This is where I will be collecting my ideas and eventual implementations as I (slowly) progress towards compiling everything into a working mod. More or less, this thread will start off as an area that consists of random mobs, items, biomes, and practically any other category within Minecraft.
Current mod stage? Learning JS. Yup, I'm actually designing a mod that I currently lack the skills for. Yay for ambition.
So. Might as well consider the current version to be negative <insert whatever number here>. I've just started learned modding for MC, but based on what I've seen, and based on previous coding classes, it's not too difficult. If anyone has any helpful tips on learning, send them my way.
Feel free to post whatever suggestions/ideas/complaints/etc. here.
If I abandon the idea, I will edit the topic title. I don't intend to disappear off the face of the earth if I decide I don't have the patience or devotion to make this come to life.
TRINITY RISING is my attempt at a mod that adds extra value to the vanilla endgame, and the endgame of many popular tech mods out there, essentially making them the gateway to an entirely new experience. This originally started off as a mob mod idea, but throughout time the mod ideas have grown exponentially.
The ultimate goal is to create an experience that has the story value of Twilight Forest, diversity of AoA, and complexity of Thermal Expansion, and make something truly unique out of it. Maybe that's a little too ambitious? We'll see.
Oh, and plenty of StarCraft and Rogue Galaxy references. Can't have enough of those.
THIS MOD WILL LIKELY REQUIRE TE. Mainly because it WILL require RF, it is INTENDED to make 20mil RF look like a mediocre amount, and down the road will be adding on to TE machines. I know that may be restricting it, but there are many mods out there already that add extra end-game content to vanilla, but not many for tech mods. And, since I'm a huge fan of the tech mods out there, I like the idea of adding to them. If it becomes a huge problem, I may implement a way for this to be standalone, but that would ruin a good amount of the mod. Thoughts are welcome.
The most I will say at this point is there are three ancient races - hence Trinity - and you will happen to stumble across one of them in the late to end-game of TE. From there, events unfold that eventually take you to new worlds, new technologies, new mobs, and generally new everything. More details will be released as I progress this.
DO NOT STEAL MY STUFF. I WILL HUNT YOU DOWN.
Nebuladon: A timeless, semi-immortal race that created the cosmic balance. Their dimension is known as Epoch.
Voidhive: A robotic, sentient race created by the Nebuladon that governs darkness. Their dimension is known as the Nexus.
Goldspire: A robotic, sentient race created by the Nebuladon that governs light. Their dimension is known as the Purity.
Epoch: The pure form of energy and time, Epoch defies all basic laws, and consist of crystalline structures and abundant lakes. Most of the world consists of various liquids that represent the life and energy of other races. The more of any given liquid, the stronger and larger the race is.
The Nexus: The world of the Voidhive. Similar to the Nether, this world is cast in eternal darkness and consists of deep caverns, and hanging brooding grounds.
The Purity: The world of the Goldspire. Similar to the End, this world radiates with light, and mainly consists of giant, floating landmasses, and enormous pylons that are said to contain unspeakable riches.
NOTE: These are all subject to change. I do NOT intend for them to be slightly tweaked versions of the vanilla dimensions.
METALS, BASE MATERIALS, ETC.:
Izerium: A bronze-colored metal found in The Purity. Base material used in Voidhive creations. Has a rarity slightly lower than iron.
Zeranium: A blueish metal found in The Nexus. Base material used in Goldspire creations. Has a rarity slightly lower than iron.
Genesite: A colorless transparent metal found in Epoch. Base material used in Nebuladon creations. Has a rarity of diamonds.
Esperium: An electric blue metal used for circuitry by the Voidhive. Esperium deposits as small veins within stone, so you will need two ores to make one ingot. Drops can not be influenced by Fortune, but output can be doubled by proper machinery.
Gollium: A light green metal used for circuitry by the Goldspire. Gollium is brittle, and will shatter into 3-4 dust (16 dust makes one ingot) if mined with too much force. Thus it is recommended to mine with a low-tier tool, or a tool with silk touch. If harvested properly, Gollium ore will yield one ingot. Drops can not be influenced by Fortune, but output can be doubled by proper machinery.
Ceronthaon: An orange metal with the durability of diamond but is amazingly flexible, and is used by the Nebuladon for circuitry. Ceronthaon ore does not require special harvesting means, and has a 1:1 yield rate (increased by Fortune), but the ore itself excretes a neurotoxin (to be named) when broken. One ore by itself will not kill, but a whole deposit can easily bring down the player. Ceronthaon can be silk-mined to extract the neurotoxin for other use.
Necrothium: A rare, pulsating black material harvested from crystals found deep within the Steelhive world, used for top-tier machinery and tools. Extremely fragile; must be harvested by special tools. Necrothium is will inflict strong Wither on the player, so precautions must be taken before handling.
Biothium: A rare, pulsating white material harvested from crystals deep within the Goldpire world, used for top-tier machinery and tools. Biothium will permanently leech the life out of the player if handled too long without proper equipment. Extremely fragile; must be harvested by special tools.
Solarite: A rare, pulsating material that is more akin to Magic Nodes instead of a metal, found in the skies of Epoch and used primarily as a power source. Solarite can be handled by bare hand, but will violently explode if used or handled incorrectly. Solarium has a remarkably high burn time, but is inefficient in machinery outside that made by the Nebuladon.
Chameleon Particulate: A rare, multicolored alloy whose method of creation is known only to the Nebuladon. Due to the little information on this, most aspects of it are unknown.
Utothium - A dark green thick liquid. Used as a primitive fuel source by all three races. Elathium - A thick, glowing golden liquid found in the Goldspire World. Cosmetic. Eloasium - A thick, glowing azure liquid found in the Voidhive World. Cosmetic. Uridralt - A clear, sparkling liquid found in the Nebuladon World. Cosmetic.
> These names are a mouthful. Might change later.
(NOTE: This is not meant to compete with Gregtech's plasma; this is intended as a brand new and deeper experience with it.)
Plasma is a single state of matter that is used as a main power source and higher-tier material focus within the mod. Plasma is harvested from geysers in the mod dimensions, and created by machinery. Plasma will not be rendered in the world, but can be stored in mod-supplied containers, used as fuel, and used as a crafting component.
Plasma is measured by mC (Millicells), which has the same measurements of mB (Millibuckets) x 2. I.e. 2000 millicells is the same as 1000 millibuckets. Fuel sources that can be burned into plasma will have their standard mB yield halved, effectively making non-mod materials have x4 the requirement to make plasma. Most of these will make Yellow Plasma, the most common (and used) plasma.
Do note that some high-burning mod materials (i.e. Aeternalis fuel) will either be blacklisted, or machines will treat it differently (nerf it) to avoid players getting 1337 amounts of plasma.
Plasma can be stored:
-In supporting machines
-In Plasma Cells, which are portable cells used in crafting. Tiered; larger cells can be constructed out of smaller ones. The smallest cell can hold 2000mC.
-In a Plasma Torus, which are placeable powered cells that keep plasma heated. Tiered; starts at 32000mR.
-In a powered multiblock plasma container that can be any size the player wishes (will be named later). Each block holds 16000mC, making choosing between a Torus and this structure a tactical choice.
One standard plasma cell holds 2000mR. This would mean, if mC was coverted into mB, one cell would equal two buckets. However, conversion will not be possible, and plasma is not meant to be placeable. Plasma that is placed in the world (which can only be done by 3rd-party mods) will be hardcoded to simply vanish. If I can think of a decent world model for plasma with appropriate effects, it will be placeable.
For simplicity, plasma will be broken down into 5 kinds:
Yellow plasma, used for energy. Created from Solarium and most other burnable items.
White plasma, used for weaponry, such as directed energy weapons. Created from Biothium.
Blue plasma, used for base machinery and upgrades, such as higher-tier Hyperfurnaces. Created from Esperium.
Green plasma, used for utility machinery, such as Warp Portals. Created from Gollium.
Dark plasma, used for manipulating lifeforces, such as Splash Emitters. Created from Necrothium.
Minecraft logic: Each plasma type has different conductivity, densities, and structure. Yellow plasmas are generally highly conductive and very dense, while Dark plasma has low conductivity, is a supercooled plasma, but the structure also consists of nanoscopic bacteria that require the plasma environment to live.
If this isn't good enough for you, just remember that 1000mB would actually translate to over 2000 pounds in the real world. Physics logic has no place in Minecraft.