Added funcitonallity, particles and sounds to the Warlock spells Corruption, Seed of Corruption, Immolate, Conflagrate, Shadow Bolt and Curse of Agony
Added a WIP talent tree to warriors.
Death and Decay will now turn grass into soul sand.
The Warrior ability "Ravager" is now working fairly well. In later updates, it will actually throw your weapon, but for now, it just throws some axe.
Added a pannel to the WoM interface that displays your stats.
Added Volatile Fire
Added Warforged Iron Ores and Warforged Iron Ingots
Added Gorehowl
Added Brutality Blade
Buffs and Nerfs:
Nerfed the damage almost every weapon.
Nerfed power scaling on Death Coil.
The stats on the Studded Leather Armor is now changed.
Death and Decay will no longer deal damage to the caster.
Removed knockback on Starfall, it could "Send an Iron Golem to space.".
Pummel no longer deals damage, and costs no rage, in fact, it is not even in the warrior spellbook anymore!
Execute now consumes all your rage, like in vanilla WoW, but is also a lot more powerful.
Other:
Remorseless Winter is now the final talent in the Frost Death Kinght Spec.
Fixed a bug that caused particles to spawn incorrectly around the player (Thanks Mojang, for letting .posY be at NPCs foot height, but at player eye height. L2Code).
Rollback Post to RevisionRollBack
Whomsoever takes up this mod shall wield power eternal.
Great mod! needs an archery based class though.. otherwise GREAT JOB!!!
EDIT------
Also, resetting everytime is a good game mechanic but I would like it to be configerable thanks!
Thanks a lot, I am pleased to hear that you like it. I am sorry that I forgot about hunters, they weren't even on the poll. They are added to the poll now, and will most likely be added to the game soon too
About the death mechanic. It will be fixed!
Rollback Post to RevisionRollBack
Whomsoever takes up this mod shall wield power eternal.
Frostmourne is no longer crafted, it is obtained in a secret way. The players will get clues about this from books (and maybe quests) found in-game.
If someone picks up a Frostmourne they did not get by using the secret method (like if the Frostmourne was taken from a creative tab), they will suffer one whole heart of damage per second till they either drop the blade or dies. If someone dies this way, Frostmourne will steal their soul, which has no effect on the player, but the weapons soul count will increase by one. Ps. This feature can be turned off in the config, if you are too butthurt about it.
Stats are now stored in NBTtags, which lets other mod developers make mods with items, with stats that are compatible with this mod. How you do it is explained at the bottom of the post.
Added a config file that lets you keep class related stuff on death, or go full hardcore mode and delete all your items and class related stuff when you die.
Added the Priest class. Not all spells are operative yet, and there is no talent points, but at least you can see what I have in my mind.
Added minor, regular and major Mana Potions.
Made the mod less CPU demaning.
Added stats to regular swords.
Buffs and Nerfs:
Rejuvenation intelligence scaling is increased by 200%.
Healing Touch intelligence scaling is increased by 66%.
Other:
Charge, Heroic Leap, Demonic Leap and Death Grip is not longer able to teleport you or a target into a wall.
How to add stats to your items:
//Step 1 - Make sure there is a NBTTagCompound attached to the item stack:
NBTTagCompound tag = itemStack.getTagCompound() if (tag == null) tag = new NBTTagCompound();
//Step 2 - Add desired stats to the item stack. In this short tutorial, I will add 4 power and 2 spirit as well as increased strength scaling to an item stack:
tag.setFloat("wom" + "strength", 4f);
tag.setFloat("wom" + "spirit", 2f);
tag.setFloat("wom" + "strengthScaling", 0.7f); //DEFAULT IS 0.5F
//Step 3 - Tell my mod that you added stats to your item stack. This is not a must, but will reduce CPU usage: tag.setInteger("wom" + "statSetupID", 0);
//Step 4 - Last but not least, assign the edited NBTTagCompound to the item stack.
itemStack.setTagCompound(tag);
/*Stats that can be added are strength, agility, intelligence, power, stamina, spirit, haste, strengthScaling, agilityScaling, intelligenceScaling, powerScaling, and runeWeapon. runeWeapon is the base number for the logaritmic scaling power bonus from drained souls. 0 runeWeapon means that the item does not grant power when souls are drained.*/
I have been playing as a warlock for 3 days now and I've noticed some things that I picked up
When you kill mobs sometimes the mob doesn't drop XP
The recharging rate on the mana or whatever is unbelievably slow. to the point where It's better if I only use a sword.
You can increase attributes without equipment. I don't know how but I have a **** ton of haste and nothing else. do I have to kill certain mobs? I would love to know all the mechanics implemented so far. Maybe start a wiki or something?
Thanks!
P.S I know this is in beta and im only trying to help this mod be the best it can
Edit-----
Could you show us how to use external programms to add stats? thanks
Edit 2-------
Ignore edit 1 I would, however like to know to add stats with commands using the give command!
I have been playing as a warlock for 3 days now and I've noticed some things that I picked up
When you kill mobs sometimes the mob doesn't drop XP
The recharging rate on the mana or whatever is unbelievably slow. to the point where It's better if I only use a sword.
You can increase attributes without equipment. I don't know how but I have a **** ton of haste and nothing else. do I have to kill certain mobs? I would love to know all the mechanics implemented so far. Maybe start a wiki or something?
Thanks!
P.S I know this is in beta and im only trying to help this mod be the best it can
Edit-----
Could you show us how to use external programms to add stats? thanks
Edit 2-------
Ignore edit 1 I would, however like to know to add stats with commands using the give command!
The XP drop thing is quite hard to fix, I have some ideas, but it wont be a simple task. It will get done some day tho.
Warlocks are designed to be quite like they were in Vanilla WoW, which means that they dont give a **** about intelligence (increases max mana), or spirit (increases mana regen). In order to restore their mana, they simply use Life Tap, which gives you a decent amount of mana for a low HP cost.
Each class has a stat to considered their main stat, for Warlocks that is Haste (decreases cooldowns on spells, but does not increase DoT tick speeds). You will gain one primary stat for each time you learn a talent, which means that you can have a maximum of 9 bonus haste from getting talents alone!
External stats can be added by 3rd party programs. However, I do not want to reveal how, because I do not want it to be a thing, as it would be straight up cheating. I made the stat system in order to let other mod developers add stats to their items, so they could make "expansion packs" to this mod, not to let people get OP items without even entering creative mode.
Anyway, I hope you enjoy the mod!
Rollback Post to RevisionRollBack
Whomsoever takes up this mod shall wield power eternal.
Imagine any mod that adds 500+ items and 50 bosses.Its cool,sure.But realy boring.I mean you do only 3 things:gear up-find boss-kill it,repeat.
And this where WoM shines.Its not just lvl up gear up repeat til can fight bosses.You actually choose how you foes will die.May be,they wont see a dagger in their spine,or perhaps they will BURN IN FELFIRE? Who knows.
Here is feedback:
-PvE:
-I recommend you to have mods that will increase difficulty.Other way,everything will die too quickly.
-Grind is not needed.You can get pretty good gear without 72 hours maraphon on try-to-gear up routin.
-Hardcore.I like death mechanic on PvE servers.You dont usually die a lot in PvE(If you do,try Rogue).
-PvP:
-Here is the trouble.I cant test it without my friend,but perhaps something will change...
-General:
-Updates are frequent(self explanotory)
-Cool textures.
-Secrets.
-ARCANITE REAPER HOOOOOOO!
thats all I got for now,but will post pvp feedback once my friend will set up hamachi server.
Added the sharpened stick, an very early game item.
Added Bonescythe armor.
Rogues can now poison weapons. The effect of the poison varies depending on what kind of poison you have applied. WARNING: If you apply it to a vanilla sword, it will only apply poison effects when you use an ability that swings your item. If you use a weapon added to the game with this mod, it will also apply poison effects on regular weapon swings. I know what causes this, but I do not know how to fix it.
Added ornamented cloth armor and Cryptlord's Armor.
Added Hammer of the Naaru (Maraad/Yrel mace).
Added the priest mob. It has the ability to heal allies in various ways.
Added base stats to mobs.
The Rogue NPC can now backstab you. (!)
The mastery stat will now increase the duration of stealth, blind and incapacicate effects, increase critical hit damage, and increase energy regeneration for rogues. It is a decent stat for rogues that focuses on utility instead of damage.
Buffs and Nerfs:
Reduced strength scaling on all weapons (but increased the amount of strength gained from most items).
Nerfed Death Coil again. Death Knights are not supposed to be mages.
Nerfed agility scaling on Backstab by 30%.
Nerfed agility scaling on eviscerate by 50%.
Other:
Reassigned stats to a lot of items.
Fixed a bug that causes AoE abilities most likely miss their target if used while sneaking.
Added buff timers in-game
Spells and DoT ticks will now hit through hurt invulnerability frames.
Crimson Vial is no longer obtained through a spell, but with a rogue exclusive crafting recipe.
Fixed some bugs with AoE that might have been in v0.11.
The spell, talent and class tooltips do now use the in-game tooltip API.
Keybinding text is now blue when an ability is on cooldown.
Silence, stun and incapacicate will make mobs unable to cast spells.
Blind will make mobs unable to target you from far away.
Rollback Post to RevisionRollBack
Whomsoever takes up this mod shall wield power eternal.
Added the soft reset on death option to the config file. This will cause all abilities learned at higher level than 0 to be "forgotten" upon death. When you reach the level it takes to learn them, you will automatically remember them, without paying any levels.
Added traps. It can be placed as a block, and catches entities that walks on it, ensnaring and damaging the entity. After catching an entity, it must be charged in order to catch a new entity.
Added the spell arcane stab, a spell that is unique ability to the legendary dagger. It is a finishing move with partial armor penetration.
Added the air elemental mob. They can spawn at night in the mountains.
Added mithril ores and ingots.
Added the Ghostly Strike talent to rogues.
Added the Camouflage and Shady Steps talent to rogues.
Added the Dodge spell to rogues, warriors and druids.
Added the typhoon spell to druids.
Added the riposte talent to rogues.
Buffs and Nerfs:
Mind Sear duration buffed by 20%.
Rogue zombies do now longer spawn with chest, legs and boots. This casues them to not one-shot players anymore. Now they will "only" do 7 hearts / 14 damage. Their range is also reduced by one block.
Reduced the health on heralds and priests by 10.
The hunter skeletons will now only have level III power on their bows. Down from V.
Druids spellpower does not scale much better with intelligence.
Other:
Replaces rocks with flint throwing knives, those can be thrown at mobs.
Reworked the particle spawning. Let me know if particles spawn on weird places.
Smoke Bomb is now a projectile.
Fixed bug with critical hits.
Increased drop rate on willow sappling.
Fixed Crimson Vial crafting recipe.
Basic leather armor can now be torn appart in order to gain some leather. You are not limited to destrying one piece of armor at once!
Updated crafting recipes on stone plated chain armor.
UPDATE v0.7
New Stuff:
Buffs and Nerfs:
Other:
UPDATE v0.8
New Stuff:
mark
Great mod! needs an archery based class though.. otherwise GREAT JOB!!!
EDIT------
Also, resetting everytime is a good game mechanic but I would like it to be configerable thanks!
not my mod but download this mod
Thanks a lot, I am pleased to hear that you like it. I am sorry that I forgot about hunters, they weren't even on the poll. They are added to the poll now, and will most likely be added to the game soon too
About the death mechanic. It will be fixed!
UPDATE v0.9
New Stuff:
Buffs and Nerfs:
Other:
How to add stats to your items:
Hello! it's me again
I have been playing as a warlock for 3 days now and I've noticed some things that I picked up
When you kill mobs sometimes the mob doesn't drop XP
The recharging rate on the mana or whatever is unbelievably slow. to the point where It's better if I only use a sword.
You can increase attributes without equipment. I don't know how but I have a **** ton of haste and nothing else. do I have to kill certain mobs? I would love to know all the mechanics implemented so far. Maybe start a wiki or something?
Thanks!
P.S I know this is in beta and im only trying to help this mod be the best it can
Edit-----
Could you show us how to use external programms to add stats? thanks
Edit 2-------
Ignore edit 1 I would, however like to know to add stats with commands using the give command!
not my mod but download this mod
The XP drop thing is quite hard to fix, I have some ideas, but it wont be a simple task. It will get done some day tho.
Warlocks are designed to be quite like they were in Vanilla WoW, which means that they dont give a **** about intelligence (increases max mana), or spirit (increases mana regen). In order to restore their mana, they simply use Life Tap, which gives you a decent amount of mana for a low HP cost.
Each class has a stat to considered their main stat, for Warlocks that is Haste (decreases cooldowns on spells, but does not increase DoT tick speeds). You will gain one primary stat for each time you learn a talent, which means that you can have a maximum of 9 bonus haste from getting talents alone!
External stats can be added by 3rd party programs. However, I do not want to reveal how, because I do not want it to be a thing, as it would be straight up cheating. I made the stat system in order to let other mod developers add stats to their items, so they could make "expansion packs" to this mod, not to let people get OP items without even entering creative mode.
Anyway, I hope you enjoy the mod!
I have a little trouble with the animations. However, I do have plans for them!
UPDATE v0.10
New Stuff:
Buffs and Nerfs
Other:
Some feedback so far.
Imagine any mod that adds 500+ items and 50 bosses.Its cool,sure.But realy boring.I mean you do only 3 things:gear up-find boss-kill it,repeat.
And this where WoM shines.Its not just lvl up gear up repeat til can fight bosses.You actually choose how you foes will die.May be,they wont see a dagger in their spine,or perhaps they will BURN IN FELFIRE? Who knows.
Here is feedback:
-PvE:
-I recommend you to have mods that will increase difficulty.Other way,everything will die too quickly.
-Grind is not needed.You can get pretty good gear without 72 hours maraphon on try-to-gear up routin.
-Hardcore.I like death mechanic on PvE servers.You dont usually die a lot in PvE(If you do,try Rogue).
-PvP:
-Here is the trouble.I cant test it without my friend,but perhaps something will change...
-General:
-Updates are frequent(self explanotory)
-Cool textures.
-Secrets.
-ARCANITE REAPER HOOOOOOO!
thats all I got for now,but will post pvp feedback once my friend will set up hamachi server.
This looks pretty awesome. That being said, the textures are WAY too high-res for Minecraft. They just stand out so much, especially the armor.
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
Thanks bro. I gotta admit that I love the textures. I guess I should make a config for the "simple" minded
EDIT: My GF said that "Minecraft is usually too ugly, but this mod kinda fixes it."
UPDATE v0.11
New Stuff:
Buffs and Nerfs:
Other:
Great mod I'm Loving it so far man !
Glad to hear that! Feel free to tell me if there is something you would like added/changed.
Are you going to update it to higher versions of Minecraft?
I am planning to port it to at least 1.8, but I am not sure about 1.9 and 1.10.
I'm actually totally fine with 1.8.
UPDATE v0.12
New Stuff:
Buffs and Nerfs:
Other:
BTW...
I just noticed your signature. It feels great to get approval from the guy behind one of my favorite mods.