I still can't get the bgm block to work, I tried using a cylender set around my feet, and tried mc:mpt_title.mp3 mc.mpt_title.mp3 mc:mpt_title and mc.mpt_title none of these did anything when I used a lever on the block.
Rollback Post to RevisionRollBack
Current Progress on Digicraft Texturepack, Vanilla - 100%
I still can't get the bgm block to work, I tried using a cylender set around my feet, and tried mc:mpt_title.mp3 mc.mpt_title.mp3 mc:mpt_title and mc.mpt_title none of these did anything when I used a lever on the block.
Like I said in the server post by accident "I wanted to use a mod that adds the wither storm to minecraft to kick it's butt with the power suit. but the mod is not for 1.7.10. and no 1.10.2 does NOT count"
I currently have no plans to move out of 1.7.10. it's arguably the best version of Minecraft for modding. Once the mod is considered 'finished', I may update to other versions.
I currently have no plans to move out of 1.7.10. it's arguably the best version of Minecraft for modding. Once the mod is considered 'finished', I may update to other versions.
I don't know if I can agree with that anymore, having played All the Mods 3 for a good while now. 1.10 wasn't great for mods even though for a short while a lot of stuff was ported to it. 1.12.2 on the other hand is pretty much the next plateau for mods right now. Almost everything has either been ported or remade, and it's fairly stable.
Unfortunately, from what I've heard just googling it, it seems like 1.13 brought another big code change. Not as big as 1.8, which is pretty much wholly responsible for mods taking as long to update as they did from what I've heard, but fairly large.
The biggest issues I see with 1.13 right now is that it requires OpenGL 4.4 (which most people do have, but some still running older hardware don't) as opposed to 1.3 and a very huge performance spike (probably due to innumerable coding mistakes that the people at Mojang seem so good at making).
Seriously, they should just hire me to clean up their mess.
How can I find a list of all the commands? (My game crashed when going to certain pages with the /help command) I looked through the faq but couldn't find them. Namely I'm trying to make a command block that refills ammo/energy and to see if the Justin Bailey command can be used to prevent the zero suit from showing up when you take your helmet off.
How can I find a list of all the commands? (My game crashed when going to certain pages with the /help command) I looked through the faq but couldn't find them. Namely I'm trying to make a command block that refills ammo/energy and to see if the Justin Bailey command can be used to prevent the zero suit from showing up when you take your helmet off.
/refill [all|missiles|energy|powerbombs] [player] refills stuff
/ships [player] Shows all the loaded ships. if 'player' is specified, only shows those belonging to that player.
/id [player] shows the player's ID - to be used in configs. They must be online for this to work!
/freeze <ticks> [player] Freezes a player
/logbook <entry> [player] [remove] Unlocks or removes a logbook entry.
/mc3win [name] [player] artificially wins the game branch (default "prime_1") for the player.
/mc3summon <EntityName> [x] [y] [z] [dataTag] same as the vanilla /summon command, but lets you tab auto-complete modded entity ID's.
/mc3convert <r>|<x y z r>|<x1 y1 z1 x2 y2 z2> [type[,type2,type3,...]] Simulates ing possesion on mobs.
/justin bailey Justin Bailey, hides armor
some of these change when Future Commands is installed (to take advantage of certain features it backports):
/freeze <ticks> [entity]
/mc3convert <entity>
It's a bunch of oceans with the occasional tiny island jutting out. At first I thought it might be the Real Terrain Generation mod, but even after removing that and testing on a normal world with the default generation it still happens. I don't have any other biome mods aside from The Twilight Forest and Galacticraft+More Planets.
EDIT: Even after removing those it's still the same.
It's a bunch of oceans with the occasional tiny island jutting out. At first I thought it might be the Real Terrain Generation mod, but even after removing that and testing on a normal world with the default generation it still happens. I don't have any other biome mods aside from The Twilight Forest and Galacticraft+More Planets.
EDIT: Even after removing those it's still the same.
that's being caused by something overriding my very, very custom terrain generation (vanilla classes don't like sea levels other than 64)
first of all: try removing fastcraft, it may be the cause.
secondly: remove any terrain-modifying mods, then re-add them one at a time until you find which one causes the error.
Turns out it was the Climate Control mod. All the others seem to work fine with yours.
I might look into that eventually. It seems a little odd, since my sea level fix doesn't require rewriting vanilla code - so that mod must be overriding vanilla code.
I got a single question: how do I see the Screw Attack model? I have the latest version and all I see is just my character jumping infinitely, like the Infinite Jumps gameshark cheat from Metroid Fusion.
I still can't get the bgm block to work, I tried using a cylender set around my feet, and tried mc:mpt_title.mp3 mc.mpt_title.mp3 mc:mpt_title and mc.mpt_title none of these did anything when I used a lever on the block.
Current Progress on Digicraft Texturepack, Vanilla - 100%
because it's mc3, not mc.
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
that's what I meant to type, I tried mc3. and mc3: and neither worked.
Current Progress on Digicraft Texturepack, Vanilla - 100%
oh, I also forgot to mention it's mp1.title, not mp1_title. make sure you double-check the loops.xml every time.
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
I'm currently running a server with this mod as well as many others, and any time the dark skeleton gets pingged it causes the server to crash
I tried changing it to peaceful mode but it hasn't helped.
Current Progress on Digicraft Texturepack, Vanilla - 100%
if you could send a crashlog I might be able to help.
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
Hi
Is there way to obtain dead woods as easy as vanilla woods?
No, you can only get them from the trees on Dark Aether.
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
Like I said in the server post by accident "I wanted to use a mod that adds the wither storm to minecraft to kick it's butt with the power suit. but the mod is not for 1.7.10. and no 1.10.2 does NOT count"
this is the mod: https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/wip-mods/2687271-1-8-1-9-1-10-2-1-11-2-engender-mod-0-5-greater
I currently have no plans to move out of 1.7.10. it's arguably the best version of Minecraft for modding. Once the mod is considered 'finished', I may update to other versions.
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
i can relate
I don't know if I can agree with that anymore, having played All the Mods 3 for a good while now. 1.10 wasn't great for mods even though for a short while a lot of stuff was ported to it. 1.12.2 on the other hand is pretty much the next plateau for mods right now. Almost everything has either been ported or remade, and it's fairly stable.
Unfortunately, from what I've heard just googling it, it seems like 1.13 brought another big code change. Not as big as 1.8, which is pretty much wholly responsible for mods taking as long to update as they did from what I've heard, but fairly large.
The biggest issues I see with 1.13 right now is that it requires OpenGL 4.4 (which most people do have, but some still running older hardware don't) as opposed to 1.3 and a very huge performance spike (probably due to innumerable coding mistakes that the people at Mojang seem so good at making).
Seriously, they should just hire me to clean up their mess.
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
How can I find a list of all the commands? (My game crashed when going to certain pages with the /help command) I looked through the faq but couldn't find them. Namely I'm trying to make a command block that refills ammo/energy and to see if the Justin Bailey command can be used to prevent the zero suit from showing up when you take your helmet off.
/refill [all|missiles|energy|powerbombs] [player] refills stuff
/ships [player] Shows all the loaded ships. if 'player' is specified, only shows those belonging to that player.
/id [player] shows the player's ID - to be used in configs. They must be online for this to work!
/freeze <ticks> [player] Freezes a player
/logbook <entry> [player] [remove] Unlocks or removes a logbook entry.
/mc3win [name] [player] artificially wins the game branch (default "prime_1") for the player.
/mc3summon <EntityName> [x] [y] [z] [dataTag] same as the vanilla /summon command, but lets you tab auto-complete modded entity ID's.
/mc3convert <r>|<x y z r>|<x1 y1 z1 x2 y2 z2> [type[,type2,type3,...]] Simulates ing possesion on mobs.
/justin bailey Justin Bailey, hides armor
some of these change when Future Commands is installed (to take advantage of certain features it backports):
/freeze <ticks> [entity]
/mc3convert <entity>
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
Having an odd problem with terrain generation of Tallon IV and both Aether and Dark Aether.
https://imgtc.com/a/fWC1Uhk
It's a bunch of oceans with the occasional tiny island jutting out. At first I thought it might be the Real Terrain Generation mod, but even after removing that and testing on a normal world with the default generation it still happens. I don't have any other biome mods aside from The Twilight Forest and Galacticraft+More Planets.
EDIT: Even after removing those it's still the same.
that's being caused by something overriding my very, very custom terrain generation (vanilla classes don't like sea levels other than 64)
first of all: try removing fastcraft, it may be the cause.
secondly: remove any terrain-modifying mods, then re-add them one at a time until you find which one causes the error.
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
Turns out it was the Climate Control mod. All the others seem to work fine with yours.
I might look into that eventually. It seems a little odd, since my sea level fix doesn't require rewriting vanilla code - so that mod must be overriding vanilla code.
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
I got a single question: how do I see the Screw Attack model? I have the latest version and all I see is just my character jumping infinitely, like the Infinite Jumps gameshark cheat from Metroid Fusion.