I set up a buildsystem. I'll PM you an account for access to development builds.
Well, ABLUETEST does in fact make everything blue:
Fastcraft 1.22test17 and BetterFPS 1.01, no Optifine or Shaders, with my tech/magic pack. Framerate isn't atrocious as long as I stay out of that forest (I spawned there & was 20-30 FPS most of the time but I'm chalking that up more to worldgen than anything). Anything that makes use of biome coloring is white/light blue (grass, leaves) and entities are unaffected (they do not ignore light levels, just uncolored). Am I seeing what I'm supposed to see?
-edit- Nether is bluey too.. kind of a cool effect:
You are, in fact, seeing what you are supposed to see. "A" stands for ambient, which I was testing. If you go back to Jenkins, you'll see 2 more tests, one for green and red. Please test all three near blocks which have their own GL effects, (such as floating balls of particles, etc), as well as non-normal square blocks.
Entities aren't affected because they're on a different OpenGL "pipeline", I believe, though terminology may be off.
Also, for smaller tests you don't have to post the results here, feel free to simply PM me your findings, but I don't object to you posting here. Use your own discretion. :3
Well, ABLUETEST does in fact make everything blue:
Fastcraft 1.22test17 and BetterFPS 1.01, no Optifine or Shaders, with my tech/magic pack. Framerate isn't atrocious as long as I stay out of that forest (I spawned there & was 20-30 FPS most of the time but I'm chalking that up more to worldgen than anything). Anything that makes use of biome coloring is white/light blue (grass, leaves) and entities are unaffected (they do not ignore light levels, just uncolored). Am I seeing what I'm supposed to see?
-edit- Nether is bluey too.. kind of a cool effect:
You blued the heck out of it.
Yep, by design. I was testing the ambient lighting system and making sure it applied to everything evenly and not just chunks. Next step is to do ambient lighting triggered by blocks and see if it updates chunks or not. (I suspect not). I'll look into emission as well, though that will be in the next few builds.
posting a comment so I get notifications here (thank you for taking this up!)
Rollback Post to RevisionRollBack
never take unfair treatment, if someone is treating you badly, and you can not resolve it, leave, you are better off with out someone in your life that abuses you no matter how they try to invalidate your concerns or feelings. No one has that right, only you get to chose how you feel about something.
if you need any beta testers let me know, I really am looking forward to this feature being available so I want to do anything I can to help make it happen
Rollback Post to RevisionRollBack
never take unfair treatment, if someone is treating you badly, and you can not resolve it, leave, you are better off with out someone in your life that abuses you no matter how they try to invalidate your concerns or feelings. No one has that right, only you get to chose how you feel about something.
I'm happy to see that you took over this project. What I like on this project is that you try to make colored light able without using ASM. So if you need help with textures, recipe ideas or even testing something than contact me, I'll help you. And yes I could help in coding but my knowlege in GL Code is not enough to help here.
I'm pretty sure everyone in this thread at this moment would be interested in testing, granted it's not very popular yet. Testing is always an adventure of itself, and a hunt for bugs, preferably hilarious ones.
So as soon as there is something to test you can just announce it here, you'll get a feedback from different hardware and software if nothing else.
I'm happy to see that you took over this project. What I like on this project is that you try to make colored light able without using ASM. So if you need help with textures, recipe ideas or even testing something than contact me, I'll help you. And yes I could help in coding but my knowlege in GL Code is not enough to help here.
I'm pretty sure everyone in this thread at this moment would be interested in testing, granted it's not very popular yet. Testing is always an adventure of itself, and a hunt for bugs, preferably hilarious ones.
So as soon as there is something to test you can just announce it here, you'll get a feedback from different hardware and software if nothing else.
Yep, that was my plan.
Sorry I've been MIA for about a week; my CPU died and I had to order a replacement.
I'm not sure this is possible (just looking at coding makes my eyes cross), but do you think it's probable to add an api-less way for light blocks to have color?
Such as when you place a light block, the mod samples the majority color of the block (i.e., glowstone is mostly a gold color) and implements it into the lighting somehow?
That way the hundreds of lighting mods out there would have colored light without every single one needing to plug in an api!
Again, though, I have no idea if someone could even code something like that... I'm just tossing around the idea as something to consider, just in case.
Either way, I'm so glad you've decided to pick up the torch for this. Colored lights in Minecraft are so nice, but the current build people rely on can be too buggy to bother with at times.
Rollback Post to RevisionRollBack
*punches hole through casket* i forgot to clear my history
Yeah, similar idea was brought up in the previous thread, it could be nice for sure, or though it'd need to be a bit more clever then that, like sampling only the brightest part of pixels.
Other ideas was to have a config file in which you could allocate colors to blocks by their id's, and now I can think of ui solution - if you place a block that have no color data but a light level, colored lights could bring up a window with rgb sliders for you to set it ingame. Another idea is to save that config file inside resource packs somewhere in case you have green lava or something like that. But it will require colored lights to be working on client side only as people will have different resource packs all the time. Which I see no problems with - dynamic light works just like that - that data is simply not sent to the server.
Thought for now it's just something to consider to leave a possibility for future implementation, there isn't even a single working build out in the public yet.
Well, one could say Cpt. SpaceToaster's build is working in the sense that in most cases, it's playable. o: But all of those sound like great options... if I knew how to code, that's something I'd want to work on and donate to Kovu's progress, but alas, my eyes unfocus with just simple css, lol.
At the very least, this is definitely something to watch, and I'm excited for the future of this mod. :>
Rollback Post to RevisionRollBack
*punches hole through casket* i forgot to clear my history
I'm not sure this is possible (just looking at coding makes my eyes cross), but do you think it's probable to add an api-less way for light blocks to have color?
Such as when you place a light block, the mod samples the majority color of the block (i.e., glowstone is mostly a gold color) and implements it into the lighting somehow?
That way the hundreds of lighting mods out there would have colored light without every single one needing to plug in an api!
Again, though, I have no idea if someone could even code something like that... I'm just tossing around the idea as something to consider, just in case.
Either way, I'm so glad you've decided to pick up the torch for this. Colored lights in Minecraft are so nice, but the current build people rely on can be too buggy to bother with at times.
I was thinking something of the same lines. It might prove to be too stenusous on computers, but I'll see once I get past chunk updates, conical lighting, and light processing once it goes through colored glass. (WUT!?!?!)
Yeah, similar idea was brought up in the previous thread, it could be nice for sure, or though it'd need to be a bit more clever then that, like sampling only the brightest part of pixels.
Other ideas was to have a config file in which you could allocate colors to blocks by their id's, and now I can think of ui solution - if you place a block that have no color data but a light level, colored lights could bring up a window with rgb sliders for you to set it ingame. Another idea is to save that config file inside resource packs somewhere in case you have green lava or something like that. But it will require colored lights to be working on client side only as people will have different resource packs all the time. Which I see no problems with - dynamic light works just like that - that data is simply not sent to the server.
Thought for now it's just something to consider to leave a possibility for future implementation, there isn't even a single working build out in the public yet.
I have a single working build, but it's not public yet, and I may not release this version.
Well, one could say Cpt. SpaceToaster's build is working in the sense that in most cases, it's playable. o: But all of those sound like great options... if I knew how to code, that's something I'd want to work on and donate to Kovu's progress, but alas, my eyes unfocus with just simple css, lol.
At the very least, this is definitely something to watch, and I'm excited for the future of this mod. :>
If you would like to help me build a site, please don't hesitate to contact me! Although I can code, I don't quite have an eye for design.
Also, may I ask why it's tagged as 1.7.10? I'm kind of now following minecraft and modding scene recently, but isn't it kind of outdated already? Just curious.
Well, ABLUETEST does in fact make everything blue: Fastcraft 1.22test17 and BetterFPS 1.01, no Optifine or Shaders, with my tech/magic pack. Framerate isn't atrocious as long as I stay out of that forest (I spawned there & was 20-30 FPS most of the time but I'm chalking that up more to worldgen than anything). Anything that makes use of biome coloring is white/light blue (grass, leaves) and entities are unaffected (they do not ignore light levels, just uncolored). Am I seeing what I'm supposed to see?
-edit- Nether is bluey too.. kind of a cool effect:
You are, in fact, seeing what you are supposed to see. "A" stands for ambient, which I was testing. If you go back to Jenkins, you'll see 2 more tests, one for green and red. Please test all three near blocks which have their own GL effects, (such as floating balls of particles, etc), as well as non-normal square blocks.
Entities aren't affected because they're on a different OpenGL "pipeline", I believe, though terminology may be off.
Also, for smaller tests you don't have to post the results here, feel free to simply PM me your findings, but I don't object to you posting here. Use your own discretion. :3
Yep, by design. I was testing the ambient lighting system and making sure it applied to everything evenly and not just chunks. Next step is to do ambient lighting triggered by blocks and see if it updates chunks or not. (I suspect not). I'll look into emission as well, though that will be in the next few builds.
posting a comment so I get notifications here (thank you for taking this up!)
never take unfair treatment, if someone is treating you badly, and you can not resolve it, leave, you are better off with out someone in your life that abuses you no matter how they try to invalidate your concerns or feelings. No one has that right, only you get to chose how you feel about something.
You could also hit Subscribe in the Tools menu for notifications
Otherwise, I'm really looking forward to this myself. Looking forward to testing this out when public builds are available.
No problem. I like challenges, and this seemed like a good one.
I'll let you know when they're available.
if you need any beta testers let me know, I really am looking forward to this feature being available so I want to do anything I can to help make it happen
never take unfair treatment, if someone is treating you badly, and you can not resolve it, leave, you are better off with out someone in your life that abuses you no matter how they try to invalidate your concerns or feelings. No one has that right, only you get to chose how you feel about something.
Hi Kovu!
I'm happy to see that you took over this project. What I like on this project is that you try to make colored light able without using ASM. So if you need help with textures, recipe ideas or even testing something than contact me, I'll help you. And yes I could help in coding but my knowlege in GL Code is not enough to help here.
- Alex
I'm pretty sure everyone in this thread at this moment would be interested in testing, granted it's not very popular yet. Testing is always an adventure of itself, and a hunt for bugs, preferably hilarious ones.
So as soon as there is something to test you can just announce it here, you'll get a feedback from different hardware and software if nothing else.
Noted.
Yep, that was my plan.
Sorry I've been MIA for about a week; my CPU died and I had to order a replacement.
You don't need to apologize for anything, you don't owe a thing to anyone here.
Yikes, that sucks. Wondered why you went quiet. Welcome back then!
Posting to Watch. Good to see someone's continuing work on something that Mojang themselves should be doing.
Mostly moved on. May check back a few times a year.
Minecraft's lighting implementation is a bit odd, but it's not unheard of to create inhouse lighting. Progress has been made.
Still contributing to the community so much. Good luck to you. Thanks for reviving colored lights.
I'm not sure this is possible (just looking at coding makes my eyes cross), but do you think it's probable to add an api-less way for light blocks to have color?
Such as when you place a light block, the mod samples the majority color of the block (i.e., glowstone is mostly a gold color) and implements it into the lighting somehow?
That way the hundreds of lighting mods out there would have colored light without every single one needing to plug in an api!
Again, though, I have no idea if someone could even code something like that... I'm just tossing around the idea as something to consider, just in case.
Either way, I'm so glad you've decided to pick up the torch for this. Colored lights in Minecraft are so nice, but the current build people rely on can be too buggy to bother with at times.
*punches hole through casket* i forgot to clear my history
Yeah, similar idea was brought up in the previous thread, it could be nice for sure, or though it'd need to be a bit more clever then that, like sampling only the brightest part of pixels.
Other ideas was to have a config file in which you could allocate colors to blocks by their id's, and now I can think of ui solution - if you place a block that have no color data but a light level, colored lights could bring up a window with rgb sliders for you to set it ingame. Another idea is to save that config file inside resource packs somewhere in case you have green lava or something like that. But it will require colored lights to be working on client side only as people will have different resource packs all the time. Which I see no problems with - dynamic light works just like that - that data is simply not sent to the server.
Thought for now it's just something to consider to leave a possibility for future implementation, there isn't even a single working build out in the public yet.
Well, one could say Cpt. SpaceToaster's build is working in the sense that in most cases, it's playable. o: But all of those sound like great options... if I knew how to code, that's something I'd want to work on and donate to Kovu's progress, but alas, my eyes unfocus with just simple css, lol.
At the very least, this is definitely something to watch, and I'm excited for the future of this mod. :>
*punches hole through casket* i forgot to clear my history
I was thinking something of the same lines. It might prove to be too stenusous on computers, but I'll see once I get past chunk updates, conical lighting, and light processing once it goes through colored glass. (WUT!?!?!)
I have a single working build, but it's not public yet, and I may not release this version.
If you would like to help me build a site, please don't hesitate to contact me! Although I can code, I don't quite have an eye for design.
Just as I said, no public builds yet ^^'
Also, may I ask why it's tagged as 1.7.10? I'm kind of now following minecraft and modding scene recently, but isn't it kind of outdated already? Just curious.