]
I:"Undead Hard Group Size"=5
# Specify starting from which day, the difficulty will be normal. [range: 0 ~ 999, default: 8]
I:"Undead Normal Difficulty"=8
# Number of undeads in a group. [range: 1 ~ 10, default: 3]
I:"Undead Normal Group Size"=3
# This value specifies how far away each Undead group will spawn. [range: 32 ~ 256, default: 64]
I:"Undead Scatter Radius"=64
# Enable/disable natural spawning of undeads. [default: true]
B:"Undead Spawning Enabled"=true
# The vision range in blocks of the undeads. [range: 4.0 ~ 64.0, default: 35.0]
S:"Undead Vision Range"=35.0
}
warrior {
# The level chance(min, max) this undead will be set to on this difficulty. [range: 1 ~ 10, default: 3]
I:"Warrior Easy Level Chance Max"=3
# The level chance(min, max) this undead will be set to on this difficulty. [range: 1 ~ 10, default: 1]
I:"Warrior Easy Level Chance Min"=1
# The level chance(min, max) this undead will be set to on this difficulty. [range: 1 ~ 10, default: 10]
I:"Warrior Extreme Level Chance Max"=10
# The level chance(min, max) this undead will be set to on this difficulty. [range: 1 ~ 10, default: 3]
I:"Warrior Extreme Level Chance Min"=3
# The level chance(min, max) this undead will be set to on this difficulty. [range: 1 ~ 10, default: 10]
I:"Warrior Hard Level Chance Max"=10
# The level chance(min, max) this undead will be set to on this difficulty. [range: 1 ~ 10, default: 1]
I:"Warrior Hard Level Chance Min"=1
# The health multiplied by the level and this value. [range: 1 ~ 40, default: 10]
I:"Warrior Health Level Multiplier"=10
# The maximum health multiplier for this undead. [range: 0.2 ~ 20.0, default: 2.0]
S:"Warrior Health Multiplier Max"=2.0
# The minimum health multiplier for this undead. [range: 0.1 ~ 10.0, default: 0.5]
S:"Warrior Health Multiplier Min"=0.5
# The level chance(min, max) this undead will be set to on this difficulty. [range: 1 ~ 10, default: 5]
I:"Warrior Normal Level Chance Max"=5
# The level chance(min, max) this undead will be set to on this difficulty. [range: 1 ~ 10, default: 1]
I:"Warrior Normal Level Chance Min"=1
# The spawn chance for this undead on this difficulty. [range: 0 ~ 100, default: 90]
I:"Warrior Spawn Chance Easy"=90
# The spawn chance for this undead on this difficulty. [range: 0 ~ 100, default: 40]
I:"Warrior Spawn Chance Extreme"=40
# The spawn chance for this undead on this difficulty. [range: 0 ~ 100, default: 60]
I:"Warrior Spawn Chance Hard"=60
# The spawn chance for this undead on this difficulty. [range: 0 ~ 100, default: 80]
I:"Warrior Spawn Chance Normal"=80
attackmovementspeed {
# The speed multiplier when this undead attacks/chases player on this level. [range: 0.5 ~ 2.0, default: 1.0]
S:1=1.0
# The speed multiplier when this undead attacks/chases player on this level. [range: 0.5 ~ 2.0, default: 1.4]
S:10=1.4
# The speed multiplier when this undead attacks/chases player on this level. [range: 0.5 ~ 2.0, default: 1.0]
S:2=1.0
# The speed multiplier when this undead attacks/chases player on this level. [range: 0.5 ~ 2.0, default: 1.1]
S:3=1.1
# The speed multiplier when this undead attacks/chases player on this level. [range: 0.5 ~ 2.0, default: 1.1]
S:4=1.1
# The speed multiplier when this undead attacks/chases player on this level. [range: 0.5 ~ 2.0, default: 1.158]
S:5=1.158
# The speed multiplier when this undead attacks/chases player on this level. [range: 0.5 ~ 2.0, default: 1.158]
S:6=1.158
# The speed multiplier when this undead attacks/chases player on this level. [range: 0.5 ~ 2.0, default: 1.185]
S:7=1.185
# The speed multiplier when this undead attacks/chases player on this level. [range: 0.5 ~ 2.0, default: 1.185]
S:8=1.185
# The speed multiplier when this undead attacks/chases player on this level. [range: 0.5 ~ 2.0, default: 1.25]
S:9=1.25
}
meleedamage {
# The melee damage modifier of the undead on this level. [range: 1.0 ~ 30.0, default: 2.0]
S:1=2.0
# The melee damage modifier of the undead on this level. [range: 1.0 ~ 30.0, default: 11.0]
S:10=11.0
# The melee damage modifier of the undead on this level. [range: 1.0 ~ 30.0, default: 2.0]
S:2=2.0
# The melee damage modifier of the undead on this level. [range: 1.0 ~ 30.0, default: 3.5]
S:3=3.5
# The melee damage modifier of the undead on this level. [range: 1.0 ~ 30.0, default: 3.5]
S:4=3.5
# The melee damage modifier of the undead on this level. [range: 1.0 ~ 30.0, default: 5.0]
S:5=5.0
# The melee damage modifier of the undead on this level. [range: 1.0 ~ 30.0, default: 5.0]
S:6=5.0
# The melee damage modifier of the undead on this level. [range: 1.0 ~ 30.0, default: 7.0]
S:7=7.0
# The melee damage modifier of the undead on this level. [range: 1.0 ~ 30.0, default: 7.0]
S:8=7.0
# The melee damage modifier of the undead on this level. [range: 1.0 ~ 30.0, default: 9.0]
S:9=9.0
}
attackreach {
# The melee attack reach modifier of the undead on this level. [range: 0.8 ~ 4.0, default: 1.0]
S:1=1.0
# The melee attack reach modifier of the undead on this level. [range: 0.8 ~ 4.0, default: 2.75]
S:10=2.75
# The melee attack reach modifier of the undead on this level. [range: 0.8 ~ 4.0, default: 1.0]
S:2=1.0
# The melee attack reach modifier of the undead on this level. [range: 0.8 ~ 4.0, default: 1.0]
S:3=1.0
# The melee attack reach modifier of the undead on this level. [range: 0.8 ~ 4.0, default: 1.0]
S:4=1.0
# The melee attack reach modifier of the undead on this level. [range: 0.8 ~ 4.0, default: 1.45]
S:5=1.45
# The melee attack reach modifier of the undead on this level. [range: 0.8 ~ 4.0, default: 1.45]
S:6=1.45
# The melee attack reach modifier of the undead on this level. [range: 0.8 ~ 4.0, default: 1.45]
S:7=1.45
# The melee attack reach modifier of the undead on this level. [range: 0.8 ~ 4.0, default: 1.6]
S:8=1.6
# The melee attack reach modifier of the undead on this level. [range: 0.8 ~ 4.0, default: 2.1]
S:9=2.1
}
meleeattacktick {
# The melee attack delay of the undead on this level. [range: 2 ~ 100, default: 40]
I:1=40
# The melee attack delay of the undead on this level. [range: 2 ~ 100, default: 4]
I:10=4
# The melee attack delay of the undead on this level. [range: 2 ~ 100, default: 40]
I:2=40
# The melee attack delay of the undead on this level. [range: 2 ~ 100, default: 20]
I:3=20
# The melee attack delay of the undead on this level. [range: 2 ~ 100, default: 20]
I:4=20
# The melee attack delay of the undead on this level. [range: 2 ~ 100, default: 15]
I:5=15
# The melee attack delay of the undead on this level. [range: 2 ~ 100, default: 15]
I:6=15
# The melee attack delay of the undead on this level. [range: 2 ~ 100, default: 10]
I:7=10
# The melee attack delay of the undead on this level. [range: 2 ~ 100, default: 10]
I:8=10
# The melee attack delay of the undead on this level. [range: 2 ~ 100, default: 8]
I:9=8
}
equipmainhand {
# The equipment table of the undead based on the level. [default: [minecraft:wooden_axe=70,1,1,0], [minecraft:stone_axe=30,1,1,0]]
S:1 <
minecraft:wooden_axe=70,1,1,0
minecraft:stone_axe=30,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:golden_axe=25,1,1,0], [minecraft:iron_axe=15,1,1,0], [minecraft:diamond_axe=60,1,1,0]]
S:10 <
minecraft:golden_axe=25,1,1,0
minecraft:iron_axe=15,1,1,0
minecraft:diamond_axe=60,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:wooden_axe=20,1,1,0], [minecraft:stone_axe=70,1,1,0], [minecraft:iron_axe=10,1,1,0]]
S:2 <
minecraft:wooden_axe=20,1,1,0
minecraft:stone_axe=70,1,1,0
minecraft:iron_axe=10,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:stone_axe=70,1,1,0], [minecraft:iron_axe=30,1,1,0]]
S:3 <
minecraft:stone_axe=70,1,1,0
minecraft:iron_axe=30,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:stone_axe=60,1,1,0], [minecraft:iron_axe=38,1,1,0], [minecraft:diamond_axe=2,1,1,0]]
S:4 <
minecraft:stone_axe=60,1,1,0
minecraft:iron_axe=38,1,1,0
minecraft:diamond_axe=2,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:stone_axe=50,1,1,0], [minecraft:iron_axe=45,1,1,0], [minecraft:diamond_axe=5,1,1,0]]
S:5 <
minecraft:stone_axe=50,1,1,0
minecraft:iron_axe=45,1,1,0
minecraft:diamond_axe=5,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:stone_axe=40,1,1,0], [minecraft:iron_axe=52,1,1,0], [minecraft:diamond_axe=8,1,1,0]]
S:6 <
minecraft:stone_axe=40,1,1,0
minecraft:iron_axe=52,1,1,0
minecraft:diamond_axe=8,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:golden_axe=40,1,1,0], [minecraft:iron_axe=59,1,1,0], [minecraft:diamond_axe=9,1,1,0]]
S:7 <
minecraft:golden_axe=40,1,1,0
minecraft:iron_axe=59,1,1,0
minecraft:diamond_axe=9,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:golden_axe=50,1,1,0], [minecraft:iron_axe=40,1,1,0], [minecraft:diamond_axe=10,1,1,0]]
S:8 <
minecraft:golden_axe=50,1,1,0
minecraft:iron_axe=40,1,1,0
minecraft:diamond_axe=10,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:golden_axe=40,1,1,0], [minecraft:iron_axe=30,1,1,0], [minecraft:diamond_axe=30,1,1,0]]
S:9 <
minecraft:golden_axe=40,1,1,0
minecraft:iron_axe=30,1,1,0
minecraft:diamond_axe=30,1,1,0
>
}
loot {
# The loot table of the undead based on the level. [default: [lefttodie:flare=1,1,1,0], [minecraft:bone=60,1,1,0], [minecraft:coal=40,1,3,0], [minecraft:redstone=20,1,1,0], [minecraft:iron_ore=10,1,1,0]]
S:1 <
lefttodie:flare=1,1,1,0
minecraft:bone=60,1,1,0
minecraft:coal=40,1,3,0
minecraft:redstone=20,1,1,0
minecraft:iron_ore=10,1,1,0
>
# The loot table of the undead based on the level. [default: [lefttodie:flare=78,1,2,0], [minecraft:bone=60,1,1,0], [minecraft:coal=30,1,12,0], [minecraft:redstone=30,1,6,0], [minecraft:iron_ore=80,1,8,0], [minecraft:gold_ore=60,1,7,0], [minecraft:dye=50,1,6,4], [minecraft:diamond=10,1,1,0]]
S:10 <
lefttodie:flare=78,1,2,0
minecraft:bone=60,1,1,0
minecraft:coal=30,1,12,0
minecraft:redstone=30,1,6,0
minecraft:iron_ore=80,1,8,0
minecraft:gold_ore=60,1,7,0
minecraft:dye=50,1,6,4
minecraft:diamond=10,1,1,0
>
# The loot table of the undead based on the level. [default: [lefttodie:flare=5,1,1,0], [minecraft:bone=60,1,1,0], [minecraft:coal=60,1,3,0], [minecraft:redstone=40,1,2,0], [minecraft:iron_ore=20,1,2,0]]
S:2 <
lefttodie:flare=5,1,1,0
minecraft:bone=60,1,1,0
minecraft:coal=60,1,3,0
minecraft:redstone=40,1,2,0
minecraft:iron_ore=20,1,2,0
>
# The loot table of the undead based on the level. [default: [lefttodie:flare=10,1,1,0], [minecraft:bone=60,1,1,0], [minecraft:coal=40,1,3,0], [minecraft:redstone=50,1,1,0], [minecraft:iron_ore=60,1,1,0], [minecraft:gold_ore=70,1,1,0], [minecraft:dye=5,1,1,4]]
S:3 <
lefttodie:flare=10,1,1,0
minecraft:bone=60,1,1,0
minecraft:coal=40,1,3,0
minecraft:redstone=50,1,1,0
minecraft:iron_ore=60,1,1,0
minecraft:gold_ore=70,1,1,0
minecraft:dye=5,1,1,4
>
# The loot table of the undead based on the level. [default: [lefttodie:flare=15,1,1,0], [minecraft:bone=60,1,1,0], [minecraft:coal=30,1,3,0], [minecraft:redstone=30,1,1,0], [minecraft:iron_ore=80,1,1,0], [minecraft:gold_ore=60,1,1,0], [minecraft:dye=50,1,1,4]]
S:4 <
lefttodie:flare=15,1,1,0
minecraft:bone=60,1,1,0
minecraft:coal=30,1,3,0
minecraft:redstone=30,1,1,0
minecraft:iron_ore=80,1,1,0
minecraft:gold_ore=60,1,1,0
minecraft:dye=50,1,1,4
>
# The loot table of the undead based on the level. [default: [lefttodie:flare=25,1,1,0], [minecraft:bone=60,1,2,0], [minecraft:coal=30,1,6,0], [minecraft:redstone=30,1,2,0], [minecraft:iron_ore=80,1,2,0], [minecraft:gold_ore=60,1,2,0], [minecraft:dye=50,1,1,4]]
S:5 <
lefttodie:flare=25,1,1,0
minecraft:bone=60,1,2,0
minecraft:coal=30,1,6,0
minecraft:redstone=30,1,2,0
minecraft:iron_ore=80,1,2,0
minecraft:gold_ore=60,1,2,0
minecraft:dye=50,1,1,4
>
# The loot table of the undead based on the level. [default: [lefttodie:flare=35,1,1,0], [minecraft:bone=60,1,1,0], [minecraft:coal=30,1,10,0], [minecraft:redstone=30,1,3,0], [minecraft:iron_ore=80,1,3,0], [minecraft:gold_ore=60,1,3,0], [minecraft:dye=50,1,2,4]]
S:6 <
lefttodie:flare=35,1,1,0
minecraft:bone=60,1,1,0
minecraft:coal=30,1,10,0
minecraft:redstone=30,1,3,0
minecraft:iron_ore=80,1,3,0
minecraft:gold_ore=60,1,3,0
minecraft:dye=50,1,2,4
>
# The loot table of the undead based on the level. [default: [lefttodie:flare=45,1,1,0], [minecraft:bone=60,1,1,0], [minecraft:coal=30,1,12,0], [minecraft:redstone=30,1,6,0], [minecraft:iron_ore=80,1,6,0], [minecraft:gold_ore=60,1,6,0], [minecraft:dye=50,1,6,4]]
S:7 <
lefttodie:flare=45,1,1,0
minecraft:bone=60,1,1,0
minecraft:coal=30,1,12,0
minecraft:redstone=30,1,6,0
minecraft:iron_ore=80,1,6,0
minecraft:gold_ore=60,1,6,0
minecraft:dye=50,1,6,4
>
# The loot table of the undead based on the level. [default: [lefttodie:flare=60,1,1,0], [minecraft:bone=60,1,1,0], [minecraft:coal=30,1,12,0], [minecraft:redstone=30,1,6,0], [minecraft:iron_ore=80,1,7,0], [minecraft:gold_ore=60,1,6,0], [minecraft:dye=50,1,6,4]]
S:8 <
lefttodie:flare=60,1,1,0
minecraft:bone=60,1,1,0
minecraft:coal=30,1,12,0
minecraft:redstone=30,1,6,0
minecraft:iron_ore=80,1,7,0
minecraft:gold_ore=60,1,6,0
minecraft:dye=50,1,6,4
>
# The loot table of the undead based on the level. [default: [lefttodie:flare=65,1,1,0], [minecraft:bone=60,1,1,0], [minecraft:coal=30,1,12,0], [minecraft:redstone=30,1,6,0], [minecraft:iron_ore=80,1,7,0], [minecraft:gold_ore=60,1,6,0], [minecraft:dye=50,1,6,4], [minecraft:diamond=5,1,1,0]]
S:9 <
lefttodie:flare=65,1,1,0
minecraft:bone=60,1,1,0
minecraft:coal=30,1,12,0
minecraft:redstone=30,1,6,0
minecraft:iron_ore=80,1,7,0
minecraft:gold_ore=60,1,6,0
minecraft:dye=50,1,6,4
minecraft:diamond=5,1,1,0
>
}
}
ranger {
# The level chance(min, max) this undead will be set to on this difficulty. [range: 1 ~ 10, default: 3]
I:"Ranger Easy Level Chance Max"=3
# The level chance(min, max) this undead will be set to on this difficulty. [range: 1 ~ 10, default: 1]
I:"Ranger Easy Level Chance Min"=1
# The level chance(min, max) this undead will be set to on this difficulty. [range: 1 ~ 10, default: 10]
I:"Ranger Extreme Level Chance Max"=10
# The level chance(min, max) this undead will be set to on this difficulty. [range: 1 ~ 10, default: 3]
I:"Ranger Extreme Level Chance Min"=3
# The level chance(min, max) this undead will be set to on this difficulty. [range: 1 ~ 10, default: 10]
I:"Ranger Hard Level Chance Max"=10
# The level chance(min, max) this undead will be set to on this difficulty. [range: 1 ~ 10, default: 1]
I:"Ranger Hard Level Chance Min"=1
# The health multiplied by the level and this value. [range: 1 ~ 40, default: 10]
I:"Ranger Health Level Multiplier"=10
# The maximum health multiplier for this undead. [range: 0.2 ~ 20.0, default: 1.6]
S:"Ranger Health Multiplier Max"=1.6
# The minimum health multiplier for this undead. [range: 0.1 ~ 10.0, default: 0.25]
S:"Ranger Health Multiplier Min"=0.25
# The level chance(min, max) this undead will be set to on this difficulty. [range: 1 ~ 10, default: 5]
I:"Ranger Normal Level Chance Max"=5
# The level chance(min, max) this undead will be set to on this difficulty. [range: 1 ~ 10, default: 1]
I:"Ranger Normal Level Chance Min"=1
# The spawn chance for this undead on this difficulty. [range: 0 ~ 100, default: 70]
I:"Ranger Spawn Chance Easy"=70
# The spawn chance for this undead on this difficulty. [range: 0 ~ 100, default: 50]
I:"Ranger Spawn Chance Extreme"=50
# The spawn chance for this undead on this difficulty. [range: 0 ~ 100, default: 60]
I:"Ranger Spawn Chance Hard"=60
# The spawn chance for this undead on this difficulty. [range: 0 ~ 100, default: 80]
I:"Ranger Spawn Chance Normal"=80
attackmovementspeed {
# The speed multiplier when this undead attacks/chases player on this level. [range: 0.5 ~ 2.0, default: 0.9]
S:1=0.9
# The speed multiplier when this undead attacks/chases player on this level. [range: 0.5 ~ 2.0, default: 1.35]
S:10=1.35
# The speed multiplier when this undead attacks/chases player on this level. [range: 0.5 ~ 2.0, default: 0.9]
S:2=0.9
# The speed multiplier when this undead attacks/chases player on this level. [range: 0.5 ~ 2.0, default: 0.9]
S:3=0.9
# The speed multiplier when this undead attacks/chases player on this level. [range: 0.5 ~ 2.0, default: 1.0]
S:4=1.0
# The speed multiplier when this undead attacks/chases player on this level. [range: 0.5 ~ 2.0, default: 1.0]
S:5=1.0
# The speed multiplier when this undead attacks/chases player on this level. [range: 0.5 ~ 2.0, default: 1.1]
S:6=1.1
# The speed multiplier when this undead attacks/chases player on this level. [range: 0.5 ~ 2.0, default: 1.1]
S:7=1.1
# The speed multiplier when this undead attacks/chases player on this level. [range: 0.5 ~ 2.0, default: 1.2]
S:8=1.2
# The speed multiplier when this undead attacks/chases player on this level. [range: 0.5 ~ 2.0, default: 1.2]
S:9=1.2
}
bowdrawamount {
# Amount of ticks the undead spend pulling the bow at this level. [range: 1 ~ 400, default: 20]
I:1=20
# Amount of ticks the undead spend pulling the bow at this level. [range: 1 ~ 400, default: 2]
I:10=2
# Amount of ticks the undead spend pulling the bow at this level. [range: 1 ~ 400, default: 20]
I:2=20
# Amount of ticks the undead spend pulling the bow at this level. [range: 1 ~ 400, default: 20]
I:3=20
# Amount of ticks the undead spend pulling the bow at this level. [range: 1 ~ 400, default: 20]
I:4=20
# Amount of ticks the undead spend pulling the bow at this level. [range: 1 ~ 400, default: 10]
I:5=10
# Amount of ticks the undead spend pulling the bow at this level. [range: 1 ~ 400, default: 10]
I:6=10
# Amount of ticks the undead spend pulling the bow at this level. [range: 1 ~ 400, default: 10]
I:7=10
# Amount of ticks the undead spend pulling the bow at this level. [range: 1 ~ 400, default: 5]
I:8=5
# Amount of ticks the undead spend pulling the bow at this level. [range: 1 ~ 400, default: 5]
I:9=5
}
straftingspeed {
# The speed multiplier when this undead strafes at this level. [range: 0.1 ~ 2.0, default: 0.5]
S:1=0.5
# The speed multiplier when this undead strafes at this level. [range: 0.1 ~ 2.0, default: 1.4]
S:10=1.4
# The speed multiplier when this undead strafes at this level. [range: 0.1 ~ 2.0, default: 0.5]
S:2=0.5
# The speed multiplier when this undead strafes at this level. [range: 0.1 ~ 2.0, default: 0.5]
S:3=0.5
# The speed multiplier when this undead strafes at this level. [range: 0.1 ~ 2.0, default: 0.5]
S:4=0.5
# The speed multiplier when this undead strafes at this level. [range: 0.1 ~ 2.0, default: 0.5]
S:5=0.5
# The speed multiplier when this undead strafes at this level. [range: 0.1 ~ 2.0, default: 1.0]
S:6=1.0
# The speed multiplier when this undead strafes at this level. [range: 0.1 ~ 2.0, default: 1.0]
S:7=1.0
# The speed multiplier when this undead strafes at this level. [range: 0.1 ~ 2.0, default: 1.0]
S:8=1.0
# The speed multiplier when this undead strafes at this level. [range: 0.1 ~ 2.0, default: 1.25]
S:9=1.25
}
equiphead {
# The equipment table of the undead based on the level. [default: [minecraft:leather_helmet=100,1,1,0]]
S:1 <
minecraft:leather_helmet=100,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:diamond_helmet=40,1,1,0], [minecraft:iron_helmet=60,1,1,0]]
S:10 <
minecraft:diamond_helmet=40,1,1,0
minecraft:iron_helmet=60,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:leather_helmet=90,1,1,0], [minecraft:golden_helmet=10,1,1,0]]
S:2 <
minecraft:leather_helmet=90,1,1,0
minecraft:golden_helmet=10,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:leather_helmet=75,1,1,0], [minecraft:golden_helmet=20,1,1,0], [minecraft:chainmail_helmet=5,1,1,0]]
S:3 <
minecraft:leather_helmet=75,1,1,0
minecraft:golden_helmet=20,1,1,0
minecraft:chainmail_helmet=5,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:leather_helmet=50,1,1,0], [minecraft:golden_helmet=40,1,1,0], [minecraft:chainmail_helmet=10,1,1,0]]
S:4 <
minecraft:leather_helmet=50,1,1,0
minecraft:golden_helmet=40,1,1,0
minecraft:chainmail_helmet=10,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:leather_helmet=30,1,1,0], [minecraft:golden_helmet=50,1,1,0], [minecraft:chainmail_helmet=15,1,1,0], [minecraft:iron_helmet=5,1,1,0]]
S:5 <
minecraft:leather_helmet=30,1,1,0
minecraft:golden_helmet=50,1,1,0
minecraft:chainmail_helmet=15,1,1,0
minecraft:iron_helmet=5,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:leather_helmet=5,1,1,0], [minecraft:golden_helmet=40,1,1,0], [minecraft:chainmail_helmet=40,1,1,0], [minecraft:iron_helmet=15,1,1,0]]
S:6 <
minecraft:leather_helmet=5,1,1,0
minecraft:golden_helmet=40,1,1,0
minecraft:chainmail_helmet=40,1,1,0
minecraft:iron_helmet=15,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:golden_helmet=25,1,1,0], [minecraft:chainmail_helmet=45,1,1,0], [minecraft:iron_helmet=30,1,1,0]]
S:7 <
minecraft:golden_helmet=25,1,1,0
minecraft:chainmail_helmet=45,1,1,0
minecraft:iron_helmet=30,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:diamond_helmet=5,1,1,0], [minecraft:chainmail_helmet=40,1,1,0], [minecraft:iron_helmet=55,1,1,0]]
S:8 <
minecraft:diamond_helmet=5,1,1,0
minecraft:chainmail_helmet=40,1,1,0
minecraft:iron_helmet=55,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:diamond_helmet=10,1,1,0], [minecraft:chainmail_helmet=10,1,1,0], [minecraft:iron_helmet=80,1,1,0]]
S:9 <
minecraft:diamond_helmet=10,1,1,0
minecraft:chainmail_helmet=10,1,1,0
minecraft:iron_helmet=80,1,1,0
>
}
equipbody {
# The equipment table of the undead based on the level. [default: [minecraft:leather_chestplate=100,1,1,0]]
S:1 <
minecraft:leather_chestplate=100,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:diamond_chestplate=40,1,1,0], [minecraft:iron_chestplate=60,1,1,0]]
S:10 <
minecraft:diamond_chestplate=40,1,1,0
minecraft:iron_chestplate=60,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:leather_chestplate=90,1,1,0], [minecraft:golden_chestplate=10,1,1,0]]
S:2 <
minecraft:leather_chestplate=90,1,1,0
minecraft:golden_chestplate=10,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:leather_chestplate=75,1,1,0], [minecraft:golden_chestplate=20,1,1,0], [minecraft:chainmail_chestplate=5,1,1,0]]
S:3 <
minecraft:leather_chestplate=75,1,1,0
minecraft:golden_chestplate=20,1,1,0
minecraft:chainmail_chestplate=5,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:leather_chestplate=50,1,1,0], [minecraft:golden_chestplate=40,1,1,0], [minecraft:chainmail_chestplate=10,1,1,0]]
S:4 <
minecraft:leather_chestplate=50,1,1,0
minecraft:golden_chestplate=40,1,1,0
minecraft:chainmail_chestplate=10,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:leather_chestplate=30,1,1,0], [minecraft:golden_chestplate=50,1,1,0], [minecraft:chainmail_chestplate=15,1,1,0], [minecraft:iron_chestplate=5,1,1,0]]
S:5 <
minecraft:leather_chestplate=30,1,1,0
minecraft:golden_chestplate=50,1,1,0
minecraft:chainmail_chestplate=15,1,1,0
minecraft:iron_chestplate=5,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:leather_chestplate=5,1,1,0], [minecraft:golden_chestplate=40,1,1,0], [minecraft:chainmail_chestplate=40,1,1,0], [minecraft:iron_chestplate=15,1,1,0]]
S:6 <
minecraft:leather_chestplate=5,1,1,0
minecraft:golden_chestplate=40,1,1,0
minecraft:chainmail_chestplate=40,1,1,0
minecraft:iron_chestplate=15,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:golden_chestplate=25,1,1,0], [minecraft:chainmail_chestplate=45,1,1,0], [minecraft:iron_chestplate=30,1,1,0]]
S:7 <
minecraft:golden_chestplate=25,1,1,0
minecraft:chainmail_chestplate=45,1,1,0
minecraft:iron_chestplate=30,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:diamond_chestplate=5,1,1,0], [minecraft:chainmail_chestplate=40,1,1,0], [minecraft:iron_chestplate=55,1,1,0]]
S:8 <
minecraft:diamond_chestplate=5,1,1,0
minecraft:chainmail_chestplate=40,1,1,0
minecraft:iron_chestplate=55,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:diamond_chestplate=10,1,1,0], [minecraft:chainmail_chestplate=10,1,1,0], [minecraft:iron_chestplate=80,1,1,0]]
S:9 <
minecraft:diamond_chestplate=10,1,1,0
minecraft:chainmail_chestplate=10,1,1,0
minecraft:iron_chestplate=80,1,1,0
>
}
equiplegs {
# The equipment table of the undead based on the level. [default: [minecraft:leather_leggings=100,1,1,0]]
S:1 <
minecraft:leather_leggings=100,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:diamond_leggings=40,1,1,0], [minecraft:iron_leggings=60,1,1,0]]
S:10 <
minecraft:diamond_leggings=40,1,1,0
minecraft:iron_leggings=60,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:leather_leggings=90,1,1,0], [minecraft:golden_leggings=10,1,1,0]]
S:2 <
minecraft:leather_leggings=90,1,1,0
minecraft:golden_leggings=10,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:leather_leggings=75,1,1,0], [minecraft:golden_leggings=20,1,1,0], [minecraft:chainmail_leggings=5,1,1,0]]
S:3 <
minecraft:leather_leggings=75,1,1,0
minecraft:golden_leggings=20,1,1,0
minecraft:chainmail_leggings=5,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:leather_leggings=50,1,1,0], [minecraft:golden_leggings=40,1,1,0], [minecraft:chainmail_leggings=10,1,1,0]]
S:4 <
minecraft:leather_leggings=50,1,1,0
minecraft:golden_leggings=40,1,1,0
minecraft:chainmail_leggings=10,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:leather_leggings=30,1,1,0], [minecraft:golden_leggings=50,1,1,0], [minecraft:chainmail_leggings=15,1,1,0], [minecraft:iron_leggings=5,1,1,0]]
S:5 <
minecraft:leather_leggings=30,1,1,0
minecraft:golden_leggings=50,1,1,0
minecraft:chainmail_leggings=15,1,1,0
minecraft:iron_leggings=5,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:leather_leggings=5,1,1,0], [minecraft:golden_leggings=40,1,1,0], [minecraft:chainmail_leggings=40,1,1,0], [minecraft:iron_leggings=15,1,1,0]]
S:6 <
minecraft:leather_leggings=5,1,1,0
minecraft:golden_leggings=40,1,1,0
minecraft:chainmail_leggings=40,1,1,0
minecraft:iron_leggings=15,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:golden_leggings=25,1,1,0], [minecraft:chainmail_leggings=45,1,1,0], [minecraft:iron_leggings=30,1,1,0]]
S:7 <
minecraft:golden_leggings=25,1,1,0
minecraft:chainmail_leggings=45,1,1,0
minecraft:iron_leggings=30,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:diamond_leggings=5,1,1,0], [minecraft:chainmail_leggings=40,1,1,0], [minecraft:iron_leggings=55,1,1,0]]
S:8 <
minecraft:diamond_leggings=5,1,1,0
minecraft:chainmail_leggings=40,1,1,0
minecraft:iron_leggings=55,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:diamond_leggings=10,1,1,0], [minecraft:chainmail_leggings=10,1,1,0], [minecraft:iron_leggings=80,1,1,0]]
S:9 <
minecraft:diamond_leggings=10,1,1,0
minecraft:chainmail_leggings=10,1,1,0
minecraft:iron_leggings=80,1,1,0
>
}
equipfeet {
# The equipment table of the undead based on the level. [default: [minecraft:leather_boots=100,1,1,0]]
S:1 <
minecraft:leather_boots=100,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:diamond_boots=40,1,1,0], [minecraft:iron_boots=60,1,1,0]]
S:10 <
minecraft:diamond_boots=40,1,1,0
minecraft:iron_boots=60,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:leather_boots=90,1,1,0], [minecraft:golden_boots=10,1,1,0]]
S:2 <
minecraft:leather_boots=90,1,1,0
minecraft:golden_boots=10,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:leather_boots=75,1,1,0], [minecraft:golden_boots=20,1,1,0], [minecraft:chainmail_boots=5,1,1,0]]
S:3 <
minecraft:leather_boots=75,1,1,0
minecraft:golden_boots=20,1,1,0
minecraft:chainmail_boots=5,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:leather_boots=50,1,1,0], [minecraft:golden_boots=40,1,1,0], [minecraft:chainmail_boots=10,1,1,0]]
S:4 <
minecraft:leather_boots=50,1,1,0
minecraft:golden_boots=40,1,1,0
minecraft:chainmail_boots=10,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:leather_boots=30,1,1,0], [minecraft:golden_boots=50,1,1,0], [minecraft:chainmail_boots=15,1,1,0], [minecraft:iron_boots=5,1,1,0]]
S:5 <
minecraft:leather_boots=30,1,1,0
minecraft:golden_boots=50,1,1,0
minecraft:chainmail_boots=15,1,1,0
minecraft:iron_boots=5,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:leather_boots=5,1,1,0], [minecraft:golden_boots=40,1,1,0], [minecraft:chainmail_boots=40,1,1,0], [minecraft:iron_boots=15,1,1,0]]
S:6 <
minecraft:leather_boots=5,1,1,0
minecraft:golden_boots=40,1,1,0
minecraft:chainmail_boots=40,1,1,0
minecraft:iron_boots=15,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:golden_boots=25,1,1,0], [minecraft:chainmail_boots=45,1,1,0], [minecraft:iron_boots=30,1,1,0]]
S:7 <
minecraft:golden_boots=25,1,1,0
minecraft:chainmail_boots=45,1,1,0
minecraft:iron_boots=30,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:diamond_boots=5,1,1,0], [minecraft:chainmail_boots=40,1,1,0], [minecraft:iron_boots=55,1,1,0]]
S:8 <
minecraft:diamond_boots=5,1,1,0
minecraft:chainmail_boots=40,1,1,0
minecraft:iron_boots=55,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:diamond_boots=10,1,1,0], [minecraft:chainmail_boots=10,1,1,0], [minecraft:iron_boots=80,1,1,0]]
S:9 <
minecraft:diamond_boots=10,1,1,0
minecraft:chainmail_boots=10,1,1,0
minecraft:iron_boots=80,1,1,0
>
}
loot {
# The loot table of the undead based on the level. [default: [lefttodie:flare=1,1,1,0], [minecraft:bone=60,1,1,0], [minecraft:coal=40,1,3,0], [minecraft:redstone=20,1,1,0], [minecraft:iron_ore=10,1,1,0]]
S:1 <
lefttodie:flare=1,1,1,0
minecraft:bone=60,1,1,0
minecraft:coal=40,1,3,0
minecraft:redstone=20,1,1,0
minecraft:iron_ore=10,1,1,0
>
# The loot table of the undead based on the level. [default: [lefttodie:flare=78,1,2,0], [minecraft:bone=60,1,1,0], [minecraft:coal=30,1,12,0], [minecraft:redstone=30,1,6,0], [minecraft:iron_ore=80,1,8,0], [minecraft:gold_ore=60,1,7,0], [minecraft:dye=50,1,6,4], [minecraft:diamond=12,1,1,0]]
S:10 <
lefttodie:flare=78,1,2,0
minecraft:bone=60,1,1,0
minecraft:coal=30,1,12,0
minecraft:redstone=30,1,6,0
minecraft:iron_ore=80,1,8,0
minecraft:gold_ore=60,1,7,0
minecraft:dye=50,1,6,4
minecraft:diamond=12,1,1,0
>
# The loot table of the undead based on the level. [default: [lefttodie:flare=5,1,1,0], [minecraft:bone=60,1,1,0], [minecraft:coal=60,1,3,0], [minecraft:redstone=40,1,2,0], [minecraft:iron_ore=20,1,2,0]]
S:2 <
lefttodie:flare=5,1,1,0
minecraft:bone=60,1,1,0
minecraft:coal=60,1,3,0
minecraft:redstone=40,1,2,0
minecraft:iron_ore=20,1,2,0
>
# The loot table of the undead based on the level. [default: [lefttodie:flare=10,1,1,0], [minecraft:bone=60,1,1,0], [minecraft:coal=40,1,3,0], [minecraft:redstone=50,1,1,0], [minecraft:iron_ore=60,1,1,0], [minecraft:gold_ore=70,1,1,0], [minecraft:dye=5,1,1,4]]
S:3 <
lefttodie:flare=10,1,1,0
minecraft:bone=60,1,1,0
minecraft:coal=40,1,3,0
minecraft:redstone=50,1,1,0
minecraft:iron_ore=60,1,1,0
minecraft:gold_ore=70,1,1,0
minecraft:dye=5,1,1,4
>
# The loot table of the undead based on the level. [default: [lefttodie:flare=15,1,1,0], [minecraft:bone=60,1,1,0], [minecraft:coal=30,1,3,0], [minecraft:redstone=30,1,1,0], [minecraft:iron_ore=80,1,1,0], [minecraft:gold_ore=60,1,1,0], [minecraft:dye=50,1,1,4]]
S:4 <
lefttodie:flare=15,1,1,0
minecraft:bone=60,1,1,0
minecraft:coal=30,1,3,0
minecraft:redstone=30,1,1,0
minecraft:iron_ore=80,1,1,0
minecraft:gold_ore=60,1,1,0
minecraft:dye=50,1,1,4
>
# The loot table of the undead based on the level. [default: [lefttodie:flare=25,1,1,0], [minecraft:bone=60,1,2,0], [minecraft:coal=30,1,6,0], [minecraft:redstone=30,1,2,0], [minecraft:iron_ore=80,1,2,0], [minecraft:gold_ore=60,1,2,0], [minecraft:dye=50,1,1,4]]
S:5 <
lefttodie:flare=25,1,1,0
minecraft:bone=60,1,2,0
minecraft:coal=30,1,6,0
minecraft:redstone=30,1,2,0
minecraft:iron_ore=80,1,2,0
minecraft:gold_ore=60,1,2,0
minecraft:dye=50,1,1,4
>
# The loot table of the undead based on the level. [default: [lefttodie:flare=35,1,1,0], [minecraft:bone=60,1,1,0], [minecraft:coal=30,1,10,0], [minecraft:redstone=30,1,3,0], [minecraft:iron_ore=80,1,3,0], [minecraft:gold_ore=60,1,3,0], [minecraft:dye=50,1,2,4]]
S:6 <
lefttodie:flare=35,1,1,0
minecraft:bone=60,1,1,0
minecraft:coal=30,1,10,0
minecraft:redstone=30,1,3,0
minecraft:iron_ore=80,1,3,0
minecraft:gold_ore=60,1,3,0
minecraft:dye=50,1,2,4
>
# The loot table of the undead based on the level. [default: [lefttodie:flare=45,1,1,0], [minecraft:bone=60,1,1,0], [minecraft:coal=30,1,12,0], [minecraft:redstone=30,1,6,0], [minecraft:iron_ore=80,1,6,0], [minecraft:gold_ore=60,1,6,0], [minecraft:dye=50,1,6,4]]
S:7 <
lefttodie:flare=45,1,1,0
minecraft:bone=60,1,1,0
minecraft:coal=30,1,12,0
minecraft:redstone=30,1,6,0
minecraft:iron_ore=80,1,6,0
minecraft:gold_ore=60,1,6,0
minecraft:dye=50,1,6,4
>
# The loot table of the undead based on the level. [default: [lefttodie:flare=60,1,1,0], [minecraft:bone=60,1,1,0], [minecraft:coal=30,1,12,0], [minecraft:redstone=30,1,6,0], [minecraft:iron_ore=80,1,7,0], [minecraft:gold_ore=60,1,6,0], [minecraft:dye=50,1,6,4]]
S:8 <
lefttodie:flare=60,1,1,0
minecraft:bone=60,1,1,0
minecraft:coal=30,1,12,0
minecraft:redstone=30,1,6,0
minecraft:iron_ore=80,1,7,0
minecraft:gold_ore=60,1,6,0
minecraft:dye=50,1,6,4
>
# The loot table of the undead based on the level. [default: [lefttodie:flare=65,1,1,0], [minecraft:bone=60,1,1,0], [minecraft:coal=30,1,12,0], [minecraft:redstone=30,1,6,0], [minecraft:iron_ore=80,1,7,0], [minecraft:gold_ore=60,1,6,0], [minecraft:dye=50,1,6,4], [minecraft:diamond=5,1,1,0]]
S:9 <
lefttodie:flare=65,1,1,0
minecraft:bone=60,1,1,0
minecraft:coal=30,1,12,0
minecraft:redstone=30,1,6,0
minecraft:iron_ore=80,1,7,0
minecraft:gold_ore=60,1,6,0
minecraft:dye=50,1,6,4
minecraft:diamond=5,1,1,0
>
}
}
knight {
# The level chance(min, max) this undead will be set to on this difficulty. [range: 1 ~ 10, default: 3]
I:"Knight Easy Level Chance Max"=3
# The level chance(min, max) this undead will be set to on this difficulty. [range: 1 ~ 10, default: 1]
I:"Knight Easy Level Chance Min"=1
# The level chance(min, max) this undead will be set to on this difficulty. [range: 1 ~ 10, default: 10]
I:"Knight Extreme Level Chance Max"=10
# The level chance(min, max) this undead will be set to on this difficulty. [range: 1 ~ 10, default: 3]
I:"Knight Extreme Level Chance Min"=3
# The level chance(min, max) this undead will be set to on this difficulty. [range: 1 ~ 10, default: 10]
I:"Knight Hard Level Chance Max"=10
# The level chance(min, max) this undead will be set to on this difficulty. [range: 1 ~ 10, default: 1]
I:"Knight Hard Level Chance Min"=1
# The health multiplied by the level and this value. [range: 1 ~ 40, default: 10]
I:"Knight Health Level Multiplier"=10
# The maximum health multiplier for this undead. [range: 0.2 ~ 20.0, default: 2.7]
S:"Knight Health Multiplier Max"=2.7
# The minimum health multiplier for this undead. [range: 0.1 ~ 10.0, default: 0.85]
S:"Knight Health Multiplier Min"=0.85
# If you notice any issue with Knight rendering, tweak this value. [range: 1.0 ~ 140.0, default: 66.5]
S:"Knight Horse Render Distance"=66.5
# The range the knight will look for a horse to ride. Bugged in MC 1.10 due to render issue. [range: 5.0 ~ 128.0, default: 32.0]
S:"Knight Horse Search Range"=32.0
# The level chance(min, max) this undead will be set to on this difficulty. [range: 1 ~ 10, default: 5]
I:"Knight Normal Level Chance Max"=5
# The level chance(min, max) this undead will be set to on this difficulty. [range: 1 ~ 10, default: 1]
I:"Knight Normal Level Chance Min"=1
# The spawn chance for this undead on this difficulty. [range: 0 ~ 100, default: 20]
I:"Knight Spawn Chance Easy"=20
# The spawn chance for this undead on this difficulty. [range: 0 ~ 100, default: 90]
I:"Knight Spawn Chance Extreme"=90
# The spawn chance for this undead on this difficulty. [range: 0 ~ 100, default: 80]
I:"Knight Spawn Chance Hard"=80
# The spawn chance for this undead on this difficulty. [range: 0 ~ 100, default: 45]
I:"Knight Spawn Chance Normal"=45
attackmovementspeed {
# The speed multiplier when this undead attacks/chases player on this level. [range: 0.5 ~ 2.0, default: 1.0]
S:1=1.0
# The speed multiplier when this undead attacks/chases player on this level. [range: 0.5 ~ 2.0, default: 1.4]
S:10=1.4
# The speed multiplier when this undead attacks/chases player on this level. [range: 0.5 ~ 2.0, default: 1.0]
S:2=1.0
# The speed multiplier when this undead attacks/chases player on this level. [range: 0.5 ~ 2.0, default: 1.1]
S:3=1.1
# The speed multiplier when this undead attacks/chases player on this level. [range: 0.5 ~ 2.0, default: 1.1]
S:4=1.1
# The speed multiplier when this undead attacks/chases player on this level. [range: 0.5 ~ 2.0, default: 1.158]
S:5=1.158
# The speed multiplier when this undead attacks/chases player on this level. [range: 0.5 ~ 2.0, default: 1.158]
S:6=1.158
# The speed multiplier when this undead attacks/chases player on this level. [range: 0.5 ~ 2.0, default: 1.185]
S:7=1.185
# The speed multiplier when this undead attacks/chases player on this level. [range: 0.5 ~ 2.0, default: 1.185]
S:8=1.185
# The speed multiplier when this undead attacks/chases player on this level. [range: 0.5 ~ 2.0, default: 1.25]
S:9=1.25
}
meleedamage {
# The melee damage modifier of the undead on this level. [range: 1.0 ~ 30.0, default: 3.0]
S:1=3.0
# The melee damage modifier of the undead on this level. [range: 1.0 ~ 30.0, default: 20.0]
S:10=20.0
# The melee damage modifier of the undead on this level. [range: 1.0 ~ 30.0, default: 3.0]
S:2=3.0
# The melee damage modifier of the undead on this level. [range: 1.0 ~ 30.0, default: 5.0]
S:3=5.0
# The melee damage modifier of the undead on this level. [range: 1.0 ~ 30.0, default: 6.85]
S:4=6.85
# The melee damage modifier of the undead on this level. [range: 1.0 ~ 30.0, default: 8.0]
S:5=8.0
# The melee damage modifier of the undead on this level. [range: 1.0 ~ 30.0, default: 9.0]
S:6=9.0
# The melee damage modifier of the undead on this level. [range: 1.0 ~ 30.0, default: 10.0]
S:7=10.0
# The melee damage modifier of the undead on this level. [range: 1.0 ~ 30.0, default: 12.0]
S:8=12.0
# The melee damage modifier of the undead on this level. [range: 1.0 ~ 30.0, default: 15.0]
S:9=15.0
}
attackreach {
# The melee attack reach modifier of the undead on this level. [range: 0.8 ~ 4.0, default: 1.0]
S:1=1.0
# The melee attack reach modifier of the undead on this level. [range: 0.8 ~ 4.0, default: 3.0]
S:10=3.0
# The melee attack reach modifier of the undead on this level. [range: 0.8 ~ 4.0, default: 1.0]
S:2=1.0
# The melee attack reach modifier of the undead on this level. [range: 0.8 ~ 4.0, default: 1.0]
S:3=1.0
# The melee attack reach modifier of the undead on this level. [range: 0.8 ~ 4.0, default: 1.0]
S:4=1.0
# The melee attack reach modifier of the undead on this level. [range: 0.8 ~ 4.0, default: 1.45]
S:5=1.45
# The melee attack reach modifier of the undead on this level. [range: 0.8 ~ 4.0, default: 1.45]
S:6=1.45
# The melee attack reach modifier of the undead on this level. [range: 0.8 ~ 4.0, default: 1.45]
S:7=1.45
# The melee attack reach modifier of the undead on this level. [range: 0.8 ~ 4.0, default: 1.6]
S:8=1.6
# The melee attack reach modifier of the undead on this level. [range: 0.8 ~ 4.0, default: 2.25]
S:9=2.25
}
meleeattacktick {
# The melee attack delay of the undead on this level. [range: 2 ~ 100, default: 40]
I:1=40
# The melee attack delay of the undead on this level. [range: 2 ~ 100, default: 1]
I:10=1
# The melee attack delay of the undead on this level. [range: 2 ~ 100, default: 30]
I:2=30
# The melee attack delay of the undead on this level. [range: 2 ~ 100, default: 15]
I:3=15
# The melee attack delay of the undead on this level. [range: 2 ~ 100, default: 15]
I:4=15
# The melee attack delay of the undead on this level. [range: 2 ~ 100, default: 10]
I:5=10
# The melee attack delay of the undead on this level. [range: 2 ~ 100, default: 10]
I:6=10
# The melee attack delay of the undead on this level. [range: 2 ~ 100, default: 8]
I:7=8
# The melee attack delay of the undead on this level. [range: 2 ~ 100, default: 5]
I:8=5
# The melee attack delay of the undead on this level. [range: 2 ~ 100, default: 2]
I:9=2
}
equipmainhand {
# The equipment table of the undead based on the level. [default: [minecraft:wooden_sword=70,1,1,0], [minecraft:stone_sword=30,1,1,0]]
S:1 <
minecraft:wooden_sword=70,1,1,0
minecraft:stone_sword=30,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:golden_sword=25,1,1,0], [minecraft:iron_sword=15,1,1,0], [minecraft:diamond_sword=60,1,1,0]]
S:10 <
minecraft:golden_sword=25,1,1,0
minecraft:iron_sword=15,1,1,0
minecraft:diamond_sword=60,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:wooden_sword=20,1,1,0], [minecraft:stone_sword=70,1,1,0], [minecraft:iron_sword=10,1,1,0]]
S:2 <
minecraft:wooden_sword=20,1,1,0
minecraft:stone_sword=70,1,1,0
minecraft:iron_sword=10,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:stone_sword=70,1,1,0], [minecraft:iron_sword=30,1,1,0]]
S:3 <
minecraft:stone_sword=70,1,1,0
minecraft:iron_sword=30,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:stone_sword=60,1,1,0], [minecraft:iron_sword=38,1,1,0], [minecraft:diamond_sword=2,1,1,0]]
S:4 <
minecraft:stone_sword=60,1,1,0
minecraft:iron_sword=38,1,1,0
minecraft:diamond_sword=2,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:stone_sword=50,1,1,0], [minecraft:iron_sword=45,1,1,0], [minecraft:diamond_sword=5,1,1,0]]
S:5 <
minecraft:stone_sword=50,1,1,0
minecraft:iron_sword=45,1,1,0
minecraft:diamond_sword=5,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:stone_sword=40,1,1,0], [minecraft:iron_sword=52,1,1,0], [minecraft:diamond_sword=8,1,1,0]]
S:6 <
minecraft:stone_sword=40,1,1,0
minecraft:iron_sword=52,1,1,0
minecraft:diamond_sword=8,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:golden_sword=40,1,1,0], [minecraft:iron_sword=59,1,1,0], [minecraft:diamond_sword=9,1,1,0]]
S:7 <
minecraft:golden_sword=40,1,1,0
minecraft:iron_sword=59,1,1,0
minecraft:diamond_sword=9,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:golden_sword=50,1,1,0], [minecraft:iron_sword=40,1,1,0], [minecraft:diamond_sword=10,1,1,0]]
S:8 <
minecraft:golden_sword=50,1,1,0
minecraft:iron_sword=40,1,1,0
minecraft:diamond_sword=10,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:golden_sword=40,1,1,0], [minecraft:iron_sword=30,1,1,0], [minecraft:diamond_sword=30,1,1,0]]
S:9 <
minecraft:golden_sword=40,1,1,0
minecraft:iron_sword=30,1,1,0
minecraft:diamond_sword=30,1,1,0
>
}
equiphead {
# The equipment table of the undead based on the level. [default: [minecraft:leather_helmet=100,1,1,0]]
S:1 <
minecraft:leather_helmet=100,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:diamond_helmet=40,1,1,0], [minecraft:iron_helmet=60,1,1,0]]
S:10 <
minecraft:diamond_helmet=40,1,1,0
minecraft:iron_helmet=60,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:leather_helmet=90,1,1,0], [minecraft:golden_helmet=10,1,1,0]]
S:2 <
minecraft:leather_helmet=90,1,1,0
minecraft:golden_helmet=10,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:leather_helmet=75,1,1,0], [minecraft:golden_helmet=20,1,1,0], [minecraft:chainmail_helmet=5,1,1,0]]
S:3 <
minecraft:leather_helmet=75,1,1,0
minecraft:golden_helmet=20,1,1,0
minecraft:chainmail_helmet=5,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:leather_helmet=50,1,1,0], [minecraft:golden_helmet=40,1,1,0], [minecraft:chainmail_helmet=10,1,1,0]]
S:4 <
minecraft:leather_helmet=50,1,1,0
minecraft:golden_helmet=40,1,1,0
minecraft:chainmail_helmet=10,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:leather_helmet=30,1,1,0], [minecraft:golden_helmet=50,1,1,0], [minecraft:chainmail_helmet=15,1,1,0], [minecraft:iron_helmet=5,1,1,0]]
S:5 <
minecraft:leather_helmet=30,1,1,0
minecraft:golden_helmet=50,1,1,0
minecraft:chainmail_helmet=15,1,1,0
minecraft:iron_helmet=5,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:leather_helmet=5,1,1,0], [minecraft:golden_helmet=40,1,1,0], [minecraft:chainmail_helmet=40,1,1,0], [minecraft:iron_helmet=15,1,1,0]]
S:6 <
minecraft:leather_helmet=5,1,1,0
minecraft:golden_helmet=40,1,1,0
minecraft:chainmail_helmet=40,1,1,0
minecraft:iron_helmet=15,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:golden_helmet=25,1,1,0], [minecraft:chainmail_helmet=45,1,1,0], [minecraft:iron_helmet=30,1,1,0]]
S:7 <
minecraft:golden_helmet=25,1,1,0
minecraft:chainmail_helmet=45,1,1,0
minecraft:iron_helmet=30,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:diamond_helmet=5,1,1,0], [minecraft:chainmail_helmet=40,1,1,0], [minecraft:iron_helmet=55,1,1,0]]
S:8 <
minecraft:diamond_helmet=5,1,1,0
minecraft:chainmail_helmet=40,1,1,0
minecraft:iron_helmet=55,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:diamond_helmet=10,1,1,0], [minecraft:chainmail_helmet=10,1,1,0], [minecraft:iron_helmet=80,1,1,0]]
S:9 <
minecraft:diamond_helmet=10,1,1,0
minecraft:chainmail_helmet=10,1,1,0
minecraft:iron_helmet=80,1,1,0
>
}
equipbody {
# The equipment table of the undead based on the level. [default: [minecraft:leather_chestplate=100,1,1,0]]
S:1 <
minecraft:leather_chestplate=100,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:diamond_chestplate=40,1,1,0], [minecraft:iron_chestplate=60,1,1,0]]
S:10 <
minecraft:diamond_chestplate=40,1,1,0
minecraft:iron_chestplate=60,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:leather_chestplate=90,1,1,0], [minecraft:golden_chestplate=10,1,1,0]]
S:2 <
minecraft:leather_chestplate=90,1,1,0
minecraft:golden_chestplate=10,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:leather_chestplate=75,1,1,0], [minecraft:golden_chestplate=20,1,1,0], [minecraft:chainmail_chestplate=5,1,1,0]]
S:3 <
minecraft:leather_chestplate=75,1,1,0
minecraft:golden_chestplate=20,1,1,0
minecraft:chainmail_chestplate=5,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:leather_chestplate=50,1,1,0], [minecraft:golden_chestplate=40,1,1,0], [minecraft:chainmail_chestplate=10,1,1,0]]
S:4 <
minecraft:leather_chestplate=50,1,1,0
minecraft:golden_chestplate=40,1,1,0
minecraft:chainmail_chestplate=10,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:leather_chestplate=30,1,1,0], [minecraft:golden_chestplate=50,1,1,0], [minecraft:chainmail_chestplate=15,1,1,0], [minecraft:iron_chestplate=5,1,1,0]]
S:5 <
minecraft:leather_chestplate=30,1,1,0
minecraft:golden_chestplate=50,1,1,0
minecraft:chainmail_chestplate=15,1,1,0
minecraft:iron_chestplate=5,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:leather_chestplate=5,1,1,0], [minecraft:golden_chestplate=40,1,1,0], [minecraft:chainmail_chestplate=40,1,1,0], [minecraft:iron_chestplate=15,1,1,0]]
S:6 <
minecraft:leather_chestplate=5,1,1,0
minecraft:golden_chestplate=40,1,1,0
minecraft:chainmail_chestplate=40,1,1,0
minecraft:iron_chestplate=15,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:golden_chestplate=25,1,1,0], [minecraft:chainmail_chestplate=45,1,1,0], [minecraft:iron_chestplate=30,1,1,0]]
S:7 <
minecraft:golden_chestplate=25,1,1,0
minecraft:chainmail_chestplate=45,1,1,0
minecraft:iron_chestplate=30,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:diamond_chestplate=5,1,1,0], [minecraft:chainmail_chestplate=40,1,1,0], [minecraft:iron_chestplate=55,1,1,0]]
S:8 <
minecraft:diamond_chestplate=5,1,1,0
minecraft:chainmail_chestplate=40,1,1,0
minecraft:iron_chestplate=55,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:diamond_chestplate=10,1,1,0], [minecraft:chainmail_chestplate=10,1,1,0], [minecraft:iron_chestplate=80,1,1,0]]
S:9 <
minecraft:diamond_chestplate=10,1,1,0
minecraft:chainmail_chestplate=10,1,1,0
minecraft:iron_chestplate=80,1,1,0
>
}
equiplegs {
# The equipment table of the undead based on the level. [default: [minecraft:leather_leggings=100,1,1,0]]
S:1 <
minecraft:leather_leggings=100,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:diamond_leggings=40,1,1,0], [minecraft:iron_leggings=60,1,1,0]]
S:10 <
minecraft:diamond_leggings=40,1,1,0
minecraft:iron_leggings=60,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:leather_leggings=90,1,1,0], [minecraft:golden_leggings=10,1,1,0]]
S:2 <
minecraft:leather_leggings=90,1,1,0
minecraft:golden_leggings=10,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:leather_leggings=75,1,1,0], [minecraft:golden_leggings=20,1,1,0], [minecraft:chainmail_leggings=5,1,1,0]]
S:3 <
minecraft:leather_leggings=75,1,1,0
minecraft:golden_leggings=20,1,1,0
minecraft:chainmail_leggings=5,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:leather_leggings=50,1,1,0], [minecraft:golden_leggings=40,1,1,0], [minecraft:chainmail_leggings=10,1,1,0]]
S:4 <
minecraft:leather_leggings=50,1,1,0
minecraft:golden_leggings=40,1,1,0
minecraft:chainmail_leggings=10,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:leather_leggings=30,1,1,0], [minecraft:golden_leggings=50,1,1,0], [minecraft:chainmail_leggings=15,1,1,0], [minecraft:iron_leggings=5,1,1,0]]
S:5 <
minecraft:leather_leggings=30,1,1,0
minecraft:golden_leggings=50,1,1,0
minecraft:chainmail_leggings=15,1,1,0
minecraft:iron_leggings=5,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:leather_leggings=5,1,1,0], [minecraft:golden_leggings=40,1,1,0], [minecraft:chainmail_leggings=40,1,1,0], [minecraft:iron_leggings=15,1,1,0]]
S:6 <
minecraft:leather_leggings=5,1,1,0
minecraft:golden_leggings=40,1,1,0
minecraft:chainmail_leggings=40,1,1,0
minecraft:iron_leggings=15,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:golden_leggings=25,1,1,0], [minecraft:chainmail_leggings=45,1,1,0], [minecraft:iron_leggings=30,1,1,0]]
S:7 <
minecraft:golden_leggings=25,1,1,0
minecraft:chainmail_leggings=45,1,1,0
minecraft:iron_leggings=30,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:diamond_leggings=5,1,1,0], [minecraft:chainmail_leggings=40,1,1,0], [minecraft:iron_leggings=55,1,1,0]]
S:8 <
minecraft:diamond_leggings=5,1,1,0
minecraft:chainmail_leggings=40,1,1,0
minecraft:iron_leggings=55,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:diamond_leggings=10,1,1,0], [minecraft:chainmail_leggings=10,1,1,0], [minecraft:iron_leggings=80,1,1,0]]
S:9 <
minecraft:diamond_leggings=10,1,1,0
minecraft:chainmail_leggings=10,1,1,0
minecraft:iron_leggings=80,1,1,0
>
}
equipfeet {
# The equipment table of the undead based on the level. [default: [minecraft:leather_boots=100,1,1,0]]
S:1 <
minecraft:leather_boots=100,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:diamond_boots=40,1,1,0], [minecraft:iron_boots=60,1,1,0]]
S:10 <
minecraft:diamond_boots=40,1,1,0
minecraft:iron_boots=60,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:leather_boots=90,1,1,0], [minecraft:golden_boots=10,1,1,0]]
S:2 <
minecraft:leather_boots=90,1,1,0
minecraft:golden_boots=10,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:leather_boots=75,1,1,0], [minecraft:golden_boots=20,1,1,0], [minecraft:chainmail_boots=5,1,1,0]]
S:3 <
minecraft:leather_boots=75,1,1,0
minecraft:golden_boots=20,1,1,0
minecraft:chainmail_boots=5,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:leather_boots=50,1,1,0], [minecraft:golden_boots=40,1,1,0], [minecraft:chainmail_boots=10,1,1,0]]
S:4 <
minecraft:leather_boots=50,1,1,0
minecraft:golden_boots=40,1,1,0
minecraft:chainmail_boots=10,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:leather_boots=30,1,1,0], [minecraft:golden_boots=50,1,1,0], [minecraft:chainmail_boots=15,1,1,0], [minecraft:iron_boots=5,1,1,0]]
S:5 <
minecraft:leather_boots=30,1,1,0
minecraft:golden_boots=50,1,1,0
minecraft:chainmail_boots=15,1,1,0
minecraft:iron_boots=5,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:leather_boots=5,1,1,0], [minecraft:golden_boots=40,1,1,0], [minecraft:chainmail_boots=40,1,1,0], [minecraft:iron_boots=15,1,1,0]]
S:6 <
minecraft:leather_boots=5,1,1,0
minecraft:golden_boots=40,1,1,0
minecraft:chainmail_boots=40,1,1,0
minecraft:iron_boots=15,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:golden_boots=25,1,1,0], [minecraft:chainmail_boots=45,1,1,0], [minecraft:iron_boots=30,1,1,0]]
S:7 <
minecraft:golden_boots=25,1,1,0
minecraft:chainmail_boots=45,1,1,0
minecraft:iron_boots=30,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:diamond_boots=5,1,1,0], [minecraft:chainmail_boots=40,1,1,0], [minecraft:iron_boots=55,1,1,0]]
S:8 <
minecraft:diamond_boots=5,1,1,0
minecraft:chainmail_boots=40,1,1,0
minecraft:iron_boots=55,1,1,0
>
# The equipment table of the undead based on the level. [default: [minecraft:diamond_boots=10,1,1,0], [minecraft:chainmail_boots=10,1,1,0], [minecraft:iron_boots=80,1,1,0]]
S:9 <
minecraft:diamond_boots=10,1,1,0
minecraft:chainmail_boots=10,1,1,0
minecraft:iron_boots=80,1,1,0
>
}
loot {
# The loot table of the undead based on the level. [default: [lefttodie:flare=2,1,1,0], [minecraft:coal=40,1,3,0], [minecraft:redstone=20,1,1,0], [minecraft:iron_ore=10,1,1,0]]
S:1 <
lefttodie:flare=2,1,1,0
minecraft:coal=40,1,3,0
minecraft:redstone=20,1,1,0
minecraft:iron_ore=10,1,1,0
>
# The loot table of the undead based on the level. [default: [lefttodie:flare=95,1,2,0], [minecraft:coal=30,1,12,0], [minecraft:redstone=30,1,6,0], [minecraft:iron_ore=80,1,8,0], [minecraft:gold_ore=60,1,7,0], [minecraft:dye=50,1,6,4], [minecraft:diamond=20,1,2,0]]
S:10 <
lefttodie:flare=95,1,2,0
minecraft:coal=30,1,12,0
minecraft:redstone=30,1,6,0
minecraft:iron_ore=80,1,8,0
minecraft:gold_ore=60,1,7,0
minecraft:dye=50,1,6,4
minecraft:diamond=20,1,2,0
>
# The loot table of the undead based on the level. [default: [lefttodie:flare=10,1,1,0], [minecraft:coal=60,1,3,0], [minecraft:redstone=40,1,2,0], [minecraft:iron_ore=20,1,2,0]]
S:2 <
lefttodie:flare=10,1,1,0
minecraft:coal=60,1,3,0
minecraft:redstone=40,1,2,0
minecraft:iron_ore=20,1,2,0
>
# The loot table of the undead based on the level. [default: [lefttodie:flare=20,1,1,0], [minecraft:coal=40,1,3,0], [minecraft:redstone=50,1,1,0], [minecraft:iron_ore=60,1,1,0], [minecraft:gold_ore=70,1,1,0], [minecraft:dye=5,1,1,4]]
S:3 <
lefttodie:flare=20,1,1,0
minecraft:coal=40,1,3,0
minecraft:redstone=50,1,1,0
minecraft:iron_ore=60,1,1,0
minecraft:gold_ore=70,1,1,0
minecraft:dye=5,1,1,4
>
# The loot table of the undead based on the level. [default: [lefttodie:flare=30,1,1,0], [minecraft:coal=30,1,3,0], [minecraft:redstone=30,1,1,0], [minecraft:iron_ore=80,1,1,0], [minecraft:gold_ore=60,1,1,0], [minecraft:dye=50,1,1,4]]
S:4 <
lefttodie:flare=30,1,1,0
minecraft:coal=30,1,3,0
minecraft:redstone=30,1,1,0
minecraft:iron_ore=80,1,1,0
minecraft:gold_ore=60,1,1,0
minecraft:dye=50,1,1,4
>
# The loot table of the undead based on the level. [default: [lefttodie:flare=40,1,1,0], [minecraft:coal=30,1,6,0], [minecraft:redstone=30,1,2,0], [minecraft:iron_ore=80,1,2,0], [minecraft:gold_ore=60,1,2,0], [minecraft:dye=50,1,1,4]]
S:5 <
lefttodie:flare=40,1,1,0
minecraft:coal=30,1,6,0
minecraft:redstone=30,1,2,0
minecraft:iron_ore=80,1,2,0
minecraft:gold_ore=60,1,2,0
minecraft:dye=50,1,1,4
>
# The loot table of the undead based on the level. [default: [lefttodie:flare=50,1,1,0], [minecraft:coal=30,1,10,0], [minecraft:redstone=30,1,3,0], [minecraft:iron_ore=80,1,3,0], [minecraft:gold_ore=60,1,3,0], [minecraft:dye=50,1,2,4]]
S:6 <
lefttodie:flare=50,1,1,0
minecraft:coal=30,1,10,0
minecraft:redstone=30,1,3,0
minecraft:iron_ore=80,1,3,0
minecraft:gold_ore=60,1,3,0
minecraft:dye=50,1,2,4
>
# The loot table of the undead based on the level. [default: [lefttodie:flare=60,1,1,0], [minecraft:coal=30,1,12,0], [minecraft:redstone=30,1,6,0], [minecraft:iron_ore=80,1,6,0], [minecraft:gold_ore=60,1,6,0], [minecraft:dye=50,1,6,4]]
S:7 <
lefttodie:flare=60,1,1,0
minecraft:coal=30,1,12,0
minecraft:redstone=30,1,6,0
minecraft:iron_ore=80,1,6,0
minecraft:gold_ore=60,1,6,0
minecraft:dye=50,1,6,4
>
# The loot table of the undead based on the level. [default: [lefttodie:flare=70,1,1,0], [minecraft:coal=30,1,12,0], [minecraft:redstone=30,1,6,0], [minecraft:iron_ore=80,1,7,0], [minecraft:gold_ore=60,1,6,0], [minecraft:dye=50,1,6,4], [minecraft:diamond=5,1,1,0]]
S:8 <
lefttodie:flare=70,1,1,0
minecraft:coal=30,1,12,0
minecraft:redstone=30,1,6,0
minecraft:iron_ore=80,1,7,0
minecraft:gold_ore=60,1,6,0
minecraft:dye=50,1,6,4
minecraft:diamond=5,1,1,0
>
# The loot table of the undead based on the level. [default: [lefttodie:flare=80,1,1,0], [minecraft:coal=30,1,12,0], [minecraft:redstone=30,1,6,0], [minecraft:iron_ore=80,1,7,0], [minecraft:gold_ore=60,1,6,0], [minecraft:dye=50,1,6,4], [minecraft:diamond=10,1,1,0]]
S:9 <
lefttodie:flare=80,1,1,0
minecraft:coal=30,1,12,0
minecraft:redstone=30,1,6,0
minecraft:iron_ore=80,1,7,0
minecraft:gold_ore=60,1,6,0
minecraft:dye=50,1,6,4
minecraft:diamond=10,1,1,0
>
}
}
direwolf {
# How much it damages when attacking entity. [range: 0.0 ~ 500.0, default: 2.5]
S:"Dire Wolf Attack Damage"=2.5
# Dire Wolf movement speed when attacking. [range: 0.5 ~ 5.0, default: 1.21]
S:"Dire Wolf Attack Movement Speed"=1.21
# Dire Wolf attack reach multiplier. [range: 0.5 ~ 5.0, default: 1.05]
S:"Dire Wolf Attack Reach Multiplier"=1.05
# How fast a Dire Wolf attacks in ticks. [range: 1 ~ 500, default: 10]
I:"Dire Wolf Attack Speed"=10
# Dire Wolf's spawn chance at this difficulty. [range: 0 ~ 100, default: 20]
I:"Dire Wolf Easy Spawn Chance"=20
# Enable/disable spawning of dire wolves. [default: true]
B:"Dire Wolf Enabled"=true
# Dire Wolf's spawn chance at this difficulty. [range: 0 ~ 100, default: 90]
I:"Dire Wolf Extreme Spawn Chance"=90
# Dire Wolf's spawn chance at this difficulty. [range: 0 ~ 100, default: 80]
I:"Dire Wolf Hard Spawn Chance"=80
# Dire Wolf's health. [range: 1.0 ~ 200.0, default: 15.0]
S:"Dire Wolf Health"=15.0
# How far will a dire wolf leap. [range: 0.0 ~ 10.0, default: 0.4]
S:"Dire Wolf Leap Amount"=0.4
# The loot table for the supply drop. [default: [minecraft:bone=100,1,1,0], [minecraft:rotten_flesh=60,1,2,0], [minecraft:string=40,1,3,0], [lefttodie:direwolftooth=6,1,2,0], [minecraft:emerald=2,1,1,0]]
S:"Dire Wolf Loot" <
minecraft:bone=100,1,1,0
minecraft:rotten_flesh=60,1,2,0
minecraft:string=40,1,3,0
lefttodie:direwolftooth=6,1,2,0
minecraft:emerald=2,1,1,0
>
# Dire Wolf's regular movement speed. [range: 0.01 ~ 5.0, default: 0.3]
S:"Dire Wolf Movement Speed"=0.3
# Dire Wolf's spawn chance at this difficulty. [range: 0 ~ 100, default: 45]
I:"Dire Wolf Normal Spawn Chance"=45
}
supplydrop {
# The loot table for the supply drop. [default: [minecraft:carrot=60,1,4,0], [minecraft:potato=60,1,4,0], [minecraft:wheat=75,1,6,0], [minecraft:dye=80,1,1,4], [minecraft:diamond_sword=10,1,1,0], [minecraft:diamond_pickaxe=5,1,1,0], [minecraft:obsidian=2,1,1,0], [lefttodie:antiinfectivesyringe=100,1,5,0]]
S:"Supply Drop Loot" <
minecraft:carrot=60,1,4,0
minecraft:potato=60,1,4,0
minecraft:wheat=75,1,6,0
minecraft:dye=80,1,1,4
minecraft:diamond_sword=10,1,1,0
minecraft:diamond_pickaxe=5,1,1,0
minecraft:obsidian=2,1,1,0
lefttodie:antiinfectivesyringe=100,1,5,0
>
# The maximum number of undead alerted by the supply drop. [range: 0 ~ 50, default: 16]
I:"Undead Alert Count"=8
# The distance undead will travel from to the supply drop. [range: 8 ~ 256, default: 64]
I:"Undead Alert Range"=64
}
}
The mod should be fully compatible with any mods as long as it's configured properly.
If there is any issue with compability, let me know!
Alright new version is up which is 0.2. Here are the changes:
* Added Biome Blacklist/Whitelist so that you can specify any biome for the undeads to spawn in.
* Added Dimension Blacklist/Whitelist so that you can specify any dimension for the undeads to spawn in.
* Added Ranger have different strength bows now based on the level.
* Added Undead Base Camp structure that naturally generates around the overworld. There is a chest inside the base.
* Added Configuration for Undead Base Chance and if it's allowed to generate at all.
Hardcore RPG Mobs
___________________________
___________________________
Infection System
___________________________
Infection System in Left To Die works in the basis that the infection is airborne. So no matter what you do, you will also have some infection on your system. However, it's essential to control the infection level to stay alive. Things that increases infection level and how fast that level increases depends on how many times you are attacked by an Undead and if that attack has resulted on an infectious hit. To lower the rate at which your infection increase and lower your infection in general, you will need to use Anti-Infective Syringes from the Supply Drop. Because if you don't have the infection level maintained, you will start to take damage. The speed at which you take the damage depends on badly infected you are. You can keep track of the infection level on the bar at the top right(The bar is W.I.P). You also don't lose infection when you die so be aware of that.
___________________________
Supply Drop System
___________________________
When you kill an Undead, there is a chance that you will get a flare, depending on the Undead type and level. When you get the flare, right click on the ground to call for help from other survivors. After some time, hopefully a survivor will answer you by dropping a supply drop. A supply drop is a really strong block to break so you will need a diamond pickaxe probably. After you break open the supply drop, you will get items such as anti-infective syringes, foods, obsidian, diamond sword, diamond pickaxe, etc. However be warned that after you call for help by putting up the flare, it will alert a lot of Undeads to check out the spot where the flare was used. So make sure to be stealthy.
__________________________
Crafting System
__________________________
You can craft yourself strong sharpened sword of gold, iron or diamond by using diamond/gold/iron blocks instead of ingots and putting two dire wolf on both sides of the top row. Sharpened sword are twice as strong as their regular counter-part and are essential to kill off higher level Undeads.
__________________________
Custom Difficulty System
__________________________
The difficulty system in Left To Die is based on how many days you have survived. The first day is considered a peaceful day where no Undeads will spawn. Take this day to prepare yourself and your base and to make sure you have stone tools and weapons and have some food supply.
After the first day, the undeads will start spawning in packs. The number of Undeads in a pack won't be that large at Easy difficulty which is the first difficulty. Also the Undeads that are spawned will be weaker and have weaker levels.
On the 8th day, the difficulty will be normal and more higher levelled Undeads will start spawning. Undeads such as Rangers, Knights will spawn more frequently and in larger groups. Also there will be more dire wolves per groups.
On the 19th day, the difficulty will be hard and even more higher levelled Undeads will start spawning. Undeads such as Rangers, Knights will spawn even more frequently and in larger groups/packs. Pack sizes now will be pretty big. Also there will be more dire wolves per groups.
On the 32nd day, the difficulty will be extreme and the highest levelled Undeads will start spawning. If you survived thus far, I am impressed.
Undeads such as Rangers, Knights will spawn in huge groups. There will be a huge amount of dire wolves as well. This is the last difficulty and the hardest to stay alive in.
If you can survive atleast 40 days without dying at all, you have won life!
__________________________
Every aspect of this mod is fully customizeable, including difficulty levels, pack sizes, infection system, every Undead attributes/stat, etc.
I will put some configuration presets soon which will improve the mod on other mods/modpack.
The mod should be fully compatible with any mods as long as it's configured properly.
If there is any issue with compability, let me know!
https://minecraft.curseforge.com/projects/left-to-die/files
Change Log
__________________________
https://minecraft.curseforge.com/projects/left-to-die/files
__________________________
Final Notes
__________________________
Please let me know if there are any bugs/glitches since this is a Work-In-Progress build. Thanks!
__________________________
TO-DO List
__________________________
*Add Paladins and Mages.
*Add a system where Undeads will group in big size and try to take down your base.
*Add Undeads that can build and destroy blocks.
*Add Undeads that can move through water fast.
__________________________
Alright new version is up which is 0.2. Here are the changes:
*waves*
Hey, I fixed that on the latest version "v1.0.1" . Try that and see if there's any more issue!
(oops wrong message. Ignore this)