Another thing, can someone come up with a fix for mobs attempting to path over bamboo fences? Every world, I try making pastures with bamboo fences, and then hurriedly replace them when I see the animals pressed up against the fence and jumping up and down like somebody tripped with an armload of superballs.
Gwafu, did some complex gradle excludes to split the mods out. I have requested for the original build.gradle file, but I haven't heard back from Gwafu yet. As of right now, we are going to stick with the single release file until we get someone fimilar enough with gradle to break them out again. I have been working on doing it "the right" way, but that means that we have to break them out into individual sub-projects and that is going to be a big shift to the mod that I do not think is worth breaking it out for. We are also going to be releasing them all as a bundled version so that you know that version 2.x.x works with the same version of growthcraft mod. For those that only want to use certain mods, I am going to float it by the team to make the mod configurable so you can enable/disable the mod with a Boolean. But it is very low on the priority list.
Useful trick I discovered: if you build a 1-block-high wall of a solid block like cobblestone and then top it with a layer of cut bamboo, you get a barrier that you can easily cross with two jumps but that mobs can't path through. You also never get livestock glitching through it.
You want a farm, you grab a hoe. You want a boat, you grab some wood. You want a fireplace, you grab A FLAMING HELL-BOULDER BECAUSE THAT'S HOW MINECRAFTERS ROLL!!!
Useful trick I discovered: if you build a 1-block-high wall of a solid block like cobblestone and then top it with a layer of cut bamboo, you get a barrier that you can easily cross with two jumps but that mobs can't path through. You also never get livestock glitching through it.
Nice discovery, I might try it with my sheeps farm on my world
In regards to the bee shop, just a quick heads up that you might want to have a birch tree instead of oak
Lol, that's a unexpected thing, I'll think about it. Also, you that have been using it, are the rice farm and the apiary adapting to the desert villages properly, or are they the same as plains villages?
don't know if anyone else is having this trouble, I plant grape vines and they grow I leave and come back to the area and they break and I get seeds...
just wondering if its just me or an interaction with something else
Lol, that's a unexpected thing, I'll think about it. Also, you that have been using it, are the rice farm and the apiary adapting to the desert villages properly, or are they the same as plains villages?
don't know if anyone else is having this trouble, I plant grape vines and they grow I leave and come back to the area and they break and I get seeds...
just wondering if its just me or an interaction with something else
I haven't seen this. For me they work perfectly, even with more mods. I'll check with the guys and see what we can do.
don't know if anyone else is having this trouble, I plant grape vines and they grow I leave and come back to the area and they break and I get seeds...
just wondering if its just me or an interaction with something else
Do you have a rope about two or three blocks above them? I don't know how they behave when there isn't, but they need one to grow along.
You want a farm, you grab a hoe. You want a boat, you grab some wood. You want a fireplace, you grab A FLAMING HELL-BOULDER BECAUSE THAT'S HOW MINECRAFTERS ROLL!!!
Brewing keg is basically a brewing stand, but with less functions, and less potions to make. Because you need a base liquid, like grape juice, and then you add nether wart, to make it fermented. When I saw this I was like: "wait, what?" Ok, I understand that we're in game and stuff. But that doesn't sound logical.
What'll be more logical, is that brewing WONT require special stuff, like nether wart. Because using the same nether wart you can get even better potion in the brewingg stand, which you most likely already have, 'cause you've found that fortress.
So to the suggestion itself. Brewing does not need nether wart, redstone, or glowstone. Instead, it should use Overworld's items.
Grape wine starts maturing several seconds after it was put in the barrel. But it needs twice a time, that it needs now with nether wart. To boost this process, you will need to put some sugar into barrel. This will boost the process.
Same with other beverages, but I didnt thought about other recipes.
1) Compatibility with Woodstuff fences for the rope would be amazing; it's a little disappointing to have nicely coloured fences around your fields but then have to have an oak fence there to attach a rope to, though I understand that this could be a lot of work since Woodstuff fences are procedurally generated (though maybe there'd be a way to see what fences Woodstuff has generated, or even a way to make it work with any fence? I notice the rope doesn't even work with the bamboo fences );
2) It would also be wonderful if Flowers was brought back, since those little bushes look really nice, though I don't know whether Gwafu's released the source code for that (and it's also older too, I know).
I also agree with Overjay's comments on the alcohol brewing while I'm here
These aren't essential things though, just would make things a whole lot more fun And I'm looking forward to the next update guys!
2) It would also be wonderful if Flowers was brought back, since those little bushes look really nice, though I don't know whether Gwafu's released the source code for that (and it's also older too, I know).
I agree that those bushes looked cool, but the module would be functionally redundant if we brought it back now. Aside from water lilies, the flower-propagation function has been taken over by Bees.
Rollback Post to RevisionRollBack
You want a farm, you grab a hoe. You want a boat, you grab some wood. You want a fireplace, you grab A FLAMING HELL-BOULDER BECAUSE THAT'S HOW MINECRAFTERS ROLL!!!
Hey people, we've (and by we, I mean the guys working on the mod [and me]) been thinking on something for Fishtrap Module. If you guys have any ideas, feel free to share it with us. Here's just a base for what I've been thinking on a Wharf. Feedback is very welcome (this doesn't apply to haters).
Thank you so much for updating this mod! It'll be a great addition for my game!
We filed it as a bug for you ... https://github.com/alatyami/Growthcraft-1.7/issues/73
Gwafu, did some complex gradle excludes to split the mods out. I have requested for the original build.gradle file, but I haven't heard back from Gwafu yet. As of right now, we are going to stick with the single release file until we get someone fimilar enough with gradle to break them out again. I have been working on doing it "the right" way, but that means that we have to break them out into individual sub-projects and that is going to be a big shift to the mod that I do not think is worth breaking it out for. We are also going to be releasing them all as a bundled version so that you know that version 2.x.x works with the same version of growthcraft mod. For those that only want to use certain mods, I am going to float it by the team to make the mod configurable so you can enable/disable the mod with a Boolean. But it is very low on the priority list.
Useful trick I discovered: if you build a 1-block-high wall of a solid block like cobblestone and then top it with a layer of cut bamboo, you get a barrier that you can easily cross with two jumps but that mobs can't path through. You also never get livestock glitching through it.
Nice discovery, I might try it with my sheeps farm on my world
In regards to the bee shop, just a quick heads up that you might want to have a birch tree instead of oak
Lol, that's a unexpected thing, I'll think about it. Also, you that have been using it, are the rice farm and the apiary adapting to the desert villages properly, or are they the same as plains villages?
don't know if anyone else is having this trouble, I plant grape vines and they grow I leave and come back to the area and they break and I get seeds...
just wondering if its just me or an interaction with something else
They seem to be working fine to me in that regard
I haven't seen this. For me they work perfectly, even with more mods. I'll check with the guys and see what we can do.
I tested it and worked on all biomes. We are almost getting to the next release
Hooray!
Do you have a rope about two or three blocks above them? I don't know how they behave when there isn't, but they need one to grow along.
Think they just grow straight up, then never 'grape out' or anything.
And it has to be tied to a fencepost on both ends, or (I think) to another properly anchored rope.
Hi all. So I have a suggestion about brewing.
Brewing keg is basically a brewing stand, but with less functions, and less potions to make. Because you need a base liquid, like grape juice, and then you add nether wart, to make it fermented. When I saw this I was like: "wait, what?" Ok, I understand that we're in game and stuff. But that doesn't sound logical.
What'll be more logical, is that brewing WONT require special stuff, like nether wart. Because using the same nether wart you can get even better potion in the brewingg stand, which you most likely already have, 'cause you've found that fortress.
So to the suggestion itself. Brewing does not need nether wart, redstone, or glowstone. Instead, it should use Overworld's items.
Grape wine starts maturing several seconds after it was put in the barrel. But it needs twice a time, that it needs now with nether wart. To boost this process, you will need to put some sugar into barrel. This will boost the process.
Same with other beverages, but I didnt thought about other recipes.
Ask on the github page.
Hmm, two requests/suggestions:
1) Compatibility with Woodstuff fences for the rope would be amazing; it's a little disappointing to have nicely coloured fences around your fields but then have to have an oak fence there to attach a rope to, though I understand that this could be a lot of work since Woodstuff fences are procedurally generated (though maybe there'd be a way to see what fences Woodstuff has generated, or even a way to make it work with any fence? I notice the rope doesn't even work with the bamboo fences );
2) It would also be wonderful if Flowers was brought back, since those little bushes look really nice, though I don't know whether Gwafu's released the source code for that (and it's also older too, I know).
I also agree with Overjay's comments on the alcohol brewing while I'm here
These aren't essential things though, just would make things a whole lot more fun And I'm looking forward to the next update guys!
I agree that those bushes looked cool, but the module would be functionally redundant if we brought it back now. Aside from water lilies, the flower-propagation function has been taken over by Bees.
Hey people, we've (and by we, I mean the guys working on the mod [and me]) been thinking on something for Fishtrap Module. If you guys have any ideas, feel free to share it with us. Here's just a base for what I've been thinking on a Wharf. Feedback is very welcome (this doesn't apply to haters).