Snow layers in Minecraft can be placed on full blocks only. That's the thing I always hated building with stairs, walls and all other stuff. Then I made my own snow with correct models that stays where I want.
Mod uses Forge event handling to detect when player tryes to place snow on supported blocks and places its own snow layer that have needed model. Now stairs and walls supported by default.
Also in configuration you can enable snow on plants, fences, slabs and enchanting table. They are disabled by default because of problems with their bounding boxes.
Such strange name is because of how first blocks really, worked, just shifted down by Y coordinate to work on slabs and tables. First few names I has used then appeared all used by different mods or plugins...
I think without any experimental features enabled in configuration it perfectly mimics normal snow and flawlessly extends it capabilities. But some possible improvements can be made. Notably making snow through entities. I think Azanor made golem seals in Thaumcraft 5 exactly this way. Such "blocks" can be placed anywhere, even on blocks with tile entities, like snow, and also it can be animated, e.g. snow on chest when you open it.
However, small numbers of views and downloads make me feel... that this mod is completely useless.
So, if it will not be used, I stop support it.
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English is not my native language. Don't look at my mistakes )
What a usefull, small feature mod. I love seeing people fix problems like this and as far as I can tell I haven't seen something that adds this functionality yet. Keep up the good work.
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I must say this is one of my favorite mods because it adds a certain ambient feature I have been looking for for a long while. It perfectly captures snow on non-complete blocks, and truly shows how Mojang never cared to finish snow related features. Look forward to using this mod, and best of luck to it's development.
Surprised this hasn't been added to the base game yet, seems like an obvious little enhancement once you see it. In terms of implementation, does this work on all non-solid blocks? Does the snow layer renderer figure out the visible top surfaces of the block and render accordingly, or is it all static models? Do you make the snow step sound when walking on one of these blocks? Is the effect entirely visual, ie. is there an actual snow layer block on top of the original block? Hopefully some things to think about there.
Shifted Snow
Snow layers in Minecraft can be placed on full blocks only. That's the thing I always hated building with stairs, walls and all other stuff. Then I made my own snow with correct models that stays where I want.
Mod uses Forge event handling to detect when player tryes to place snow on supported blocks and places its own snow layer that have needed model. Now stairs and walls supported by default.
Also in configuration you can enable snow on plants, fences, slabs and enchanting table. They are disabled by default because of problems with their bounding boxes.
Downloads: github.com/Reoseah/shifted-snow/releases
Source code: github.com/Reoseah/shifted-snow
Curse: mods.curse.com/mc-mods/minecraft/247230-shiftedsnow
Such strange name is because of how first blocks really, worked, just shifted down by Y coordinate to work on slabs and tables. First few names I has used then appeared all used by different mods or plugins...
English is not my native language. Don't look at my mistakes )
That's actually a really good idea. I don't understand why people avoid the good mods on here.
Message me at GD402#0384
Eventually I have found reason why my client crashes on launch. So I finally test it outside dev environment. And it works!
Also tested it on 1.10.2 and it also works.
I've also loaded more screenshots on imgur: imgur.com/a/b0Baa
I think without any experimental features enabled in configuration it perfectly mimics normal snow and flawlessly extends it capabilities. But some possible improvements can be made. Notably making snow through entities. I think Azanor made golem seals in Thaumcraft 5 exactly this way. Such "blocks" can be placed anywhere, even on blocks with tile entities, like snow, and also it can be animated, e.g. snow on chest when you open it.
However, small numbers of views and downloads make me feel... that this mod is completely useless.
So, if it will not be used, I stop support it.
English is not my native language. Don't look at my mistakes )
What a usefull, small feature mod. I love seeing people fix problems like this and as far as I can tell I haven't seen something that adds this functionality yet. Keep up the good work.
Looks awesome, I'm interested in your API to apply this feature to custom crops, etc. Good work
I haven't seen. Also making this at 1.7.10 would be a lot harder than at 1.8+ as all rendering code need to be done using code instead of models.
English is not my native language. Don't look at my mistakes )
I must say this is one of my favorite mods because it adds a certain ambient feature I have been looking for for a long while. It perfectly captures snow on non-complete blocks, and truly shows how Mojang never cared to finish snow related features. Look forward to using this mod, and best of luck to it's development.
Hi there,
is there a chance the mod's going to get updated to 1.11.2?
I built a railroad specially to snow plains to build a third village there, it would be awesome if there would be snow on stairs and stuff too!
(and maybe less melting from light sources)
We really need this for 1.7.10!
For a donation maybe?
Surprised this hasn't been added to the base game yet, seems like an obvious little enhancement once you see it. In terms of implementation, does this work on all non-solid blocks? Does the snow layer renderer figure out the visible top surfaces of the block and render accordingly, or is it all static models? Do you make the snow step sound when walking on one of these blocks? Is the effect entirely visual, ie. is there an actual snow layer block on top of the original block? Hopefully some things to think about there.
please update for 1.12.2