Hello, everybody! Welcome to the development thread of the in-progress mod, Hydromancy! This mod is basically a standalone magic mod centered around a mostly unused material: Water.
TheRandomMidget is the one who came up with the idea, so credits to him. Others who showed interest became part of the team who comes up with ideas, debates them, and decides what goes into the mod. The members as of right now are:
-TheRandomMidget: Owner of the mod, supervises us and gives input
-ItsQuesoTime (me): Texture Maker/Co-Owner of the mod
-Sailing94: Lots of ideas for the mod
-tomasara413: Texture Maker for the mod UPDATE: Now helping code the mod!
-Waabbuffet: Coder of the mod, doing phenomenal work!
- A lexicon similar to Botania's, that has no pages until you find them in underwater dungeons
- Pure Water, The base fluid in the mod used to do most things. It has different % of purity, which affects performance.
- Purifier, The base machine in the game that uses water buckets and coal to purify water in a 3x3 square in front of it.
- Coral Pump, The base fluid transportation, which moves source blocks behind it into the direction the arrow points. Only moves fluids where there are no blocks, and only has a range of 5 blocks. Will be upgradable later to increase speed/range.
- 7 Types of coral, All used for basic crafting and such, these types generate underwater, along with lots of other planned water generation!
- Transcription Table, The table that uses special stones to translate the text on lost pages. A small puzzle will be required to unlock words into your vocabulary.
-A crafting bench made out of coral that is used for all Hydromancy Crafting. You can only craft basic things at first, and then must build a multiblock structure around it to do later crafting.
-Magical Water, the next tier of water used for most Mid-Endgame materials.
-Spells, Still debating how to craft, and what we are going to make.
And much more!
Screenshots:
If anybody has feedback on the mod, such as ideas, interest to possibly join the team, or anything else, please comment below!
Thanks! We thought about making you just have to find pages, but we wanted to add another logical step to make it unique. I'm not sure I explained it well enough, so:
You put a page in the desk. If it is your first, it will just show a random mess of symbols. You must translate the symbols into words using stones you found, and once you discover a word, it's in your vocabulary for good. if you find the word "some", in page 3, then when you put page 6 in (which has the word "some" in it), it will automatically show up in English.
Looks great - was just trying to refind this thread that I found ages ago. It's great to see it actually becoming something. Good Luck!
Thanks! The mod has been really fun to create thus far, and we are constantly coming up with new ideas. I may actually post a teaser in a little bit here...
After a few months of inactivity of the team, we are back in development! Here's a few spoilers for content currently being added:
We have for the spell creation process the GUI, Structure for the creation process, and the untextured version when the process is activated. These are all subject for change, but will most likely be implemented. Enjoy!
Hello, everybody! Welcome to the development thread of the in-progress mod, Hydromancy! This mod is basically a standalone magic mod centered around a mostly unused material: Water.
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TheRandomMidget is the one who came up with the idea, so credits to him. Others who showed interest became part of the team who comes up with ideas, debates them, and decides what goes into the mod. The members as of right now are:
-TheRandomMidget: Owner of the mod, supervises us and gives input
-ItsQuesoTime (me): Texture Maker/Co-Owner of the mod
-Sailing94: Lots of ideas for the mod
-tomasara413: Texture Maker for the mod UPDATE: Now helping code the mod!
-Waabbuffet: Coder of the mod, doing phenomenal work!
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
The current features right now include:
- A lexicon similar to Botania's, that has no pages until you find them in underwater dungeons
- Pure Water, The base fluid in the mod used to do most things. It has different % of purity, which affects performance.
- Purifier, The base machine in the game that uses water buckets and coal to purify water in a 3x3 square in front of it.
- Coral Pump, The base fluid transportation, which moves source blocks behind it into the direction the arrow points. Only moves fluids where there are no blocks, and only has a range of 5 blocks. Will be upgradable later to increase speed/range.
- 7 Types of coral, All used for basic crafting and such, these types generate underwater, along with lots of other planned water generation!
- Transcription Table, The table that uses special stones to translate the text on lost pages. A small puzzle will be required to unlock words into your vocabulary.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
A few planned features:
-A crafting bench made out of coral that is used for all Hydromancy Crafting. You can only craft basic things at first, and then must build a multiblock structure around it to do later crafting.
-Magical Water, the next tier of water used for most Mid-Endgame materials.
-Spells, Still debating how to craft, and what we are going to make.
And much more!
Screenshots:
If anybody has feedback on the mod, such as ideas, interest to possibly join the team, or anything else, please comment below!
Yay! We have a thread!
this post is also reserved for future juicy spoilers
Current project: Adventure Awaits!
forum not yet created
Yup! Im going to post all new screenshots of things, so the thread will be up to date.
Oh cool! Once we have some content I'll give you a download link too haha
Ayyy, now this looks interesting! Keep up the good work, I'll be looking forward to this.
I strive to build a Mechanical Dragon... It isn't going well.
Glad to see somebody who likes the idea! We will work to put out a beta release soon, so maybe people like you who are interested could try it.
by "soon" I meant ASAP. I mean, if people are interested, we shouldn't keep them waiting a long time for a release
That translation minigame looks awesome. :0
Thanks! We thought about making you just have to find pages, but we wanted to add another logical step to make it unique. I'm not sure I explained it well enough, so:
You put a page in the desk. If it is your first, it will just show a random mess of symbols. You must translate the symbols into words using stones you found, and once you discover a word, it's in your vocabulary for good. if you find the word "some", in page 3, then when you put page 6 in (which has the word "some" in it), it will automatically show up in English.
Things are starting to get really cool in development! Maybe we could post a few teasers soon...
Current project: Adventure Awaits!
forum not yet created
Yeah! I hope we can get some of the cool-looking things like spells with particles out too as well.
Looks great - was just trying to refind this thread that I found ages ago. It's great to see it actually becoming something. Good Luck!
You can never have too many mods. Add them until it crashes. Then, after fixing the issue, add some more
Unless you're making a modpack...
Thanks! The mod has been really fun to create thus far, and we are constantly coming up with new ideas. I may actually post a teaser in a little bit here...
Current project: Adventure Awaits!
forum not yet created
After a few months of inactivity of the team, we are back in development! Here's a few spoilers for content currently being added:
We have for the spell creation process the GUI, Structure for the creation process, and the untextured version when the process is activated. These are all subject for change, but will most likely be implemented. Enjoy!
Queso, you beat me to it! I was gonna do this right after I finished making myself a sandwich...
Current project: Adventure Awaits!
forum not yet created
Well, at least we are both on the same page Enjoy your sandwich.
One more quick spoiler: Mermaids!
Another thing to mention, Hydromancy is open source! Our Github repository can be found at https://github.com/Waabbuffet/Hydromancy/tree/1.7.10
One thing about this image: their arms were coded on upside-down Waabbuffet fixed that bug a long time ago, though. They are pretty sweet!
Current project: Adventure Awaits!
forum not yet created
Forgot to mention that it was just so long ago I had forgotten.
If anyone is wondering no the mod has not died...