the crowbar keeps all the fermentation barrels contents which is cool, can you see if its possible to allow the BC wrench or RC crowbar to have this little feature as well. i already have to carry around a chest sized backpack full of tools as is.
also there is def something up with the new fishtrap. im only getting junk and usually its stacked, even unstackable items like books and bows and if i right click items out of the trap it duplicates them
will this update to 1.10 or whatever people are working on these days?
Im doing a mod for 1.10 right now and I'll tell you 1.7.10- is COMPLETELY DIFFERENT than 1.8+
Where in 1.7.10 and previous mods were like 90% coding and 10% sprites now they are about 60% coding and 40% creating a modpack with json models sprites blockstates etc. Is actually much more fun to code for 1.10 than for 1.7.10. Forge simplified things so much now.
To update a mod for newer version of MC is a pain in the butt and is very unlikely you will see a 1.8 even anytime soon.
The Meaning of Life, the Universe, and Everything.
Currently revisiting the Growthcraft Wikia. I had worked on this page prior of my first born. Now that he not much of an handful I can update the page once again during my free time now that we also have new content to the pack. Feel free to visit and help build the wikia up.
We now have the Repo for 1.10 .... it is in the works
Excellent news, guys. So many of my core mods have updated that I really can't justify staying with 1.7.10 anymore and Growthcraft is the only 'farmables' mod that I've ever liked; it's gorgeous, intuitive and not completely bloated. Really happy that you guys picked this up when Gwafu lost interest and that it's not dead yet. Now if only Cogs in the Machine and Twilight Forest would show signs of life, my personal modpack could be complete again ^_^.
I agree. I love this mod for farming. Just a small amount of crops, some drinks and no potion messing around. Easy to use blocks and a lot of fun. Besides Minefactory Reloaded that I use for farming at times. This mod needs to continue however possible. I moved to 1.8.9, 1.9, 1.9.4, then 1.10, and now 1.10.2 and its still not the same after so many mainstream or less known mods (I got sick of mainstream and wanted something different as I had less ideas for them and got bored after a while so new authors, teams, ideas and more for me).
I also agree with Cogs too. I love it as a mod that uses cogs and steam. Yes its for tools in the end, but I find it satisfying none the less.
Just the wait though and with the previous posts about how the mod is going, the wait continues. But if its coming to 1.10 hell yes please. I've been needing a good farming mod for 1.10 that isn't forestry, biomes o' plenty, mystical agriculture and some others. Just too many magic or ore processing or fancy tech or utilities. I love these. But I like farming too as a different direction to take after so much ore processing mods as my main source of mods.
And as someone who has played lots of smaller mods that add machines and new ideas. I think I need a lot more farming than just actually additions which I am using at the moment or progressive automation which I am a bit sick of. For farming automation. But planttech is a good mod for something different if anyone is interested in another tech/farming/plant themed mod.
Either way, devs keep it going as long as you wish. And however you can.
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'Niche Community Content Finder' for fun and support of creators. I look for mods that interest me or need a bit of acknowledgement or bug fix testing/reporting. I also make modpacks/maps
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