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No, all blocks are restricted to a single block. There should only be a simple functionality. I'm not offering myself to be a slave to people with ideas. Please read the rules on my website before you submit anything. You also have to agree to them when you submit too.
This is a cool idea; but what about an asset pack style system?
You could have a whole bunch of handlers for different mechanics (storage, light, redstone, state switching etc), and when the user creates their asset they just provide a JSON for the block model, another text/JSON file for the asset details, and sprites for the model to use. In their details they can do things like name it, add recipes, and specify what handlers it uses.
It's effectively how mods like Flans, MCHeli and even my new mod work - but doing it for blocks instead of items. Then, users can still vote on things every 3 months as above, and the top 10 will be directly added to the mod itself with the handler functions tweaked and perfected to the specific blocks requirements - but you'll have hundreds of assets available externally for players to download and use in-game.
Yes, source code will be available once all easter eggs have been found in the first update.
Wait what? So we have to report the easter eggs we found and then once all have been reported, the source code will be available? That's what you mean? Or is there another meaning to it?
Wait what? So we have to report the easter eggs we found and then once all have been reported, the source code will be available? That's what you mean? Or is there another meaning to it?
Yes, that is correct. The unobfuscated code would greatly help into finding the easter eggs way too easy, so thats why its not gong to be published until they have all been found. It shouldn't take too long as I will be notifiying my subscribers on youtube about the easter eggs.
Cool, and I've been looking at your source code for the PropertyDirection and PropertyBool and they really helped me with my blocks and what I want them to do. Thanks for releasing your source code MrCrayfish! . One question how do you place a block that is 2 blocks high like your shower block?
Cool, and I've been looking at your source code for the PropertyDirection and PropertyBool and they really helped me with my blocks and what I want them to do. Thanks for releasing your source code MrCrayfish! . One question how do you place a block that is 2 blocks high like your shower block?
You need to create two seperate blocks, then when you place the bottom block, you set the other one above. There is a method in Block called onBlockPlacedBy and you have access to the World object.
I hope this is not an error but when I place three blocks in a row, there seems to be a wrong model in the centre of it. A screenshot is attached below.
As you can see, I have a three in a row, and a four in a row. I hope this is fixed soon .
Note: This post uses images only to display details, screenshots, and download links for MrCrayfish's Furniture Mod: Community Edition. If you cannot see the pictures, please refresh the page and/or clean your cache.
YES! Let's make your bases look less like caves, but more like civilized houses... or at least like a fancy and shiny cave.
1+
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Hitboxes are a single cuboid. I can do it in a breath.
No, all blocks are restricted to a single block. There should only be a simple functionality. I'm not offering myself to be a slave to people with ideas. Please read the rules on my website before you submit anything. You also have to agree to them when you submit too.
This is a cool idea; but what about an asset pack style system?
You could have a whole bunch of handlers for different mechanics (storage, light, redstone, state switching etc), and when the user creates their asset they just provide a JSON for the block model, another text/JSON file for the asset details, and sprites for the model to use. In their details they can do things like name it, add recipes, and specify what handlers it uses.
It's effectively how mods like Flans, MCHeli and even my new mod work - but doing it for blocks instead of items. Then, users can still vote on things every 3 months as above, and the top 10 will be directly added to the mod itself with the handler functions tweaked and perfected to the specific blocks requirements - but you'll have hundreds of assets available externally for players to download and use in-game.
Paving the way to a better world!
so the voted spiral staircase is happening right :P?
Should be, I mean, he did post a video about the Community Edition.
MrCrayfish, when will you update the mod for the diving board, trampolines, grill etc? I can't wait for it I'm bouncing on my chair everyday xD
the easel looks like a target with a missing leg xD
the fish would suffocate.
but that potion bottle, the stairs, and that chair are clean.
Lol, true, probably because of the UVs the winner used on the texture
The Outdoor Update is still a while away for being released. Just watch out on my channel for updates.
Some models I have to fix up. I don't design them, the community does and they choose which one make it in the mod too.
Yes, source code will be available once all easter eggs have been found in the first update.
Wait what? So we have to report the easter eggs we found and then once all have been reported, the source code will be available? That's what you mean? Or is there another meaning to it?
Yes, that is correct. The unobfuscated code would greatly help into finding the easter eggs way too easy, so thats why its not gong to be published until they have all been found. It shouldn't take too long as I will be notifiying my subscribers on youtube about the easter eggs.
Cool, and I've been looking at your source code for the PropertyDirection and PropertyBool and they really helped me with my blocks and what I want them to do. Thanks for releasing your source code MrCrayfish! . One question how do you place a block that is 2 blocks high like your shower block?
You need to create two seperate blocks, then when you place the bottom block, you set the other one above. There is a method in Block called onBlockPlacedBy and you have access to the World object.
Register the 2 blocks but have them share the same block class?
You can if you want, just make sure the placement code only executes for the bottom block. Also remember to handle a player destorying to the block.
I hope this is not an error but when I place three blocks in a row, there seems to be a wrong model in the centre of it. A screenshot is attached below.
As you can see, I have a three in a row, and a four in a row. I hope this is fixed soon .
Thanks for the great mods!
Spyeedy
mrcrayfish can u make the next theme be bathroom that would be awsome!