The Meaning of Life, the Universe, and Everything.
Join Date:
7/7/2014
Posts:
431
Location:
Gensokyo
Minecraft:
areaofmobeus
Member Details
What is Cthulhupunk?
Cthulhupunk RPG is a mod that will add various weapons, mobs, bosses and mechanics based on steampunk and Lovecraft, and will also take minor inspirations from other mythologies and urban legends.
What will it add?
Mechanics:
Airships:
The players will be able to build their own airship, the base items being some sort of clock, compass and metallic blocks. Airships can be used to explore the skies, in which a lot more stuff worth exploring is added in by this mod. It is also a very good form of transportation, storage, offence and various other functions, depending on what modules the player chooses to install. However, beware; airships can and will be shot down by enemy attacks, letting the player freefall to certain death.
Factions:
There will be six factions in the mod: Government, Church, Pirate, Engineer, the Hellfire Cult and the Void Cult. You will be able to win the support of a faction by certain acts, such as hunting pirates for the government. Some factions will act as a negative bonus to another, while some factions will have positive effects. The more associated you are with a faction, the more of its technology shall be available to you, and there will be a sort of a RPG skill tree with faction points.
Sanity:
Certain acts will affect your sanity. Doing enough of these acts will make you able to see the world differently. Some view it as insanity; however, those with 'the vision' claim that they have a transcendent perception of reality. There will be multiple levels of warpedness, and as it increases, more and more 'Lovecraftean" things will happen. Most Cthulhu mobs will require a certain level of warpedness to encounter, and sometimes will completely replace a certain mob. Will probably not be in 1.0.0, you can think of this mod as Steampunk RPG until 2.0.0 in that case.
Story Mode
The mod will have a world option for story mode, which will include a pre-made map, named NPCs, quests, exclusive mobs and items and a more extensive factions system. You will choose a faction at the world startup - You will not be able to change your faction afterwards. The story will mostly be focused on a certain crawling chaos, which will likely be the final boss. Another update to be implemented later, expect a 3.0.0.
Mobs:
Constructs:
From barely functional to factory new, constructs will have a lot of variance in their state and weapon. Most can only be seen in the factories, but some eyewitness accounts claim that the less functional ones sometimes wander into deserts.
Airships:
These small flyers will pelt the players with bullets and bombs. Guarding the larger trading vessels or warships, they will try to shoot any approaching player out of the sky. Some can also be found patrolling the streets of a city.
Radiator:
Their original purpose was to clear the snow in the cities, but some which malfunctioned have turned their flamethrowers on any passerby. Found wandering in snowy biomes, but some of the more functional ones can be seen near cities.
Micro Factory:
These eight legged walkers patrol in the dark, looking for any strangers to turn their deadly drones on. While one may not be a considerable threat, an army of drones can threaten even the best of warriors.
Extractor:
Tasked with the extraction of valuable ores, these machines lurk in underground caves, looking for any ores to harvest. You may get lucky and meet one which has a lot of stored ores, but beware; their drills are very sharp.
Poltergeist:
Someone has a lingering attachment to this world, and he wants to pent his anger on you. Poltergeists will attack by throwing nearby blocks at the player. Mere swords will not help fend of these phantoms; forms of spiritual damage are required.
Harpy:
While it may be inferior to humans, harpies have a rather advanced society with rules and hierarchies set in place. However, they do like to mind their own business, and so your intrusion is not taken kindly.
Siren:
The seas have taken many lives, and sirens definitely helped it do so. It is impossible to coordinate yourself properly when there is a siren; your controls, compasses, clocks and any sense of reason will all be going haywire.
Progress
Pre-Alpha state, very close to open alpha at the moment! Currently implemented contents are ores, metals, and most of the metallurgy mechanics.
Features planned to be released in 1.0.0:
10~15 Mobs
1~3 Bosses
Airships
4~ Factions
20~ Weapons
4~ Armor Sets
3~ Tool Sets
6~ Structures
2~ Ores
New use for Compasses and Clocks
Gears and Cogs
Of course, while all these looked really nice on paper, I may end up dropping a few if they are too tedious to implement or turn out to be uninteresting.
Progress log 1:
Finished textures for metals, although I probably will add more in the future. The tiers aren't set in stone at the moment, but right now its Copper < Brass < Iron < Steel. Aluminum and Zinc will have mostly decorative uses.
Progress Log 2:
Finished textures for gears, compasses and clocks. Also started work on metallurgy and alloying, you can see the texture for the device at the bottom.
Progress Log 3:
After much researching and debating with my friend, I have decided to add a metallurgy system in this mod to make alloying less awkward. Most of the core stuff is done, I should be able to get working on mobs and weapons soon.
Progress Log 4:
After adding a bit of realism with the metallurgy system, I thought to add realistic ores as well. Also, I have added a few new metals to have a more steady progression, raising the number of metal types in this mod to 10.
Progress Log 5:
Done the ore block textures for all 15 ores now, I just need to work on the machines and I'll start on the interesting stuff.
Progress Log 6:
All the ores and stuff are happily inside minecraft now, just a bit more mechanics and the alpha release will be finished.
Progress Log 7:
The model for the Airship mob/mount. Kudos to our modeler/texturer Gogoms for the creation of this awesome model.
Downloads
None yet, it is probable that I will release a beta as soon as I am done with the airships feature.
Thaumcraft it's always like the key of the migration, that's why I told you. About metal tier, the alloy of titanium and tungsten one, called Titanite.
Thaumcraft it's always like the key of the migration, that's why I told you. About metal tier, the alloy of titanium and tungsten one, called Titanite.
I will definitely update to 1.8. I will do so later, when I see fit.
Rollback Post to RevisionRollBack
I wish, I pray
Upon a dream, upon a star
That you may not be lonely, wherever you are
May my prayers reach you
The Meaning of Life, the Universe, and Everything.
Join Date:
7/7/2014
Posts:
431
Location:
Gensokyo
Minecraft:
areaofmobeus
Member Details
Announcement: We are nearly ready to begin our closed alpha! While the team doesn't think that the alpha release contains enough material to be put out to the public, depending on the poll we may release a open alpha version. The alpha version would contain all the ores and the metallurgy system, but no mobs or advanced weaponry.
Rollback Post to RevisionRollBack
I wish, I pray
Upon a dream, upon a star
That you may not be lonely, wherever you are
May my prayers reach you
The Meaning of Life, the Universe, and Everything.
Join Date:
7/7/2014
Posts:
431
Location:
Gensokyo
Minecraft:
areaofmobeus
Member Details
Announcement: please vote on our polls. While we have most of the stuff planned out, there are a few minor things that are missing. It only takes a few seconds. Help us make this mod better.
Rollback Post to RevisionRollBack
I wish, I pray
Upon a dream, upon a star
That you may not be lonely, wherever you are
May my prayers reach you
The Meaning of Life, the Universe, and Everything.
Join Date:
7/7/2014
Posts:
431
Location:
Gensokyo
Minecraft:
areaofmobeus
Member Details
Announcement: From the polls, the team has decided that 1) the current highest tier metal will be Tungsten and 2) there will be a public alpha release. We will likely not add any new ores after version 1.0.0, as it would require players to regen worlds. However, more alloys are certainly possible. Also, the airship design is still undecided, more voters would be appreciated.
Rollback Post to RevisionRollBack
I wish, I pray
Upon a dream, upon a star
That you may not be lonely, wherever you are
May my prayers reach you
The Meaning of Life, the Universe, and Everything.
Join Date:
7/7/2014
Posts:
431
Location:
Gensokyo
Minecraft:
areaofmobeus
Member Details
Announcement: The release was held back a bit, due to me not being able to code GUIs. If anyone knows a good guide on GUIs, or can help the team with coding GUIs, your help will be welcome.
Rollback Post to RevisionRollBack
I wish, I pray
Upon a dream, upon a star
That you may not be lonely, wherever you are
May my prayers reach you
The Meaning of Life, the Universe, and Everything.
Join Date:
7/7/2014
Posts:
431
Location:
Gensokyo
Minecraft:
areaofmobeus
Member Details
There's a few new textured models in the main post. Sorry for the delay on the release, running into problems mostly code wise. I'm giving myself until next weekend to finish the alpha release, gonna work my *** off for the next few days.
Rollback Post to RevisionRollBack
I wish, I pray
Upon a dream, upon a star
That you may not be lonely, wherever you are
May my prayers reach you
What is Cthulhupunk?
Cthulhupunk RPG is a mod that will add various weapons, mobs, bosses and mechanics based on steampunk and Lovecraft, and will also take minor inspirations from other mythologies and urban legends.
What will it add?
Mechanics:
Airships:
The players will be able to build their own airship, the base items being some sort of clock, compass and metallic blocks. Airships can be used to explore the skies, in which a lot more stuff worth exploring is added in by this mod. It is also a very good form of transportation, storage, offence and various other functions, depending on what modules the player chooses to install. However, beware; airships can and will be shot down by enemy attacks, letting the player freefall to certain death.
Factions:
There will be six factions in the mod: Government, Church, Pirate, Engineer, the Hellfire Cult and the Void Cult. You will be able to win the support of a faction by certain acts, such as hunting pirates for the government. Some factions will act as a negative bonus to another, while some factions will have positive effects. The more associated you are with a faction, the more of its technology shall be available to you, and there will be a sort of a RPG skill tree with faction points.
Sanity:
Certain acts will affect your sanity. Doing enough of these acts will make you able to see the world differently. Some view it as insanity; however, those with 'the vision' claim that they have a transcendent perception of reality. There will be multiple levels of warpedness, and as it increases, more and more 'Lovecraftean" things will happen. Most Cthulhu mobs will require a certain level of warpedness to encounter, and sometimes will completely replace a certain mob. Will probably not be in 1.0.0, you can think of this mod as Steampunk RPG until 2.0.0 in that case.
Story Mode
The mod will have a world option for story mode, which will include a pre-made map, named NPCs, quests, exclusive mobs and items and a more extensive factions system. You will choose a faction at the world startup - You will not be able to change your faction afterwards. The story will mostly be focused on a certain crawling chaos, which will likely be the final boss. Another update to be implemented later, expect a 3.0.0.
Mobs:
Constructs:
From barely functional to factory new, constructs will have a lot of variance in their state and weapon. Most can only be seen in the factories, but some eyewitness accounts claim that the less functional ones sometimes wander into deserts.
Airships:
These small flyers will pelt the players with bullets and bombs. Guarding the larger trading vessels or warships, they will try to shoot any approaching player out of the sky. Some can also be found patrolling the streets of a city.
Radiator:
Their original purpose was to clear the snow in the cities, but some which malfunctioned have turned their flamethrowers on any passerby. Found wandering in snowy biomes, but some of the more functional ones can be seen near cities.
Micro Factory:
These eight legged walkers patrol in the dark, looking for any strangers to turn their deadly drones on. While one may not be a considerable threat, an army of drones can threaten even the best of warriors.
Extractor:
Tasked with the extraction of valuable ores, these machines lurk in underground caves, looking for any ores to harvest. You may get lucky and meet one which has a lot of stored ores, but beware; their drills are very sharp.
Poltergeist:
Someone has a lingering attachment to this world, and he wants to pent his anger on you. Poltergeists will attack by throwing nearby blocks at the player. Mere swords will not help fend of these phantoms; forms of spiritual damage are required.
Harpy:
While it may be inferior to humans, harpies have a rather advanced society with rules and hierarchies set in place. However, they do like to mind their own business, and so your intrusion is not taken kindly.
Siren:
The seas have taken many lives, and sirens definitely helped it do so. It is impossible to coordinate yourself properly when there is a siren; your controls, compasses, clocks and any sense of reason will all be going haywire.
Progress
Pre-Alpha state, very close to open alpha at the moment! Currently implemented contents are ores, metals, and most of the metallurgy mechanics.
Features planned to be released in 1.0.0:
Of course, while all these looked really nice on paper, I may end up dropping a few if they are too tedious to implement or turn out to be uninteresting.
Progress log 1:
Finished textures for metals, although I probably will add more in the future. The tiers aren't set in stone at the moment, but right now its Copper < Brass < Iron < Steel. Aluminum and Zinc will have mostly decorative uses.
Progress Log 2:
Finished textures for gears, compasses and clocks. Also started work on metallurgy and alloying, you can see the texture for the device at the bottom.
Progress Log 3:
After much researching and debating with my friend, I have decided to add a metallurgy system in this mod to make alloying less awkward. Most of the core stuff is done, I should be able to get working on mobs and weapons soon.
Progress Log 4:
After adding a bit of realism with the metallurgy system, I thought to add realistic ores as well. Also, I have added a few new metals to have a more steady progression, raising the number of metal types in this mod to 10.
Progress Log 5:
Done the ore block textures for all 15 ores now, I just need to work on the machines and I'll start on the interesting stuff.
Progress Log 6:
All the ores and stuff are happily inside minecraft now, just a bit more mechanics and the alpha release will be finished.
Progress Log 7:
The model for the Airship mob/mount. Kudos to our modeler/texturer Gogoms for the creation of this awesome model.
Downloads
None yet, it is probable that I will release a beta as soon as I am done with the airships feature.
Credits
AreaOfMobeus - Creator/Modeler/Artist/Programmer
Gogoms - Main Modeler/Main Texturer
Ewrt - Ideas/Research
Upon a dream, upon a star
That you may not be lonely, wherever you are
May my prayers reach you
Please try to do for 1.8 later.
A large majority of mods are still in 1.7.10, I'll update when other large mods have updated to 1.8.
Upon a dream, upon a star
That you may not be lonely, wherever you are
May my prayers reach you
So how much of the mod is done seems really cool
Doing the blocks/ores/ingots atm, not enough feature to be released. Need those as they will be the core ingredients of most stuff in the mod.
Upon a dream, upon a star
That you may not be lonely, wherever you are
May my prayers reach you
Thaumcraft it's always like the key of the migration, that's why I told you. About metal tier, the alloy of titanium and tungsten one, called Titanite.
I will definitely update to 1.8. I will do so later, when I see fit.
Upon a dream, upon a star
That you may not be lonely, wherever you are
May my prayers reach you
Announcement: We are nearly ready to begin our closed alpha! While the team doesn't think that the alpha release contains enough material to be put out to the public, depending on the poll we may release a open alpha version. The alpha version would contain all the ores and the metallurgy system, but no mobs or advanced weaponry.
Upon a dream, upon a star
That you may not be lonely, wherever you are
May my prayers reach you
Will the mobs have their own custom models? This mod looks like it'll be really good!
We already made a few models, but we haven't uploaded them because we haven't finished texturing them yet.
Upon a dream, upon a star
That you may not be lonely, wherever you are
May my prayers reach you
Sounds cool.
Announcement: please vote on our polls. While we have most of the stuff planned out, there are a few minor things that are missing. It only takes a few seconds. Help us make this mod better.
Upon a dream, upon a star
That you may not be lonely, wherever you are
May my prayers reach you
Announcement: From the polls, the team has decided that 1) the current highest tier metal will be Tungsten and 2) there will be a public alpha release. We will likely not add any new ores after version 1.0.0, as it would require players to regen worlds. However, more alloys are certainly possible. Also, the airship design is still undecided, more voters would be appreciated.
Upon a dream, upon a star
That you may not be lonely, wherever you are
May my prayers reach you
More models to come soon, any constructive criticisms are appreciated.
For anyone wondering, the flag on the airship is temporary and will be changed to fit with it's associated faction.
Announcement: The release was held back a bit, due to me not being able to code GUIs. If anyone knows a good guide on GUIs, or can help the team with coding GUIs, your help will be welcome.
Upon a dream, upon a star
That you may not be lonely, wherever you are
May my prayers reach you
There's a few new textured models in the main post. Sorry for the delay on the release, running into problems mostly code wise. I'm giving myself until next weekend to finish the alpha release, gonna work my *** off for the next few days.
Upon a dream, upon a star
That you may not be lonely, wherever you are
May my prayers reach you
A lot of the models are done just gotta wait for the code, expect more news/progress updates soon.