Arcane Engineering attempts to link two of my personal favorite mods: thaumcraft and immersive engineering. It is still very WIP, so it only has a few features for now.
awesomatic mod. I wish there would be more content in this mod. Something like Vis Coil (replacement for vis relay), steel rod caps, or even new revolver shells with thaumic enhancements
What is your policy on including this mod in modpacks? Are you open, would you like notification, or would you like people to request permission? In any case I am currently planning on including this mod in my pack, ManaPunk. Thanks for your excellent work!
Been looking forward to this. Now to figure out which addon I don't need so I can swap it out for this one.
Why? The Thaumonomicon can have two columns of tabs, it overflows. Minetweaker can also remove the Railcraft tab with the following script: (EDIT: You need modtweaker for this, which has minetweaker as a prereq)
//Move Traheramagy research to basic/eldritch tabs to prep for tab removal.
//ResearchKey, DestinationCategory, X, Y moveResearch()
//ResearchKey clearPrereqs()
//ResearchKey, Parent, Hidden? addPrereq()
// (Less/More) Left/Right, Down/Up
mods.thaumcraft.Research.moveResearch("RC_Crowbar", "ARTIFICE", -2, -1);
mods.thaumcraft.Research.clearPrereqs("RC_Crowbar");
mods.thaumcraft.Research.addPrereq("RC_Crowbar", "THAUMIUM", false);
mods.thaumcraft.Research.moveResearch("RC_Crowbar_Void", "ELDRITCH", 2, -4);
mods.thaumcraft.Research.clearPrereqs("RC_Crowbar_Void");
mods.thaumcraft.Research.addPrereq("RC_Crowbar_Void", "VOIDMETAL", false);
mods.thaumcraft.Research.addPrereq("RC_Crowbar_Void", "RC_Crowbar", false);
//remove RC research tab
mods.thaumcraft.Research.removeTab("RAILCRAFT");
This is a pretty neat link between two great mods, cool of you to do it.
Why? The Thaumonomicon can have two columns of tabs, it overflows. Minetweaker can also remove the Railcraft tab with the following script: (EDIT: You need modtweaker for this, which has minetweaker as a prereq)
//Move Traheramagy research to basic/eldritch tabs to prep for tab removal.
//ResearchKey, DestinationCategory, X, Y moveResearch()
//ResearchKey clearPrereqs()
//ResearchKey, Parent, Hidden? addPrereq()
// (Less/More) Left/Right, Down/Up
mods.thaumcraft.Research.moveResearch("RC_Crowbar", "ARTIFICE", -2, -1);
mods.thaumcraft.Research.clearPrereqs("RC_Crowbar");
mods.thaumcraft.Research.addPrereq("RC_Crowbar", "THAUMIUM", false);
mods.thaumcraft.Research.moveResearch("RC_Crowbar_Void", "ELDRITCH", 2, -4);
mods.thaumcraft.Research.clearPrereqs("RC_Crowbar_Void");
mods.thaumcraft.Research.addPrereq("RC_Crowbar_Void", "VOIDMETAL", false);
mods.thaumcraft.Research.addPrereq("RC_Crowbar_Void", "RC_Crowbar", false);
//remove RC research tab
mods.thaumcraft.Research.removeTab("RAILCRAFT");
This is a pretty neat link between two great mods, cool of you to do it.
Actually, I don't even need to worry about that anymore. There's a new mod that adds the ability to switch between tab sets for the Thaumonomicon.
Mother of pearl you need to send me your mod list because there's at least 5 mods in there that I don't recognise and Thaumcraft is my main mod. When Forge is launching there's a nice list already prepared in your logs, you gotta send me that! PM!
Just a heads-up, it seems like the way textures are wrapped onto the Drill Head model have changed in an IE update, so your Thaumium and Void Metal Drill Heads now have mis-alligned textures. I noticed the issue after updating to IE 6.5.1, but it may have existed before then.
This is a wonderful mod by the way, thanks for putting it together.
I'm glad that I found this! I was hoping it wouldn't be another mod with poor texture details & useless functionality, & you didn't disappoint! Thank you for making this mod, it'll been a huge help in my TC career!
Rollback Post to RevisionRollBack
Now look, buddy. I'm an Engineer. That means I solve problems. Not problems like 'what is beauty', because that would fall within the purview of your conundrums of philosophy. I solve practical problems. Like, how am I going to stop some big, mean mother-hubbard from tearing me a structurally superfluous new behind? The answer: Use a gun. And if that don't work: Use more gun. Like this heavy-caliber, tripod-mounted little ol' number designed by me. Built by me. And you'd best hope, not pointed at you.
There is a lot you could do with this mod... I understand this is still WIP so you might already be planning this.
Treated Greatwood Wand Core. Here the idea is to treat the coke dust the same way you treat wood planks to get coke paste. An entropic processing for coal coke to get the dust more readily would also help. Four paste with a greatwood log in an arcane table with some aqua, ignis, and maybe perditio should make treated greatwood. Then the new wand core is made the same way as the original except with treated greatwood and perhaps more or more variety of vis. I'd go with similar scaling as the treated wood... 80 base capacity.
Treated Silverwood Wand Core. This one would require the HOP graphite bars, infusing two or three along with a primal charm into a silverwood log. Capacity could be 150 or 160. All of the new wands should share the same upgrade ability as the original treated wand but with scaling.
Treated Alumentum. Alumentum surrounding creosote gives 8. Should double burning time as if alumentum didn't last long enough.
Amalgamated Jar. First you need amalgam using 4 quicksilver, 3 slimeball, and 2 amber to make 4. Then the amalgam is coated onto a glass pane with 10 ignis, 15 terra, and 10 aqua to make mercuric glass. Then the jar recipe follows using the mercuric glass and a treated greatwood slab. The new jar (capacity from 128 to 192) needs the ability to fill via clicking on alembics.
You might want to try supporting scepters with your wand cores and caps... Might as well do these things now as Azanor is still working on TC6 for 1.10.2.
Arcane Engineering attempts to link two of my personal favorite mods: thaumcraft and immersive engineering. It is still very WIP, so it only has a few features for now.
Moved to curseforge
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Nice. I love both the mods and I think it's a great idea to create a bridge!
awesomatic mod. I wish there would be more content in this mod. Something like Vis Coil (replacement for vis relay), steel rod caps, or even new revolver shells with thaumic enhancements
What is your policy on including this mod in modpacks? Are you open, would you like notification, or would you like people to request permission? In any case I am currently planning on including this mod in my pack, ManaPunk. Thanks for your excellent work!
Been looking forward to this. Now to figure out which addon I don't need so I can swap it out for this one.
Why? The Thaumonomicon can have two columns of tabs, it overflows. Minetweaker can also remove the Railcraft tab with the following script: (EDIT: You need modtweaker for this, which has minetweaker as a prereq)
This is a pretty neat link between two great mods, cool of you to do it.
Actually, I don't even need to worry about that anymore. There's a new mod that adds the ability to switch between tab sets for the Thaumonomicon.
And the mod's name is apparently ______. C'mon, share the knowledge!
Wow, I must've been out of it to forget to put that up. It's NotEnoughThaumcraftTabs found here: http://minecraft.curseforge.com/projects/notenoughthaumcrafttabs?gameCategorySlug=mc-mods&projectID=237232
Mother of pearl you need to send me your mod list because there's at least 5 mods in there that I don't recognise and Thaumcraft is my main mod. When Forge is launching there's a nice list already prepared in your logs, you gotta send me that! PM!
Entries does not support 0.6.0 IE
Just a heads-up, it seems like the way textures are wrapped onto the Drill Head model have changed in an IE update, so your Thaumium and Void Metal Drill Heads now have mis-alligned textures. I noticed the issue after updating to IE 6.5.1, but it may have existed before then.
This is a wonderful mod by the way, thanks for putting it together.
I'm glad that I found this! I was hoping it wouldn't be another mod with poor texture details & useless functionality, & you didn't disappoint! Thank you for making this mod, it'll been a huge help in my TC career!
Now look, buddy. I'm an Engineer. That means I solve problems. Not problems like 'what is beauty', because that would fall within the purview of your conundrums of philosophy. I solve practical problems. Like, how am I going to stop some big, mean mother-hubbard from tearing me a structurally superfluous new behind? The answer: Use a gun. And if that don't work: Use more gun. Like this heavy-caliber, tripod-mounted little ol' number designed by me. Built by me. And you'd best hope, not pointed at you.
There is a lot you could do with this mod... I understand this is still WIP so you might already be planning this.
Treated Greatwood Wand Core. Here the idea is to treat the coke dust the same way you treat wood planks to get coke paste. An entropic processing for coal coke to get the dust more readily would also help. Four paste with a greatwood log in an arcane table with some aqua, ignis, and maybe perditio should make treated greatwood. Then the new wand core is made the same way as the original except with treated greatwood and perhaps more or more variety of vis. I'd go with similar scaling as the treated wood... 80 base capacity.
Treated Silverwood Wand Core. This one would require the HOP graphite bars, infusing two or three along with a primal charm into a silverwood log. Capacity could be 150 or 160. All of the new wands should share the same upgrade ability as the original treated wand but with scaling.
Treated Alumentum. Alumentum surrounding creosote gives 8. Should double burning time as if alumentum didn't last long enough.
Amalgamated Jar. First you need amalgam using 4 quicksilver, 3 slimeball, and 2 amber to make 4. Then the amalgam is coated onto a glass pane with 10 ignis, 15 terra, and 10 aqua to make mercuric glass. Then the jar recipe follows using the mercuric glass and a treated greatwood slab. The new jar (capacity from 128 to 192) needs the ability to fill via clicking on alembics.
You might want to try supporting scepters with your wand cores and caps... Might as well do these things now as Azanor is still working on TC6 for 1.10.2.