Version 1.9 of Mystical Crops will see the very early additions of the long overdue and kind of anticipated (lol!) Skyblock mode! It will be deactivated by default however. Just check the config!
With Skyblock mode comes some major balancing issues. A lot of mob drops are already available via the mod normally for example. With that in mind, I am adding in crops to create spawn eggs of various passive and hostile mobs. This is of course solely intended for Skyblock mode and will serve as a way to populate your farms initially. In terms of balancing this crop, I can't think of a way to stop players using them solely to avoid passive/hostile mob farming altogether. Any suggestions would be appreciated!
Taking player preference and server owner preferences into consideration, I added a config option to disable the soil block if so desired. This is to encourage more vanilla focused farms and will be enabled by default. However you can now remove it entirely from the game so if that's your thing, enjoy!
Well that's 1.9 out of the way... onto the future!
As you can probably guess... moving into version 1.9 means we are potentially coming up to a total rewrite time once more.
Whilst I don't feel that the mod needs to be completely rewritten from scratch, the addition of Skyblock mode brings with it a giant problem.
I'm not sure if any of you know, but the mod for 1.9 and up is written, tested, and compiled against Forge for Minecraft 1.9.4. Because of this, it instantly works in 1.10 builds no problem.
The addition of Mob plants in Skyblock could prove the death of updates for 1.9.4. As 1.10 added more mobs to the game, version 1.9 of the mod will probably be unsupported once the transition is made to 2.0 as I will be building the mod against Forge for 1.10 only to include the new mobs as plants. I will of course make every conceivable effort to leave 1.9 in as stable a state as I can manage before closing the lid on it for good.
2.0 will most likely see re-textures and some re-balancing of mod mechanics. With the sad news that abusedmaster is stepping down as the author of Primordial Crops, one of the mods with the most potential to be the next Magical Crops has been lost. I intend therefore to get in touch with abused to see if I can integrate his mechanics into Mystical Crops and possibly see if there are any Magical Crops features that could be added to enhance the gameplay.
I of course do not intend to re-write Magical Crops. My mod is and always will be an alternative aimed more at easy mechanics and vanilla type progression. I do however wish to start work on the magic system of the mod that was lost back in 1.8.9 so balancing of the mod will be reworked around that as the system gets more in-depth.
I wish to reach out to any of you who wish to get more hands on with the development of this mod. I'm only one person after all and my skills, though by no means incompetent, are lacking in certain areas. Therefore, I am looking for:
I will be changing a LOT of mechanics in this version in an effort to reduce file size and promote a different gameplay style.
Notable changes at this point:
- Removed all individual crop seeds, essences, and gems
- Removed all related Crops
+ Added Ore seeds
+ Added Terran, Pyrus, and Ethereal element items
With these changes also comes some revisions to the Skyblock resources I began work on recently:
- Removed individual seed types added in the pre builds
+ Added Overworld Essence and Seeds
+ Added Nether Essence and Seeds
+ Added End Essence and Seeds
+ Added Wood Essence and Seeds
+ Added Mob Essence and Seeds
These changes may seem drastic, but I wish to tweak the gameplay mechanics and head in a direction that once again uses the Elements left out since 1.8.9. At this stage, I have omitted Vintus and Aqeuous.