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I frozen development of ray tracing. Very hard for me...
New! Discord: https://discord.gg/Yfuw6Ab
Very very unstable at moment.
I unlinked from here all videos...
Depended on.
https://github.com/bytedeco/javacpp
For developers, that know/developer Java and C++, can send invite to Github with full source code.
We still have some problems. Fading chunks occurs, because polygon cache overloading (set chunk distance to 3).
This is amazing.
We added basic block ID support.
I agree.
I added new graphics level - "Impossible".
Fast and Fancy uses basic rasterization, Impossible - ray tracing.
I frozen development of ray tracing. Very hard for me...
New! Discord: https://discord.gg/Yfuw6Ab
Very very unstable at moment.
I unlinked from here all videos...
Depended on.
https://github.com/bytedeco/javacpp
For developers, that know/developer Java and C++, can send invite to Github with full source code.
We still have some problems. Fading chunks occurs, because polygon cache overloading (set chunk distance to 3).
This is amazing.
We added basic block ID support.
I agree.
I added new graphics level - "Impossible".
Fast and Fancy uses basic rasterization, Impossible - ray tracing.